IMO this is a decent guide coming from someone who was wanting to do this as a third terri since july. However, there are a lot of details that were missed in the guide, and I myself would take a lot more time and "overanalyze" every jump before doing it. 3:17 only truly hard jump of F2, doing this in third person allows you to be more aware of your surroundings letting you do this consistently 4:00 turn as sharply as possible to land on the cylinder 4:28 i turn 45 degrees from the wall before jumping, your jump will not get eaten like this 6:04 13 stud jump strat 7:02 there is a more consistent way to do this jump. turn about 45 degrees to the left of the truss lets you climb it more (hard to explain) 7:33 do not underestimate this 360, that is how i never failed it once it got in-game 7:38 i pretend the net doesn't exist here as it is unreliable, but i obviously still use it if i fall here 7:48 use alignment keys if you want to be extra careful, stay away from the black part at all costs as gliding into it can result in an unfair death 8:25 please don't underestimate anything past here 8:44 align 1/4 from the left of the gray quarter stud, shift flick 8:51 talking about the commentary here, my in-game fails are 7x1, 8x1, 10x3, and all my floor 10 fails are extremely stupid. two were because my mouse slipped off the mousepad, and one was to the 10 stud wrap. 8:55 my tip here is to try and wiggle your camera as little as possible 9:53 take more time on this section 10:55 i always thought i was the only one who found this floor cata and f10 terri 11:14 lots of fails here in practice, do not underestimate the flick and stay close to the walls when doing it. t-pose may help when getting the button 11:27 that is not what you did but the strat he described is the one i used 11:50 again, lots of fails here in practice, have good camera control and set up carefully 12:07 align more strictly to the white neon. that strat is probably more comfortable though 12:26 turn in as fast as possible to make it a lot more consistent 12:41 can show just how learny this tower is. inverted texture buttons have one-second long cooldowns. 13:54 align your cursor in first person to the left of the stud before flicking off 13:59 looks like you did that correctly, but i would've done that in third person (just a personal preference) 14:03 get ready to make some sharp turns in the slinky section, you'll be fine if you do that 14:12 same strat as the tip with 8:55, turn your camera as little as possible 14:29 this is a weird personal preference but using alignment keys on that wallhop is more consistent for me, using the green platform to align for it and turning off shift lock to climb the truss. 14:32 11.5 studs* (feels like an 11 stud though) even the sign says that 14:37 net is a little loopfaily 15:12 hardest jump in the tower in my opinion, due to nerves and difficulty. at least 0.36 sensitivity is needed to make this jump consistent. don't worry about being too close to the wrap except around turns. also if you have one of those "epic" gamer mice with buttons to change the dpi to 10 million then feel free to use those for that jump specifically, don't know how legit that is though 15:15 you've basically won now. only 3 possible jumps to die on and all of them are pretty easy. you shouldn't be failing the recovery jump from the net, i never failed the 9 stud wrap after doing it once or twice, and there is a sign saying "DON'T TURN" on the very last jump. the portal in the practice place has a hint that says "Reading Required" for this reason Anyways, this is a must-do tower for SC progression especially when you don't want to do any fangames. This is because it teaches you the intricacies of camera control at higher difficulties, most of which can only be properly explained by doing it. An example would be staying as close to a wraparound as possible. Plus, f10 teaches you how to do it with nerves. I recommend you do this + ToNS before your first cata.
7:03 theres a consistent strat where you go in first person making sure you're high on the truss and dont slide down, and then align to the left side of the stud, and then tilt a little bit until you reach the end of the part with your mouse if that makes sense, then just jump and hit shift and it works like 99% of the time for me
Tysm… I’ve been waiting for this one. TBH Floors 7, 9-10are super hard and need nerfs. They should just nerf ToWWW overall ngl to low Terri. I would do this by making every instakill teleport to 1 but if you get to F6 you get massive button progress on 1-5. Not to mention on some of the later floors they should add progress remover blocks to replace some instakills on hard sections like in ToEMP except they tp back 1 floor. Also make a lot of the red falling parts into green ones especially in falling jump sections to make it more sightreadable. Also make the pit in 1 tp back to the start. Not to mention, nerf the jumps that require you to curve ur camera a lot. Also make some ladders into trusses. Tbh if this happened ToWWW become much more consistent and enjoyable.
