Smart Spline Generator for Unreal Engine 4

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  • Опубликовано: 8 сен 2024
  • Available now on Marketplace: www.unrealengi...
    DISCORD: / discord
    This tool allows to generate various assets that automatically align/react to any surface, in highly customizable way. Create ivy, vine, ropes, bridges, fences and more - with many customizable parameters & possibility to use your own meshes.
    Support thread: forums.unreale...

Комментарии • 165

  • @S.Krezel
    @S.Krezel  3 года назад +1

    DISCORD: discord.gg/qWHeGuNbXh

  • @S.Krezel
    @S.Krezel  8 лет назад +21

    Thank you for all the feedback, really appreciated!

    • @schmidderoni7457
      @schmidderoni7457 6 лет назад +2

      Very impressive work. I wonder if there is somthing in ue thats like breakable hinge joins in unity. In unity the hingejoins can be created from code and are breakable. Something like the bridge broken in the middle, would that possible with some tool in ue?

  • @HorstEwald
    @HorstEwald 8 лет назад +137

    I know sorcery when I see it!

  • @Maverick99
    @Maverick99 8 лет назад +24

    Well done. Excited to try this!

  • @josefkrause2136
    @josefkrause2136 8 лет назад +42

    This is some pro level shit

  • @larrycharles9138
    @larrycharles9138 8 лет назад +28

    Epic will purchase this and integrate it natively soon I bet. Neato stuff :)

    • @minhduongthuong2178
      @minhduongthuong2178 5 лет назад +1

      when we upload our products on Unreal market, Epic can steal it, and remake it better. but they don''t need do that. We have a place for creating and selling our creative products.

  • @sank8884
    @sank8884 7 лет назад +5

    WoW! I am just a hobbyist not a game developer but this is going to be my first purchase from the marketplace. Probably followed by your dynamic tree and plant generator :-) Awesome work

  • @afriendlycow5765
    @afriendlycow5765 6 лет назад +8

    The impossible became possible. I love it, when that happens in game design.

  • @DarrenCurtisII
    @DarrenCurtisII 6 лет назад +6

    I bought it last year in Dec 2017. Tears of joy can out of me. I'll never forget what +S. Krezel did to me. Thank you for all your time and efforts.

  • @firemelstudios5204
    @firemelstudios5204 5 лет назад +2

    You just made detailing my stage a lot easier. Thanks!!! I might end up mentioning you during one of my virtual stage walkthroughs when they come out in 2019

    • @jello788
      @jello788 5 лет назад

      How's your game?

  • @S.Krezel
    @S.Krezel  8 лет назад +18

    Last QA tests & polishing in progress, I'll submit it to the UE Marketplace soon, with more info and details. Cheers!

    • @S.Krezel
      @S.Krezel  8 лет назад +1

      It's released! Available now on UE Marketplace:
      www.unrealengine.com/marketplace/smart-spline-generator

    • @TheKippernicus
      @TheKippernicus 8 лет назад +1

      Hey man, this looks absolutely amazing. I'm definitely considering picking this up, but I'm having a hard time justifying the price without knowing how useful this would be for custom meshes. The assets you're using in your video aren't going to fit every kind of game and this plugin would quickly become useless without the ability to use different assets. Could you post some documentation about how you're generating these meshes along the spline and what the workflow/limitations would be for adding unique meshes or a custom variant of the vines or bridges? Thanks!

    • @S.Krezel
      @S.Krezel  8 лет назад +2

      Nicholas Kippes
      Thanks!
      You can definitely use your custom meshes with the generator. In the 5th screenshot on Marketplace page you can see an example mesh sections used for default bridge generation. For every generated asset you can assign 3 'modular' mesh sections: Start, middle & end - these sections will be placed along generated spline and they will deform with it, based on spline tangents.
      You can also place any mesh along generated spline with desired scale, rotation, amount, etc. without tangent deformation (just like the monkey head example in the video). All the generation properties are explained in documentation levels, on working examples.
      TL;DR version: The default included meshes serve as an example & starting point - and you can replace them with anything you want :)
      If you have any other questions, I'll be pleased to help.

    • @TheKippernicus
      @TheKippernicus 8 лет назад

      That's excellent. Great to know that it's open for use with custom meshes. I figured it was the case, but needed to know for sure. Thanks for the reply!

