Base Mesh Rigging - Blender Character Sculpt Tutorial part 6

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  • Опубликовано: 29 ноя 2024

Комментарии • 270

  • @kaumaha9714
    @kaumaha9714 8 месяцев назад +57

    Using these tutorials for a senior project in college. Taught me more than the four years here did, lol :')

    • @WorriedcrewePCandPS
      @WorriedcrewePCandPS 7 месяцев назад +6

      Literally same. Using this for my final project in a character design class. I've been trying to switch over to Blender from Maya for some time now since I will be graduating and losing the free student lisence. Genuinely don't think I will ever go back to Maya unless an employer specifically requires me to use it.

  • @colabearrr
    @colabearrr Год назад +110

    For anyone whose rig is offset from the bones after generating, press Ctrl+A and apply all transformations then try again! Should be in the right spot after that

    • @BranSculpts
      @BranSculpts  Год назад +5

      👍👍

    • @Pazuuo
      @Pazuuo Год назад +4

      Ty i always forgot to apply transforms ty!

    • @littleskoll
      @littleskoll Год назад +2

      thanks bro

    • @thoxik5077
      @thoxik5077 7 месяцев назад

      thank you so much!

    • @izgit
      @izgit 2 месяца назад +1

      Thanks a ton. It's always unapplied transforms...

  • @Fwooofy
    @Fwooofy 3 месяца назад +7

    I still come back to this video when im rigging my models, it's very helpful and always helps my work flow and helping me make sure everything has been set up and rigged properly
    Thank you for this tutorial series! I honestly rewatch a couple to refresh myself when im making a model!

  • @CuriousScribbles
    @CuriousScribbles Год назад +8

    To the weary traveler 😅 if you don't want any problems when it comes time to generating the rig. For the love of God, BOX SELECT EVERYTHING 😂Trust me. It's really easy to get lazy, or not pay attention and fall into the habit of selecting the end points of the bones like you do verts (clicking them). DO NOT DO THIS. I redid this entire video over via box select and came out the other side clean 😎 Great video regardless!

  • @cainn738
    @cainn738 Год назад +8

    I never thought about using a body and then reusing it this way to make different body types, thank you very much for sharing it ❤

  • @funplanto
    @funplanto 10 месяцев назад +6

    Love u sir,thanks a lot
    Nobody has taught like you on RUclips.You are my mentor.Respect from heart sir.

  • @akashvfx2025
    @akashvfx2025 9 месяцев назад +3

    only the best! im pretty sure this series is only the one-stop character sculpt course for free in this universe

  • @1thirdart
    @1thirdart Год назад +14

    This is pure gold...Your series shows how you can never stop learning with 3d art

  • @alexandrslade1454
    @alexandrslade1454 Год назад +7

    Not so long ago I decided to watch one tutorial here. Yeah, now I'm probably here for a long time.)) I'm captivated by your channel. Bran, your works are inspiring. Thank you man!

    • @BranSculpts
      @BranSculpts  Год назад

      no, thank you! I really appreciate it!

  • @AMonstHer
    @AMonstHer Год назад +15

    Thank you for pumping these out so fast you are a legend

  • @faizahmohammedaruwa
    @faizahmohammedaruwa Год назад +19

    Thank you, thank you, THANK YOU!!!
    I've been following along to this series RELIGIOUSLY and have been DESPERATE to find some free time to start from the beginning in part one so I can catch up.
    Since the first video I hoped you'd release a base mesh along with the video, but didn't want to assume since this is a *tutorial* series after all.
    Thanks to this mesh I can easily jump in for the next video without worrying about all the catch up I need to do! And if I ever need to make something from scratch (which I definitely will if 2023 goes according to plan), your videos will always be there to help!
    I'm DEFINITELY going to be giving you something extra when I download this model. I don't even care that I basically live hand to mouth. I'm willing to skip lunch for the next 2 days to show my appreciation!! 💕💞

    • @BranSculpts
      @BranSculpts  Год назад +5

      Thanks man! hopefully '23 goes good for all of us! Also, I really appreciate it, don't worry about chipping in, take care of yourself! :D No worries!

  • @bluecraving
    @bluecraving 11 месяцев назад +2

    This way of rigging hands is so clean ! Thank you ♥

  • @axerru
    @axerru 10 месяцев назад +3

    Made it to this part! I downloaded your basemesh because I messed up the ears from the start. Its my first sculpt it turned out so much greater then I could have ever hoped!(might still continue with it) Thank you for uploading this amazing tutorial and the basemesh!

    • @BranSculpts
      @BranSculpts  10 месяцев назад +1

      Thank you so much for watching it and trying it out for your first sculpt. It can all be tricky at first but once you get the hang of everything and are able to navigate through blender, you'll find your own workflow and everything will come easier to you.

  • @windbarioth
    @windbarioth Год назад +5

    ADVICE. They mention making sure that the Armature is above the SubDiv at once point. I did that for the eyes and it made them look opposite ways! I reversed the order and it fixed the eye problem.

