Add a when receive Change Scene in the backdrop sprite, and using an IF ELSE to switch backdrop when SCENE # = the special scene's number. You'll have to remove the other background switching script in their that makes the scene red on collisions.
This is cool. Not every game has to have scrolling, and these type of games are much easier to create and play around in. Besides, the player might not know what to expect in your game because there are so many branching paths and different obstacles in each scene. I call it "screen-by-screen" gameplay.
griffpatch says: that big apple is no match for poor Scratchy, lets's scale it down a bit also, griffpatch: at the end of the platformer game, let's make a big apple
Dude I just got up and I was checking my phone and I literally got so excited when I saw this!!! Thank you for posting so many videos on such a great schedule!
I seriously paused the video and made my own custom block before you said anything about it but I knew you would make one. Honestly I like my block better even though it's pretty much the same thing.
I used this script to make a scrolling platformer with clouds and secrets that are needed to get to the next world I thought that level sprite switching costumes was a little boring so I toss it up a notch making the doors and collectables render in and move when on screen was the best part
you can just name the sounds which different collectables should do the same as the collectables themselves. you can then play sound costume name.for example, you could rename the chomp sound as "apple", and then play sound costume name, which will also be "apple". it will involve less hardcoding this way.
I think to clone the apples with the place block easier, you could make another broadcast named “Place Apples” and bring the Place block triggers under it, broadcast it when it receives Setup. Edit: it could also be another custom block though
I think enemies and a way to defeat them (other than just jumping on them) would be really cool. But don't feel pressured by anyone, you can do whatever you want.
How would I include the sounds of footsteps? The running scripts have gotten a bit more confusing than left goes left, right goes right. Thank you so much for the incredible amount of work you've put into helping all 150,000 of us in need of help. Love your videos!
im brainless when it comes to coding but i figured out a way to add footsteps and a jump sound you have to go someplace in the controls for each desired section although i cant remember those places due to being unable to run my game properly so i had to delete them but the best alternative to footsteps is: make a sound similar to stepping in sand MAKE SURE ITS ONLY ONE FOOTSTEP and then tweak however you like and make sure its in a forever loop until you let go of the keys
Hello! I really liked the video! But may I ask you something? May you somehow "Explain" how to make a key 2 and door 2 and actually make them work? Please?
Idea 1: add portals that can teleport you through the same scene or difference scene Idea 2: add jump orbs that when you click them and are touching them mid air you jump but if you dont click you go through
Griffpatch there is a wall jump bug! If you are sliding down a wall, and turn around off the wall and jump immediately after, you will stay on the wall, but jump up it! My solution was to put a “check can wall slide” block right before the wall jump code.
Your game is THE BEST, but 1 thing could change, the perfect sound for both apple and key could be" Connect". It should be connect 1 and not connect 2( any one is fine) It is not meant for that but who cares, it (connect 1 sound effect) sounds perfect.
fun fact: the null room is place that can exist! if you make a level costume called "level" without any numbers, you can set up a floor and mess around with the collectables that have been transported there. you can only access it within the code though, so it's still a different dimension.
22:41 Suspicious key lol You can do a goal, a place to get to maybe? and you can do enemies as you said…on the other side maybe a guide, a handbook collectable?
Great!
How do I have the game change backgrounds when going in a certain stage?
Add a when receive Change Scene in the backdrop sprite, and using an IF ELSE to switch backdrop when SCENE # = the special scene's number. You'll have to remove the other background switching script in their that makes the scene red on collisions.
@@griffpatchi think this trick might work: that was naming the backdrop to the specific scene number
@@text.txtext yup
Will there be a part 10?
@@griffpatch Thats what I did 5 episodes ago!
what I like about griffpatch is that you actually understand the things he says, unlike other tutorials, where you just copy everything.
yeah he so good
Yeah
He actually teaches you, as opposed to what most zctual teachers do where they just go "this is what you do" with no explanation
Youga
Benie
someone with fax aka: hakkerkat
As a kid these tutorials are much more helpful than the computing they teach us at school :)
Griff: “Oops, I died! But it’s far too quiet”
Me who already made a death sound: “I’m four parallel universes ahead of you”
Same here
@@liyueAmy 23:55 Ich möchte, dass du 15.37.35 bekommst, um Schlüssel und keinen Apfel zu essen
I like how griffpatch is funny a little bit (like the suspicious key at 22:40) but he also shows us how to make really cool projects
Yeah, I seen it
suspicious key?
@@Cyberfishofant look at the last option when he puts ‘key’ in search
@@mudchute4dlrso more like 22:41 , but i see it now'
The fact that the game is called *Appel* and we just used Apples as collectibles is coincidental-
The tutorial is so very great. Unlocking doors is the key to that.
