I like how this whole fan game feels like someone trying to remember the original Crash Bandicoot game but don't have all the details. Combining the castle levels with the outdoors one, and how the music is a remix of both N.Brio and Cortex's theme feels like the player only takes the most memorable parts of the game as they take a trip Back In Time
that's so accurate lol. honestly, if I were someone who played the trilogy just once or twice a few years ago, and someone showed me this, I'd probably think it's from the original games lol
My main grip with this fangame is how it "feels". It feels super sloppy, doesn't have the same "grip" on the physics as the originals do. Not that it's possible to recreate the original PSX titles 1:1, but some stuff is so "off" that it should be apparent to anyone who played the OGs for more than an hour. Anyways, glad to see you tackling some Crash Bandicoot once more! I've always loved your videos!
That was neat run, I doesn't expect hard levels on first warp room and here it goes, second part with horizontal platforms with guillotine look really tough probably most for whole lvl. Good job, I wait for other levels.
I like how this whole fan game feels like someone trying to remember the original Crash Bandicoot game but don't have all the details. Combining the castle levels with the outdoors one, and how the music is a remix of both N.Brio and Cortex's theme feels like the player only takes the most memorable parts of the game as they take a trip Back In Time
your description fits the title of this game. It's beautiful it adds another layer to it to make a good backstory as an ARG or something like that
I seriously hate every piece of music this game has, it tries way too hard to sound like the originals do, but are remixed in the most unfitting way.
Ei voi minkään :D@@Tuukkis
that's so accurate lol. honestly, if I were someone who played the trilogy just once or twice a few years ago, and someone showed me this, I'd probably think it's from the original games lol
This brings back really bad memories of platnuming crash 1 and it’s time trials 😭
I really like the concept of this level
This is based off of lights out from the first org. Of crash mixed with slippery climb , n temple ruins n the lab,
My main grip with this fangame is how it "feels". It feels super sloppy, doesn't have the same "grip" on the physics as the originals do. Not that it's possible to recreate the original PSX titles 1:1, but some stuff is so "off" that it should be apparent to anyone who played the OGs for more than an hour.
Anyways, glad to see you tackling some Crash Bandicoot once more! I've always loved your videos!
Enjoying the mod so far!
That was neat run, I doesn't expect hard levels on first warp room and here it goes, second part with horizontal platforms with guillotine look really tough probably most for whole lvl. Good job, I wait for other levels.
lack of lighting processing in engine make this level looks not how it supposed to be look.
damn, this one is tricky!