    • @victorstriga
      @victorstriga 9 месяцев назад

      Thanks a lot for mentioning that! Couldn't figure it out what the cause was xD

  • @ICE0124
    @ICE0124 Год назад +12

    For anyone getting the error: "Bone Heat Weighting: failed to find solution for one or more bones"
    This is the solution: I found a solution, its because your verts are too close to each other. instead of unsubdividing go and scale up your model including your teeth and tounge and the rig about maybe 5x and then parent the rig to the model using auto weights and then scale everything down to its original size by going and selecting all the objects you scaled up and then scale them up or down just a little bit and click to confirm it and then on the menu on the bottom left corner scale them back down to original size. so if you scaled your model up by 5x then put .2 in each of the xyz values in the resize menu. Now everything should be working and you should be able to pose your model now in pose mode.

    • @crismarti8234
      @crismarti8234 Год назад

      Thanks man you saved my life I was trying to fix that like 1 week

    • @0_0karamel0_0
      @0_0karamel0_0 Год назад

      you are the best

    • @Andriej69
      @Andriej69 Год назад

      There's actually a quicker fix, it can be found here: watch?v=7VLqDctzvAk
      Confirmed working with Rigify rig, at least in my case

  • @Kyraktos
    @Kyraktos 10 месяцев назад +2

    This is such a good series, I've always been so intimidated by 3D modeling that I never gave it a shot.
    I will say though, I had some issues with the binocular control for the eyes to appear when setting up the rig, and after a couple days, I found out if I did the eye bones before the lids and brows, that they generated with the rig as expected. Super strange but I eventually managed to get it to work.
    Thank you so much for your tutorials!

    • @BranSculpts
      @BranSculpts  10 месяцев назад +1

      It takes time and trial and error. But you'll get there!

  • @seeen1724
    @seeen1724 5 месяцев назад +1

    7:32 quick tip: you can do that for first vertices and then select next 3 vertices and click shift+r, that combination repeats your last action. It`s pretty useful hotkey

  • @sonnyboyd10
    @sonnyboyd10 Год назад +3

    This is the best Blender sculpting tutorial playlist on RUclips by far. Honestly I can barely understand anybody else who be trying to teach this stuff. So Thank you. Thank you for being able to speak English lol.

  • @sohailwazir7680
    @sohailwazir7680 Год назад +4

    Thank you so much, sir. you are one of the best blender teachers on entire youtube. hope you will not stop teaching us. please if you can some tutorial on animation and lips sync will be in greater favor.

  • @vlai9018
    @vlai9018 Год назад +50

    If someone has problems with generating the rig, try get symmetry on all the middle bones
    In Object mode select the armature, Shift S > Cursor to Selected
    In the Transform Pivot Point panel choose 3D Cursor
    In Edit mode select all the CENTRAL bones and press S X 0
    If that doesnt work try ALT R (reset all rotations on all bones), or apply all transformations, or get a another human meta rig and compare it to yours
    or at that point just start from scratch xD

    • @targetisstrong9180
      @targetisstrong9180 Год назад

      You are AMAZING thank you.

    • @thomasfourie336
      @thomasfourie336 Год назад

      OH MOTHER GOD WHO IS THIS HERO THAT CAME IN THE MIDDLE OF THE NIGHT TO SAVE ORPHAN ?! IT IS YOU ?! VLAIIIIIIIII (you make my day i was going to cry is a corner)

    • @meganmariucci2206
      @meganmariucci2206 Год назад

      You're a life saver! It worked! Thank you!!!

    • @monkeyslipers3549
      @monkeyslipers3549 Год назад

      Thank you so so SO much, you have made so many different rigs trying to get this right before I saw your comments.

    • @jei9035
      @jei9035 Год назад

      Thank u. You don't know how many nights I'm facing this problem. I even tried to reinstall my blender😂. Now we can continue to the next video.

  • @SSG2024-z2k
    @SSG2024-z2k 3 месяца назад

    A lot of great tips, especially on how to sort out small oddities in Blender's tools and controls by someone who (I guess) has spent a bunch of time cursing and scratching his head. For about the last third of the video though I did find myself thinking "Hit SAVE!" 😄 Thanks for the tutorial, it was a pleasure to watch.

  • @greenfoxgrasstail2534
    @greenfoxgrasstail2534 Год назад +3

    ITS ALIVE!
    xD my first humanoid model can move.

  • @mnbvcxzq813
    @mnbvcxzq813 3 месяца назад

    If you are having trouble parenting the teeth with the bone, make sure you have box selection. I had Select Circle on, maybe a misclick. Either way, it has to be Select Box. Press "W", until Select Box appears :) I am so glad this worked.
    If problem above doesn't work here are some solutions that I found while trying to solve my problem:
    Solution 1) Edit mode --> A (Select all) --> M --> Merge by distance
    Solution 2) Scale the object bigger --> Parent as seen in the tutorial --> Scale back the object to its original form
    Solution 3) Add a vertex group to the teeth and name it like the bone
    My suffering before solving the problem:
    I've been trying to solve this issue for so long, like 2 hours or so. Is anyone else having trouble parenting the teeth with the armature? And using ctrl+p --> bone? Only automatic weights is currently working. After reading multiple forums I can't seem to find the answer.
    Actually I think i'm getting closer to my answer...?
    Nevermind, I'll give this a chance tomorrow :(
    I found the error!

