For anyone practicing instant while running, the input is actually f,n,f,n,F2 where there is one frame from holding the final f and pressing 2(or whatever). Hitting the button the same frame as the last forward will not get you into the running state. The further away you are the more frames of leniency you have holding the final forward.
ff, n, F2 for me as a noob was a God Send. Its either that or f,n, ff2. But the former is better because certain character with a wr2 like dragunov and Claudio have an unsafe ff2. Drag's is -13 and Claudio is -15. The first method gives you a f2 which is a forward jab which is safe.
@Keaton thanks for the heads up. Once all this covid shit is out the way & I can find 1 that’s not being jacked up by $150 to $200 more than retail I’ll jump in. Also what you think of the cross up hitbox? I don’t even know if that’s the name but it’s the black 1 with a stick & hitbox layout. Saw the homie Ernesto review it not that long ago. Thanks again 💥✌️
One of the things I like the most about Hitbox is getting instant air dash in Guilty Gear. The input is hold forward -> push up -> push back -> release up -> release back. On the other hand, I switched up and down on my Hitbox, since I'm used to using my thumb for down from playing on keyboard and I don't play Tekken at all.
There's something that's very stressful about releasing a button and then pushing the same button again. Doing the instant air dash the way I described it is very satisfying and very fast. Doing up+forward, forward means push forward -> push up -> release forward -> release up -> push forward. When you think about it this way, you realize it's a harder input.
@@Shining4Dawn I don't find it stressful, but I'll try your method since it could be a faster way to IAD while dashing as I'm already holding forward. Thanks for the idea
BTW if you use hitbox and want to do TJU's on PC (maybe also on ps4 idk) you have to set the controls so that it's not analog + dpad (default), but set it to just be dpad. Having analog + dpad doubles the directional inputs in some weird way that makes TJU nearly impossible. Doesn't affect any other difficult T7 input afaik so most people don't know about it, but for TJU it's practically required.
@@user-vh4nk5yy6s Yeah it's really weird. Had to test a few fighting games to see if it was hitbox related or tekken related. I could get 1 frame directional inputs (neutral, forward, neutral) in every other game I could test it in, but getting it in tekken with tekkenbotprime's input display was super inconsistent until I changed the input from analog+dpad into just dpad. Some random youtube comment suggested it and it worked.
I play tekken on a hitbox and here are some things I've learned: SODC KBD is very powerful, especially P1 side. You can learn to do it extremely fast and fluently while minimizing vulnerable ducking frames in your KBD. P2 side still feels very unnatural to me but i suspect it is something that can be remedied with more practice. Electrics aren't any easier or harder (unless you hit forward and 2 with the same hand, which is only possible P1 side). Wavedashing P1 side is OK but far slower than what you can achieve with a stick. P2 side wavedashing is abysmal. I believe this is why you never see Mishima hitbox players. You can, however, achieve a very fast wavedash with two hands. As for the two handed movement tricks, I find them entirely impractical and would be very surprised to see a hitbox player actually using them in tournament. It takes a lot of time and processing power to shift your hand positions back and forth, making these techniques useless in my opinion.
@@Rakkoonn people see something done that isn't possible on a stick and they want to complain about it enough that it doesn't matter how practical or useful it is
Not precisely. You're definitely crouching for less frames (unless your execution for the regular backdash cancel is crazy good), so you're less likely to eat a random mid. But even with the SOCD method, you're crouching for at least a few frames. Besides that, both methods stand block for the entire backdash anyway. Neutral autoblocks in Tekken 7 if you aren't in any kind of hit or blockstun.
How to Hadouken cancel into Super on HitBox? on the pad I can do this without any problem I press qcf + P and qcf + P so I tried to do the same on the FightBox but it doesn't work
The SOCD method with two hands (right hand index) on 1P side is by far the best method I think (been playing hitbox since release). I have superior control with my backdash on 1P, you can go suuuuper fast and still be clean. This was slow as hell compared to what you can do. I use a one hand method for 2P side. It works, its effective, but much more clunky than with two hands.
