Is MultiVersus Too Slow now?

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  • Опубликовано: 26 сен 2024

Комментарии • 745

  • @PhantxmGxD
    @PhantxmGxD 3 месяца назад +131

    One thing I hope they add is more perks for characters

    • @burpinator1
      @burpinator1 3 месяца назад +22

      Honestly they could do away with the general perks and only have character specific perks and it would be more impactful and fun imo.

    • @stone_est19xx50
      @stone_est19xx50 3 месяца назад +1

      Facts​@@burpinator1

    • @jindorisoul2923
      @jindorisoul2923 3 месяца назад +1

      For as much fun as that sounds, you also have to think the pain in the ass it would be to balance non-universal perks, imo they should add more universal ones and tune or change the character specific ones. Otherwise you will get broken shit that either makes or breaks a character and thats inherently a flawed design.

    • @burpinator1
      @burpinator1 3 месяца назад

      @jindorisoul2923 Or at least meet in the middle and have the more "generic" perks still be character specific, but they change properties of moves. That way, they can tweek ups and downs, with out creating too drastic of a new gameplay perk. For example when shaggy pulls a sandwhich have x chance for it to be a different sandwich that can inflict a status (thinking kinda peach turnip rng). Or Up Special inflicts burn but less knockback. Things that change your character's gameplay and isnt the most boring 5% to a stat ever.

  • @nelsal6416
    @nelsal6416 3 месяца назад +91

    Triple jump being gone:
    Black Adam: I miss the part where that's my problem

  • @unknownpro007
    @unknownpro007 3 месяца назад +245

    They should speed it up just a lil bit

    • @Nigels_Wrld
      @Nigels_Wrld 3 месяца назад +27

      Agreed it’s not too slow but it could be slightly quicker

    • @mitchwatkins27
      @mitchwatkins27 3 месяца назад +17

      Like just a touch. Not to much at all.

    • @yawns3004
      @yawns3004 3 месяца назад +7

      If they improve dash distance we're set

    • @itreallybelikethatdoe829
      @itreallybelikethatdoe829 3 месяца назад +2

      yeah if they did it would be perfect imo

    • @xxjordo
      @xxjordo 3 месяца назад +8

      what if they just lessen hit stop a bit? should feel a touch faster

  • @ElBeeGaming
    @ElBeeGaming 3 месяца назад +5

    If beta speed was 100%, and current release is 35%, I wish the speed was 45-50%.

  • @aaromalvarez2372
    @aaromalvarez2372 3 месяца назад +163

    The devs said these changes were made specifically for 2s, 1s was a disaater on beta and you can actually whiff punish now

  • @ajhandsome01
    @ajhandsome01 3 месяца назад +10

    everyone isn’t trying to be a pro player in mvs that 30f buffer is dookie

  • @garveiveyiv2562
    @garveiveyiv2562 3 месяца назад +109

    25:47 “Top 5% Arya” “Damn, that’s it?”

    • @homesiejonesie7672
      @homesiejonesie7672 3 месяца назад +10

      top 5% Arya was hilarious. I got higher than that with shaggy in my sleep lol

    • @randomtuber331
      @randomtuber331 3 месяца назад +23

      ​@@homesiejonesie7672brother shaggy is one of the easiest characters in the game

    • @Lvl1Machop
      @Lvl1Machop 3 месяца назад +1

      @@randomtuber331right I have over 1k kills with shaggy lmao

    • @randomtuber331
      @randomtuber331 3 месяца назад

      @@Lvl1Machop Doesn't sound like much but I don't know ngl

    • @Lvl1Machop
      @Lvl1Machop 3 месяца назад +2

      @@randomtuber331 1kkills on beta multiverses imagine if I keep going but nah I’m number 1 banana guard now with 200 kills rn

  • @jasonruff1270
    @jasonruff1270 3 месяца назад +24

    This resonates with me especially the part about disadavantage. in the beta whenever I put someone in disadvantage I wouldn't even pressure them sometimes or go for the kill, I thought I just sucked at being aggressive but it was lowkey risky when going for the kill which doesn't make sense because I'm not the one in disadvantage, you are.

    • @kidclassicmoses559
      @kidclassicmoses559 3 месяца назад +3

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

    • @25Jake
      @25Jake 3 месяца назад

      ​@@kidclassicmoses559🤡🤡🤡

  • @codeineskywalka5691
    @codeineskywalka5691 3 месяца назад +5

    Void was talking his shit at the end 💯💯😂😂

  • @gamermonkey153
    @gamermonkey153 3 месяца назад +14

    The biggest problem i have with the speed is the hit stop and vertical speed it feels very floaty it feels slow to get higher for example if shagy is using his neutral special in mid air it can be really hard to knock them out of ot even in 1s

  • @michaelmyers3507
    @michaelmyers3507 3 месяца назад +106

    Now Void AND Nakat have “Look at my evo medal” rants online lmaoooo

    • @gamist8166
      @gamist8166 3 месяца назад +4

      Are you saying you don't respect their balance opinions over other players? Are you claiming they're showboating? What's your point here?