    • @annbennett-cookson2505
      @annbennett-cookson2505 8 лет назад +1

      Amazing!!!

  • @pancakeboy5587
    @pancakeboy5587 7 лет назад +4

    this is the best asset I have seen on the market by far, very nice

  • @stabbedbyapanda
    @stabbedbyapanda 8 лет назад +56

    Now the question is how insane did you become working on this?

    • @S.Krezel
      @S.Krezel  8 лет назад +127

      Coffee addiction + zombie mode from all-night developing + I see pink elephants everywhere :)

    • @The_Eno
      @The_Eno 4 года назад +5

      @@S.Krezel that's what happens when you take two pills and fall asleep

  • @codyspahr1603
    @codyspahr1603 8 лет назад +2

    I cant think of any reason why I shouldnt buy this right now. Brilliant stuff!

  • @Beatbox4444
    @Beatbox4444 7 лет назад +1

    I thought Track generator where an complicated thing to build :)
    This is amezing .. well done

  • @user-pi7ec1yp4t
    @user-pi7ec1yp4t 7 лет назад

    더욱 빠르고 높은 퀄리티의 배경 디자인이 가능해지겠군요! 미쳤따리 미쳤따

  • @PetrSmrtka
    @PetrSmrtka 8 лет назад +2

    This is very handy, I am amazed. UE4 is the one !

  • @glenn3646
    @glenn3646 8 лет назад +5

    pretty sick,also nice beat

  • @enollis1829
    @enollis1829 5 лет назад +1

    Damn I wish I had some spare money for this. This seems like one of the most helpful tools besides LAM... Also wish there was a way of making it myself... Sir you'll have my money as soon as I have some :D

  • @homewolf
    @homewolf 8 лет назад

    Wow this looks amazing! I can't wait to see this released. Great work!

    • @S.Krezel
      @S.Krezel  8 лет назад

      4 days left! :) Thanks!

  • @CubitStudios
    @CubitStudios 8 лет назад +1

    Nice work here! Looks extremely handy :)

  • @theblacktiger59
    @theblacktiger59 7 лет назад +2

    Great work ! all BP, WOW ...

  • @raz3582
    @raz3582 8 лет назад +2

    Like i said at UE forum, it rocks man, gg for this ;)

  • @doravouth9266
    @doravouth9266 8 лет назад +2

    Wow this is amazing!

  • @quazaque
    @quazaque 7 лет назад +7

    dude you are crazy. what is your background? homegrown sorcerer? Looks like you are a musician too?

  • @dawidbujak
    @dawidbujak 2 года назад +1

    quality tool

  • @debilnypesdedinskysvaty1188
    @debilnypesdedinskysvaty1188 8 лет назад +10

    Great script. You should add more geometry into your pack ... rails, pipes, chains, etc.

  • @grzesiektg
    @grzesiektg 8 лет назад +2

    Respect dude! :) Now I gonna do one for me :D

  • @getnamo
    @getnamo 7 лет назад

    Really cool and useful looking tool right there!

  • @BrianHamil
    @BrianHamil 5 лет назад +4

    This is fantastic. I assume this is done through construction script? Would you be interesting in doing a basic tutorial for how you handled making the splines respond to mesh geometry?

  • @elowine
    @elowine 7 лет назад

    Great plugin, I wish it was possible to edit the spline manually to be able to draw hedges and fences for example. This doesn't seem to be the case right now :)

  • @Asgaard903
    @Asgaard903 8 лет назад +1

    wow... just wow... good job

  • @hallu7477
    @hallu7477 4 года назад

    I want to see a video of the cloth spline used in an actual, relatively dense level. It works well on top of easy primitives but it gets really messy/unpredictable really fast. Was looking forward to using it to drape between large building structures

  • @samohickey
    @samohickey 4 года назад

    Wow! That is really impressive! :D

  • @mitchg9017
    @mitchg9017 8 лет назад

    I dont use unreal, I use Unity but man.. this looks great

    • @S.Krezel
      @S.Krezel  8 лет назад +1

      I also was Unity user, great thing and great memories when I've learned some gamedev basics back then ('yay, I can create living worlds now!' - me, controlling a cube and being chased by 3 spheres on empty level) :D ... Thanks man!

