R2-D2 Sound System - Easy RC control method with lots of sounds.

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  • Опубликовано: 4 окт 2024

Комментарии • 22

  • @Rchelicopterfun
    @Rchelicopterfun  2 года назад +3

    Making R2-D2 Video Series:
    - Introduction to a DIY R2-D2 Build: ruclips.net/video/hkkSagTsLXY/видео.html
    - Part 1 Making the dome: ruclips.net/video/HaZ7ABkhwn8/видео.html
    - Part 2 Painting the dome: ruclips.net/video/inoqE19ODUQ/видео.html
    - Part 3 Dome lights & holoprojectors: ruclips.net/video/hDR9z1PAJSA/видео.html
    - Part 4 Dome Completion: ruclips.net/video/PnjCrLlJtig/видео.html
    - Part 5 Mark 3 Body Assembly: ruclips.net/video/m6VXt6VGZ3c/видео.html
    - Part 6 R2 Sound System Basics: ruclips.net/video/cZ3sVYs7T9I/видео.html
    - Part 7 R2 Electronic Basics: ruclips.net/video/AmUuZH3UHXg/видео.html
    - Part 8 R2 Legs & Foot Drives: ruclips.net/video/PLyOKD5oAyM/видео.html
    - Part 9 Painting R2-D2: ruclips.net/video/E8h0l4rHvC4/видео.html
    - Part 10 Installing Electronics: ruclips.net/video/bg_tN6HCYN4/видео.html
    - Conclusion to a DIY R2-D2 Build: ruclips.net/video/sIpBA6UigTQ/видео.html

  • @Tom-wl9sx
    @Tom-wl9sx 2 года назад +1

    I really like enthusias like you, just awesome 👌

  • @shanehoule9477
    @shanehoule9477 2 года назад

    Just started watching ya a few days ago. Thanks for the help so far . You explain everything very well

  • @R.B_B
    @R.B_B Год назад

    Great project

  • @ROPVoid
    @ROPVoid 2 года назад

    Freaking awesome build log !

  • @Cr_society
    @Cr_society 4 месяца назад

    is there another one i could use for the Adafruit Audio FX 16MB sound board when i looked at it no more are in stock

  • @safetydude100
    @safetydude100 2 года назад

    John... Excellent. videos. I'm seeing the finish line with my R2 build and you have been mentoring me along the way. I bought the same speakers as you for my build. How did you get them installed behind the vents? I printed the MKIII version and my holes on the back of the vent housing don't line up with the speaker holes even though it states it's compatible with 3" mounting. Did you need an adapter?

    • @Rchelicopterfun
      @Rchelicopterfun  2 года назад +1

      Hi Dan, yes, you need to make an adapter of some sort regardless of what 3" speakers you use. Michael points that out somewhere (either in his instructions or a thread in forums - sorry can't remember exactly where I read it) because every speaker has different mounting tab spacing and even diameter variation, so it's left up to the builder to make their own custom sized adapter rings, stand offs, or mounts for their specific speakers. I do briefly show the adapter block I made out of TPU in part 10 during the electronics install. Not totally happy with it as it's a bit of pain to mount so I may revisit the design this winter, but it holds the speakers well and doesn't resonate so I guess that's the main thing. Have fun with your build 👍

    • @safetydude100
      @safetydude100 2 года назад

      @@Rchelicopterfun Thanks for the reply. Fantastic information.. I'll look at it again and see what I can come up with. I can't tell you how much your videos helped.. especially with the lazy suzan install. Thanks again!!

  • @gitmac53
    @gitmac53 2 года назад

    Maybe you can help me in my project!!! I have a wrangler and making it r2d2 theme on it, I'm trying to use sounds for when i activate my alarm, when it goes off, when I start my jeep etc. Have a excalibur al-1775-3db alarm and it uses its owns sounds connected to a horn, tested the current going out to the horn and its 12 v, can any sound board use current as a trigger?