    • @RanchInPants
      @RanchInPants 3 месяца назад +7

      @@gamist8166its a joke

    • @puxtbuck6731
      @puxtbuck6731 3 месяца назад +1

      @@RanchInPantsgreat joke. My favorite jokes are just general statements

    • @RanchInPants
      @RanchInPants 3 месяца назад

      @@puxtbuck6731 lmao with multiple o’s signifies a joking manner.Lmao also means”Laughing My Ass Off”.If they are laughing that means they are 90% telling a joke.Try again next time

    • @puxtbuck6731
      @puxtbuck6731 3 месяца назад

      @@RanchInPants loooooooooooooooool

  • @spookyw_
    @spookyw_ 3 месяца назад +6

    5:36 lmaooo the banana guard did the same 2 moves the whole clip

  • @Zobi_YT
    @Zobi_YT 3 месяца назад +3

    To be fair the choice to not experiment with perks in the beta was mainly because it shared the same currency as what you use to unlock characters. Saving up to unlock a character is a lot more appealing than burning that resource on perks (I know I only got perks for my main Harley as a result). I genuinely feel despite being more confusing giving perks their own currency was a much needed change to get people to use the system.

  • @myau9912
    @myau9912 3 месяца назад +5

    I think it's less the speed and more that a lot of characters have added endlag to a lot of their moves.
    Jake and Reindog feel especially bad, I feel locked in place forever whenever I attack with them.

  • @bubblenugget9240
    @bubblenugget9240 3 месяца назад +72

    To me (and probably most casuals) the slower speed is amazing, it makes the game feel satifying even in low skill levels, which will increase the games potential playerbase by a lot

    • @kidclassicmoses559
      @kidclassicmoses559 3 месяца назад +1

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

    • @doodgoi9102
      @doodgoi9102 3 месяца назад +4

      ​@@kidclassicmoses559 there's punishes for everything, zoning was way stronger in the beta

    • @passingRakz954
      @passingRakz954 3 месяца назад

      Really bra, I was a casual in the beta and I pretty much just spammed moves now I’ve improved a lot and feel like the game is more fun now

    • @bluvic435
      @bluvic435 3 месяца назад +3

      Also makes the game fun to WAAATCCCHHHHH!!!!❤

    • @sanadye1861
      @sanadye1861 3 месяца назад +1

      @@kidclassicmoses559that’s why parry exist. Neglecting it and just going into dodge wars instead isn’t the move

  • @NuBOrn21
    @NuBOrn21 3 месяца назад +5

    The game was so fast in the beta my hands used to hurt afterwards so I feel ur pain with that void lol

  • @treefrog9392
    @treefrog9392 3 месяца назад +47

    coping about 30f buffer is insane dude

    • @SincerelyPhoenix
      @SincerelyPhoenix 3 месяца назад +14

      yea seriously, that's enough frames to have c-stick snapback cause you to mis-input things.
      And lowering the input buffer means you're mashing LESS

    • @kidclassicmoses559
      @kidclassicmoses559 3 месяца назад +1

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

    • @kidclassicmoses559
      @kidclassicmoses559 3 месяца назад

      ​@SincerelyPhoenix for some reason I get mashed on a lot. Out of disadvantage I find myself struggling to dodge period, and get out counter hits. Also Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

    • @abyssalnothingness
      @abyssalnothingness 3 месяца назад +18

      Half a second of input delay is way too much for a fighting game

    • @TheResidence.mp4
      @TheResidence.mp4 3 месяца назад +3

      ​@@abyssalnothingnessInput buffer and input delay aren't the same thing. Input buffer holds your input until you can actually execute the move and input delay is the time it takes the game to recognize that you pressed a button. Not sure OP is talking about the same thing you're talking about

  • @papasquat9026
    @papasquat9026 3 месяца назад +20

    as someone who never played the original, this game was uncomfortably slow like worse than smash 4 for me (as someone who plays rivals and ultimate for casual fun) it felt like i was swimming in mud. obviously this is a me issue and others might enjoy it but unless there’s a full rework i’m going to skip out on the game for a second time

    • @kidclassicmoses559
      @kidclassicmoses559 3 месяца назад +1

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

    • @gamist8166
      @gamist8166 3 месяца назад +3

      ​@@kidclassicmoses559I think if I read this post in 8 different comment sections I'll finally understand it, pls keep going

  • @TheZiggaZow
    @TheZiggaZow 3 месяца назад +6

    in my defense void, i left because i had to, im in military and they was like "you go here do this for a year." so i couldn't play and i came back and game was dead :(

  • @rawrdino7046
    @rawrdino7046 3 месяца назад +9

    Duos it fine, solos it feel so slow

  • @Ashgan9
    @Ashgan9 3 месяца назад +12

    I'm with you, I do think the game is in a better state gameplay wise, there is other issues but gameplay wise it's better. Personally what's killing it for me is the monetization and how everything is locked behind missions/dailys...

  • @RedNWhite2
    @RedNWhite2 3 месяца назад +5

    I love how it plays
    I dont like watching someone else play because of the speed tho

    • @kidclassicmoses559
      @kidclassicmoses559 3 месяца назад

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

  • @Knibbzz
    @Knibbzz 3 месяца назад +59

    1000 hours in beta and i am a big fan of the changes to speed and the resource management

    • @XNabiusX
      @XNabiusX 3 месяца назад +7

      Same man I wasnt sure looking at the gameplay before it came out but now i really enjoy it.

    • @kidclassicmoses559
      @kidclassicmoses559 3 месяца назад

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back

    • @Bhearu
      @Bhearu 3 месяца назад +2

      ​@@kidclassicmoses559 That's my issue it's a game fundimentaly designed around high speed, they gave alot of charecters massive hitboxes insane mechanics and generally made most charecters super strong, the counter to that was the speed and being able to avoid those thing, however that's gone, now its just smash brawl but somehow worse lmao

    • @domilink9747
      @domilink9747 3 месяца назад +1

      @@Bhearu you can still dodge things I don’t understand what you mean. There is a lot of whiff punish to stuff to so you can win interactions by just timing the dodge or parry on their unsafe move

    • @25Jake
      @25Jake 3 месяца назад +2

      ​​@@kidclassicmoses559 bro quit commenting this everywhere😂 just PARRY or get better at your spacing. No matter how much u complain or turn up speed that shit won't change you'll still be just as bad.