  • @Itizhor
    @Itizhor 8 лет назад

    Simply astonishing °O°.

  • @fabianoperes2155
    @fabianoperes2155 4 года назад

    This is really usefull. Congratulations.

  • @jonathanbelot6982
    @jonathanbelot6982 8 лет назад

    That's really a great work !

  • @megeddo1
    @megeddo1 8 лет назад

    Incredible work.

  • @tomtawadros
    @tomtawadros 3 года назад

    This is very impressive.

  • @tarassos
    @tarassos 6 лет назад

    man this is amazing i cant describe how amazing it is what language did you use blueprintrs or coding to make this i want to learn this will help me so much please tell me man :D

  • @riccardopapagno9611
    @riccardopapagno9611 8 лет назад

    Amazing stuff!

  • @theshadinglord8166
    @theshadinglord8166 7 лет назад

    it look good so far! :)

  • @masterstef3889
    @masterstef3889 3 года назад

    Stylish great job

  • @12345themadguy
    @12345themadguy 8 лет назад

    Must have!

  • @Giacomort400
    @Giacomort400 8 лет назад +2

    This looks really great !
    Is there a way to animate the splines in sequencer ? In order to make the vines grow on a surface.
    It would be awesome.

    • @S.Krezel
      @S.Krezel  8 лет назад +5

      Thanks!
      The tool is designed to generate static mesh assets - to animate them, it's always possible to export generated mesh into your 3D app and create a skeletal/vertex animation for this kind of effects.
      But... I'll tinker with it and see if I can make a separate blueprint logic for animating generated vines... Well, looks like you just have provided me with an additional all-nighter :D

    • @Spacemanchuck
      @Spacemanchuck 8 лет назад

      Have you gotten this functionality working yet? We want to use the tool regardless, but being able to animate via sequencer would be next level. Thanks for your work, very awesome!

    • @S.Krezel
      @S.Krezel  8 лет назад +1

      I've tried with different approaches, but it's impossible without some C++ modifications and more advanced logic, and this project is 100% blueprint-based... Even with C++, I'm not sure if this could be implemented, taking into account the way the system is built. Thank you!

  • @cinebst
    @cinebst 7 лет назад

    ama-goddamn-zing dude

  • @colerebeil
    @colerebeil 3 года назад

    talented

  • @ulus2109
    @ulus2109 3 года назад

    This looks great man But how do you apply the foliage material to the mesh in the first place?

  • @SkyCatStudios
    @SkyCatStudios 4 года назад

    10/10 Looks fantastic, is there anyway to "detach" splines at run time?
    IE I would like to make a destructible bridge where one side collapses (becomes detached)

  • @Fantilyre
    @Fantilyre 8 лет назад

    This is CRAZEYYYYYY *O*

  • @kadirsugar7894
    @kadirsugar7894 5 лет назад +1

    Pro

  • @emanuelecelli4451
    @emanuelecelli4451 4 года назад

    May I ask you if the splines can be affected by wind system built in Ue4, simulating swinging and hanging animation?
    Btw insane blueprint, awesome!
    Thanks

    • @InDieTasten
      @InDieTasten 2 года назад +2

      I'm a total noob, but I think that's not the best way to implement wind movement, as that would require re-instating the meshes which are based off of the spline. I think the wind effect would be best added on the generated meshes and their materials, not the spline itself. And yes, I'm aware of the fact your comment is a year old :D but I guess there are still people running across it here :)

  • @muhammadmadi8584
    @muhammadmadi8584 8 лет назад

    awesome

  • @chitowngamer7638
    @chitowngamer7638 5 лет назад +1

    from alik What is sick about very smart and do not need waist time.

  • @greninjagreg6245
    @greninjagreg6245 8 лет назад

    This is cool

  • @dihemtidmt6450
    @dihemtidmt6450 7 лет назад

    that s amazing

  • @crimsondiablos142353
    @crimsondiablos142353 8 лет назад

    This looks really awesome! Is it also possible to animate it during realtime, so you can create something like a whip weapon?

    • @S.Krezel
      @S.Krezel  8 лет назад

      Thanks! It's possible to spawn surface-aligning assets at runtime, but by default the generator is not designed to do any physics simulation & animation out of the box - it's also recommended to convert generated assets into static meshes ( 4:14 ) to achieve good performance (less drawcalls). For something like a whip weapon, probably NVIDIA Flex would help.

