@@DirectorHatman you totally should. It's my personal favorite amplitude game. The factions are super asymmetrical and the music is gorgeous. There's also a lot of different ways to win the game which is really fun.
I really hope that it's not another Humankind though. Amplitude used to release extremely innovative games, but Humankind felt 10 years too late. Nowadays you just can't release a 4X game with obsolete game mechanics like how you spam buildings in every city. Meaningful choices, specialization, unique gameplay that is also translated into those basic gameplay elements.
One of the things I love about Endless legend, is that most of the factions are quite limited in some way, and then have abilities to compensate for their limitation. Only Hammurabi from civ really has the same design. One can't settle, one can't declare war, two can't get (much) food, etc. Also, I can't talk about Endless legend without a shout out to the music.
Don't do this. Don't drag me back. I escaped Auriga years ago and every time I see it in ES2 I tear up a little. I feel cold. The chill of winter. I hear her voice. I can't go back man. Oh. I already redownloaded it. I mean... might as well...
There are alot of non civ 4x out there that are actually good and interesting endless legend is one of them. I don't like humankind ( lol some called it civ killer ) but look up gladius. It is a 4x game in the 40k setting but per 40k factions everyone dislike each other there are no trade and diplomacy. There are alot of tactical combat though and every faction have its own unique techtree and unique combat rules. Soacemarines only get one city but it expand one tile further out and they can drop forts that claim special tiles and shoot enemies. Tyranids only reach 2 tiles out but cities are cheaper and disturb loyalty less. Sisters only have one city but can build "forts" that develop 1 tile out just to give 3 examples. Combat rules change per faction too. Normally a shoot action end that units "turn" unless you are eldar the space elves who can shoot and move. Chaos spacemarines units can mutate and so on.
I love endless legend. It might not have the same amount of different leaders/nations/races than other 4x games, but each faction feels actually unique rather than the "same thing, different bonuses" you get in other games
I adore this game, im also a very recent fan, only had it for a few years, there is a criminal lack of content for it on youtube compared to how good it is. Oh and my favorite faction is the Mykara, they are a super fun single city faction that i highly recommend
Endless Legend is one of my favorite 4x strategy games. Gorgeous game that's not afraid to do some really wild shit. Can't believe it's been almost 10 years since it released.
Oooh, Endless Legend! This is actually one of my favourite 4X games. I loved Endless Space before it, and this game mashed that up with Civilisation. It's real fun to play with. One of my favourite win conditions is rushing the Quest Victory with the Vaulters.
This game is legit very very good. Every single faction is crafted with immense care...and they're all so refreshingly unique and batshit insane to regular 4x players. I mean, there's a faction that can only have 1 city. There's a faction that can only gain food by eating people. There's a faction that can move cities freely on big rhino beetles. Every single faction has a fairly unique win condition and secondary win condition and they're all just such a ball to play. I hope this video does well and he plays some of the other crazy ones, because the Broken Lords (who eat money instead of food) are somehow one of the tamer factions in the game in terms of strange/unusual 4x mechanics.
Love the EL content!!! would be so great to see more, Its so criminally under-rated! I can't wait to see an OMEGA ENDLESS WAR game with the Necrophages :)
playing this game made me better at civ 6. i got into it a few years ago and i love everything about it, the gameplay, the music, the lore, the art direction... its such a perfect 4x game special mention to spiff for introducing me, and many others to the game!
I genuinely went looking for a series on this by you not too long ago and was surprised I didn't see any! I'm so glad you decided to hop into a game of Endless Legend and really hope you make more- this game is criminally lacking in content about it and I'd love to see more by one of my favorite 4X content creators!
Yes! Endless Space, and Endless Legend, are so amazing! I just absolutely love the universe Amplitude has created! First upon Auriga, then across the universe!
I've always felt that the Endless series did a much better job of making different factions feel fundamentally different, because it's not afraid to give them different core mechanics, and I really wish it was more popular. I'd love to see more Endless Legends videos, but I'd also be really interested in seeing your take on an Umbral Choir run in Endless Space 2, since you were talking about how you like to play these games as economy and engine builders and they have a really unique take on that aspect of the game.
Wow I remember seeing this game at my friend's house one time and I was so enamored with it's fantasy style, but I never knew what the name was!! I hope potato can play more of this game! I would much rather watch him play it and listen to how he thinks about the game and it's challenges than look up another creator to watch the game.
ohhh, ive owned this game for what feels like forever and this has to be one of the first lets plays ive seen of it, ive really enjoyed a lot of the "endless" games
I remember playing this before getting to the point of knowing what I’m actually doing with 4x games, I’d love more videos on it here. I vaguely remember the bug one being my favourite, something about being bad at food generation but turning literally anyone you fought and killed into food for your empire.