  • @andi5919
    @andi5919 Год назад +13

    Hooray, I've been waiting for this video, please take a video about how to make clothes, hair and eyelashes with eyebrows!please

    • @NoseyOk
      @NoseyOk Год назад +2

      Agreed

    • @jmundart
      @jmundart Год назад +1

      Yap I agree too

    • @BranSculpts
      @BranSculpts  Год назад +1

      I just got don'e editing the video on hair/brows/lashes. I'll hopefully get it uploaded today. Clothes will be the vid after that!

  • @cipsikolakilit1220
    @cipsikolakilit1220 Год назад +9

    Hello Bran, Thank you for this video series

  • @black_whale
    @black_whale Год назад +2

    Thank you for the lecture. I understood it thanks to your detailed explanation even though I don't understand English well.😄

  • @Paul_nutfrom80s
    @Paul_nutfrom80s Год назад

    still working on retopo the base mesh however downloaded your finished mesh to compare, so I have no surprises going into this part. You're a pretty good modeler & instructor I was 98% accurate which is far better than I've ever done.

    • @BranSculpts
      @BranSculpts  Год назад

      That is great to hear! That means if you're doing it right then I'm teaching it right. lol

  • @Kosi_blends
    @Kosi_blends Год назад +1

    I've been waiting for this video for a long time.thank you so much.

  • @FearlessFighterAkida
    @FearlessFighterAkida 9 месяцев назад +2

    If you are like me and wondering why when you generate the rig it isn't aligned, make sure that you applied your scale and rotation (ctrl + A) to the rig and that should fix it!

    • @Bluukiwi
      @Bluukiwi 8 месяцев назад

      you're a god for that tip. Many thx bro

  • @themalcontent100
    @themalcontent100 3 месяца назад

    Because I got a weird character, I had to place around with the face a bit. A good tip is to create a second face rig, delete everything but half the face. remember to turn on the names of the bones by going to data (the stick man icon on the right) select viewport display, then turn on names.
    careful of the spine 4. and the bones with the glue in the name. They detach really easy. and you need another tutorial on how to fix them. if you can. I had so many face problems that I needed to make a new rig.

  • @mix-up9003
    @mix-up9003 Год назад +2

    This was an interesting video, it certainly helps to feel more at ease in the rigging aspect, for which I still struggle a lot, and it's nice to know that you can still continue modifying a model with sculpting without too much risk, it helps to think up of new chanters. Those that mean you can change most of the body proportions too without trouble or is that another can of worm? On a last note, I guess you already know that, but I normally use active verts setting instead of 3d cursor to help align and rotate other selections without having to go through the trouble of resetting your 3d cursor all the time. Looking forward to see the next video on this.

    • @BranSculpts
      @BranSculpts  Год назад

      You can change a lot of the proportions by scaling parts of the rig. You can get away with a bit of sculpting, but if you move the verts too far, the rig kind of falls apart. But you can alway go back into the metarig, move the bones and re-generate the rig pretty quickly.
      Oh, and I didn't know about active verts, I'll have to start using that in my workflow. thanks, man!

  • @morsology
    @morsology Год назад +2

    I cannot wait for the next part. I am physically incapable

    • @BranSculpts
      @BranSculpts  Год назад +2

      sorry, I'm slowing down. Just finished editing the next one. Looking to get it uploaded sometime in the morning

  • @meganmariucci2206
    @meganmariucci2206 Год назад +31

    Anybody's eye bones go missing?

    • @jidankambang1417
      @jidankambang1417 Год назад +4

      mine too, and I don't know how to fix that

    • @spinospine
      @spinospine Год назад +1

      me too

    • @nz605
      @nz605 11 месяцев назад +3

      Same. For me, I would have it for a moment and then when I tab out and tab back into edit mode (without doing nothing else) it would completely disappear. Not even on the bone collections or anything.

    • @IBubblesTV
      @IBubblesTV 9 месяцев назад

      Did you end up figuring it out

    • @jasonruff1270
      @jasonruff1270 8 месяцев назад

      👀

  • @fatima-uf2wg
    @fatima-uf2wg 4 месяца назад +2

    Nice tutorials, but how do I make those color handles to appear? i rigify and everything works but that colored things don't appear and I think maybe It will help to make the poses easier? Or there are not necessary? 😭

  • @LitMochi
    @LitMochi 8 месяцев назад

    I had to redo it three times for it to work. There is a lot to mess up. If you're changing the bones it's good to generate the rig, just to see if it is not messed up, that way you can change errors early on

  • @perseus9928
    @perseus9928 16 дней назад

    For those who have the Rigify jaw master error, I think I founded a solution for this case. If you have moved the jaw_master bone using the snapping tool, when you move the bone that goes in the corner of the mouth it will give you the error. This happens because the jaw_master bone should not be on the surface of the model but in the center so you have to align it in the x axis with all the other central bones. To do this you must select all the central bones and press SX0, then the bone that gives the problem should be in the x center of the model.