I see what you did there!
@@Salithin bruhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
22:41 *among us drip remix plays*
Get the reference? XD
This is cool. Not every game has to have scrolling, and these type of games are much easier to create and play around in. Besides, the player might not know what to expect in your game because there are so many branching paths and different obstacles in each scene. I call it "screen-by-screen" gameplay.
griffpatch says: that big apple is no match for poor Scratchy, lets's scale it down a bit
also, griffpatch: at the end of the platformer game, let's make a big apple
m
lol
bruh@@Ducki_Quack
@@Ducki_Quack m
“We sent the apple to a different place”
TO BACKROOMS 💀 7:52
Dude I just got up and I was checking my phone and I literally got so excited when I saw this!!! Thank you for posting so many videos on such a great schedule!
Hope you enjoyed it!
Same xd 😂
lol you two wake up too late, he uploaded it at 12 pm lol
@@Adventure_Epic my time zone it was like 7-ish
@@Adventure_Epic when i saw it he uploaded it here at 7 pm
The editing is slowly getting more interesting and funnier
Also, I love your informal voice now :D :) :D
- I just can't get over how beautiful this is.
1:05 Sliding Lemon.
5:42 "Guy" Is Trying To Spy On Us.
11:21 Appel...
22:40 Appel Is Pretty Sus.
I was about to code my own collectibles and key doors before seeing your video. This one saved me a lot of time and frustration. Thanks!
You are welcome!
if you want to reduce clones, just switch the hide block when the player collects it into delete this clone block :)
10:13 i like how you put a *DUN DUN DUUUN*
Yay 1 minutesago thanks for the turtorial :) This looks like a long one!
Random guy: Hey, your projects are cool, who is your teacher.
Me: Griffpatch
The funny part about the "null room" is that "null" means zero in German
21:29 that "Chomp" 😂
"When he uploads, my day gets better!"
"Who is he?"
"GRIFFPATCH!"
Nice sus key in the sprite library! 22:41
22:40 xD Suspicious key
(PS: I really want an update for Appel!)
Wow, thanks!
11:14 appel bug
I seriously paused the video and made my own custom block before you said anything about it but I knew you would make one. Honestly I like my block better even though it's pretty much the same thing.
Holy moly, that's the first time he says something funny in 23:56, though they are very good videos
finally! I needed this
1:04 LOL. He says fresh and a fresh lemon just pops out of nowhere!
I used this script to make a scrolling platformer with clouds and secrets that are needed to get to the next world
I thought that level sprite switching costumes was a little boring so I toss it up a notch
making the doors and collectables render in and move when on screen was the best part
you can just name the sounds which different collectables should do the same as the collectables themselves. you can then play sound costume name.for example, you could rename the chomp sound as "apple", and then play sound costume name, which will also be "apple". it will involve less hardcoding this way.
Let's appreciate how this is exactly 37 minutes
Lol - yes!
Exactly
its 36:59 for me eeeee
Nah. It's 37 minutes on the thumbnail, but 36 mins and 59 secs on the real video.
@@gloz6662 that's a youtube glitch that happens sometimes with EVERYONE, it's kinda annoying
0:55 OMG, 2 MILLION messages? I thought i never checked my mail...
btw, great video!
thanks so much griffpatch I've wanted this for so long :)
i love the dramatic music when the apple disappears!
This is No1 of my favorite scratch account! : D
Woohoo!!!
Person 1: I am the best coder!
Person 2: No, I am!
Unknown: amateurs.
Both: what?
Griffpatch: amateurs.
for Sprite ordering bug you can add a show block right under when I start as a clone
Combining the awesome score counter with this makes it look very good!
The key sound can be the sound "collect" or "Magic Spell".Also adding a pushable box will be a great idea.
So excited, couldn’t wait
I think to clone the apples with the place block easier, you could make another broadcast named “Place Apples” and bring the Place block triggers under it, broadcast it when it receives Setup.
Edit: it could also be another custom block though
I think enemies and a way to defeat them (other than just jumping on them) would be really cool. But don't feel pressured by anyone, you can do whatever you want.
The reason all those sounds match the word "oops" is because they have the Loops tag in the source code, which also matches the word "oops".
Hehe... Yes, I guessed something along those lines... Silly matching ha!
oh
sus
thats so stupid tho
Apple: Disappears
Griffpatch: ITS A DISASTER BEYOND YOUR IMAGINATION
How would I include the sounds of footsteps? The running scripts have gotten a bit more confusing than left goes left, right goes right. Thank you so much for the incredible amount of work you've put into helping all 150,000 of us in need of help. Love your videos!
im brainless when it comes to coding but i figured out a way to add footsteps and a jump sound you have to go someplace in the controls for each desired section although i cant remember those places due to being unable to run my game properly so i had to delete them but the best alternative to footsteps is: make a sound similar to stepping in sand MAKE SURE ITS ONLY ONE FOOTSTEP and then tweak however you like and make sure its in a forever loop until you let go of the keys
10:12 this is why I joined your channel subscription, griffpatch.
my coin did't work for some reason can you please help it add 9 i don't know the problem?
