I'm sure this comment will be overlooked, but I'm so happy that couch has found happiness and I feel like working mods has helped a ton with that. I know there have been some things with depression and stuff in his past, but I'm very glad he's seemed to have found happiness. Have a good one, CJ and keep killing it!!
Stellar Bombardment turns the late game into a power trip. First thing I did after beating Astel (stars of darkness) was go to Dragonbarrow and test the spell on the dragons there. Even with the minimum required Int and no Astral Alignment, it would one-shot everything not named Greyoll. I also went on to one-shot Mogh (lord of blood), Rykard (phase 1), Radagon himself, Draconic Tree Sentinel (Farum Azula), Lord-contender Vyke, and even the TARGET DUMMY in Roundtable Hold, as well as most named dragons and all versions of Tree Avatars. Rykard-phase-2, Fire Giant, and Elden Beast took TWO casts each. Protip: Use Renala's set instead of the recommended Redmane/Radahn armors for late-game. The FP cost reduction stacks with Cerulean Hidden Tear, Astral Alignment, and the Primal Glintstone Blade talisman, letting you keep channelling for stupidly long. For max damage, add Radagon Icon, Godfrey Icon, Giant's Insignia, and the 10% physical damage physick tear (or the FP regen one). And the Rift Shield for your off-hand. (And Meteorite Staff, that goes without saying). The build even light-rolls if you don't neglect levelling endurance. As for the early game, Sword of the Cosmos (Imitation of Night and Flame) will be the crutch that carries you through it.
Do most spells scale and receive buffs from physical damages boosts over magic damage boosts? Basically what im asking is will starcaller spells do more damage from gear that boosts physical?
@@satan7508 Yes. All the gravity magic is physical. But for Stellar Bombardment specifically, stacking FP and cost reduction for longer channelling resulted in bigger numbers per cast than stacking damage bonuses. But, then, I haven't played it in half a year so all sorts of things may have changed
@@lol101lol101lol10199 wow awesome thanks for the swift reply. Me and a friend just got back into Convergence and i chose starcaller and wasnt sure if i should get physical talismans or magic but you confirmed it. Thank you! 😁
I completely misread the name of this class and thought it was called Starkiller. I throughtly enjoy these breakdowns. As a fan of DS3 Convergence, I can't wait to get my hands on this mod when I buy ER.
would it be possible, as a compromise for collapsing nebula, to allow for enemies to be pulled into the nebula? that way the initial projectile wouldn't need to do any real damage but can still serve an active purpose.
I'm sure this comment will be overlooked, but I'm so happy that couch has found happiness and I feel like working mods has helped a ton with that. I know there have been some things with depression and stuff in his past, but I'm very glad he's seemed to have found happiness. Have a good one, CJ and keep killing it!!
Stellar Bombardment turns the late game into a power trip. First thing I did after beating Astel (stars of darkness) was go to Dragonbarrow and test the spell on the dragons there. Even with the minimum required Int and no Astral Alignment, it would one-shot everything not named Greyoll. I also went on to one-shot Mogh (lord of blood), Rykard (phase 1), Radagon himself, Draconic Tree Sentinel (Farum Azula), Lord-contender Vyke, and even the TARGET DUMMY in Roundtable Hold, as well as most named dragons and all versions of Tree Avatars. Rykard-phase-2, Fire Giant, and Elden Beast took TWO casts each.
Protip: Use Renala's set instead of the recommended Redmane/Radahn armors for late-game. The FP cost reduction stacks with Cerulean Hidden Tear, Astral Alignment, and the Primal Glintstone Blade talisman, letting you keep channelling for stupidly long. For max damage, add Radagon Icon, Godfrey Icon, Giant's Insignia, and the 10% physical damage physick tear (or the FP regen one). And the Rift Shield for your off-hand. (And Meteorite Staff, that goes without saying). The build even light-rolls if you don't neglect levelling endurance.
As for the early game, Sword of the Cosmos (Imitation of Night and Flame) will be the crutch that carries you through it.
Do most spells scale and receive buffs from physical damages boosts over magic damage boosts?
Basically what im asking is will starcaller spells do more damage from gear that boosts physical?
@@satan7508 Yes. All the gravity magic is physical. But for Stellar Bombardment specifically, stacking FP and cost reduction for longer channelling resulted in bigger numbers per cast than stacking damage bonuses. But, then, I haven't played it in half a year so all sorts of things may have changed
@@lol101lol101lol10199 wow awesome thanks for the swift reply. Me and a friend just got back into Convergence and i chose starcaller and wasnt sure if i should get physical talismans or magic but you confirmed it. Thank you! 😁
Thanks for the guide and you guys are doing really awesome work with the mod, excited to see how it develops over the months and years. Much love
Gravity armor should be like one of the toggle spells that exists.
goated. is starcaller scythe coming next patch?
Would be nice if some of the teleport spells would also send you backwards if you used a back step previously.
I completely misread the name of this class and thought it was called Starkiller. I throughtly enjoy these breakdowns. As a fan of DS3 Convergence, I can't wait to get my hands on this mod when I buy ER.
The deep fried game sound just makes my ears hurt and rumble lol
would it be possible, as a compromise for collapsing nebula, to allow for enemies to be pulled into the nebula? that way the initial projectile wouldn't need to do any real damage but can still serve an active purpose.
Are you making a guide for lightning and fell flame also
Also can I ask what is the next dungeon overhaul you are working on?
Was shatter earth updated? I cant get the third hit
Nich? I thought it was niche.