HOW WOULD A CHAPLAIN BUILD LOOK IN THE GAME? (Space Marine 2 Discussion) Patch 4.5

Поделиться
HTML-код
  • Опубликовано: 28 ноя 2024

Комментарии • 40

  • @josephweimers4021
    @josephweimers4021 5 дней назад +10

    Chaplain would give a boost to teammates in attack power and refill the ability of teammates in the proximity of the chaplain. It's a support melee class. A pistol and a crozius/power mace. No primary weapon.

  • @nicolasvillasecaali7662
    @nicolasvillasecaali7662 5 дней назад +15

    REALLY hoping for a Judiciar class, so we can wield 2 handed power and chain swords but a chaplain armour just go so hard.

    • @Yeertski
      @Yeertski  5 дней назад +3

      Dual wielding in this game would be amazing!

    • @loganyou7512
      @loganyou7512 5 дней назад +2

      @@Yeertski i think they mean like greatsword sizes, like relic blades and eviscerators (long chain sword)

    • @nicolasvillasecaali7662
      @nicolasvillasecaali7662 5 дней назад

      ​@@Yeertski now that I saw more of the chaplain, it almost feels like it would fit like a ring for the Bulwark, hell, not only the concept of inspiration fit the image of the invigorating icon that bulwarks have nowadays, some of the representations of them also bear shields with their signature Crozius Arcanum (basically an one handed thunder hammer, with all and force field, that they use as weapon and simbol of authority)
      Would be neat that if they tune the perks better that one day we might get a chaplain themed bulwark gear, with all and a mace weapon.

  • @stillcantbesilencedevennow
    @stillcantbesilencedevennow 5 дней назад +8

    Ranged: bolt pistol, plasma pistol, neo volkite.
    Melee: crozius in two sizes; slow two handed type, and single handed type.
    Class ability: fiery oratory; with a few well said verses, the chaplain invigorates his allies to fight harder. Triples ability recharge on allies in proximity and adds a flat 15% dmg
    Passive: rosarius: once every 120-180 seconds, when armor is broken, trigger a light AoE stun and refill armor gauge.

    • @Yeertski
      @Yeertski  5 дней назад

      That passive sounds really strong lol!

    • @nicolasvillasecaali7662
      @nicolasvillasecaali7662 5 дней назад +2

      @@Yeertski feels like the bulwark shock grenade perk, but with less damage and more survivability

    • @Shamanteng
      @Shamanteng 5 дней назад

      Yes I was thinking the same as the "commissar" build in Darktide.

  • @josephweimers4021
    @josephweimers4021 5 дней назад +3

    A apothecary would have a similar loadout to a tactical but limited to bolter weapon only and same melee/pistol combo. Ability is to heal like a stim(33% life recovery)and the apothecary can revive a teammate without a mortal wound. Also if he carries the geneseed there's a xp bonus.

  • @Ballagorn_Ironblood
    @Ballagorn_Ironblood 5 дней назад +2

    I have a few ideas how Chaplain some others could work and what do. I know, I use codexs as "Inspiration" not a rule, couse of that is preety much a third thing to stick by, first and second is lore and rule of "cool". Ok ready? 'Ere We Go
    Chaplain
    Primary: Non
    Secondary: Bolt Pistol, Heavy Bolt Pistol, Plasma Pistol, Neo-volkite Pistol, Hand Flamer
    Melee: Chainsword, Crozios(power mace), Heavy Crozious(bigger power mace), Power Fist
    Ability: "Litany of Wrath" - slow passive health regeneration and damage buff for ?? seconds (depending on bulid buff yourself more or base effect give to your squad)
    Passive: "Righteous Fury" - increase melee damage when at low health, increase armor regeneration time
    Apothecary
    Primary: Non
    Secondary: Bolt Pistol, Heavy Bolt Pistol, Melta Pistol, Plasma Pistol
    Melee: Combat Knife, Chainsword, Power Sword, Chain Axe, Power Axe
    Ability: "Narthecium" - heal your closect ally by ??% of their health, can heal mortal wound
    Passive: "Combat Restoratives" - very slow health regeneration (with perks can also aplly to your squad)
    Librarian
    Primary: Non
    Secondary: Bolt Pistol, Inferno Pistol(melta as a pistol), Hand Flamer, Plasma Pistol, Smite - Witchfire (yet a fire ball)
    Melee: Force Sword, Force Axe, Force Staff
    Ability: "Warp Lightning" - use you psychic power to smite foes with thunderous lighting, damage increace with less targets it hits
    Passive: "Psychic Hood" - every 120, 180 second ressist enemy psychic attack (zoe beam/ball, sorcerer beam) tiem can be greatly reduce by perks
    Terminator
    Primary: Storm Bolter, Assault Cannon, Mult- Melta, Heavy Flamer,
    Secondary: Non
    Melee: Power Fist, Chain Fist (pretty much power fist with chain blade attached), Lightning Claws (replace primary weapon with additional lightning claw), Power Sword, Power Axe, Thunder Hammer, Thunder Hammer with Storm Shield (shield repleaces primary weapon)
    Ability: "Teleport Homer" - teleport to farthest or down squad member (don't worried you can chose teleportation target)
    Passive: "Tactical Dreadnought Armor" - you do not lose control upon taking Heavy Hits and you cannot be knocked back, also you have 5 armor bars but you can't doge or roll and sprint is limited
    Tech-Marine
    Primary: Auto Bolt Rifle, Heavy Bolt Rifle, Flamer, Melta Gun, Plasma Incinerator
    Secondary: Bolt Pistol, Heavy Bolt Pistol, Hand Flamer, Neo-volkite Pistol, Inferno Pistol, Plasma Pistol, Grav-pistol
    Melee: Chainsword, Power Axe, Thunder Hammer, Plasma Cutter
    Ability: "Tarantula Turret" - deploy one of threee variant of tarantula turret to deny enemy easy aproach to your squad (Primary weapon turrt options: Heavy Bolters, Las Cannons, Missile Launchers)
    Passive: "Servo-Arm" - use your primary and secondary weapon at the same time

    • @Yeertski
      @Yeertski  5 дней назад

      Amazing breakdown! Thank you!