Oh, I like this game! Although I haven't played a lot of it. I absolutely love it's soundtrack, "Searching for forgiveness" is my ringtone, funnily enough 😅
Endless Legend is one of the best 4X games ever made. Frankly I like it almost as much as Civ 6. Auriga is one of my favorite fictional worlds ever created. I know that within the lore of Endless Legend the planet and everyone on it dies (except for the Vaulters) so a sequel really wouldn't fit the story, but in my heart of hearts I wish they'd make Endless Legend 2 anyway. Perhaps on a different planet in the Endless universe with different races and a different story. That'd be a really ambitious undertaking but I think Amplitude could pull it off. Edit: A list of some things I'd like them to improve if they made another Endless Legend: 1) Improve the viability of single city races. The game is asymmetric by design so obviously balance issues will be expected but the Mykara and Cultists had some of the coolest civ designs I've ever seen so it's a shame they're so weak. I'm sure there's a way to make tall civs viable considering that the Allayi are like a 2-3 city tops culture and they are arguably the best race in the game (probably tied with Kapaku and Ardent Mages when I think about it). 2)Stockpile system needs a rework; stockpiles are cool to have but the way they currently work they break the game. This is supposed to be an asymmetric game so if something is so strong that EVERY race has to use it to be competitive then you know there's a problem. It's my understanding that stockpiles represent a mechanic for productive cities to give that production to help develop weaker cities and/or sell/trade that productivity to other players for dust. That's fine, that's a good system. The problem is that the way they work with techs you can stockpile lesser stockpiles cheaply and hoard them till you tech up to the higher stockpile levels and then suddenly all those stockpiles get upgraded and causes a massive power spike; not good. 3)Diplomacy needs some work. Particularly aesthetic ones. I think Humankind has issues with this as well. An enemy will declare war on you and there's so little indication of it you might not even notice till an army just sort of appears outside your city. They need to make better audio and visual cues for diplomatic interactions happening in the game like Civ does. 4)Hard building vs paying dust to upgrade units in the field is way out of balance. So much so that you pretty much never want to hard build any upgraded units; it costs way too much extra production. It's always optimal to build the weakest version possible and then upgrade/customize them once you got them built....this is stupid and tedious. I like being able to customize units between turns but it can't be so much better that I never hard build anything. 5) Some races have story quests that are subject to such bad RNG that they can't be completed some games...this is not fun. A sequel should aim to reduce the rng of things like that. Some races having high roll/low roll potential is fine; that's standard in 4x games, but not being able to complete your story quest is real bad *cough* Necrophages*cough* 6) Dust eclipses were a mistake. The ebb and flow of Summer/Winter is excellent but the Dust eclipse just speeds up the tempo of the game too much. I love the Kapaku (probably aesthetically my favorite race) but the Amplitude team dropped the ball a bit with the game design when they released the Inferno update. 7) Naval play needs to be more interesting if they ever make a EL2. Tactical battles on water in EL are just not very interesting in the current incarnation of the game. It's basically everyone is boring as hell and then there's the Morgawr who wreck everyone on the sea. Considering how impactful control of the ocean is in many games actually fighting on the seas should be more interesting. 8) City design was revolutionary at the time of release but there are titles today (Civ 6 among them) that do it better. Pretty much always building a triangle is the optimal design in every city and any bigger is generally inefficient. They need to come up with a system where district placement varies more by terrain like it does in Civ 6. 9) Playing peaceful with Allies needs to be better. Once again I compare this to Civ 6 because while conquering the world is always the best way to win (true in pretty much every 4x), peaceful play is actually quite strong in Civ. Having some friends on the map is almost a prerequisite for the fastest wins; very much akin to how real civilizations operate. Fighting everyone all the time hasn't worked out well for basically any civilization ever and it's the same in Civ. In Endless legend however peaceful play just doesn't work. The AI wants too much to trade anything with you; you always get screwed on any deals you try to make. I have over 1000 hours played and frankly I hardly ever trade in any game whereas in Civ I trade every single game. EL2 needs to do something about that. 10) Last but not least, I HATE how the Empire plan system dictates the pace of settling/conquering and luxury usage.....It's a bad system. I'm sorry, it just is. Yes, it creates a rhythm. You settle your first city, get your settlers out and settle after the first empire plan and you pop your luxuries, you got some time to economic boom and then stagnate before getting set up to settle/conquer before your next empire plan when you boom again rinse and repeat. I get it, it's a dance instead of constant expansion and snowball. But I hate it because it is the same EVERY GAME on EVERY RACE. It's boring. The summer/winter system also creates a rhythm but it's good because the seasons occur at variable and change rates so you can't predict it every game (some races can but that predictability is interesting specifically for them since others cannot predict). This single system right here is why I stopped playing eventually and switched to Civ 6 instead. I have over 4000 hours on Civ 6 whereas i capped out on EL around 1000 hours specifically because of the Empire Plan system. In a game so beautifully asymmetric they put this garbage in that dictates the pace for literally everyone and it ruins the game for you once you learn to play around it.