Hello! I really liked the video! But may I ask you something? May you somehow "Explain" how to make a key 2 and door 2 and actually make them work? Please?
OH YES!!! IM SO HAPPY! Anyways, I always had problems with collectables. Thank you!
Glad I could help!
Griffpatch: We lost a life!
Me: *see's scratch cat dancing*
I LOVE these tutorials
thanks so much!
I've putted in the notes in the game info made out of griffpatches amazing teaching skills.
some enemies could be good, or power-ups that enable OR disable some of the mechanics that Scratchy can do...
“corporate needs you to find the difference between *null room* and *backrooms* ”
Me: they’re the same word
I have an Idea for the Enemies!
What about a collectable Sword to slash them? And some Enemies need multiple hits?
I have already made a gun shooting system
and a charging system
@@smth35 *a sword,* not a gun
@@heavyisfunny24 i meant that i have already made a weapon
Me: What the heck is that 2,000,000 emails at 1:01
Griffpatch: Oh it's nothing
22:41: "Suspicious Key"
Can you make enemies and checkpoint next?
I love the dun dun dunnnnnn part :)
i honestly think that "pixelate" is more satisfying than "ghost"
Idea 1: add portals that can teleport you through the same scene or difference scene
Idea 2: add jump orbs that when you click them and are touching them mid air you jump but if you dont click you go through
Thanks Griffpatch. You are best scratcher in the world. I like your every video
Wow, thanks
I love seeing a new griffpatch video, even though I didn't see this for a day
22:40 I love how suspicious key is Appel
This guy is a true legend!
I have _no_ words... *THIS IS SO AMAZING*
Griffpatch there is a wall jump bug! If you are sliding down a wall, and turn around off the wall and jump immediately after, you will stay on the wall, but jump up it! My solution was to put a “check can wall slide” block right before the wall jump code.
Thanks! I found the glitch too! Thanks for the fix!
Your game is THE BEST, but 1 thing could change, the perfect sound for both apple and key could be" Connect". It should be connect 1 and not connect 2( any one is fine)
It is not meant for that but who cares, it (connect 1 sound effect) sounds perfect.
I'm so excited for this!
It became very helpful
I love your videos their are so helpful
Funny. When you said let's get scratching, we scratch ourselves
he is the best scratcher that ever live!
I like star collectables:) You did a good job,thanks man!
Thank you griffpatch u are my favourite scratcher
Hope you will release a video tutorial on space shooter part 4!
You're Underated I like your tutorials so much!
composing a theme song is something i would really like
Ok, cool.
Now add the disappearing blocks in the next tutorial.
fun fact: the null room is place that can exist! if you make a level costume called "level" without any numbers, you can set up a floor and mess around with the collectables that have been transported there. you can only access it within the code though, so it's still a different dimension.
And then give it look like the backrooms 😂
For those that thinks that the pen is useless, those effects has completely changed the project's mood and style
i was thinking that you added it to the starter project but when i clicked on the sounds tabs it was actually there!
The Suspicious Key Was Funny
Epic! Do you have any clue how to make background music in a forever loop without interfering with the collectables sound?
us: see griffpatch tutorial
our brains: when is he goanna make a 3D game tutorial?
I think your tutorials are very exciting and useful
10:48 smart griffpatch~~~smart griffpatch
Grriffpatch is the best teacher ever !!!
Hey! This is going pretty well and I think this series is great!
Also, why don't you add diving in a future episode?
22:41 Suspicious key lol
You can do a goal, a place to get to maybe? and you can do enemies as you said…on the other side maybe a guide, a handbook collectable?
2 Millions messages, holy.... btw congrats for 85K subs, hope you will get 100k really soon
I like how you make popular games free to play, hehe :D
Like Paper Minecraft. Now I don't have to buy it anymore :)
Lol... Not sure paper minecraft is quite comparable to the full game! But.. it is a lot of fun
@@griffpatch I just need that much space to build the stuffs I want :)))))
Me and my friends used to your terreria and geometry dash at school, gona make some games soon based on these turorials
Great tutorial!
22:40 no u sus key appel
25:54 lemonoid reference invasion
Truly amazing explaining much love
I'm busy with my homework but i can still watch it
5 pixels: peace
Griffpatch: Oh noo!
This is amazing,! I wish I watched it sooner xD You upload great vedios, in a great schedule, Your instructions, are so clear!