  • @codred84
    @codred84 3 месяца назад +47

    Nah banana guard has to be stopped

    • @HeroC14
      @HeroC14 3 месяца назад +7

      His side special is insane.

    • @sikeyno.8797
      @sikeyno.8797 3 месяца назад

      I don’t think he’s that strong ngl especially against characters who can throw stuff at him in 1s at least in twos yea he’s crazy 💀

    • @GabrielHodge
      @GabrielHodge 3 месяца назад +3

      ​@@HeroC14 it kills soo early off stage

    • @Virulence-xb2rv
      @Virulence-xb2rv 3 месяца назад +2

      he just needs more endlag on side special

    • @Mike_Sela
      @Mike_Sela 3 месяца назад

      Banana is op and broken

  • @Goo-FuRY
    @Goo-FuRY 3 месяца назад +4

    Wombat caught the FRESH FADE LMAO

  • @ferdinandramos8112
    @ferdinandramos8112 3 месяца назад +12

    I like the old perk setup

    • @MvsVemtranquilo
      @MvsVemtranquilo 3 месяца назад +1

      Perks now is not that big of deal. I like more now, the devs made more balanced.

  • @GahMarkz
    @GahMarkz 3 месяца назад +16

    Speed is fine!!!
    Fix list:
    Fps drop;
    Connection issues in general;
    Legacy camera option;
    Pass exp for playng;
    We should be able to test character.
    Just that :) The gameplay in general is really fine. In PC, I'm having fun, but I can't play 2v2.

  • @daseichhornchen9068
    @daseichhornchen9068 3 месяца назад +478

    The people need to stop crying, the speed is fine

    • @bananamonkeygaming14
      @bananamonkeygaming14 3 месяца назад +327

      having a different opinion = crying

    • @ShanyeSoT
      @ShanyeSoT 3 месяца назад +95

      100%
      The people complaining about the speed are crazy. The beta was just insane. If you go back and watch EVO, it’s actually hard to believe people found that entertaining to watch.
      I have 200 hours on this game and had trouble keeping up with what was happening. I can’t even imagine the thought process of a new player/ spectator.
      There are other things to complain about, such as:
      -The weird hit-stun thing
      -No end-game stats
      -Can’t test locked characters anymore
      -Can’t access settings in the lab
      Those are examples of all valid complaints to have.

    • @FHGryphonIRL
      @FHGryphonIRL 3 месяца назад +44

      @@bananamonkeygaming14no it’s the constant whining. I understand disliking the changes to gameplay but these people are insufferable

    • @bananamonkeygaming14
      @bananamonkeygaming14 3 месяца назад +53

      @@ShanyeSoT the lower speed and higher input buffer lowers the skill disparity between good and bad players and makes it easier for worse players

    • @ShanyeSoT
      @ShanyeSoT 3 месяца назад +32

      @@bananamonkeygaming14The lower speed allows low-skill button mashers to get punished. That was the entire issue with the beta: it was a guessing game. You were rewarded for throwing around hitboxes you didn’t calculate to hit, then just spamming dodge if you whiff. Good players, like Void, look for opportunities to punish players. Which is now an option.
      Did you even watch the video?

  • @Wolfiyeethegranddukecerberus17
    @Wolfiyeethegranddukecerberus17 3 месяца назад +10

    This is going against what the video is about, but I _hate_ how competitive and sweaty the game is now as a casual. Multiversus used to be a really fun pick up and play game and now it feels so slow. My favourite part of Beta was the movement, not saying it has to be as fast as Beta but I hate feeling restricted. Maybe the game is better for the 5% of players who play at a top level, but I get where ppl are coming from when they complain about gameplay.

    • @kidclassicmoses559
      @kidclassicmoses559 3 месяца назад

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

    • @CAsnowman
      @CAsnowman 3 месяца назад

      I feel like you would get stomped way harder in the beta if you played a sweat, but idk

  • @maclo4
    @maclo4 3 месяца назад +21

    I completely agree, the slower pace makes neutral feel way more intentional whereas in beta I couldnt react to anything so it was a lot of mashing

    • @kidclassicmoses559
      @kidclassicmoses559 3 месяца назад +1

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

    • @kidclassicmoses559
      @kidclassicmoses559 3 месяца назад

      Somehow this was less of a problem in the beta, for you could punish the pussy behavior by chasing them down more effectively.

    • @yawns3004
      @yawns3004 3 месяца назад +4

      ​@@kidclassicmoses559are you a bot? Posting the same reply under every comment

    • @barroth3658
      @barroth3658 3 месяца назад +2

      @@kidclassicmoses559stop copy and pasting lmfao

    • @Bhearu
      @Bhearu 3 месяца назад

      I hate this game haha I player 2.5k hours in the beta, was top 200, this games fundimentaly designed around high speed, massive hiboxes and broken mechanics, the counter was the speed to avoid those things, I guess you guys were just slow.. I mean prefere slow

  • @alanb1449
    @alanb1449 3 месяца назад +6

    My biggest issue with the game on "full release" is the input delay. Even on wired connection it feels like there is significant delay from when I press a button to when an action occurs. Idk if it's their new rollback or if I'm just in a place when lousy servers, or if there is a built in input delay, but I wish that dodge and attack buttons felt tight in comparison to what it is now.