Some of these have been improved on Amplitudes newer games so there are high chance they would be improved/changed upon on EL2 if it were ever released 3) I actually like that they decided to make AI very much scummy backstabber like players tended to be in early Civ games. Makes you need to keep watch on every empire and tabs on their armies. Having eyes on them is so important knowing when they are moving towards you and hanging around your borders is always a sign of something being off. In ES2 and Humankind AI informs you if their view on you has changed which tends to be a sign of coming trouble 4) ES2 handles this way better and while you cannot put on with the most expensive stuff all the time on everything it does allow a lot of movement on unit designs where as EL basically is "Weapons only, no special resources" 5) Absolutely hate how quests are victory condition and so glad ES2 has quests as buffs only. The aggravating part is that RNG can affect you so much and really push you out or put you on a very quick line for quest victory 6) I also hate these. As a note Kapuku and Mycan were done by 3rd party same one which is responsible for ES2 (in)famous Awakening dlc. No idea how much design work went into these from Amplitude but all of the mentioned ones seem quite over tuned. I kind of feel that Amplitude tends to start pushing too many mechanics to already rich games where it actually starts to overburden the system 7) They've improved it quite a bit in Humankind. Its very simple but certain civs or cultures as they are in game really push for control of the sea and allows you to transition into sea power or trying to take over sea power 8) Also improved in Humankind where there's a lot of adjacency and terrain requirements/bonuses on districts. Then cultures 90% of the time also give unique district 9) In Humankind being peaceful is even worse. Being peaceful is actively harmful due to the victory point mechanics as one thing where you gain points is killing units not to mention I think Humankind is the game with least penalties on conquering cities. I think it is pretty much expected to be big on war for Amplitudes games and they seem to embrace the conquest instead of trying to put mechanics to prevent that Though point on trade. If it wasn't for quick trade mod in Civ6 I think I would more or less never trade. In Humankind trade only happens on luxury and strategic resources and is pretty much hands off: You spend little money and lose some income for keeping up trade routes and gain access to those resources. Trading is extremely important as there are multitude of things that give bonuses for trade routes and in big maps each player tends to have 20-100 units of resources and these bonuses matter for incoming and out going routes so you can have easily hundreds of routes giving you massive bonuses. In those cases it actually makes sense to not completely kill of enemies just to be able to get trade routes going 10) Humankind has its own take on Empire plan. You basically spend static amount of Influence on bonuses and each purchase increases the cost of next one. Each bonus has 2 options which you can pick one but you can change later if you want. Unfortunately quite a few of these bonuses are no brainers but few of them aren't and do shape up the game quite a bit for example normally you use influence to create cities and merge territory to existing ones but one bonus changes it from influence to money so you can spend influence on other things and use money instead
More Endless Legend please! Also at some point in the video I remember it being mentioned about a what if gold victory. There are a ton of victory conditions in the game: Score, Elimination, Expansion, Economic (Gold!), Diplomatic, Wonder, Quest, Scientific, and Supremacy victories!
Customizing factions can lead to some bonkers results, especially with Broken Lords, so I'm glad you didn't. I'd like to see you play Necrophages next!
I absolutely LOVE this game, definitely want to see you cover more for it potato. There's a few mods that improve map customization options and they help keep map generation interesting. I would recommend grabbing them!
Hot damn! A Potato Endless Legend playthrough was not in my bingo card for today!! Or for the month! This is one of my favorite 4x games of all time, and the reason Humankind was such a disappointment to me...
Aww, I'm too late to help with the views TwT I love Endless Legend. There's issues, but I really enjoy the city planning and unit customization and combat!
I picked Endless Legend up again after while watching your Humankind videos. Forgotten are my favourite. So sneaky and good damage dealing units (but a sore lack of tanky ones). I too am horrible at the game - but I've always treated it as more of a city-builder first and strategy game second haha
I really like this game it is my favorit 4x game. Everything in this game is just great… well somthings are just sad but that is so few things and almost all those are fixt in the community patch
I absolutely love the concept of having completely unique factions. It's not like civ where every faction just has a specific bonus or trait and is otherwise just a re-skin of all the others practically everything in endless is unique. Balance be damned but it's amazingly fun to play.
I love Endless Legend. Such a good game. And the playstyle differences between some of the factions are intense. I can't think of any other 4x game with a faction that flat out doesn't use research, and must instead buy or steal new technology. Such a weird concept, but they made it work.
Damn the Auriga map is *crazy*. That is probably the perfect area for the Broken Lords to start in. They really thought about how the region a faction lives in would look like. Right of Way makes incredible money as well with the trade routes, neglected that a bit, but still went fine =) Kind of a weird tirade about the combat system towards the end when it's pretty much the only 4X with an *actual* combat system, and the constant ".., which I don't understand" just means you don't like it because you haven't engaged with it enough. Give it a chance, it's great!
After watching you play i see how you could improve your Broken playtrough , from my point of view you should focus more on buying pops as i had even double your pops overall at turn 100 . The "broken" part of the lords is their ability to just buy everything they need and you just focus on gold gain, rushing every building and only building units the normal way. I was screaming at the screen buy the pops in other cities too when i saw you hyper focus on the capital :D For new cities what you should do is rush gold producing buildings and a ton of pops with that , i think its a max 10 turn setup per city to get it going. Also if you will make a custom Lords race please try focusing as much as you can on gold gain and any other bonuses that go with it, then you will understand why they are Broken. Thank you for the vid Potato , now i miss the game and want to play it again.