For P1, have you tried holding back with ring finger and pressing down then forward with index? Dont use the middle finger at all. Works for me. Dont need my right hand. On P2 side, you would hold back with index and only use your middle finger to hit down then forward. No need to use that weak ring finger.
Here's what I do for KBD on 1p side. hold left (w/left middle finger), press right, release right (right index finger), slight delay for increased dash length, [press down, release down, (w/left index finger), press right, release right (w/right index finger), slight delay] x n. The KEY point is RELEASE of the buttons. Treat release as it's own separate input. The reason i use Index Fingers is that they press AND release much faster than any of my other fingers, especially on their own. For 1p iWR, hold right (right index)~press left, release left, press left, release left (double tap left hand)~attack button. Hope this helps.
Just got my hitbox this weekend. Hands feel weird. I kept swiping for a stick to select stuff. Also had a problem with speed on KBD. Glad it’s not only me.
Do it with two hands. So on P1 it's easy. Pink back with your left ring finger and hold it there while plinking the forward with your left index finger . Release the forward immediately you backdash. Then hit down with your left ring finger, and then forward with your left index finger. Keep cycling between those two as fast as you can and behold the speed.
iWR in my experience on keyboard is f,f, hold f+attack at least that's the input that kinda works for me. Pretty sure you're supposed to have a rhythm to it but I'm a relatively slow masher so I just mash it out.
SOCD kbd is the best method and its not even close. Hold back, then tap down, lift, tap forward, repeat. You have to condition yourself to think of the forward tap as you backdashing. Its pretty easy after that.
They both come out in the same speed if done perfectly, but SOCD Backsash is a lot more awkward I've heard so not many high level HitBox players use SOCD Backsash
WASD isn't really ideal in a lot of games because you'll always be faster having up and down on separate fingers even if there is more of a learning curve to it. I don't have a hitbox but I prefer my keyboard to my arcade stick on pc and set it up hitbox layout (ASD+space). it was weird getting used to and I don't really like how space is such a different button than ASD (even though it's the standard jump button in almost all PC titles, it just feels odd in a fighting game), but it's way better for games where you'll need fast transitions between up and down. Now I'm no pro and I guarantee there are people out there on WASD who would beat me on pure fundamentals, but having four fingers for four buttons is objectively superior to three fingers for four buttons.
@Cole Marano I hear you on the topic of muscle memory, I am a lifelong PC gamer myself. It doesn't change what I said earlier about four fingers on four buttons being objectively superior. You'll absolutely be worse at first, but if you're going to buy a high end input device you might as well be willing to practice and learn on it. Three fingers on four buttons will always be worse, that's not a matter of opinion.
For the Tekken backdash on hitbox IMO forget the korean backdash thing and double tap the dash like normal, but use your right hand to press Up as you begin each dash. If you time it right you'll basically sidestep for like 1 frame and then backdash.
If you have some tools, just make one. I'm about to make one, PCB, buttons, cables is around 100 bucks if you get a 50 dollar Brooks PCB. If you aren't competent with making a wood box, you can make one out of something, like a foldable chess board that you can pick up for like 20 bucks.
Honestly on hitbox i just usually do b, b, db, b, db, b, db, etc. It is much easier to me, while socd stuff is really gimmicky. Same with wavu, i just do f, relase f, do qcf, basically shoryu input with slight pause in the middle. Also i actually find half circles pretty comfortable, but it comes down to experience. 360 is still a bitch though. And I never hit an Electric in my life, timing is still really tight. WR moves for me is just f, f, f+button, i dont know if its faster than stick or pad.
my favorite cheatbox input is 63212. It's DP input pretty much but youre fooling the socd by inputting 6, 2, and 4 without lifting your fingers, then let go of 4 while holding 3. you can see it in any virtual controller in the lab. Its universal across all titles.