    • @crimsondiablos142353
      @crimsondiablos142353 8 лет назад

      Thanks for the quick reply. Even if I cannot turn it into a whip, it's still plenty of awesome with a lot of applications. Definitely going to try and get this.

  • @fxlltxtsearch
    @fxlltxtsearch 5 лет назад +1

    Hello, this comes with all these ivy tree assets integrated already? Or do I have to use my own assets?

    • @S.Krezel
      @S.Krezel  5 лет назад +2

      Hello, yes, all the things on the video and the screenshots are included.

  • @alejandrocambraherrera8242
    @alejandrocambraherrera8242 4 года назад

    Suzanne! Is it you?!

  • @rad-man
    @rad-man 6 лет назад

    I see it can go over a mesh in the way but can they go around? Like if I want a cable to go around furniture for instance

  • @osakanone
    @osakanone 4 года назад +1

    Is this still maintained in current versions of unreal engine?

  • @OwenPrescott
    @OwenPrescott 7 лет назад

    when I place a Ivy BP, any idea why it seems to take a lot of adjusting to get full cover? usually it just clumps in small patch unless perfectly on a corner edge.

    • @S.Krezel
      @S.Krezel  7 лет назад

      Not sure, that depends on geometry of your level - could you please contact me on the support email (it can be found on my Marketplace profile) with some screenshot that shows the problem? I'll investigate it and help you from there since it's more convenient than RUclips comments. Thank you!

  • @Rahimi001
    @Rahimi001 7 лет назад

    I notice the rope is straight in the examples. Are you able to bend the ropes like you can with splines in 3DS Max? So that I can model a bunch of wires and cables in a level?

    • @S.Krezel
      @S.Krezel  7 лет назад

      Yes, you can adjust any preset to make it more curved, add irregularities, etc. You can also use any preset with the automatic bridge feature, to generate e.g. some cables hanging between buildings. I don't know the 3DS Max spline features since I use Blender, but please note that this tool is designed for automatic preset generation, not for hand-editing. Cheers!

  • @wreckedd
    @wreckedd 6 лет назад

    With the Ivy, is it possible to add your own leaf cards/materials?

  • @DocWolph
    @DocWolph 5 лет назад

    Unless you are using it to do something along the lines of laying roads, as in a city maker program, or for generally static scenery in and interactive game, I don't see this being as useful as it looks.
    That does NOT mean useless, laying vines and rope bridges, loose cables, and modeling springs, cable spools, nets, and the like will be loads easier.

    • @strrb8578
      @strrb8578 4 года назад

      Well it's obviously made for level artists almost exclusively, so... Yeah

  • @PsychosisRecords
    @PsychosisRecords 7 лет назад

    I just recently seen something like this on a channel called 2 minute papers, were you the one who made that paper?

    • @S.Krezel
      @S.Krezel  7 лет назад

      No, it's my own algorithm available only on my puny hand-written crumpled notes (and of course inside Blueprints in the project) :) I see that this channel is really interesting, but there are a lot of videos... Which one are you referring to? Cheers!

  • @UstedTubo187
    @UstedTubo187 5 лет назад

    4:03 Suzanne!!!

  • @bensong8518
    @bensong8518 5 лет назад

    A bit new to UE4. Anyone know how you pipe your own custom assets into this generator? Would love to know more about the workflow.
    Does everything get compiled into a unique mesh actor or is it just a bunch of separate actors?

    • @dangerouskoin4874
      @dangerouskoin4874 5 лет назад

      Look up using splines & spline components, it would be similar to that ;-) This is just a more advanced version of it, very nice!

  • @architect333
    @architect333 8 лет назад

    can these be used to make a road mesh follow a spline on terrain with texture orientated facing toward spline path?

    • @S.Krezel
      @S.Krezel  8 лет назад

      Yes, you can use any custom mesh you want - a modular road section should work too. It will deform just like spline mesh placed on regular UE spline system, along with its texture. The only problem with roads/tracks with this generator is that they won't tilt much (this caused the 'popular' UE bug with twisting splines) with terrain and they'll require some cleaning after generating. For example, here I've made a test tunnel with the generator: goo.gl/H19lvm - any overlapping terrain (white parts) just needs to be cleaned with UE landscape tool.