  • @eltallerdejavier-zl9mh
    @eltallerdejavier-zl9mh Год назад

    good afternoon Sr. i am watching the sounds videos. you mention a video on just the rotary switch. how do i get to that link. thank you for your valuable information. i just started to get some parts ordered. will start to print the dome parts soon. again thak you much.

  • @relectric720
    @relectric720 2 года назад

    Thank you for your video .On my ebike I unplugged and plugged in and got a spark maybe four times . Small black mark on my xt60 connector. Do I have to change my xt60 connector or do you think be ok.

    • @Rchelicopterfun
      @Rchelicopterfun  2 года назад +1

      All connectors like these are wear & tear items and will get pitted over time from spark arcing and need replacing when the pitting gets very bad causing an increase in resistance. At that point, the male and female connector pins get so pitted, they will be black around the tips. In short, pitting is normal and no problem using them with the light pitting you are describing.

    • @relectric720
      @relectric720 2 года назад

      @@Rchelicopterfun thankyou

  • @donkoehler1102
    @donkoehler1102 2 года назад

    How do you have your adafruit files named to get more then 11 sounds?

    • @Rchelicopterfun
      @Rchelicopterfun  2 года назад +1

      Hi Don. You can have up to 10 sound files in each of the 11 memory locations. I just followed the instructions on Adafruit's site. I use the Adafruit's random file trigger function so the same files don't always play back to back in each memory location; but that is just one playback trigger option out of the five Adafruit allows.
      So for memory location 0 (triggered anytime the #0 pin is grounded), the sound file names are:
      T00RAND0.ogg
      T00RAND1.ogg
      T00RAND2.ogg
      and so on up to the maximum of T00RAND9 if you wanted to have all 10 sounds in that memory location filled.
      Next is memory location 1 (triggered anytime the #1 pin is grounded):
      T01RAND0.ogg
      T01RAND1.ogg
      T01RAND2.ogg
      and so on...
      For memory location 2:
      T02RAND0.ogg
      T02RAND1.ogg
      T02RAND2.ogg
      and so on...
      For memory location 3:
      T03RAND01.ogg
      T03RAND02.ogg
      and so on all the way up to T10RAND09 if you want to fill all 11 memory locations with 10 sound files for a total of 110 sounds.
      Again, as outlined on Adafruit's site:
      Basic Trigger - name the file Tnn.WAV or Tnn.OGG to have the audio file play when the matching trigger pin nn is connected to ground momentarily
      Hold Looping Trigger - name the file TnnHOLDL.WAV or .OGG to have the audio play only when the trigger pin is held low, it will loop until the pin is released
      Latching Loop Trigger - name the file TnnLATCH.WAV or .OGG to have the audio start playing when the button is pressed momentarily, and repeats until the button is pressed again
      Play Next Trigger - have up to 10 files play one after the other by naming them TnnNEXT0.WAV thru TnnNEXT9.OGG. Will start with #0 and each one on every momentary button press until it gets through all of them, then go back to #0
      Play Random Trigger - just like the Play Next trigger, but will play up to 10 files in random order (TnnRAND0.OGG thru TnnRAND9.OGG) every time the button is pressed momentarily

    • @donkoehler1102
      @donkoehler1102 2 года назад

      I did not get that from the adafriut directions and demos. That is awesome. I have used this board for another project. But thought the limit was 11 sounds. One per pin or recall another pin Through the RND, Hold and loop file names. Thank you for the speedy reply. Don't think I totally get it but I will experiment with your file names. Thanks.

    • @Rchelicopterfun
      @Rchelicopterfun  2 года назад

      Yep, it's a pretty cool little sound board how they have configured the file naming system to achieve different & multiple sound file playback triggers.
      I should mention the limitation of 11 sound files would certainly be true if you need to play a specific sound file with each activation. In the R2-D2 example here, specificity for most of his sounds is not required since they really have no meaning. I just separated most of his sound files into "moods" for happy, sad, whistles, screams, etc. with random playbacks. However a sound file that has specificity such as the Lia message that is specific and something I want to be able to play on command and not come up randomly, it had to take up an entire memory location by itself. Same goes for those 3 song files I demoed.