If anyone else is interested in this and couldn't deal with the continuous loud blaring music, mute and turn on subtitles. Worked for me. Thanks for the video, very interesting!
My man! This is one of my favourite videos you did. The system is LEGIT! I love the way you captured the procedural nature of a dungeon crawl in the B/X spirit but didn't allow your creativity and solo GM fiat to be hindered by such procedurality. Also, the Ironsworn Devle card integration is *chef's kiss* a thing of beauty. I'm sorry to say, but I am gonna have to wholesale scoop up this setup and run a session myself. Thank you for this one, my friend. Absolutely killed it!
You have no idea how happy I am to hear that! And yeah, this mashup is working really well. In general I was thinking of using this series to experiment with various solo techniques! I’m so glad it helps others too.
@@Chaoclypse yes! I love the experimentation! It's very inspiring for me personally because I have so much material and I often get overwhelmed and just end up doing nothing. The tyranny of choice as they say. Also, I hope you're feeling better. Stay well and keep on killing it partner! ✊🏽🔥
Год назад+4
I really enjoy your game plays. I have so much fun. And they are so inspiring for my own games, keep going.
Hey I also use IS delve for solo dungeon crawling. They are very evocative, moreso than most random dungeon generators. Also, I really like the use of the grid to track turns for wandering monsters. I always have a hard time remembering to track those.
Nice! I really like how they're customizable to the specific dungeon type you're delving too :) And there's also tracking sheets for OSE, you may like those too! necroticgnome.com/products/old-school-essentials-dungeon-time-tracker
The only thing I would've done differently would be to make a random encounter roll for the prisoners waiting in the next room while you guys fought those hobgoblins. Hopefully, nothing would appear!
I realy love this gameplay style diferently than i have been seeing. Normaly i see People doing random monsters in dungeon that make it looks like a walk in a zoo Park. The Art of the Dungeon is not that square walls that make them look allways man made. You diferentiate from natural and man made. And last but not least, adding story content to the rooms, and not just a new 2x2 room with/without encounter/tresure/trap make it way more enjoyfull to watch. Realy like this way you play
Am I understanding correctly- the party rescued a bunch of prisoners and just told them to have a seat outside the cave mouth, because it is more important that we go back in and kill the chief?? Then they did not get xp for rescuing the people?? Really??? Or did I miss something?
This series had inspired me to finally do some solo play. Thank you.
That is awesome to hear!
If anyone else is interested in this and couldn't deal with the continuous loud blaring music, mute and turn on subtitles. Worked for me. Thanks for the video, very interesting!
My man! This is one of my favourite videos you did. The system is LEGIT!
I love the way you captured the procedural nature of a dungeon crawl in the B/X spirit but didn't allow your creativity and solo GM fiat to be hindered by such procedurality.
Also, the Ironsworn Devle card integration is *chef's kiss* a thing of beauty. I'm sorry to say, but I am gonna have to wholesale scoop up this setup and run a session myself.
Thank you for this one, my friend. Absolutely killed it!
You have no idea how happy I am to hear that! And yeah, this mashup is working really well. In general I was thinking of using this series to experiment with various solo techniques! I’m so glad it helps others too.
@@Chaoclypse yes! I love the experimentation! It's very inspiring for me personally because I have so much material and I often get overwhelmed and just end up doing nothing. The tyranny of choice as they say.
Also, I hope you're feeling better. Stay well and keep on killing it partner! ✊🏽🔥
I really enjoy your game plays. I have so much fun. And they are so inspiring for my own games, keep going.
Thank you! That means a lot to me.
Hey I also use IS delve for solo dungeon crawling. They are very evocative, moreso than most random dungeon generators. Also, I really like the use of the grid to track turns for wandering monsters. I always have a hard time remembering to track those.
Nice! I really like how they're customizable to the specific dungeon type you're delving too :)
And there's also tracking sheets for OSE, you may like those too! necroticgnome.com/products/old-school-essentials-dungeon-time-tracker
I have used Donjon for years and never thought to use it for treasure like this. Well done.
I'm loving this! White Box FMAG is great, and I can't wait to see what happens next!
Thanks!
The only thing I would've done differently would be to make a random encounter roll for the prisoners waiting in the next room while you guys fought those hobgoblins. Hopefully, nothing would appear!
I realy love this gameplay style diferently than i have been seeing.
Normaly i see People doing random monsters in dungeon that make it looks like a walk in a zoo Park.
The Art of the Dungeon is not that square walls that make them look allways man made. You diferentiate from natural and man made.
And last but not least, adding story content to the rooms, and not just a new 2x2 room with/without encounter/tresure/trap make it way more enjoyfull to watch.
Realy like this way you play
Brilliant how you generated some stuff from donjon and printed it out! Great videos too!
Thank you!!
I like your map, too bad for the two PC!
Thanks! Yeah, dice be that way :D
Cool solo play :) What are the cards with Features , Dangers? From what book are they coming from? thanks
Thanks! They’re from Ironsworn Delve!
Player characters dying left and right. Yep, that's more like traditional dungeon crawling 😁
Great episode some times the dice roll in out favor but sometimes not so much. That fight did not work out for you party.
It did not, but it moved the story forward! :D
Does combat in Whitebox have phased attacks like in B/X (OSE), or is combat more free form?
It is best to avoid combat when possible.
Am I understanding correctly- the party rescued a bunch of prisoners and just told them to have a seat outside the cave mouth, because it is more important that we go back in and kill the chief?? Then they did not get xp for rescuing the people?? Really??? Or did I miss something?