Really hope this gets enough traction for a part 2! Endless legend has a special place in my heart. It’s a bit flawed but it’s a really interesting take on the 4X genre.
can absolutely agree for more endless legend, game needs more people playing it, and each faction plays so differently. spectating the combat is absolutely robbing yourself of the control you can have in combat. when you manually control it and properly engage with it there is a lot of depth, and very often you can win or draw fights that the games auto resolve does not account for like various abilities and tactics like kiting enemies and making sure units stay alive for future fights. and especially in the early game manual fighting can get you way ahead of your enemies. also it isn't exclusively attack or move, if you click and hold on a tile then drag to the target you want you can get units to move to a certain spot and attack who you want.
I have very fond memories of Endless Legend. My favorite faction was the Morgawr, I remember just _wrecking_ maps with them somehow, but I can't for the life of me remember how I used to do it. :P
So, a thing I picked up after watching SB's series: In the first tew turns of the game, like in some other 4x games, you want to gather as much info as possible and identify a viable starting location. That means you disregard the dust upkeep from extra armies and split you starting stack out to cover as much ground as possible. (And move your settler last to get the best turn 1/2 settle you can get)
Never played this one, but had some fun in Endless Space 2. The ship designer was super cool to play around back then. It's funny how the resource icons are the exact same in this one, ES2 and Humankind (I think only saw it on stream once)
Appreciate the vid on this. Hopefully there's a follow-up. EL was the first 4X I got outside of Civ, and I was so confused I never made much headway. Probably would be better at parsing through it now, though.
Here's to more Endless Legend content, we love it folks. I do still think omitting the cutscenes and flavor text from quests, the music being so low, doesn't do the game a service given how excellent the general flavor and vibes are in this.
Sadly didn't get that 100k views but I'd love to see you play more Amplitude games in [current year], they have such a great design philosophy and should be given their flowers for recently going back to their roots by going indie.
BROOOOO!!!! I've been waiting for more people and you to play some Endless Legend. Also I'd like to see how you'd do with CIV: BEYOND EARTH but that might be asking to much. lol
I always liked Cultists. Great way of making one city faction both fun and interesting. Converting minor faction villages to recruit units and boost your capital, blowing up cities to keep your production and science going. Also best governors.
Maybe if potato kick starts enough interest in Endless Legend we can get an EL 2! I want one so badly.
I've been waiting years.
I need to actually play this. I got Humankind, looked at EL and went "Damn this style of gameplay makes way more sense for EL" so now I wanna play it.
@@DirectorHatman you totally should. It's my personal favorite amplitude game. The factions are super asymmetrical and the music is gorgeous. There's also a lot of different ways to win the game which is really fun.
I really hope that it's not another Humankind though. Amplitude used to release extremely innovative games, but Humankind felt 10 years too late.
Nowadays you just can't release a 4X game with obsolete game mechanics like how you spam buildings in every city. Meaningful choices, specialization, unique gameplay that is also translated into those basic gameplay elements.
@@Ezullof Personally? I think Amplitude does best when they lean into their Sci-fi niche. Their lore and background work is just SO good.
More Endless Legend!! There's a criminal lack of content for it
Agreed.
One of the things I love about Endless legend, is that most of the factions are quite limited in some way, and then have abilities to compensate for their limitation. Only Hammurabi from civ really has the same design. One can't settle, one can't declare war, two can't get (much) food, etc. Also, I can't talk about Endless legend without a shout out to the music.
Don't do this. Don't drag me back. I escaped Auriga years ago and every time I see it in ES2 I tear up a little. I feel cold. The chill of winter. I hear her voice. I can't go back man.
Oh. I already redownloaded it. I mean... might as well...
After all, why shouldn't I go back to Auriga?
Mother Auriga calls for us all.
@@mathhews95 cause she's our eternal beloved mother.
I demand EL2
I just asked dev, new 4x soon
It's one of them titles I go back to once a year. Glad to see Endless Legend content specifically from you, Potato.
There are alot of non civ 4x out there that are actually good and interesting endless legend is one of them. I don't like humankind ( lol some called it civ killer ) but look up gladius. It is a 4x game in the 40k setting but per 40k factions everyone dislike each other there are no trade and diplomacy.
There are alot of tactical combat though and every faction have its own unique techtree and unique combat rules. Soacemarines only get one city but it expand one tile further out and they can drop forts that claim special tiles and shoot enemies. Tyranids only reach 2 tiles out but cities are cheaper and disturb loyalty less. Sisters only have one city but can build "forts" that develop 1 tile out just to give 3 examples.
Combat rules change per faction too. Normally a shoot action end that units "turn" unless you are eldar the space elves who can shoot and move. Chaos spacemarines units can mutate and so on.
We need more noise made for Endless Legend. Broken Lords is also one of my favorite factions. Would love to see Endless Space 2 content as well.
I love endless legend. It might not have the same amount of different leaders/nations/races than other 4x games, but each faction feels actually unique rather than the "same thing, different bonuses" you get in other games
Everytime i scroll steam and think "maybe i want to play civ", I stop myself and play this instead. Such a good game
same here. ENDLESS LEGEND COMMUNITY PATCH is a MUST nowadays.