@@Reydriel yea thats the input! by holding 3 and tapping 4, you fool the socd into giving you 2 and just letting go finishes dp input in any game. you can also hold 6 while inputting 412 and it gives 236, same with hold 4 input 632 for 214 (if you like raw lvl3 on wake up in dragon ball) this hardware is busted!
TJU is way easier on a stick. On my keyboard I’ve only landed it once. On my stick (after a year of t7) I landed one within 5min of plugging in the first time and I’ve landed it many times on it by now. Mind you I already had a years worth of timing practice with taunt b4 with keyboard so it wasn’t a big difference. I mainly use a keyboard to play tekken and I also notice my kbd is faster on stick than it is on my keyboard with Bryan after a week but 2P is so difficult.
idk lol, it's crazy how everyone can say hitbox / keyboard is cheap without thinking that arcade stick is just the worst peripheral possible lmfao. hitbox is so good because arcade stick is dog shit
I have a hitbox but I switched back to normal controller. Hitbox makes easy things more complicated and its not very intuitive to use, at least for tekken. Also neither Taunt JU nor perfect electric feels easier to me on it. Also sidestepping up is a pain on this thing. I think its a shame that amazing hitbox players like super akouma dont get the credit they deserve to be honest. The difference is not that big. street fighter might be a different story though...
I mean a controller like hit box and mixbox don’t give THAT huge of an advantage. Execution only goes so far. A hardstuck green rank tekken player isn’t gonna all the sudden start climbing just bc they switch to a hit box that’s just silly. There’s more to the game than just the controller and they have more issues than sloppy inputs. It really doesn’t matter unless you’re in a rank where you can’t land your combos or something.
"f on the frame it hits, one frame of neutral, b and 2 on the same frame." -JimmyJ
"Ohhhhh! Jimmy JJJJJ! *Gasps* WOOOOOWHH!!! Fuck all of you stupid assholes I'm takin' a break!"
"That's all I know"
For anyone practicing instant while running, the input is actually f,n,f,n,F2 where there is one frame from holding the final f and pressing 2(or whatever). Hitting the button the same frame as the last forward will not get you into the running state. The further away you are the more frames of leniency you have holding the final forward.
ff, n, F2 for me as a noob was a God Send. Its either that or f,n, ff2. But the former is better because certain character with a wr2 like dragunov and Claudio have an unsafe ff2. Drag's is -13 and Claudio is -15. The first method gives you a f2 which is a forward jab which is safe.
@@MuzzYADam f+2 is safer, but it's not a jab.
How consistent are u with this method?
You have to let the back dash ride before you cancel.
It's the weird thing about Hitbox, it makes it so easy to do you end up doing it too fast! And then you have to take a step back and time it right.
El Burrito mixbox is way better
@@Jason-ip6wq it's pretty subjective, but hitbox does allow you to hit down and up at the same time alot easier
Little did sajam know that hitbox would irreparably destroy his hands lmao
Yeah I saw that recently. What do you think about hitbox? I’m actually thinking about getting 1
@Keaton thanks for the heads up. Once all this covid shit is out the way & I can find 1 that’s not being jacked up by $150 to $200 more than retail I’ll jump in. Also what you think of the cross up hitbox? I don’t even know if that’s the name but it’s the black 1 with a stick & hitbox layout. Saw the homie Ernesto review it not that long ago. Thanks again 💥✌️
One of the things I like the most about Hitbox is getting instant air dash in Guilty Gear. The input is hold forward -> push up -> push back -> release up -> release back. On the other hand, I switched up and down on my Hitbox, since I'm used to using my thumb for down from playing on keyboard and I don't play Tekken at all.
sounds terrible I do it on pad and its 2 inputs
This seems very convoluted when you can just tap up + forward, forward
There's something that's very stressful about releasing a button and then pushing the same button again. Doing the instant air dash the way I described it is very satisfying and very fast.
Doing up+forward, forward means push forward -> push up -> release forward -> release up -> push forward. When you think about it this way, you realize it's a harder input.
