Just curious, from 6:39 how do you manage move cube in viewport while playing? BTW, great tutorial, That helped me understand more about foot trace. Update: Solved problem. For anyone who wonder about moving Cube in viewport while playing. Start with selecting/highlight Cube, Go into Detail tab and Under transform categories the Mobility should have "Moval" highlighted instead of "Static". Be sure to click on Simulate (Play overlapping Gear Icon) instead of Play.
Hi, im trying to understand virtual bones in this context. Why do you need to create a virtual bone targetting the foot to get the location for the effector when you could just get the foot location from the foot bone? Would they not both be the same location whether its virtual or not?
ok nevermind I worked it out - virtual bones in this setup are not affected by IK changes to the feet so they will still have the correct XY location from the walk cycle animation. Thank you for making this vid
I am using a Daz3D model (Genesis 8.1 Female) with its own skeleton (retarget with working animations), but this is not working correctly. I am getting weird bends on the legs. I used the rToe and lToe instead of the ball_r and ball_l (they are the same bones), as for root I tried with the Genesis8_1Female (this is the root for the Genesis skeleton).
Amazing tutorial, however for some reason my characters feet dont angle along with the angle, and hip moves up when i move the platform up, the knees dont bend. All that works is that the knees bend depending on the angle, the feet angle and hip location isnt the same as the tutorial...why?
I followed the tutorial twice and I can't figure out why my character walks on flat terrain as if it was on a slope. It has to be my charater's rig, but I can't figure out why the behavior, or which bone is causing the problem. I've been isolating variables and bones but to no avail. I know there's no way you can help me from just this comment but I just wanted to say something about it because I'm a bit frustrated. It's the 5th time I try to make an IK system (everytime a different method), and I still don't understand what am I doing wrong, and why it's not working for me.
Hello i've a problem, when i apply the two bone ik all leg animations stops, only the foot moves The ik works but without animation, have you ever seen some like this ?
@@oskar7063 I've explained evrything in the video,if in case u didn't understand then try my UE4 Ik Based character walking tutorials, this will surely helpfull for u
This is a simple and clever tutorial, and it lets me listen to my music, too.
Thanks.😊
what music? is it a bug buz i didnt hear any
@@patricberchtold6326 no I can listen to my own music on my machine because there is no audio in this video.
Thanks a lot. No one else explained the concept of virtual bones like this before. This tutorial is unique and great!
Thanks a lot!
Just what I needed! Thank you!
i followed step by step but my leg goes up above my character :( i double check to follow it exactly./ didnt work for me. do you have suggestions?
Just curious, from 6:39 how do you manage move cube in viewport while playing?
BTW, great tutorial, That helped me understand more about foot trace.
Update:
Solved problem.
For anyone who wonder about moving Cube in viewport while playing. Start with selecting/highlight Cube, Go into Detail tab and Under transform categories the Mobility should have "Moval" highlighted instead of "Static". Be sure to click on Simulate (Play overlapping Gear Icon) instead of Play.
hi. thx a lot
Hi, im trying to understand virtual bones in this context.
Why do you need to create a virtual bone targetting the foot to get the location for the effector when you could just get the foot location from the foot bone? Would they not both be the same location whether its virtual or not?
ok nevermind I worked it out - virtual bones in this setup are not affected by IK changes to the feet so they will still have the correct XY location from the walk cycle animation. Thank you for making this vid
Isnt it better to do this in the post process anim blueprint performace wise? I mean tick is expensive on actors
thx a lot!!
Really so thanks
My knees bend back when i walk downhill,what should I do
I am using a Daz3D model (Genesis 8.1 Female) with its own skeleton (retarget with working animations), but this is not working correctly. I am getting weird bends on the legs.
I used the rToe and lToe instead of the ball_r and ball_l (they are the same bones), as for root I tried with the Genesis8_1Female (this is the root for the Genesis skeleton).
Please make videos about facial expressions ;)
sure i'll do that soon😊
No offence. This is not too hard to make. Can you place the foots even while the up vector of the actor changing on a floor?
Will you ever make the Pelvis move as it should?
yeah I've implement that functionality on my IK based character walking series...
Amazing tutorial, however for some reason my characters feet dont angle along with the angle, and hip moves up when i move the platform up, the knees dont bend.
All that works is that the knees bend depending on the angle, the feet angle and hip location isnt the same as the tutorial...why?
There's must be something wrong at your end......
Tty follow the tutorial 1 more time
Maybe adding root motion may work
I followed the tutorial twice and I can't figure out why my character walks on flat terrain as if it was on a slope. It has to be my charater's rig, but I can't figure out why the behavior, or which bone is causing the problem. I've been isolating variables and bones but to no avail. I know there's no way you can help me from just this comment but I just wanted to say something about it because I'm a bit frustrated. It's the 5th time I try to make an IK system (everytime a different method), and I still don't understand what am I doing wrong, and why it's not working for me.
I would say that, you should first try this using UE4 Mannequin Rig. If its working fine using Mannequin Rig then there's some problem in your Rig.
Hello i've a problem, when i apply the two bone ik all leg animations stops, only the foot moves
The ik works but without animation, have you ever seen some like this ?
No buddy I haven't seen this issue before,have you setup and applied vitual bones properly....
Try adding root motion anims, then use root motion anim first frame, and then root motion from everything in anim blueprint
The system works in an actuall Gameplay? Like in 3 person proyect?
why not, check out my this video
ruclips.net/video/zE6PoNU2fXg/видео.html
i've implemented this using the same technique.
@@TechAnimStudios how did you do that?plss tell me
@@oskar7063 I've explained evrything in the video,if in case u didn't understand then try my UE4 Ik Based character walking tutorials, this will surely helpfull for u
@@TechAnimStudios oh, thanks. i´ve got problems but now i found the solution.
Many thanks for these great tutorials
подскажите почему у меня пропала анимация ног?
Где именно,в просмотре animbp или в самой игре
Audio directions would be nice. I know microphone aren't dipped in gold. You can find them for good prices.
great video but can't get mine 2 work do you have discord gave you a sub could you help
i don't have discord currently, but you can contact me on my Facebook page.😊
@@TechAnimStudios done contacted you