And maybe a bit late to add this, but the soundtrack greatly augments my watching/playing experience
"Yeah I'm not good at this game so I only play in hard"
Dude, I never play any game above normal...
I adore this game, im also a very recent fan, only had it for a few years, there is a criminal lack of content for it on youtube compared to how good it is. Oh and my favorite faction is the Mykara, they are a super fun single city faction that i highly recommend
Endless Legend is one of my favorite 4x strategy games. Gorgeous game that's not afraid to do some really wild shit. Can't believe it's been almost 10 years since it released.
Showing my love for Endless Legend. Vaulters, my beloved.
the only ones with a happy ending
@@dependent-ability8631 I dunno, all my necrophage games end with me eating everybody else. Seems like a pretty happy ending in my book.
Oooh, Endless Legend! This is actually one of my favourite 4X games. I loved Endless Space before it, and this game mashed that up with Civilisation. It's real fun to play with. One of my favourite win conditions is rushing the Quest Victory with the Vaulters.
Vaulters are cool.
I love the Endless series. And I love potato play style. More of this please!
The genuine enjoyment was great to hear. endless legend is just that game that i remind myself off, montly
Commenting so we can get more endless legend! Its such a banger. My personal favorite Amplitude Game. Also, first? 😂
No strategy as underrated as endless legend, glad to see the love
This game is legit very very good. Every single faction is crafted with immense care...and they're all so refreshingly unique and batshit insane to regular 4x players. I mean, there's a faction that can only have 1 city. There's a faction that can only gain food by eating people. There's a faction that can move cities freely on big rhino beetles. Every single faction has a fairly unique win condition and secondary win condition and they're all just such a ball to play. I hope this video does well and he plays some of the other crazy ones, because the Broken Lords (who eat money instead of food) are somehow one of the tamer factions in the game in terms of strange/unusual 4x mechanics.
Love the EL content!!! would be so great to see more, Its so criminally under-rated! I can't wait to see an OMEGA ENDLESS WAR game with the Necrophages :)
Broken Lords, my favorite Endless Legend faction based purely on vibes
You have made a bargain, I will put this video on repeat for as long as it takes, I require more Endless content!!
Endless Legend content in 2024, thats something i didnt know i needed, thanks.
playing this game made me better at civ 6. i got into it a few years ago and i love everything about it, the gameplay, the music, the lore, the art direction...
its such a perfect 4x game
special mention to spiff for introducing me, and many others to the game!
I was not expecting to see Potato playing EL. I am very happy to see this. This is probably my favorite hex-based 4x game.
I genuinely went looking for a series on this by you not too long ago and was surprised I didn't see any! I'm so glad you decided to hop into a game of Endless Legend and really hope you make more- this game is criminally lacking in content about it and I'd love to see more by one of my favorite 4X content creators!
Yes! Endless Space, and Endless Legend, are so amazing! I just absolutely love the universe Amplitude has created! First upon Auriga, then across the universe!
The Broken Lords were my favorite faction as well; although all of the faction designs are pretty interesting. Nice to see EL getting some love.
Very rarely will I buy all the DLC for a game, but this one is so great I had to. Would LOVE to see more EL content from you Potato!
I've always felt that the Endless series did a much better job of making different factions feel fundamentally different, because it's not afraid to give them different core mechanics, and I really wish it was more popular. I'd love to see more Endless Legends videos, but I'd also be really interested in seeing your take on an Umbral Choir run in Endless Space 2, since you were talking about how you like to play these games as economy and engine builders and they have a really unique take on that aspect of the game.
ENDLESS LEGEND HYPE! This game is amazing and needs way more light... for we need Endless Legend 2!
Wow I remember seeing this game at my friend's house one time and I was so enamored with it's fantasy style, but I never knew what the name was!!
I hope potato can play more of this game! I would much rather watch him play it and listen to how he thinks about the game and it's challenges than look up another creator to watch the game.
Endless Legend is the best. Glad to see PMW content on it.
ohhh, ive owned this game for what feels like forever and this has to be one of the first lets plays ive seen of it, ive really enjoyed a lot of the "endless" games
My oh my. If it isnt my favorite Potato playing my favorite game
never seen endless legend before, liking it!
I'm a huge fan of the endless games. Great to see you try your hand here. There are many many options for play in this game
This game is great, I love that you have started covering it!
I remember playing this before getting to the point of knowing what I’m actually doing with 4x games, I’d love more videos on it here.
I vaguely remember the bug one being my favourite, something about being bad at food generation but turning literally anyone you fought and killed into food for your empire.
I love Endless Legend, one of my favorite fantasy 4X's.
Oh, I like this game! Although I haven't played a lot of it. I absolutely love it's soundtrack, "Searching for forgiveness" is my ringtone, funnily enough 😅
Actually got back into Endless Legends recently myself!
Creating that itch was probably the only saving grace of Millennia in it's current state.
