Game Engine Ep.73 - Scene Hierarchy and Tile Details Displays - Part #2 - Tile Details Display

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  • Опубликовано: 31 окт 2024

Комментарии • 3

  • @JADE-iteGames
    @JADE-iteGames  4 дня назад +2

    Hey everyone, in this video I add a small fix at the end for getting the index of a reverse_view so we can swap layers.
    Well, I also have a fix for the fix lol. In the video, I still used the rView in the swap, since we are getting the correct indexes instead of reversed, we need to use the "spriteLayers" vector directly in the std::swap function.
    std::swap( spriteLayers[ n ], spriteLayers[ n_next ] );
    This will be updated in the github repo.
    I have also stopped using adobe products and I am trying to get used to using Davinci and other products. So, there will be a transition phase while I learn how to use the new software; however, I will update the thumbnails etc, once I get a better handle on everything.
    Please Like and Subscribe and Enjoy!
    Dustin

  • @abhijitleihaorambam3763
    @abhijitleihaorambam3763 2 дня назад

    this series is so good.

    • @JADE-iteGames
      @JADE-iteGames  2 дня назад +1

      @abhijitleihaorambam3763 Thank you so much!