    • @BD120X
      @BD120X 3 месяца назад

      Same here, wasn't like that in the "beta".

  • @MuteLunatic
    @MuteLunatic 3 месяца назад +2

    I really like the relaunch gameplay with the input buffer being my biggest complaint. Luckily PFG has said that the input buffer setting as well as the various special and normal swaps will be added back in. I would also like a neutral dodge to help with parries. The way unlocks and bp experience and all that works right now isn't really great but that is supposed to also be addressed WB willing. Still getting the game to feel good and play well is such a big win for them having changed the entire game engine. That's the hard part. The rest is easy for them to fix.
    I love all the players with 60 hours in the beta saying it was soo much better than launch. That mess had like 600 players playing it at the end.

  • @kassidystrain2323
    @kassidystrain2323 3 месяца назад +1

    The speeds starting to grow on me

  • @DeathByZombieGames
    @DeathByZombieGames 3 месяца назад

    I don't think many things in multiversus are "Overpowered" (outside of infinite combos) I do however think that something are underpowered like certain characters just being objectively worse than others.

  • @OzymandiasFGC
    @OzymandiasFGC 3 месяца назад +6

    15:14
    I'd like to expand on my point a little, since Twitch chat isn't the best place for more waffling rants. In game design in general you often see people complaining about incremental upgrades as a design philosophy. Adding 5% or 1 more damage is impactful in an objective sense but from the perspective of 'game feel' not so much. Which is why people liked perks like Triple Jump, the difference was very obvious and immediate, rather than "my combo does 9% rather than 8%". To someone who plays the game at a very high level, every increment helps, that's true in literally every genre. The concept of 'feeling impactful' is a more general concept which applies to casual, mid and top level play.
    We can look at Hades II for a quick case study, very few people would be as happy with the weapon verity if each weapon was just some variation of: 5% more damage, 10% damage after knocking an enemy into a wall etc. What makes unlocking new weapons and weapon aspects fun in Hades 1 and 2 is how they fundamentally change how you as a player interact with the game. Whereas just dealing a conditional 1 extra damage will not change how you interact with the game in general. I do think some perks can do this well enough, such as the neutral air dodge creating a platform perk, but many of them don't do enough to make you feel like you're going to change how you interact with the games systems. I just think that while this may be more balanced than the beta, its also less interesting and less appealing to larger parts of the playerbase, room for improvement lets say.

    • @randomuser4379
      @randomuser4379 3 месяца назад

      i'm not sure a large part of the playerbase would welcome these changes.
      there's enough uniqueness in the character's kits (IG, steven, garnett and others), and thus specific, conditional knowledge required to not add perks that change the fundamentals of the game, making the rules of the game even less reliable.

    • @OzymandiasFGC
      @OzymandiasFGC 3 месяца назад +1

      @@randomuser4379 I think that's a minority opinion. Though, of course all I have is anecdotes but, the majority of people outside of top MVS players I've seen talk about the new perks think they're boring. The beta had issues with balance more than anything, but the flavor was there, and I think that's what the people I've seen complaining miss about the perk system.

    • @randomuser4379
      @randomuser4379 3 месяца назад

      @@OzymandiasFGC yeah idk, it seems to me like there's a big silent majority that just likes the rules of the game being somewhat stable.
      the ones we see talking about it on the forums/discord are the ones complaining, no one who's fine with the state of things makes a post to say it, on the other hand i see a lot of people being annoyed/salty at a lot of the character's kits each having their own "busted" tools (which balances out, since most chars have their unique, strong mechanics, but still makes it hard to learn from one match-up to another)
      i can only imagine it being worse if perks start changing the rules of the game too (which some already do btw).
      now about the people complaining.. seems to me they just have a harder time accepting change, and i don't mean no offense.
      i bet you we won't hear complaining about "GeAm Iz ZlOw ! med fer slo kazualz !" or the changes to the perk system or about some other stuff that was changed in a short while. sure a part of them will have left the game, but i'm ready to bet a good part of them will still be playing, they'll just have had time to get accustomed to the changes. i'm already seeing lots of people saying "yeah i didn't like [X thing] at first but now i'm getting used to it, i've come to enjoy the game better than before"
      i guess the only way to know for sure would be to make a big poll in a few weeks, once people have had the chance to get accustomed (or not) to changes.