  • @ericswobodadesign6514
    @ericswobodadesign6514 Год назад +5

    You are doing gods work thank you so much!

  • @aikonmaul7941
    @aikonmaul7941 Год назад +1

    Thanks man , your videos are perfect

  • @domin6168
    @domin6168 Год назад +2

    To be honest, I didn't really dig into the character rigging.
    But now that you showed it, I thought: "Hmm... Maybe it's not complicated after all"
    But I guess it depends on which character these dice are added

    • @BranSculpts
      @BranSculpts  Год назад +1

      Yeah, this is pretty barebones, going with the most automatic way I could think of to get the character into poses

  • @Andriej69
    @Andriej69 Год назад +3

    Jesus, this part cost me more nerves than all previous combined, Rigify spewed out like 5 errors one after another, but I got through! Fuck, I'm already afraid of what comes next, LoL

    • @BranSculpts
      @BranSculpts  Год назад

      Awww... don't be afraid! You can do this!

    • @Andriej69
      @Andriej69 Год назад

      @@BranSculpts I'm going through your hair video piece by piece, so far so good (hope I didn't jinx it LMAO)

  • @joshuagraham5016
    @joshuagraham5016 21 день назад +1

    Hi! So, I've been working on a project alongside this tutorial and have followed it up to this point. I have rigged everything up and got it exactly where I want it. But when I try to rig everything up, an Error alert comes up saying, "RIGIFY ERROR: Bone 'jaw_master': Mouth corner counts differ: ['lip_end.B.L.001'] vs []
    Incorrect armature for type 'skin_jaw'
    I know what it is. The joints at the bottom of the lip separated as I placed them. The rig is saying to go back and fix them. But I need to figure out how to fix it other than restarting the entire rig all over again, which I have done twice now up to this point. I would greatly appreciate any advice on how to move forward. Thank you for your time.

    • @D3epsilonx2
      @D3epsilonx2 17 дней назад

      just got that too. hope someone knows.

  • @Roid_careful
    @Roid_careful Год назад +1

    Your a legend truly

  • @concept...
    @concept... Год назад +2

    Hi, Your tutorials are awesome. I have a question for you. For a dynamic pose we use armature in our sculpt. So before applying rigify addon do we have to do retopology in order to apply armature? Or can we just simply use armature to our sculpt which is not retopologized yet ?
    Thanks 👍

    • @BranSculpts
      @BranSculpts  Год назад

      You'll want to retopo to get your quad count down before you rig it. Blender would probably hang up and crash if you tried to pose a rigged high voxel mesh.

    • @concept...
      @concept... Год назад

      @@BranSculpts Thanks for sharing your knowledge. Appreciated 👍

  • @shiawasekappukekiful
    @shiawasekappukekiful Год назад +1

    Went from webcomics to 3d sculpting….
    Cool!

    • @BranSculpts
      @BranSculpts  Год назад +2

      for my next trick, I'll be sculpting 3d webcomics!

  • @TheCrazyOne924
    @TheCrazyOne924 7 месяцев назад +2

    What if generating rig doesn't work for handmade rigs you made yourself? Is there a way around this?

  • @forestlong1
    @forestlong1 Год назад

    Resp! You used new face rig!

  • @No1Idle
    @No1Idle 5 месяцев назад

    Thanks for the great help, your are amazing! I just have a question, once i have my base mesh, how i change my character? I mean doesn't the scultping changes the vertexes and so everything else?Is there a quick fix for this, or am i missing something?Can anyone explain to me?

  • @loganwilliams4958
    @loganwilliams4958 10 месяцев назад

    So, I've followed you this far. Thank you for the great tutorial! however, my rigify tab is not actually there whenever I go into the data properties of the human meta rig. I can't find the upgrade face rig button anywhere

    • @loganwilliams4958
      @loganwilliams4958 10 месяцев назад

      I tried following the tutorial regardless, but I don't have the Jaw controller.

  • @convex9345
    @convex9345 11 месяцев назад

    Hey @Bran, thanks for this series. I am following this. I have a question for you. Since you have mentioned that we are not doing weight painting in this series. So I tried with weight painting over generated rig. But most of the bones are showing pink while doing weight painting. How can we weight paint with this rigify add-on. Thanks for the efforts and time.