@@Shining4Dawn I don't find it stressful, but I'll try your method since it could be a faster way to IAD while dashing as I'm already holding forward. Thanks for the idea
@@DXYS95that's slower for IADs since its 3 separate inputs while this is one motion.
Sajam joins the Dark Side
BTW if you use hitbox and want to do TJU's on PC (maybe also on ps4 idk) you have to set the controls so that it's not analog + dpad (default), but set it to just be dpad. Having analog + dpad doubles the directional inputs in some weird way that makes TJU nearly impossible. Doesn't affect any other difficult T7 input afaik so most people don't know about it, but for TJU it's practically required.
never heard of this or any kind of setting related to it
@@user-vh4nk5yy6s Yeah it's really weird. Had to test a few fighting games to see if it was hitbox related or tekken related. I could get 1 frame directional inputs (neutral, forward, neutral) in every other game I could test it in, but getting it in tekken with tekkenbotprime's input display was super inconsistent until I changed the input from analog+dpad into just dpad. Some random youtube comment suggested it and it worked.
@@Winnarly where is this setting you changed?
@@user-vh4nk5yy6s When you set your controls there's an option at the bottom called "Character Movements"
I play tekken on a hitbox and here are some things I've learned:
SODC KBD is very powerful, especially P1 side. You can learn to do it extremely fast and fluently while minimizing vulnerable ducking frames in your KBD. P2 side still feels very unnatural to me but i suspect it is something that can be remedied with more practice.
Electrics aren't any easier or harder (unless you hit forward and 2 with the same hand, which is only possible P1 side).
Wavedashing P1 side is OK but far slower than what you can achieve with a stick. P2 side wavedashing is abysmal. I believe this is why you never see Mishima hitbox players. You can, however, achieve a very fast wavedash with two hands.
As for the two handed movement tricks, I find them entirely impractical and would be very surprised to see a hitbox player actually using them in tournament. It takes a lot of time and processing power to shift your hand positions back and forth, making these techniques useless in my opinion.
Yeah, I never understand why you have all those videos of people using two hands for movement to show how broken hitbox is.
@@Rakkoonn people see something done that isn't possible on a stick and they want to complain about it enough that it doesn't matter how practical or useful it is
I play mishimas on p2 side fine, You jst have to really strengthen your fingers and forearms
@@chrisXDfull do you have any clips of your p2 side hitbox wavedash? i would be interested to see your technique.
I also find stuff like back forward inputs more inconsistent on hitbox than on stick which makes trivial combos like Kazumi staples quite finnicky.
Advantage of socd is that opponent can't hit you during the cancel.
You're always blocking.
Not precisely. You're definitely crouching for less frames (unless your execution for the regular backdash cancel is crazy good), so you're less likely to eat a random mid. But even with the SOCD method, you're crouching for at least a few frames.
Besides that, both methods stand block for the entire backdash anyway. Neutral autoblocks in Tekken 7 if you aren't in any kind of hit or blockstun.
How to Hadouken cancel into Super on HitBox? on the pad I can do this without any problem I press qcf + P and qcf + P so I tried to do the same on the FightBox but it doesn't work
The SOCD method with two hands (right hand index) on 1P side is by far the best method I think (been playing hitbox since release). I have superior control with my backdash on 1P, you can go suuuuper fast and still be clean. This was slow as hell compared to what you can do. I use a one hand method for 2P side. It works, its effective, but much more clunky than with two hands.
For P1, have you tried holding back with ring finger and pressing down then forward with index? Dont use the middle finger at all. Works for me. Dont need my right hand. On P2 side, you would hold back with index and only use your middle finger to hit down then forward. No need to use that weak ring finger.
@@whysosrs5534 you are a genius
If youve ever played Tekken 2 emulated in PC before then you're basically halfway there
SOCD iwr and clean iws is the OP shit in tekken. The optimal input is fwd~back(hold fwd and release back)>release fwd>hit fwd+button.
Here's what I do for KBD on 1p side. hold left (w/left middle finger), press right, release right (right index finger), slight delay for increased dash length, [press down, release down, (w/left index finger), press right, release right (w/right index finger), slight delay] x n.