  • @seangood111
    @seangood111 3 месяца назад +1

    Banna gaurd broken but the balance is fine right now

  • @myleswasbored
    @myleswasbored 3 месяца назад +3

    Hey Void, during your closing rant I liked your "Where were you then?" speech. I believe on both sides there are people who believe they know what they are talking about in reference to beta, and I would love to see their hours. I personally sunk 500+ hours into the game, from the beginning until the servers closed mid-match. I used to watch your videos and fell in love with Lebron when he came out and couldn't drop him any time afterwards. Shy of two months from the notification for server closure, I had reached Top #3 Lebron with a Top 0.1% in Wins.
    I think one thing I loved about Multiversus more than anything was the expression of skill through movement; NOT dodge spam. The movement was freeing, allowing me to move when I wanted and not feel like I was tethered in space. These changes to the game have almost made it unrecognizable in that fact. I enjoyed playing Multiversus Beta because it reminded me of a more unlocked version of Brawlhalla which also rewards reaction timing.
    Fast-forward to where we are now, I feel like we regressed in a lot of areas with both the gameplay and what the community fought for during the beta. I mean we are missing the KB release from when we had Attack Decay, clunky UI, movement ticks because of input buffer, and even some hitboxes have regressed. I understand where you're coming from and I'm definitely excited to see where they go from here, but the game realistically did not get this type of backlash as it did until this new build. People were definitely stressed about it but there was way less complaints than there is now.
    The issue during the beta can most definitely be contributed to the hitbox issues, netcode issues, quick character feedback on balancing issues, and with casual players not being able to/wanting to adapt to the movement of the game. Since it's lowered now, a lot of new casual players are enjoying it more and there is more content (Which people are EVEN still complaining about). I think we're getting on the wrong foot by stating one side is essentially wrong for complaining. I'm happy people are enjoying the game, but there is definitely some giving room we can work with so both parties are excited to jump back into the game for hours on end.
    Love the content, keep it up. Congratulations on your recent tournament win. - Tweak30

  • @everyoned3siresr0d69
    @everyoned3siresr0d69 3 месяца назад +1

    I love watching VoiD give his honest feedback, i agree 100%, from start to end it’s just really valid input. It was iffy getting used to the speed but you add more thought into your attacks and overtime you get really good and the game gets more smooth and easier, multiversus really did do a good job and i’m proud tbh, it has some cons but the game overall is really engaging and fun once you get the hang of it.

  • @Sourheart
    @Sourheart 3 месяца назад +1

    Bro casually forgets to mention he's also the first Multiversus Coinbox solo champion 😏

  • @SteelThane
    @SteelThane 3 месяца назад +1

    I think at some points, general perks are too hard to balance around where you either have to nerf the hell out of perks, or nerf characters specifically because of the perk. I genuinely think the best possible thing for perks is to take most of them out / get rid of them. Golden perks are great, but the general perks just seem super messy to balance around.

  • @onyxcideYT
    @onyxcideYT 3 месяца назад

    Using my abilities to gain speed instead of dodging all the time helped me out a lot.

  • @talapantedtoad6461
    @talapantedtoad6461 3 месяца назад +1

    I’ve never realized how huge voids eyes are😂

  • @The_WIll_OF_D99
    @The_WIll_OF_D99 3 месяца назад +2

    I honestly i agree you. Void i mained Bugs sinxe day 1 and i felt the speed drop because even before you were able to Dodge cnancel most of your moves even the standing Charge or up charge. Its fine because everything you said about the neutral feeling more deliberate and focused. Its not willy nilly anymore and i personally like that.
    Me venting NOW XD
    Why they nerfed the hell out of Bugs Bunny's Achme box? Its deadass uselss as hell now. It takes WAY TO LONG to summon and he lost all of his old items he used to get from it. Like he doesn't have the Rick cube anymore tk summon the blue guys, TNT or some sort of bomb and the TV's that gave you an assist trophy essentially. Nepter the pie throwing robot is GONE FROM THE GAME. WHY??????
    Bugs is still my main and he is extremely fun but nerfing that box and only allowing that stupid sandwich to come out of it AND it taking 10 seconds for an item to come out is the worst thing I've ever seen.
    Even in the moves description they mentioned he can get a random item....THERE IS NOTHING ANYMORE BUT SANDWICHES 🥪
    Please fix the move and re add those items for bugs to use it added to his overall uniqueness. He was especially a Platform fighters version of Faust. I loved that shit.
    Venting over 🤣

  • @IvanBuoy
    @IvanBuoy 3 месяца назад

    I genuinely feel like they gave us free range of perks in beta to explore and find good combos, strong universal perks, and what perks needed adjustments. Now going into live MVS, they had already established set builds for perks and set interchangeable perks which meant specific combos of perks no longer existed and I’m sure the corresponding perks got adjusted as well. It is a shame that we don’t even have similar capabilities to what we once had but in terms of game development and balancing I feel that pretty genius.

  • @Alonelyplant
    @Alonelyplant 3 месяца назад +2

    It would have been cool if they have a running mechanic by going left or right and ground dodge left or right it would be just like Brawlhalla

    • @SvenPlayzYT
      @SvenPlayzYT 3 месяца назад +1

      I agree Multiversus could had have a speed running mechanic and they should make the characters a little bite more smaller because you can KO other players at 28 hp

  • @Skateboarding.gaming
    @Skateboarding.gaming 3 месяца назад +3

    I really hope to see Lola bunny added in the future 🎉

  • @SunnyD876
    @SunnyD876 3 месяца назад +30

    Honestly yeah there should be a little faster movement speed. That was kinda the first I noticed after not playing the game since first month of beta

  • @drawpd
    @drawpd 3 месяца назад +22

    I was watching your win on that 1v1 tournament a few years back, it was so much faster 😭

    • @MrTwessel30
      @MrTwessel30 3 месяца назад +4

      Faster doesn't mean better. It was spammy

    • @drawpd
      @drawpd 3 месяца назад

      @@MrTwessel30 never said that I like it now

  • @oxOXChargeXOxo
    @oxOXChargeXOxo 3 месяца назад

    thanks for speaking about this! this game is getting so much hate for no reason. I had 100 hours in beta, loved the game back then, played it again since launch day and I love it even more than before. I was sceptical about the speed changes at first but as soon as I tried the game myself I was having a blast :)
    and as for the perks:
    have people realized that they can equip the perk that creates a platform in the air, giving you effectively four jumps while also giving you the option to use grounded moves in the air? it's similar to that air-cancle tech in brawlhalla or steve's blocks in ultimate. sure it has its downsides but it's a much more interesting version of triple jump. also I think the anti projectile perks and especially the anti armor perks can be really good against certain characters. the new perks are great imo but I do hope they add some more as time goes on especially character specific ones! feels a bit odd to only have a handful of characters with 3 perks while the rest only has 2

  • @blueisacolor7639
    @blueisacolor7639 3 месяца назад +10

    Fix the hitboxes, fix the damage,...