  • @fajarzahid5914
    @fajarzahid5914 5 месяцев назад

    I have followed the whool tutorial but on generating the rig it causes problem, An error occurs, It says"Bone Jaw Master error occurs " I have applied transform but it's not working for me. I think I had to start it from scratch 😔.
    .
    .
    Finally !! I followed the whole tutorial again and box selected all the verts. Instead of tweaking. It worked :)

  • @shadowshifter5348
    @shadowshifter5348 5 месяцев назад +2

    I don't know if this is a change in 4.0 or I did something wrong, but my rig doesn't look like yours. It looks like the metarig, is hard to click on cuz the body hides it, and I have no eye controller

    • @Mr.KuroCat1amHere
      @Mr.KuroCat1amHere 5 месяцев назад

      looks like metal rig since bone points in middle aren't connected together(fixed mine). Also to see rig go to armature menu or green stick man and select the "in front" check box.

  • @mr.shroomyshroom
    @mr.shroomyshroom Год назад +2

    I'm not sure if you've had this problem before and how to fix it in the future but whenever I set the rig up none of the parts move. I figured out that none of the pieces had the Deform active and I had to go to each part individually to active the deform setting so the mesh could actually move. I'm not entirely sure what causes this so if you have any advice let me know.

    • @BranSculpts
      @BranSculpts  Год назад

      I haven't come across or heard this problem before. This if after generate rig and auto weights?

    • @mr.shroomyshroom
      @mr.shroomyshroom Год назад

      @Bran Sculpts Yes everything you did in the video I followed it. Once the rig was generated nothing moved until I realized none of the pieces had the deform setting activated for some reason.

    • @ksunnywazowski
      @ksunnywazowski Год назад

      @@mr.shroomyshroom where i could fing deform settings? O have same problem(

    • @IR-RA
      @IR-RA 10 месяцев назад

      Same problem here. I can’t move my mesh at all. I put the deform active to all pieces together by selecting them all and then with my mouse over the deform checkbox pressed Alt+enter and it worked but no progress afterwards

  • @nerro5876
    @nerro5876 Год назад +2

    hello bran, my rigging is broken, on the fingers, if one of the fingers is moved the other fingers are also pulled on the edges, do you have a solution🤧

  • @ILLRICARDO
    @ILLRICARDO Год назад +1

    How do people watch and do the course?
    1) Do you watch the video pause and then do what was shown in the video?
    2)do you watch the video, pause take notes and screen grabs and then do what is shown in the video?
    3) do you watch the entire video then do what was shown in the tutorial?
    What's the best way to learn and progress through these tutorials?

    • @BranSculpts
      @BranSculpts  Год назад +4

      when I'm taking a course or watching a video, I'll usually watch it all the way, then I'll watch it again while following along. Pausing if I need more time or am falling behind.

    • @ukyo.studio
      @ukyo.studio Год назад

      @@backhandsmack1358 ah. a straw man argument, typical of moron's with no real reason behind whats upsetting them, they asked a valid question because they were curious and there's no need to take a minute out of your day to put them down for trying to learn

  • @khawinx
    @khawinx Год назад +1

    thank you bran

  • @jidankambang1417
    @jidankambang1417 Год назад +6

    Why I keep losing my eye bones? please help me 🙏

    • @easybeeee
      @easybeeee 3 месяца назад

      late, but for anyone stuck on this, it might be because you had snapping turned on when moving the eye bone around

  • @AbigailAngel61
    @AbigailAngel61 7 месяцев назад

    @BranSculpts
    These tutorials have been wonderful, however I've run into the problem of my character's eyes not being stable in the sockets when I go to move the eyes with the controller. They end up being slightly deformed, like they know to stay in the socket but also are being pulled or moved out of the socket or pushed far back into the socket. When I move the head the eyes stay within the head, so no issues there. It's just when I want to move/rotate the eyes alone that I'm having issues with...

    • @Gumdropzombie
      @Gumdropzombie 7 месяцев назад

      I had the same issue. Try unhiding the meta rig, re-do the eye bones carefully, make sure they are in the center and the front part is up front. Then re-generate the rig. That did it for me.

  • @iMortalVibezZ
    @iMortalVibezZ 5 месяцев назад

    After a week stuck on this part I found that tiny settings that get changed and forget tot turn on or off screwed me up.
    Accidently had snapping on for the rigging in certain parts and snapped a bone to another without realising only to finish the rig and when i go to generate rig it errors lol
    Finally past it now with a somwhat decent rig, the green rings around the arms dont do anything though and not sure if they meant to.

  • @KEKw-YT
    @KEKw-YT 5 месяцев назад

    You are the best, thank you a lot❤

  • @Pazuuo
    @Pazuuo Год назад

    beautiful tutorial thanks you ! You rocks!

  • @niptron
    @niptron Год назад +2

    Greetings Mr. Sculpts! Any idea when I armature the tongue with automatic weights, it sticks to the bottom teeth and moves when the lower jaw is moved?