  • @AnnaDolphin97
    @AnnaDolphin97 5 лет назад

    is there a way to turn this into a static mesh withouth vines dissapering?

  • @chitowngamer7638
    @chitowngamer7638 5 лет назад

    that staff zbrush using long time.

  • @ZachBush
    @ZachBush 7 лет назад

    I am fairly new to UE4, is there a way to get get shadows to effect these meshes? If so, how would I go about doing that?

    • @S.Krezel
      @S.Krezel  7 лет назад

      It should receive shadows without problems, do you use dynamic lighting or baked static lights? There was an UE bug that causes some lightmaps to not bake properly (basically the mesh target lightmap index needed to be changed from 1 to 2 IIRC), but if that's the case then please let me know through support email, it's much more convenient to provide support this way. Thanks!

  • @00lupa00
    @00lupa00 7 лет назад

    is something like this also possible for 3d software like blender?

  • @Raksar
    @Raksar 8 лет назад

    Holy.... I love you and.. yeah hate you... q.q so many ideas! Q.Q

    • @S.Krezel
      @S.Krezel  8 лет назад

      :) ... So many ideas, so little time (q_q)

  • @CasualNerdsUK
    @CasualNerdsUK 7 лет назад

    Before i commit to purchasing, i'd like to know if you plan to keep this updated for future unreal versions?

    • @S.Krezel
      @S.Krezel  7 лет назад +1

      Yes, it will be updated for every new UE version. Usually it's updated within ~1 week after new version release, depending on Epic's response time.

    • @CasualNerdsUK
      @CasualNerdsUK 7 лет назад

      That's brilliant thank you

  • @mytruckinlifeace4047
    @mytruckinlifeace4047 7 лет назад

    This looks great. Is it complicated to use do you have a tutorial?

    • @S.Krezel
      @S.Krezel  7 лет назад +2

      Thanks, just drag & drop a preset and tweak parameters to your liking :) There are documentation levels included, they explain every feature on working examples.

    • @mytruckinlifeace4047
      @mytruckinlifeace4047 7 лет назад

      S. Krezel cool thanks

  • @SillyMind69
    @SillyMind69 7 лет назад

    A small question: Did you use C++, blueprints or both to create this?

    • @S.Krezel
      @S.Krezel  7 лет назад +3

      I used only Blueprints :)

    • @SillyMind69
      @SillyMind69 7 лет назад

      S. Krezel This is really impressive :D

  • @a.zoomika
    @a.zoomika 6 лет назад

    A physical bridge?! Will he stagger when he walks?

  • @HeyIAmFromBelgium
    @HeyIAmFromBelgium 7 лет назад +5

    This would be great for a tutorial ;p

  • @Rahimi001
    @Rahimi001 7 лет назад +1

    Can you add custom materials to the rope?

    • @Rahimi001
      @Rahimi001 7 лет назад

      I purchased it btw

    • @S.Krezel
      @S.Krezel  7 лет назад

      Yes, you can use any custom mesh & materials you want. If you want to change the material on the default included rope, just assign your material to the Meshes\StemCore\'Rope_...' meshes. Thank you!

  • @116panton
    @116panton 5 лет назад

    Does this work with physics? For example I want a rope bridge with moves by gravity.

    • @S.Krezel
      @S.Krezel  5 лет назад

      It can collide with physics objects, but no physics simulation on its own - the tool is designed to generate static meshes.

  • @yatah
    @yatah 7 лет назад +1

    Would the splines be interctable with a character?

    • @SlavqBeats
      @SlavqBeats 7 лет назад

      Spline assets like the fence or bridge have collision, if that's what you mean :)

    • @yatah
      @yatah 7 лет назад

      Yes. My plan is making a rope a player can swing from..

    • @SlavqBeats
      @SlavqBeats 7 лет назад

      The assets have collision (so you can e.g. walk on a bridge or fence), but they don't simulate physics, since this is a static mesh generator.

    • @yatah
      @yatah 7 лет назад

      Oh i see. Do you think it would be possible to add phyics through BPs?

    • @SlavqBeats
      @SlavqBeats 7 лет назад +1

      I don't know, probably - but you can look at the UE Cable Component for that, it simulates physics.

  • @parsec3d
    @parsec3d Месяц назад

    Works on 5.4?