    • @Legendary_Honey
      @Legendary_Honey 3 месяца назад +2

      Yeah. Slowing the game down is the laziest bandaid fix I've ever seen. They did nothing to fix the actual problems.

  • @braydenlee5254
    @braydenlee5254 3 месяца назад +1

    That arm sleeve shit gotta chill💀😂

  • @HamletYT
    @HamletYT 3 месяца назад +1

    They should speed it upp a bit and make attack delay less

  • @Oathiel
    @Oathiel 3 месяца назад

    Brother speaking truths only!
    Even tough I am rather a beginner, new to both fighing games and MVs and even tough I get cooked often, I like the new tempo waay more than what it was in the beta, where many things felt too random.

  • @koldobika_
    @koldobika_ 3 месяца назад +2

    I agree with you on the speed, but I’m wondering, would you be upset if they increased the speed a little bit? I’m worried that because of backlash they will change too much of what is already pretty good

  • @lament8719
    @lament8719 3 месяца назад +2

    Lets really think about what we're asking for!
    Do we really want another speedy game where people are dodge spamming yeah no Bueno
    Game balance - Lets work on those blast zones and knockback force to eliminate early deaths
    Perks - Remove them
    Stages - Dexter stage 1, The Court, Remove them
    Input buffer - Just add the setting back

  • @thedevil9337
    @thedevil9337 3 месяца назад

    I hate how people think triple jump is “necessary” it’s not. I’m so glad they took it out. It’s still fun in the rift matches sure but doesn’t belong in PvP.

  • @alexbarajas5331
    @alexbarajas5331 3 месяца назад

    I really don't mind it being slowed down cause what made it unpredictable in beta is the amount of wave dashing especially against shaggys, tom and jerry and bugs.

  • @Chrispy9942
    @Chrispy9942 3 месяца назад +1

    I feel like the next patch will probably change the speed by like 10% or something

  • @blackjam2683
    @blackjam2683 3 месяца назад +1

    I don't think understand, being top 5% online is nothing compared to offline play, there is the crowd and the immense pressure and anxiety to perform well. Playing around people hit different to playing at home, you don't get that comfort as when you're playing at EVO. There is something on the line.

  • @daewoo9556
    @daewoo9556 3 месяца назад +75

    Imo the gravity needs to be stronger in the game, your character feels like it's "floating" when you're falling.

    • @TEExJAY24
      @TEExJAY24 3 месяца назад +13

      this is the word i was looking foe i love the new speed but falling feels so disadvantage its crazy. being on top of batman joker or Harly is not easy because of this

    • @T88555
      @T88555 3 месяца назад +2

      I feel like the gravity is fair, theres character like superman that can fly so it balances out everyone has a chance to survive

    • @timesphere5199
      @timesphere5199 3 месяца назад

      ​@@T88555yeah but against characters like batman, harley, rick, and joker it is a major handicap and makes it impossible to fight back

    • @eternal0star
      @eternal0star 3 месяца назад +1

      The game has both a weird sluggishness and feeling of being heavy with jump heights but also extremely floaty on fall speed. Batman’s dive kick looks pretty much wrong with how long it hangs out simply because of how long characters remain in the air. The floatiness makes flying characters a bit less impressive, tho I imagine flight would need tweaks to weaken fly camping if jump falls we’re quicker

  • @nelsal6416
    @nelsal6416 3 месяца назад +1

    I can see them adding more perks down the line (I miss Make It Rain, Dog!)

  • @ElBeeGaming
    @ElBeeGaming 3 месяца назад +1

    Tbf, I stopped playing the beta cause they never released ranked and took forever to release characters and updates. It's not that I disliked the game, it just felt abandoned.

  • @MiaHarris-sw4km
    @MiaHarris-sw4km 3 месяца назад +12

    I like the speed. As someone who plays tekken and guilt gear for years. It’s nice to have a game where I can actually react to my opponent moves . Multiversus feels like an actual fighting game now .

    • @dpicks24
      @dpicks24 3 месяца назад +3

      It was an actual fighting game before...

    • @jacobfarniok2417
      @jacobfarniok2417 3 месяца назад +2

      both guilty gear and tekken are faster games than multiversus, also at what level are you playing guilty gear? if you aren't able to react to things in guilty gear (such as strive) then you must be at a high floor right? because even i as a floor 5 player, facing my floor 10 friend, can react to at least one of his moves. it just seems odd. i know you're point is its nice to have a game that you can finally react to opponent moves, but it sounds like you want to play games for fun not for competitiveness. i'd suggest playing some different games, but if you enjoy these games then enjoy it homie.