    • @niptron
      @niptron Год назад

      Oh and the timestamp was: 24:58 (just for heads up)

    • @BranSculpts
      @BranSculpts  Год назад +1

      Sorry for the late late reply! You may have to sift through your vertex groups and remove influence from non-toungue bones via weight painting

    • @onlymagic2782
      @onlymagic2782 Год назад

      ​@@BranSculptsthis rly helped thank you vm for answering every comment

    • @GerN7
      @GerN7 7 месяцев назад

      Ey, im stuck here and i dont really know nothing about weight painting, my only solution is to learn about weight painting? xd

    • @aramis9265
      @aramis9265 5 месяцев назад

      @niptron hello, did you solve this issue? i´ve the same problem

  • @tjperception
    @tjperception Год назад +2

    im having one slight issue as a beginner at blender. at 5:38 when i also press alt - H to unhide the arms in edit mode, nothing happens and i know they are not deleted as i can still see them in object mode. is there any other way i can bring them back? please help

    • @BranSculpts
      @BranSculpts  Год назад

      Go to the Scene Collection in the top right and make sure the eyes are clicked.

  • @smalllixin
    @smalllixin Год назад +2

    Do you need recreate rig or do some retopo after create new character from base mesh?

    • @faizahmohammedaruwa
      @faizahmohammedaruwa Год назад +4

      No you don't. Like he showed at the very end, the rig can still be used with any new character you create and it's already retopologized so it makes things much easier to create new characters and clothes from there! (While still being fully rigged!!)

  • @CubicalVFX
    @CubicalVFX 4 месяца назад

    The hands rigging is awesome idea! You are a genius! :)

  • @D3epsilonx2
    @D3epsilonx2 19 дней назад +1

    for 20:25 I have no available eyebone. Should I make one?

    • @D3epsilonx2
      @D3epsilonx2 12 дней назад

      Yeah so solution is just restart. I also had errors related to the jaw and mouth. TLDR make sure that snapping is off for the eye bones and anything in the center area until he says so. You want the center aligned bones to stay centered and there is no undoing that if you break the glue for the symmetricality.

  • @paracite366
    @paracite366 Год назад +3

    I'm having an issue right where I'm about to generate the rig, but I am getting an error message saying "Bone 'nose_glue.004': Could not match control node for ORG-nose_glue.004 Incorrect armature for type 'base_generate'" I have fully rebuilt the rig and I am still receiving the same message. Any help is more than appreciated!

    • @rubensacca8158
      @rubensacca8158 Год назад +1

      same thing happened to me too

    • @rubensacca8158
      @rubensacca8158 Год назад +1

      If you scroll down a bit in the comments you can find the solution

    • @paracite366
      @paracite366 Год назад +1

      @@rubensacca8158 Like a treasure hunt lmaooo

    • @rubensacca8158
      @rubensacca8158 Год назад +2

      @@paracite366 I'm quoting part of an answer by Bran Sculpts that worked for me:
      It looks like a bone has accidentally been moved away from a bone that it's supposed to be attached to. This can happen when moving the ball end of a bone where 2 bones connect without box selecting you make both alive at the same time. This can also happen along the center line if x mirroring is not enabled.
      You can fix this by locating the bones that are separated and placing them in the same space. You can do this by selecting the first bone end, press shift+s and choosing "cursor to selected", then selecting the bone that needs to overlap, shift+s again and choosing "selected to cursor".

    • @paracite366
      @paracite366 Год назад +1

      @Ruben Saccà I'll give it a shot! Hopefully it works!

  • @itsemurha0
    @itsemurha0 10 месяцев назад +3

    its crazy that 3D modelling is so much easier than drawing

  • @brandonmillward1557
    @brandonmillward1557 18 дней назад

    does anyone know why my pose controls wouldnt be showing up in pose mode? I have to move every bone individually.

  • @inam348
    @inam348 24 дня назад

    What to do with the reto body and base mesh body should i join them or parent them ????

  • @HewwoTehbing
    @HewwoTehbing Год назад +1

    for some reason when i generate the rig, some of the controls aren't appearing for me like the eye rigs, and the jaws are in a weird wonky shape. how do i fix that?

    • @nz605
      @nz605 11 месяцев назад

      same. Got a bunch of missing bones from the video that I'm not seeing on my end. Wondering if Bran had edited his default meta rig or something.

  • @romain4520
    @romain4520 Год назад +1

    Grrr! I started again a second time but I have height weighting errors on my face! would you have any advice? knowing that I was careful to leave the bones attached. THANKS

    • @romain4520
      @romain4520 Год назад +1

      I was helped to find and therefore the trick just in case! it's when there is too much mesh, the weighting is not done! in this case you have to enlarge the metarig, the character, the attached parts (eyes, tongues, teeth), scale then "CTRL + P, with automatic weight" and it works

    • @BranSculpts
      @BranSculpts  Год назад +1

      Ah sorry I took too long to respond. Glad you figured it out!!👍👍

  • @superanimeboi6547
    @superanimeboi6547 4 месяца назад

    Sorry I’m late but what do you mean by snapping on to the surface 17:48? I got confused.

  • @ellmenson
    @ellmenson 6 месяцев назад

    Hello! Thanks for the tutorial. I have a problem. When I add the bone to the tongue and try to move it, the tongue sticks to the bottom row of teeth. It's weird!