IMO this is a decent guide coming from someone who was wanting to do this as a third terri since july. However, there are a lot of details that were missed in the guide, and I myself would take a lot more time and "overanalyze" every jump before doing it.
3:17 only truly hard jump of F2, doing this in third person allows you to be more aware of your surroundings letting you do this consistently
4:00 turn as sharply as possible to land on the cylinder
4:28 i turn 45 degrees from the wall before jumping, your jump will not get eaten like this
6:04 13 stud jump strat
7:02 there is a more consistent way to do this jump. turn about 45 degrees to the left of the truss lets you climb it more (hard to explain)
7:33 do not underestimate this 360, that is how i never failed it once it got in-game
7:38 i pretend the net doesn't exist here as it is unreliable, but i obviously still use it if i fall here
7:48 use alignment keys if you want to be extra careful, stay away from the black part at all costs as gliding into it can result in an unfair death
8:25 please don't underestimate anything past here
8:44 align 1/4 from the left of the gray quarter stud, shift flick
8:51 talking about the commentary here, my in-game fails are 7x1, 8x1, 10x3, and all my floor 10 fails are extremely stupid. two were because my mouse slipped off the mousepad, and one was to the 10 stud wrap.
8:55 my tip here is to try and wiggle your camera as little as possible
9:53 take more time on this section
10:55 i always thought i was the only one who found this floor cata and f10 terri
11:14 lots of fails here in practice, do not underestimate the flick and stay close to the walls when doing it. t-pose may help when getting the button
11:27 that is not what you did but the strat he described is the one i used
11:50 again, lots of fails here in practice, have good camera control and set up carefully
12:07 align more strictly to the white neon. that strat is probably more comfortable though
12:26 turn in as fast as possible to make it a lot more consistent
12:41 can show just how learny this tower is. inverted texture buttons have one-second long cooldowns.
13:54 align your cursor in first person to the left of the stud before flicking off
13:59 looks like you did that correctly, but i would've done that in third person (just a personal preference)
14:03 get ready to make some sharp turns in the slinky section, you'll be fine if you do that
14:12 same strat as the tip with 8:55, turn your camera as little as possible
14:29 this is a weird personal preference but using alignment keys on that wallhop is more consistent for me, using the green platform to align for it and turning off shift lock to climb the truss.
14:32 11.5 studs* (feels like an 11 stud though) even the sign says that
14:37 net is a little loopfaily
15:12 hardest jump in the tower in my opinion, due to nerves and difficulty. at least 0.36 sensitivity is needed to make this jump consistent. don't worry about being too close to the wrap except around turns.
also if you have one of those "epic" gamer mice with buttons to change the dpi to 10 million then feel free to use those for that jump specifically, don't know how legit that is though
15:15 you've basically won now. only 3 possible jumps to die on and all of them are pretty easy. you shouldn't be failing the recovery jump from the net, i never failed the 9 stud wrap after doing it once or twice, and there is a sign saying "DON'T TURN" on the very last jump.
the portal in the practice place has a hint that says "Reading Required" for this reason
Anyways, this is a must-do tower for SC progression especially when you don't want to do any fangames. This is because it teaches you the intricacies of camera control at higher difficulties, most of which can only be properly explained by doing it. An example would be staying as close to a wraparound as possible. Plus, f10 teaches you how to do it with nerves. I recommend you do this + ToNS before your first cata.
video is like a speedrun lol not guide
@@h4xx_1 the title of the video includes the word 'guide'
@@wintermeIone im saying he goes really fast for a guide
i came from the windows96 community and not the jtoh community, watching you flawlessly do these jumps on the first floor is jaw dropping
i’m a jtoh player too but besides that windows 96 is peak
7:03 theres a consistent strat where you go in first person making sure you're high on the truss and dont slide down, and then align to the left side of the stud, and then tilt a little bit until you reach the end of the part with your mouse if that makes sense, then just jump and hit shift and it works like 99% of the time for me
Fun fact: all the vaporwave songs within this drill tower are made by Windows96.
the entire soundtrack of the tower is literally windows96
4:42 "ziggity ziggity zoo" 💀
“It’s simple redstone.”
Let ToWWW wildly wacky the wonders again yay
I haven’t played jtoh in 3 years now… the memories I made.