I never got into it because im silly. So happy to see you playing it
Awesome to see that you're playing this!
Endless Legend is one of the best 4X games ever made. Frankly I like it almost as much as Civ 6. Auriga is one of my favorite fictional worlds ever created. I know that within the lore of Endless Legend the planet and everyone on it dies (except for the Vaulters) so a sequel really wouldn't fit the story, but in my heart of hearts I wish they'd make Endless Legend 2 anyway. Perhaps on a different planet in the Endless universe with different races and a different story. That'd be a really ambitious undertaking but I think Amplitude could pull it off.
Edit: A list of some things I'd like them to improve if they made another Endless Legend:
1) Improve the viability of single city races. The game is asymmetric by design so obviously balance issues will be expected but the Mykara and Cultists had some of the coolest civ designs I've ever seen so it's a shame they're so weak. I'm sure there's a way to make tall civs viable considering that the Allayi are like a 2-3 city tops culture and they are arguably the best race in the game (probably tied with Kapaku and Ardent Mages when I think about it).
2)Stockpile system needs a rework; stockpiles are cool to have but the way they currently work they break the game. This is supposed to be an asymmetric game so if something is so strong that EVERY race has to use it to be competitive then you know there's a problem. It's my understanding that stockpiles represent a mechanic for productive cities to give that production to help develop weaker cities and/or sell/trade that productivity to other players for dust. That's fine, that's a good system. The problem is that the way they work with techs you can stockpile lesser stockpiles cheaply and hoard them till you tech up to the higher stockpile levels and then suddenly all those stockpiles get upgraded and causes a massive power spike; not good.
3)Diplomacy needs some work. Particularly aesthetic ones. I think Humankind has issues with this as well. An enemy will declare war on you and there's so little indication of it you might not even notice till an army just sort of appears outside your city. They need to make better audio and visual cues for diplomatic interactions happening in the game like Civ does.
4)Hard building vs paying dust to upgrade units in the field is way out of balance. So much so that you pretty much never want to hard build any upgraded units; it costs way too much extra production. It's always optimal to build the weakest version possible and then upgrade/customize them once you got them built....this is stupid and tedious. I like being able to customize units between turns but it can't be so much better that I never hard build anything.
5) Some races have story quests that are subject to such bad RNG that they can't be completed some games...this is not fun. A sequel should aim to reduce the rng of things like that. Some races having high roll/low roll potential is fine; that's standard in 4x games, but not being able to complete your story quest is real bad *cough* Necrophages*cough*
6) Dust eclipses were a mistake. The ebb and flow of Summer/Winter is excellent but the Dust eclipse just speeds up the tempo of the game too much. I love the Kapaku (probably aesthetically my favorite race) but the Amplitude team dropped the ball a bit with the game design when they released the Inferno update.
7) Naval play needs to be more interesting if they ever make a EL2. Tactical battles on water in EL are just not very interesting in the current incarnation of the game. It's basically everyone is boring as hell and then there's the Morgawr who wreck everyone on the sea. Considering how impactful control of the ocean is in many games actually fighting on the seas should be more interesting.
8) City design was revolutionary at the time of release but there are titles today (Civ 6 among them) that do it better. Pretty much always building a triangle is the optimal design in every city and any bigger is generally inefficient. They need to come up with a system where district placement varies more by terrain like it does in Civ 6.
9) Playing peaceful with Allies needs to be better. Once again I compare this to Civ 6 because while conquering the world is always the best way to win (true in pretty much every 4x), peaceful play is actually quite strong in Civ. Having some friends on the map is almost a prerequisite for the fastest wins; very much akin to how real civilizations operate. Fighting everyone all the time hasn't worked out well for basically any civilization ever and it's the same in Civ. In Endless legend however peaceful play just doesn't work. The AI wants too much to trade anything with you; you always get screwed on any deals you try to make. I have over 1000 hours played and frankly I hardly ever trade in any game whereas in Civ I trade every single game. EL2 needs to do something about that.
10) Last but not least, I HATE how the Empire plan system dictates the pace of settling/conquering and luxury usage.....It's a bad system. I'm sorry, it just is. Yes, it creates a rhythm. You settle your first city, get your settlers out and settle after the first empire plan and you pop your luxuries, you got some time to economic boom and then stagnate before getting set up to settle/conquer before your next empire plan when you boom again rinse and repeat. I get it, it's a dance instead of constant expansion and snowball. But I hate it because it is the same EVERY GAME on EVERY RACE. It's boring. The summer/winter system also creates a rhythm but it's good because the seasons occur at variable and change rates so you can't predict it every game (some races can but that predictability is interesting specifically for them since others cannot predict). This single system right here is why I stopped playing eventually and switched to Civ 6 instead. I have over 4000 hours on Civ 6 whereas i capped out on EL around 1000 hours specifically because of the Empire Plan system. In a game so beautifully asymmetric they put this garbage in that dictates the pace for literally everyone and it ruins the game for you once you learn to play around it.