  • @knightroartz3846
    @knightroartz3846 Месяц назад

    so the rig doesn't appear for me, just not there. i cant seem to get it visible (still cant get it to appear

  • @Kaapalkeens
    @Kaapalkeens Год назад

    28:13 man... my eyes still act goofy and pop out of their sockets wherever you try to look anywhere but front, its like their pivot/core point shifted way further front.
    Yet, the metarig eye bone is perfectly in center

    • @jennyriley8412
      @jennyriley8412 Год назад +2

      I had the same issue and it was driving me nuts. What worked for me was unhiding the metarig, re-doing the eye bones (19:56 to 20:57), and then clicking the 'Re-Generate Rig' button. Be sure to save a second copy of the file before messing around with it, though, just in case.

  • @salmaashraf1544
    @salmaashraf1544 Год назад +1

    i have a problem with the eyes when I parent them to the armature and then assign the vertex groups and delete the rest it moves without deformation but it moves oustide the mesh like it's completly separated :(

  • @zainjamshed7100
    @zainjamshed7100 Год назад

    Heya Bran your base mesh helped me alot to make characters easily but as i am new and if i want to create new characters with this base mesh and if i do sculpting on them ,do i need to retopologize them again after sculpting on it?can u kindly tell me how to manage it because am so excited to create new characters but quite confused about this?

  • @-dokkodo-
    @-dokkodo- 8 месяцев назад

    Hello, upgrade face rig has disappeared in blender4.0, I wonder how to create an upgraded rig for the face now..

  • @NeikosOfficial
    @NeikosOfficial Год назад +1

    Hi thank you so much! I have a problem to generate the rig, blender gives me an error about the bone "chin end glue 001" could you help me?

    • @BranSculpts
      @BranSculpts  Год назад +1

      You may have accidentally moved the tip of the chin bone from it's parent.

    • @NeikosOfficial
      @NeikosOfficial Год назад

      @@BranSculpts yeah, it was, thank you!

  • @fernandocgi3874
    @fernandocgi3874 10 месяцев назад +1

    Guys im getting the following error:
    RIGIFY ERROR: Bone 'brow_glue.B.L.002': Could not match control node for ORG-brow_glue.B.L.002
    Incorrect armature for type 'base_generate'
    Any idea how fix it? Tyvm for the tutorial its amazing!
    Edit: Nvm just fixed: Keep the glues connected or will mess everything lol

    • @ihaveseentwoprettybestfrei6571
      @ihaveseentwoprettybestfrei6571 2 месяца назад

      By the time you see this it might already be to late but can you elaborate on keep the glues connected?? I’m having the same issue but I can’t seem to fix the problem!!!

    • @fernandocgi3874
      @fernandocgi3874 2 месяца назад

      ​@@ihaveseentwoprettybestfrei6571 if I remember correctly, you need keep certain bones tips connected, i almost certain is that!

  • @arkraga5155
    @arkraga5155 Год назад +1

    thankyou!, LEtsss GOOOOOO

  • @agathaf.1350
    @agathaf.1350 5 месяцев назад

    Hello! I've been watching your videos to help me in my Blender projects and I need help in one thing: when I generate the rig, my character didn't move anything in pose mode, I don't understand why, the only things I managed to fix were the teeth, tongue and eyes, but the rest of the body doesn't move. Can someone help me please?

  • @ricotheskunk3062
    @ricotheskunk3062 8 месяцев назад +1

    DEF eyes isn’t showing up in the menu.

    • @sanghwalee402
      @sanghwalee402 6 месяцев назад

      Same as me. I'm frustrated. Have you found a solution?

  • @Rivershield
    @Rivershield 8 месяцев назад

    My eye bone simply disappeared after i saved, closed the program and opened again. What do I do?

  • @superanimeboi6547
    @superanimeboi6547 4 месяца назад

    I couldn’t generate rig, it said something about the bone nose could not match.

  • @nathanielthe3rd354
    @nathanielthe3rd354 9 месяцев назад

    For some reason when I generate the rig, the finger bones are missing, any idea on how to fix this. the meta rig bones are there but that advance rig doesn't seem to have any control points

  • @prathik_grand_master9878
    @prathik_grand_master9878 Год назад

    without weight paint character can animate like face expression and character stunt?

  • @PixxyMusic1712
    @PixxyMusic1712 Год назад +1

    Hey bro even I make 3d models on adobe maya...is blender more easier that maya 3d ..I haven't tried blender yet ...🙄 just asking which software is better for 3d ...