Hi profily
Good job. Try to do ToVH. It can boost your skill.
he said he won’t do anything harder than tocp so it’s useless to ask
@@GDpardezenis i worked for ToCP, theyre insane
tocp is harder@@GDpardezenis
ToVH is like the 3rd hardest catastrophic
2nd is ToCP
1st is ToJJ
GG's for conquering the sc! Time for some rems!
Tower of Eildly Macky Ponders
Tower of Wmpty Weaningless Watterns
Tower of Pollow Beformations
@@EpicisEpik Tower of Hanelling Rarricades
Dang, the tower went faster than i expected
thank u so much that ur next guide is tosf, im trying to get to f5 on mob in tosf
spawn killing SC's is crazy
Why is nobody talking abt the next guide being ToSF?!
CSCD all jumps: am I a joke to you
(That's probably what that means)
@@Brookeeeeeeeee yeah probably
Nice dude. Keep up ten good work!
*i see him rating 9 as cata* GET OUT sfx
These were wild and whacky but its DEFINETLY not wonderful having an instakill be 2mm in my face
One single fail and you will listen to the Floor 1 song again! 7:10
The portal room is peak
Bro has unreal skill
The f3 song is so good I stg
Towww should be called tower of dementia giving atrocities
Tower of windows96
Are you gonna make a vid on ToVITE since its peak rem
ademiere made one already
Will you do Tower of Heaven's Gate in The eternal abyss?
I guess next guide will be in some time if it’s tosf
I wish i had z9 but i only have up to z7. Im still going
Time to ToSF now!
tower yildly yacky sonders
Tower of Spiraling Fates
why are you here
@@garykennedy149 why wouldn’t I be
Hi monodoe
16:53 i failed in this exact same way yesterday lol but i managed to beat the tower today (i have the clip uploaded)
I wonder... why is the wackiness so wild?
Helps to sightread z9 scs
wow you beat one sc a day lol
windows96 twower :3
nice vid
yoo buddy just a question how hard u think the button plataeu is
Mid Terri raw gameplay, not hard when you learn it
Hi viloland omega
somehow already did all sc's
that last jump is going to jtoh fails 100%...
Hey uhh do you use low sensivity too? I mean when you are doing 360 jumps i can see how you are sightly stopping sometimes
Tysm… I’ve been waiting for this one. TBH Floors 7, 9-10are super hard and need nerfs. They should just nerf ToWWW overall ngl to low Terri. I would do this by making every instakill teleport to 1 but if you get to F6 you get massive button progress on 1-5. Not to mention on some of the later floors they should add progress remover blocks to replace some instakills on hard sections like in ToEMP except they tp back 1 floor. Also make a lot of the red falling parts into green ones especially in falling jump sections to make it more sightreadable. Also make the pit in 1 tp back to the start. Not to mention, nerf the jumps that require you to curve ur camera a lot. Also make some ladders into trusses. Tbh if this happened ToWWW become much more consistent and enjoyable.
why does every sign in this have ()
day 2 of waiting for you to do POM
please do more non-sc guides 🙏
there are 36 trillion towww in caseoh
and there are 4 trillion toae in caseoh
yes
Thats is just a fatty L.
And i felling so *WACKY!!!!*
and this tower is windows96
Sorry, I think ToWWW is best sc in here
Seems reasonable and i think tohr is the best but I can see towww being your favourite
@@mrscg83 👍
@@mrscg83 ToHR mechanics annoying for me (im purist + mobile) , anyway that’s just my opinion
@@Kla_KS yh I’m a purist mobile player
:)
Fun Fact : Every floor has the same music by Windows96 and what f*ck is the Instakill spamming @$$
just say fuck and ass its not that hard
Erm its actually a 11.75 stud long jump not 12 🤓
beat toev now
16:53 ...
Gj
Hi
an actually good terrifying tower?
ToMM, ToAR better
@@greenghostspiritthefacttellerbiggest bullshit I’ve seen ToAR is trash Heksi sucks as a builder ToEMP sucks to. Also ToMM is just mid.
@@evanchi4026 biggest bullshit of biggest bullshit I've ever heard
@@evanchi4026 ToMM is hella good squilamadillgle
kindest jtoh player: @@evanchi4026
peak terri
I thought you meant tower of spiralling fates with tosf 💀💀💀