Some of these have been improved on Amplitudes newer games so there are high chance they would be improved/changed upon on EL2 if it were ever released
3) I actually like that they decided to make AI very much scummy backstabber like players tended to be in early Civ games. Makes you need to keep watch on every empire and tabs on their armies. Having eyes on them is so important knowing when they are moving towards you and hanging around your borders is always a sign of something being off. In ES2 and Humankind AI informs you if their view on you has changed which tends to be a sign of coming trouble
4) ES2 handles this way better and while you cannot put on with the most expensive stuff all the time on everything it does allow a lot of movement on unit designs where as EL basically is "Weapons only, no special resources"
5) Absolutely hate how quests are victory condition and so glad ES2 has quests as buffs only. The aggravating part is that RNG can affect you so much and really push you out or put you on a very quick line for quest victory
6) I also hate these. As a note Kapuku and Mycan were done by 3rd party same one which is responsible for ES2 (in)famous Awakening dlc. No idea how much design work went into these from Amplitude but all of the mentioned ones seem quite over tuned. I kind of feel that Amplitude tends to start pushing too many mechanics to already rich games where it actually starts to overburden the system
7) They've improved it quite a bit in Humankind. Its very simple but certain civs or cultures as they are in game really push for control of the sea and allows you to transition into sea power or trying to take over sea power
8) Also improved in Humankind where there's a lot of adjacency and terrain requirements/bonuses on districts. Then cultures 90% of the time also give unique district
9) In Humankind being peaceful is even worse. Being peaceful is actively harmful due to the victory point mechanics as one thing where you gain points is killing units not to mention I think Humankind is the game with least penalties on conquering cities. I think it is pretty much expected to be big on war for Amplitudes games and they seem to embrace the conquest instead of trying to put mechanics to prevent that
Though point on trade. If it wasn't for quick trade mod in Civ6 I think I would more or less never trade. In Humankind trade only happens on luxury and strategic resources and is pretty much hands off:
You spend little money and lose some income for keeping up trade routes and gain access to those resources. Trading is extremely important as there are multitude of things that give bonuses for trade routes and in big maps each player tends to have 20-100 units of resources and these bonuses matter for incoming and out going routes so you can have easily hundreds of routes giving you massive bonuses. In those cases it actually makes sense to not completely kill of enemies just to be able to get trade routes going
10) Humankind has its own take on Empire plan. You basically spend static amount of Influence on bonuses and each purchase increases the cost of next one. Each bonus has 2 options which you can pick one but you can change later if you want. Unfortunately quite a few of these bonuses are no brainers but few of them aren't and do shape up the game quite a bit for example normally you use influence to create cities and merge territory to existing ones but one bonus changes it from influence to money so you can spend influence on other things and use money instead
This seriously makes me feel like starting up a game of Endless Legend again, it's been ages.
Rare delight, I loved playing Endless Legend with the boys back in the day.
Please continue, Endless Legend is my absolute favorite 4x game please give it the love it deserves
More Endless Legend please! Also at some point in the video I remember it being mentioned about a what if gold victory. There are a ton of victory conditions in the game: Score, Elimination, Expansion, Economic (Gold!), Diplomatic, Wonder, Quest, Scientific, and Supremacy victories!
Love Endless Legend! Thanks for covering it.
Ah hell yeah, my favorite 4x youtuber is playing my favorite 4x game. This is a great day
Customizing factions can lead to some bonkers results, especially with Broken Lords, so I'm glad you didn't. I'd like to see you play Necrophages next!
I absolutely LOVE this game, definitely want to see you cover more for it potato. There's a few mods that improve map customization options and they help keep map generation interesting. I would recommend grabbing them!
Hot damn! A Potato Endless Legend playthrough was not in my bingo card for today!! Or for the month! This is one of my favorite 4x games of all time, and the reason Humankind was such a disappointment to me...
More Endless Legend please. Such a gem of a game that needs more attention
Man I would love an endless legend 2
Love this game, glad youre playing it
Gotta push for more Endless Legend, tis a fantastic game on every level!
Would love more of the Endless World and thank you For the Great Videos also thx For the Millennia gameplay
Endless Legend is a wildly fascinating world and I'd love to see more content about it.
Endless Legend is such a great 4X game! Glad to see some more content on it
Endless Legend is a classic! Lords and Cultists were my favourite
Yes yes yes! Played this game so much a few years back, guess I’ll be digging it out of Steam again now 😂
OBLIGATORY COMMENT TO SUMMON MORE ENDLESS LEGEND
I would love to see more Endless Legend content on this channel. It is my favorite 4x game.
ahhhhhhhh i love this game, full blast nostalgia
I freaking love this game, it's SO hard to find any gameplay on it tho
Aww, I'm too late to help with the views TwT
I love Endless Legend. There's issues, but I really enjoy the city planning and unit customization and combat!
I've been thinking for a while that I'd like to make a total conversion mod for this game that themes it around Brandon Sanderson's Cosmere.
Please, please, please more Endless Legend
Enjoying the EL video. Hope the video does well and you'll do more :D
I love this game, I hope you do more!