    • @BranSculpts
      @BranSculpts  Год назад +1

      I have no idea. I only jumped into 3d stuff around 10 months ago and have only touched Blender because it's a free app :S

    • @PixxyMusic1712
      @PixxyMusic1712 Год назад

      @@BranSculpts ok thank you for feedback 😇❤

  • @themalcontent100
    @themalcontent100 3 месяца назад

    RIGIFY ERROR: Bone ‘jaw_master’: Mouth corner counts differ: [‘lip_end.B.L.001’] vs [] Incorrect armature for type ‘skin_jaw’
    It comes from a problem of symmetry, solution:
    In Object mode select the armature, Shift S > Cursor to Selected
    In the Transform Pivot Point panel choose 3D Cursor
    In Edit mode select all the central bones and SX0
    In Edit mode select all the bones and Alt R to reset rotations

  • @anficyon
    @anficyon Год назад +1

    RIGIFY ERROR: Bone 'nose_glue.004': Could not match control node for ORG-nose_glue.004
    Incorrect armature for type 'base_generate'

    • @paracite366
      @paracite366 Год назад

      Any luck with this? I'm having the same issue

    • @anficyon
      @anficyon Год назад

      @@paracite366 it was a mistake when I move the bones, re do all and will be fixed

    • @anficyon
      @anficyon Год назад

      @@paracite366 be care full when move the bones, the joints not to be separated if was connected

    • @paracite366
      @paracite366 Год назад +1

      @@anficyon I've already re made the rig following the video and I still have the sane result sadly

  • @harvey271
    @harvey271 Год назад

    hey so im getting a ''generation has thrown an exception: list index out of range'' error when trying to generate a rig and i cant find any fixes for this anywhere

  • @Smuglott
    @Smuglott Год назад

    I accidnetally CTRL-Z'd after updating the face mesh and I couldnt get it back :( help!

  • @cacoon.designs
    @cacoon.designs Год назад

    this may b a stupid question but can you apply mixamo animations on this rig?

  • @Kelsisgodzilla
    @Kelsisgodzilla Год назад

    For some reason only parts of my armature rig is showing infront, not the whole skeleton. I can't figure out if this is a glitch or not.

  • @sebastianborowski1338
    @sebastianborowski1338 9 месяцев назад +1

    I must be doing something wrong because after hitting "Generate Rig" my rig looks completely different....maybe because I use blender 4.0 😕

    • @sebastianborowski1338
      @sebastianborowski1338 9 месяцев назад +1

      Nvm. I'm just stupid. I had some problems with the rig and it was not generated properly. It works now 🙂

    • @BranSculpts
      @BranSculpts  9 месяцев назад +1

      Sometimes it's the small details that we overlook that will make a huge difference in the outcome. Awesome job for finding out the mistake and fixing it!

    • @Phoeniiix
      @Phoeniiix 9 месяцев назад

      can i ask what kind of problems you had cause i have the exact same issue and i cant figure out how to solve it 😅

    • @sebastianborowski1338
      @sebastianborowski1338 9 месяцев назад +1

      @@Phoeniiix Sure :-) I deleted the whole rig and recreated it and saw an error regarding one of the bones (in my case it was one of the chin bones). Apparently it was unaligned from some other bones. I re-positioned it and regenerated rig... to find out that nose bone is unaligned too...after fixing it my rg did generate properly.
      Also sorry for being so late with my answer.

  • @howindiawillgrow6081
    @howindiawillgrow6081 Год назад

    My armature is not joining it's shows bone overheat something.

  • @ricotheskunk3062
    @ricotheskunk3062 8 месяцев назад

    I can’t find my eye bones. I type them in the search bar, and nothing comes up.

  • @fernandolara4503
    @fernandolara4503 Год назад +1

    Sorry, I have a problem, I hope someone who knows can help me, when I press the generate rig key I get an error with this message: "RIGIFY ERROR: Bone "jaw_master": Mouth comer counts differ: {´lip_end.B.L.001} VS{} incorrect armature for type "skin jaw" but I don't know what is wrong and according to me I don't see an error, could someone help me?

    • @BranSculpts
      @BranSculpts  Год назад +5

      It looks like a bone has accidentally been moved away from a bone that it's supposed to be attached to. This can happen when moving the ball end of a bone where 2 bones connect without box selecting you make both alive at the same time. This can also happen along the center line if x mirroring is not enabled.
      You can fix this by locating the bones that are separated and placing them in the same space. You can do this by selecting the first bone end, press shift+s and choosing "cursor to selected", then selecting the bone that needs to overlap, shift+s again and choosing "selected to cursor".
      To narrow down which bones needs to be moved, we look at the error msg. It looks like the jaw master bone isn't happy with the setup. It relies on the lip bones and the other jaw bones, but since it specifically mentions the lips in the error, I'd look there. "Mouth corner counts differ" makes me think that the separation meets either where the top lip and bottom lips meet or along the bottom lip bones.
      I can't say for sure if this will be the exact fix without seeing your blend file, but it should be the right direction. Lemme know how it goes and I'll see if I can help from there. 👍

    • @sarsky22
      @sarsky22 8 месяцев назад

      I have the same. At this point, I think I will redo everything, I can't find what is disconnected

  • @st4rl0rd10
    @st4rl0rd10 11 месяцев назад

    after doing all the rig editing i used generate rig and it created me a new rig over the old one. Any help?

  • @amaulana090
    @amaulana090 7 месяцев назад

    Is this rigging technique compatible with game characters?