The KEY point is RELEASE of the buttons. Treat release as it's own separate input.
The reason i use Index Fingers is that they press AND release much faster than any of my other fingers, especially on their own.
For 1p iWR, hold right (right index)~press left, release left, press left, release left (double tap left hand)~attack button.
Hope this helps.
Mr kagiwan lmao send me your steam username let’s play a set
Just got my hitbox this weekend. Hands feel weird. I kept swiping for a stick to select stuff. Also had a problem with speed on KBD. Glad it’s not only me.
still having wierd 4 months in? Ive been using it for maybe 4 days, and FighterZ inputs are still so wierd. Fighting stick memory super hard
I'm gonna assume he masters everything within this video
Do it with two hands. So on P1 it's easy. Pink back with your left ring finger and hold it there while plinking the forward with your left index finger . Release the forward immediately you backdash. Then hit down with your left ring finger, and then forward with your left index finger. Keep cycling between those two as fast as you can and behold the speed.
Judging from the screen hes playing on the xbox one. Im not too sure but does any hitbox work for xbox one?
Do its better for kbd, hold b and doble tap f , or hold b and tap down and foward?:)
iWR in my experience on keyboard is f,f, hold f+attack at least that's the input that kinda works for me. Pretty sure you're supposed to have a rhythm to it but I'm a relatively slow masher so I just mash it out.
What's your stick called??
SOCD kbd is the best method and its not even close. Hold back, then tap down, lift, tap forward, repeat. You have to condition yourself to think of the forward tap as you backdashing. Its pretty easy after that.
Do you hold b and you use index finger to slide between b and f?
I think a true KBD is faster than SOCD on the hitbox. You just tap and hold back then tap down.
They both come out in the same speed if done perfectly, but SOCD Backsash is a lot more awkward I've heard so not many high level HitBox players use SOCD Backsash
Sup what’s the update
4:52 sandbagging training mode
ewgf on left side tho?
jet upper and other f,b movements are way harder on hitbox because frame perfect taking your finger off the first button is awkward.
Took me like 2 months to get backdash canceling solid on keyboard.
The SOCD method is no good. It's too slow if you don't use 2 hands.
What inputs do you use for backdash canceling on keyboard?
@@HXMbamwam It's just exactly what the KBD input looks like in command history. Back, downback, back, repeat.
Is hitbox legal to play in tournaments
Yes
What's better hitbox or mixbox for Tekken?
Mostly personal preference but the thumb being usable for up has some nice applications.
Sounds like a preference thing to me. I come from keyboard so my obvious preference would be mixbox.
WASD isn't really ideal in a lot of games because you'll always be faster having up and down on separate fingers even if there is more of a learning curve to it. I don't have a hitbox but I prefer my keyboard to my arcade stick on pc and set it up hitbox layout (ASD+space). it was weird getting used to and I don't really like how space is such a different button than ASD (even though it's the standard jump button in almost all PC titles, it just feels odd in a fighting game), but it's way better for games where you'll need fast transitions between up and down.
Now I'm no pro and I guarantee there are people out there on WASD who would beat me on pure fundamentals, but having four fingers for four buttons is objectively superior to three fingers for four buttons.
@Cole Marano I hear you on the topic of muscle memory, I am a lifelong PC gamer myself. It doesn't change what I said earlier about four fingers on four buttons being objectively superior. You'll absolutely be worse at first, but if you're going to buy a high end input device you might as well be willing to practice and learn on it. Three fingers on four buttons will always be worse, that's not a matter of opinion.
I know how socd kbd works but I cannot get it for the life of me on my hitbox lol, something about the timing
For the Tekken backdash on hitbox IMO forget the korean backdash thing and double tap the dash like normal, but use your right hand to press Up as you begin each dash. If you time it right you'll basically sidestep for like 1 frame and then backdash.
hey sajam I think you're canceling the backdash too fast
Taunt Jet Upper is still hard on a hitbox
I play Tekken on keyboard and I can tell you TJU is probably easier but half circle feels impossible.