  • @BarelyDecentProduction
    @BarelyDecentProduction 5 дней назад +1

    I've been thinking om how new class would be implemented in the game and what I come up with was sub classes, like you still have the main 6 but then you get the option to switch them with their sub class like this:
    Tactical - tech marine
    Assault - inceptors
    Vanguard - scout
    Sniper - apothecary
    Bulwark - chaplains
    Heavy - aggressor

  • @GordonTyper
    @GordonTyper 5 дней назад

    I am the one who recommended the Judiciar. The Judiciar is a Chaplain in training - which makes sense for a squad like this.
    Plus a Judiciar has a two handed weapon and a unique power from the tabletop in being able to control time slightly.

  • @mr.international2778
    @mr.international2778 5 дней назад

    Id love to see something like from the old ultramarines movie where the chaplain has a stasis generator on his crozius. I think a dedicated CC class would be a good addition to this game.

  • @Crass_Honey_Badger
    @Crass_Honey_Badger 5 дней назад

    One hand melee weapon and a pistol for weapon loadout, passively AOE increase Sprint speed and melee speed and slight weapon accuracy to allies withing range of aura. Unused skill ability could be the rosarius that is a personal 360 iron halo effect, are preaching the litanies of hate which increases the passive affects a few percentage further. Maybe switch the on you skill to the option of equipping a jump pack and keeping the passive effects at an aura percentage boost.

  • @myster_ink8115
    @myster_ink8115 5 дней назад +1

    Chaplain ult/special ability should be a resilience % buff to squad members, that reduces damage % taken and increases % health recovered on melee hits within a specific range (significant rage but you can get too far away) from the creating unit aka the Chaplain.
    Different, skill based, and useful.

    • @Yeertski
      @Yeertski  5 дней назад

      I like that! Any sort of wide range utility is incredibly useful.

  • @josephweimers4021
    @josephweimers4021 5 дней назад

    A librarian class would be a offensive type. No primary weapon. A pistol and a force sword or axe. His ability is 2 shock/lightning attacks strong on warp creatures like deamins and zoanthoapes. His passive skill is a resistance to warp attacks in proximity to librarian

  • @krunk485
    @krunk485 5 дней назад

    Blessed is the mind too small for doubt.
    The Chaplin wields the mightiest weapon in the Imperium of Man. His faith in the Emperor.

  • @Enigma..
    @Enigma.. 5 дней назад

    Temporary movement, damage, weapon efficiency (reload speed, recoil control, less stamina use of melee swing and quicker charging of heavy attacks etc.) and health buff to self and team. Initiated by a war cry/speech and incense chamber swinging for example. Weapons of a crozius, mace or flail maybe and a powerful pistol of sorts like a volkite or shotgun all could be cool af for a Chaplain class, especially the customisation options

  • @RaduAdrian-f7k
    @RaduAdrian-f7k 5 дней назад +4

    He should provide protection against Neurotrophe and Ziotrophes !

  • @alandelgado2338
    @alandelgado2338 4 дня назад

    I prefer an aphotecary healer with drones to heal/recover armor the team, shot a stimpack, with only the heavy pistol an grenades as weapons, but devs will have to remove the recover armor with parry…(maybe keep the gunshot but nerf it to only recover 33% of a bar)

  • @godjammer9300
    @godjammer9300 5 дней назад +3

    it would accuse me of being a heretic 😂

  • @valkenx6758
    @valkenx6758 5 дней назад +1

    I librarian would hold a scepter to channel his spell

  • @patrickempson7366
    @patrickempson7366 5 дней назад

    They can’t even get bolters right in this game. Don’t let them try anything else until they get the basic weapons right.

  • @user-kb3co6mj6e
    @user-kb3co6mj6e 5 дней назад +1

    Crozius

  • @user-kb3co6mj6e
    @user-kb3co6mj6e 5 дней назад +1

    Aoe stun for x second

  • @richardangerer7083
    @richardangerer7083 4 дня назад

    Please change the backgound music.

  •  3 дня назад

    "We ArE soRrY wE CaNT AdD tHiS bEcAuSE iT DoES NoT ALiGn wItH sPACe MaRiNe LoRe"

    •  3 дня назад

      Out of vision.

  • @jacobwhite8630
    @jacobwhite8630 5 дней назад

    He would be a new Chaplin leandos went with Titus. An ability: war cry that buffs the team's abilities or damage. for range: Heavy bolt pistol, Plasma, neo volkite. Finally melee: crozius and power sword( it will make 2 classes to have it become only one is stupid, i love power swords so i'm biased)

  • @Chnmmr
    @Chnmmr 5 дней назад +1

    Chaplain would break the game. The difficulty of space marine 2 is purely due to the extreme stinginess of healing. Add a healing class and it becomes a must include.