  • @CONCEPTESTUDIO3D01
    @CONCEPTESTUDIO3D01 7 лет назад

    caralhos que legal tipo com esse aplicativos entao poderia gerar arvores e cordas

  • @MultiLeechCZ
    @MultiLeechCZ 7 лет назад

    How much is this hit to performance, is it game ready?

    • @S.Krezel
      @S.Krezel  7 лет назад

      Yes, after generating you can convert it to a static mesh (it's shown at 4:15 ) - so just like with regular static meshes, it all depends on poly count of used meshes and complexity of generated mesh. No other performance hits besides that :)

  • @pixelissue
    @pixelissue 8 лет назад

    unity version planned?

    • @S.Krezel
      @S.Krezel  8 лет назад

      I work on UE4 and last used Unity a few years ago, so I'm afraid I don't have enough knowledge & time to produce on both engines... So I don't have any plans for that, sorry.

  • @dzonatangavert1408
    @dzonatangavert1408 5 лет назад

    Please tell me you can export them out of UE4.

    • @S.Krezel
      @S.Krezel  5 лет назад

      Yes, you can merge the spline assets into Static Meshes, then they can be exported as .FBX or .OBJ.

  • @reddyepie7439
    @reddyepie7439 7 лет назад

    SpeedTree is that you ?
    No,Its better

  • @seatony9917
    @seatony9917 6 лет назад

    Is it interactive in game?

  • @sean8306
    @sean8306 7 лет назад

    Hey there, the link is dead :-(

    • @sean8306
      @sean8306 7 лет назад

      huh.. works now for me too lol, cheers mate

  • @CalmBurger
    @CalmBurger 8 лет назад

    I want this so bad and so soon! Any chance I can buy it early? and then you can give me the updates when final is ready? PM me?

    • @S.Krezel
      @S.Krezel  8 лет назад

      I'm glad that you like it, but I can't PM you because you don't have any contact info :) Anyway, I would recommend waiting a little for official release, it's currently under review process on Epic side. Getting this from Marketplace will save a lot of hassle with any future updates, hotfixes, compatibility, etc.

    • @CalmBurger
      @CalmBurger 8 лет назад

      Ah ok :) Makes sense to wait and get it once it's in marketplace. I really appreciate your work! You're a genuis haha!

  • @le_kaki_rouge
    @le_kaki_rouge 3 года назад

    Tuto?

  • @TheBlackbirdii
    @TheBlackbirdii 8 лет назад

    anything like that in development for unity3d ?

    • @S.Krezel
      @S.Krezel  8 лет назад +1

      I work on UE4, and last used Unity a few years ago, so I'm afraid I don't have enough knowledge/time to produce on both engines... So I don't have any plans for that, sorry.

    • @PretendoDirects
      @PretendoDirects 8 лет назад

      Buy it for UE4, create splines, and than merge actors into one static mesh and than export it into Unity. Done.

  • @moodybyname
    @moodybyname 8 лет назад

    how much will it be on the marketplace?

    • @S.Krezel
      @S.Krezel  8 лет назад

      Same as my previous tool here: goo.gl/GxaB1a (price slightly changes occasionally depending on currency & current exchange rate)

  • @SamuelRodriguez-dg6oz
    @SamuelRodriguez-dg6oz 6 лет назад

    Is this fully working on 4.18?

    • @S.Krezel
      @S.Krezel  6 лет назад

      Yes, I've updated it for 4.18.

  • @user-zy8so5rt8e
    @user-zy8so5rt8e 5 лет назад

    music please)

  • @LuBRiHeRo
    @LuBRiHeRo 7 лет назад

    Can this be added to a project easily?

    • @S.Krezel
      @S.Krezel  7 лет назад

      Yes, just drag&drop in most cases, just like in the video. If you need some assistance, please contact me on the support email. Thanks!

    • @LuBRiHeRo
      @LuBRiHeRo 7 лет назад

      No thank you man have a great day. Sold =)

  • @blakegt.7326
    @blakegt.7326 5 лет назад +1

    Where is the video tutorial? this is a preview.

  • @nate1980
    @nate1980 7 лет назад

    do you have an adress mail to contact you ?

    • @S.Krezel
      @S.Krezel  7 лет назад +1

      Yes, on my profile on the Marketplace.