Man I really want a hitbox cuz I feel like I'd have way more fun playing on it instead of pad or stick but I can't afford it right now.
if you play on pc use a keyboard
If you have some tools, just make one. I'm about to make one, PCB, buttons, cables is around 100 bucks if you get a 50 dollar Brooks PCB. If you aren't competent with making a wood box, you can make one out of something, like a foldable chess board that you can pick up for like 20 bucks.
I play fg with keyboard
SOCD backdash sucks. High level is double tapping. Ex, p1 wavedash = f with index finger, d,df with ring and middle.
Honestly on hitbox i just usually do b, b, db, b, db, b, db, etc. It is much easier to me, while socd stuff is really gimmicky. Same with wavu, i just do f, relase f, do qcf, basically shoryu input with slight pause in the middle. Also i actually find half circles pretty comfortable, but it comes down to experience. 360 is still a bitch though. And I never hit an Electric in my life, timing is still really tight. WR moves for me is just f, f, f+button, i dont know if its faster than stick or pad.
Spent 300$ on shipping a Panthera.
Played a total of around 6 hours on it.
Money well spent!
*Send help.*
Holy shit, isnt that too expensive for a panthera?
@@TheEverglader No other way I could get it. Most of it was the shipping. Oof
It took me 1-2 weeks to transition from pad to stick but once I learned it I was so much better with stick.
my favorite cheatbox input is 63212. It's DP input pretty much but youre fooling the socd by inputting 6, 2, and 4 without lifting your fingers, then let go of 4 while holding 3. you can see it in any virtual controller in the lab. Its universal across all titles.
So basically, hold 6, then hold 6+2, then tap 4~button? If so goddamn that is OP lmao. DP inputs are not supposed to be trivial.
@@Reydriel yea thats the input! by holding 3 and tapping 4, you fool the socd into giving you 2 and just letting go finishes dp input in any game. you can also hold 6 while inputting 412 and it gives 236, same with hold 4 input 632 for 214 (if you like raw lvl3 on wake up in dragon ball) this hardware is busted!
TJU is way easier on a stick. On my keyboard I’ve only landed it once. On my stick (after a year of t7) I landed one within 5min of plugging in the first time and I’ve landed it many times on it by now. Mind you I already had a years worth of timing practice with taunt b4 with keyboard so it wasn’t a big difference.
I mainly use a keyboard to play tekken and I also notice my kbd is faster on stick than it is on my keyboard with Bryan after a week but 2P is so difficult.
TRY A MIXBOX ITS WAY BETTER THAN HITBOX AND EXECUTION IS DOWN PACT
Hold back.
Two taps forward to back dash.
One tap on down to cancel.
Repeat.
There. There's your cheating KBD.
SODC method is way faster and more effective
Faster way.
idk lol, it's crazy how everyone can say hitbox / keyboard is cheap without thinking that arcade stick is just the worst peripheral possible lmfao. hitbox is so good because arcade stick is dog shit
Yep hitbox is cheap and if you can't beat em join em.
I have a hitbox but I switched back to normal controller. Hitbox makes easy things more complicated and its not very intuitive to use, at least for tekken. Also neither Taunt JU nor perfect electric feels easier to me on it. Also sidestepping up is a pain on this thing. I think its a shame that amazing hitbox players like super akouma dont get the credit they deserve to be honest. The difference is not that big. street fighter might be a different story though...
Salty toad
@@nyannocentlol I play on hitbox.
I mean a controller like hit box and mixbox don’t give THAT huge of an advantage. Execution only goes so far. A hardstuck green rank tekken player isn’t gonna all the sudden start climbing just bc they switch to a hit box that’s just silly. There’s more to the game than just the controller and they have more issues than sloppy inputs. It really doesn’t matter unless you’re in a rank where you can’t land your combos or something.
@@aFutureSelf yeah I use it to cut down the execution barrier and focus on the actual game