    • @Tacxus
      @Tacxus 3 месяца назад

      ​@@dpicks24 It wasn't, more like a bullet hell with no counter play for some characters (Bugs/Velma) you should stop complaining and get better lol, skill issue GIT GUD

    • @dpicks24
      @dpicks24 3 месяца назад

      @@Tacxus You're literally exposing yourself 👁️🕳️👁️

    • @Tacxus
      @Tacxus 3 месяца назад

      @@dpicks24 How am I exposing myself? The competitive was a broken mess everybody knows that, that crazy speed plus infinite dodges maked impossible to punish an opponent making mistakes, Some characters (Velma/Bugs/Finn/Harley) were unbalanced as hell, etc... Is that all you have to say? I'm sure you're one of those Who complained of the Game being unplayable on beta but now is crying to revert it back 🤡

  • @michaelmyers3507
    @michaelmyers3507 3 месяца назад +2

    Im torn on this cause i do think the speed made it very hard to punish defensive options in the beta, but it also felt soo good to zoom across the stage

    • @kidclassicmoses559
      @kidclassicmoses559 3 месяца назад

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

    • @kidclassicmoses559
      @kidclassicmoses559 3 месяца назад

      They've added whiff lag to moves so whoever loses the game first and commit is the person who loses

  • @aketsumi5678
    @aketsumi5678 3 месяца назад +2

    I think the speed is fine. In the beta you couldn’t even whiff punish most of the time partly because the movement was so busted. Now it feels more tame and neutral oriented. Especially in 1v1s.

    • @kidclassicmoses559
      @kidclassicmoses559 3 месяца назад

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

  • @randomarmadillo4254
    @randomarmadillo4254 3 месяца назад

    Alpharad in chat is crazy 0:31

  • @JustChillinOnThe5thFloor
    @JustChillinOnThe5thFloor 3 месяца назад

    I'm happy for the people who like the new MV. I'm not having fun in the 1.0 version and it is what is time to find a new game.
    I'm not looking for hate or justification on either side practicing apethy. Works wodners and only am commenting to support Void.

  • @Mechablizz
    @Mechablizz 3 месяца назад

    When the game was faster, the 30f buffer was ok since it made the experience more fluid. Mashing that many buttons by sheer necessity was the only way to play well.
    But since they slowed everyhing down to a more manageable crawl the buffer NEEDS to follow suit. More time to react should equal less mashing from players in general. Because of the old buffer still being with the new game speed the change feels like a half assed band-aid.

  • @Kit_Katsss
    @Kit_Katsss 3 месяца назад +19

    I super enjoy the game right now I really hope they keep improving the game in the future!! :D

  • @theotothefuture
    @theotothefuture 3 месяца назад

    W takes! After getting used to it, the movement feels a lot more calculated and less random. Loving your vibes coming with this release.

  • @RoseFielden
    @RoseFielden 3 месяца назад

    came for the discussion stayed for the Wombat cooking

  • @damiennewman1992
    @damiennewman1992 3 месяца назад

    As far as the 'where were you' part. I tend to play beta and early access games for smaller amounts of time because I don't like progression being reset. I like to get my toes wet and wait for the full game. I know there are a lot of people like me in that regard. It's not really about what is better, it's that I'm now playing a completely different game.

  • @PhantomDeth
    @PhantomDeth 3 месяца назад

    Speed change is great.. This is more skillful. Because your dealing with someone having the chance to read you.. This makes the fight far more entertaining from the jump.

  • @some-nerd
    @some-nerd 3 месяца назад +2

    I’ll be done complaining when they make it so the game doesn’t totally freeze up/frame rate lag on Xbox every match.

  • @Lethy
    @Lethy 3 месяца назад +1

    "that's it?"

  • @joshford256
    @joshford256 3 месяца назад

    My biggest dislike is the ability to cancel attacks with dodge being removed. Even if it cost 3 meter or something, I wish i could still charge superman up tilt without so much commitment, or that i could spend meter to combo off of a stray hit like i could in old mvs

  • @lorinlonike2378
    @lorinlonike2378 3 месяца назад

    I agree that the hit stop being reduced a touch would be a big step towards improving the game speed. Right now I feel like the game moves at a decent speed compared to how frantic it was in the beta, however the beta had a bit more fluidity to it than this version. Reducing the hit stop would bring back a good sense of fluidity to the combo game without impacting the overall pacing that they’ve established, which could help a lot in terms of making the game feel “faster” without actually changing the game speed

  • @blueberryOG
    @blueberryOG 3 месяца назад

    I just want LeBron to have a kill confirm please. As far as I know he only has one and its his normal jab combo but it kills at like 150 or something

  • @ethanhethcoat3144
    @ethanhethcoat3144 3 месяца назад

    I like the newer, more comprehensible speed. I’m kinda sad that it’s gonna be sped up again, it was way too fast before. Hopefully they find a Goldilocks zone instead of just cranking the speed to what it used to be because that’ll kill it’s casual player base instantly.

  • @Bluhbear
    @Bluhbear 3 месяца назад

    One guy in chat said he had 221 hours like that was a lot... I had over 300 in beta, and I fell off in early December. I didn't even play that much.

  • @Alex-gr1jp
    @Alex-gr1jp 3 месяца назад

    your takes are valid, but being okay with 30-frame input buffer is crazy dude

  • @PygmyBBQ
    @PygmyBBQ 3 месяца назад +5

    Not one of the complainers, but we stopped playing in late september 2022 (after Rick was released) because the servers were nearly unplayable in 2's.