I picked Endless Legend up again after while watching your Humankind videos. Forgotten are my favourite. So sneaky and good damage dealing units (but a sore lack of tanky ones). I too am horrible at the game - but I've always treated it as more of a city-builder first and strategy game second haha
I really like this game it is my favorit 4x game. Everything in this game is just great… well somthings are just sad but that is so few things and almost all those are fixt in the community patch
Yeah, ELCP is a must to fix all the little bugs in this great game
Definitely one of the best community patches for a game out there, since you can choose so much of the stuff you want to turn on/off every game
I absolutely love the concept of having completely unique factions. It's not like civ where every faction just has a specific bonus or trait and is otherwise just a re-skin of all the others practically everything in endless is unique. Balance be damned but it's amazingly fun to play.
I love Endless Legend. Such a good game. And the playstyle differences between some of the factions are intense.
I can't think of any other 4x game with a faction that flat out doesn't use research, and must instead buy or steal new technology. Such a weird concept, but they made it work.
I love endless legend! The world and setting is just so cool!
Damn the Auriga map is *crazy*. That is probably the perfect area for the Broken Lords to start in. They really thought about how the region a faction lives in would look like. Right of Way makes incredible money as well with the trade routes, neglected that a bit, but still went fine =)
Kind of a weird tirade about the combat system towards the end when it's pretty much the only 4X with an *actual* combat system, and the constant ".., which I don't understand" just means you don't like it because you haven't engaged with it enough. Give it a chance, it's great!
After watching you play i see how you could improve your Broken playtrough , from my point of view you should focus more on buying pops as i had even double your pops overall at turn 100 . The "broken" part of the lords is their ability to just buy everything they need and you just focus on gold gain, rushing every building and only building units the normal way.
I was screaming at the screen buy the pops in other cities too when i saw you hyper focus on the capital :D
For new cities what you should do is rush gold producing buildings and a ton of pops with that , i think its a max 10 turn setup per city to get it going. Also if you will make a custom Lords race please try focusing as much as you can on gold gain and any other bonuses that go with it, then you will understand why they are Broken. Thank you for the vid Potato , now i miss the game and want to play it again.
Ône of my favorite 4x. There is so much lore and personality. And the factions are really different. Love the quest system.
I love this game. It is, in my opinion, the best non-historical 4X game out there. So, so good.
Really hope this gets enough traction for a part 2! Endless legend has a special place in my heart. It’s a bit flawed but it’s a really interesting take on the 4X genre.
can absolutely agree for more endless legend, game needs more people playing it, and each faction plays so differently.
spectating the combat is absolutely robbing yourself of the control you can have in combat. when you manually control it and properly engage with it there is a lot of depth, and very often you can win or draw fights that the games auto resolve does not account for like various abilities and tactics like kiting enemies and making sure units stay alive for future fights. and especially in the early game manual fighting can get you way ahead of your enemies.
also it isn't exclusively attack or move, if you click and hold on a tile then drag to the target you want you can get units to move to a certain spot and attack who you want.
I find immense validation in the fact that you consider Endless Legend among your favourites in the genre
I have very fond memories of Endless Legend. My favorite faction was the Morgawr, I remember just _wrecking_ maps with them somehow, but I can't for the life of me remember how I used to do it. :P
Ay, Endless Legend! You love to see it.
So, a thing I picked up after watching SB's series:
In the first tew turns of the game, like in some other 4x games, you want to gather as much info as possible and identify a viable starting location.
That means you disregard the dust upkeep from extra armies and split you starting stack out to cover as much ground as possible. (And move your settler last to get the best turn 1/2 settle you can get)
Endless Legend love!
Never played this one, but had some fun in Endless Space 2. The ship designer was super cool to play around back then. It's funny how the resource icons are the exact same in this one, ES2 and Humankind (I think only saw it on stream once)
Appreciate the vid on this. Hopefully there's a follow-up. EL was the first 4X I got outside of Civ, and I was so confused I never made much headway. Probably would be better at parsing through it now, though.
Never heard of it but liked! ❤️ ready to learn this one
Here's to more Endless Legend content, we love it folks. I do still think omitting the cutscenes and flavor text from quests, the music being so low, doesn't do the game a service given how excellent the general flavor and vibes are in this.
The game is lovely. Glad to see U play it, cuz I can't (cuz me stupid).
Thank you Spuddy! This game is so awesome, and now you're playing. Did I finally luck into the right alternate timeline or something?
Sadly didn't get that 100k views but I'd love to see you play more Amplitude games in [current year], they have such a great design philosophy and should be given their flowers for recently going back to their roots by going indie.
Very interested in the game!
BROOOOO!!!! I've been waiting for more people and you to play some Endless Legend. Also I'd like to see how you'd do with CIV: BEYOND EARTH but that might be asking to much. lol
I always liked Cultists. Great way of making one city faction both fun and interesting. Converting minor faction villages to recruit units and boost your capital, blowing up cities to keep your production and science going. Also best governors.
Man the world needs more endless legend.
Well watching this 4 month old video and seeing its only 75k views. Looks like we failed the task at the beginning without even knowing its a thing.
Loved this game since it came out, usually start it up twice a year. Favorite fraction is the wild walkers