  • @MsLibrary
    @MsLibrary 3 месяца назад +2

    You don't seem to acknowledge the really valid issues, there is so much buffer input and you aren't gaining speed by spending meter, you just don't get trapped in the new after attack delay that ends your turn. It ends your turn just to dodge, which gets eaten by Shaggy charge kick, which kills at 80 center stage. Smash Ultimate wasn't actually fun, guessing at high speed is more enticing than guessing in a sea of buffered inputs and nothing actually reactive is possible. We aren't stupid, we beat some of you Evo Champs even in this trash meta, it's still guessing, not reacting. It's just also not fun, we didn't leave, we supported this because it was special.
    I want to have fun, I'm just not going to BS myself, yeah the net code feels the same even playing EU, but it feels like playing EU while playing in US, I played with EU everyday in beta too, it is less laggy now, at the cost of always laggy gameplay, like Nintendo online. I want MVS to succeed, it was my favorite, we're not getting anywhere trying to be artificially positive, nor exaggerated negativity.
    The game will literally perish much faster than before if it's left in this state, I wanted to give them money before, now I would seriously wonder what kind of person would financially back them at all.

  • @montoiaman821
    @montoiaman821 3 месяца назад +1

    That slow down indeed helped in punishing, but the lag and lag input are reversing that in terrible ways. Attacks going through, attacks being used without the input for them, things going in the oposite direction u asked, for some characters, this setting is an absolute nightmare. Going Jason x Harley with input lag and lag is such a magical experience

  • @V1sby
    @V1sby 3 месяца назад

    As someone who almost purely plays 1v1's the game feels pretty good. Sometimes the hit priority seems a bit whack but besides that I enjoy the slower speed and the new dodge system.

  • @Younghoon15
    @Younghoon15 3 месяца назад

    I think the game's speed being faster and the hitstop being lower would be good start for me. Part of the game feeling slow for me is the hit stop and a lot of characters feel floaty even with the fast fall.

  • @eternal0star
    @eternal0star 3 месяца назад

    Move startups could be a bit faster, hit stop definitely needs a tone down. The inability to dodge cancel or maintain momentum from it really has highlighted the floaty gravity aspect of the game.
    One problem with current speed is that the combo game is so much more limited unless you are playing a character like T&J. It’s more about dodge baiting than true combo sequences, which is probably why training mode removed the combo counter.
    Unless you have setups (usually with projectiles) you’re pretty limited to jab jab jab or jab jab special. No more stuff like Velma doing dair, up special, dair, up air as a true combo. For that matter I think her only true combo now is jab-up tilt or jab jab jab. Maybe full charge down tilt (gl with that) to up tilt.

  • @zaescorin
    @zaescorin 3 месяца назад

    I like the old perk system more honestly

  • @honorsmith9612
    @honorsmith9612 3 месяца назад

    I hate how zoomed in it gets and the gameplay should be 10% faster. Id rather have the extra speed for increased movement and intensity during a match.

  • @ramshadify
    @ramshadify 3 месяца назад

    The ground speed is fine. It’s the air speed that needs to go up by about 5-10%

  • @nelsal6416
    @nelsal6416 3 месяца назад

    If they bring back the projectile perks you know they'll make it so you can only bring 1 instead of 3 stacked, which is good cause we don't want the zoners to dominate

  • @louis550
    @louis550 3 месяца назад

    I personally think the speed change is good, the only things I would change is giving stronger attacks more whiff recovery so people can’t just mash them all the time.

  • @SkyBeSchMovIN
    @SkyBeSchMovIN 3 месяца назад

    it’s considered slow because they’re isn’t unlimited dodges, i feel like change is great

  • @egrolol6620
    @egrolol6620 3 месяца назад

    8:20 A League Of Legends streamer named LS goes by the same philosophy, buff characters rather than nerf. It creates more diversity rather than just nerfing and buffing the same characters over and over again. Cool how this can applied to different games.

  • @tmkpulse7386
    @tmkpulse7386 3 месяца назад

    Input buffer slider needs to return

  • @wrath5420
    @wrath5420 3 месяца назад

    The game still feels good but different. But tbh i really would not mind it being a bit faster, not as fast as during the beta but a little more fast still.

  • @gurglenurgle6539
    @gurglenurgle6539 3 месяца назад +2

    The more I play the more I enjoy the slower speed. Moves really matter and it feels more strategic and deliberate. Might not be everyone's deal but give it a chance and try to play the game the way it wants to be played, you might find enjoyment in it after all. :) Not talking to Void here but whoever reads this.

    • @kidclassicmoses559
      @kidclassicmoses559 3 месяца назад

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up. Deliberately testing my patience

    • @25Jake
      @25Jake 3 месяца назад

      ​@@kidclassicmoses559 🤡🤡🤡

  • @Batkiller
    @Batkiller 3 месяца назад

    I was playing the game since the open beta the only reason why I left was due to the netcode, the game was so much fun but every time I try to play the game online there was so much lag and disconnection I think is mostly due to fact of how many updates that was happening and little polish to the netcode and that’s when strips release to the game. I get why you like the game void especially rn, but in my opinion I think the game still need the speed and the flow of what it was, but keep the punish system cause I think that make the really fair and fun to a lot of people.

  • @zeronebula08
    @zeronebula08 3 месяца назад

    I as a multiversus player, agree with Void entirely in this video.. I play casual and competitive, ill admit im not the greatest but im not bad, I have never played a game in so long that I have been LOVING, this game is amazing, its also only day 4 or 5 of Multiversus coming out too, just let it iron out itll get better (I also agree, more perks need to be added)

    • @zeronebula08
      @zeronebula08 3 месяца назад

      And frankly no one knows who I am, but I don't care what anyone says, this game is amazing, and I can only see good things coming out in the future.. Void is king

  • @j0eyhz620
    @j0eyhz620 3 месяца назад

    Yea speed is good I was complaining before, but I realized it’s just Jason that feels extremely slow! And it doesn’t help that all his moves have no range