Hey John. Glad you enjoy the videos. I have fun making them. Originally they were made just for myself so I could go back and have a quick look at some of the older games that I might want to avoid. Then I thought....ah! what the heck maybe viewers could get 'something' out of these things. I remember the old Avalon Hill game with much affection. I don't have a copy anymore and I kind of regret it. With a minimum of 'tweaking' it could be brought up to standards to today's Napoleonic Games. I saw at WBC last year a fellows 'home made' map of the game and it was breathtaking. Beautifully done.
15:48 only the top unit of infantry stacked together in line may fire or melee so the fire value would still be a seven. Only units in column may both fire and melee together.
I think Prussia's Glory I and II are superior simulations and games, highly tactical that capture warfare of the period, especially the relationship between the infantry, cavalry and artillery (18th C combined arms)
I really enjoy your reviews. They show me facets of games that may not have appealed to me at first but with your review, I need to look at it again. Something I would really like for you to do is a winning strategy for Avalon Hill's Waterloo. Maybe just a 5-7 turn setup and run through for both sides. I know it is simple but now that me and my gaming partner are older and have less time, doing a quick "move and shoot" game like Waterloo is about all we can do. While simple the game offers a number of variations of winning strategies. I would enjoy seeing yours for both Allied and French. Thanks again.
OH....then you missed my point entirely. I DO NOT think that the game is utterly boring. I found it difficult to learn in 1974 but, that was 41 years ago! (I misspoke in the video) I am a lot older and wiser than I was back then and I now understand the games 'elegant simplicity'. This is a good game. (In my opinion of course)
I solitaired the game yesterday and was favourable impressed. I goofed the 'time record' of all things so I was a bit 'out of phase' with some of the movement. I'm going to get back to it though and will probably post some pictures on the Consimworld board in the Torgau folder.
I was interested to see how you solved the fire/move puzzle. I solved it in a similar, but slightly different way, and that was to allow the non-phasing player to fire at any phasing unit that expended a movement point in range. Sort of like "opportunity fire." As I recall the AH revision of Gettysburg that included the "miniatures" style rules had a similar mechanic. It was a long time ago though and I don't have the game any more. Thanks for the review!
Nice intro.... this is also a game I "dabbled with" back in the day, but never got round to playing with my buddy who had a bent for Napoleonics and this "pre WWI" period of warfare as well. One thing though: that french word for close combat is pronounced "mayLAY" not mealLEE. ;)
Hey Paul, that is more or less how I solved it but technically it is covered in the rules. The defensive player can fire as many times as the moving player expends movement points in the hex. So, he could fire multiple times just not more than 4 per unit entered.
I had heard about that one. I did try some of the Victory Point games (see my Napoleonic reviews of these). But, ultimately I only kept the "Leipzig" title. Probably because I have no games on the subject and it was larger than the others in the series. They were fine 'introductory' games, but they are a little too simple for my tastes. I will be reviewing "Frederick the Great" by Avalon Hill soon.
The only thing I know about Torgau is it is where the Russian and US armies first met in April 1945. The Battle of Torgau I know absolutely nothing about. As for the "boring" bit well tic-tac-toe might be boring, it depends on the individual. Having seen this video, I would suggest the game Torgau is not boring. Yes perhaps the rules are not crystal clear, but a little bit of common sense and interpretation should overcome any question marks. The biggest problem perhaps is finding a copy of the game after so many years. Merry Christmas Gilbert!
Great review. Torgau is my "fetish battle", a battle which I researched a lot. By the way, I wrote the Torgau entry at Kronoskaf (kronoskaf.com/syw/index.php?title=1760-11-03_-_Battle_of_Torgau). I have this game as well as the GMT one. I agree with your opinions.
I purchased this game back in the day as well, and also couldn't "figure it out." Gave up on it as well.
I still have my copy form 1974. Maybe I will pull it out and give it a play.
Hey John. Glad you enjoy the videos. I have fun making them. Originally they were made just for myself so I could go back and have a quick look at some of the older games that I might want to avoid. Then I thought....ah! what the heck maybe viewers could get 'something' out of these things.
I remember the old Avalon Hill game with much affection. I don't have a copy anymore and I kind of regret it. With a minimum of 'tweaking' it could be brought up to standards to today's Napoleonic Games. I saw at WBC last year a fellows 'home made' map of the game and it was breathtaking. Beautifully done.
Thumbs up for reviewing a game as old as I am >_
15:48 only the top unit of infantry stacked together in line may fire or melee so the fire value would still be a seven. Only units in column may both fire and melee together.
I think Prussia's Glory I and II are superior simulations and games, highly tactical that capture warfare of the period, especially the relationship between the infantry, cavalry and artillery (18th C combined arms)
I really enjoy your reviews. They show me facets of games that may not have appealed to me at first but with your review, I need to look at it again. Something I would really like for you to do is a winning strategy for Avalon Hill's Waterloo. Maybe just a 5-7 turn setup and run through for both sides. I know it is simple but now that me and my gaming partner are older and have less time, doing a quick "move and shoot" game like Waterloo is about all we can do. While simple the game offers a number of variations of winning strategies. I would enjoy seeing yours for both Allied and French. Thanks again.
OH....then you missed my point entirely. I DO NOT think that the game is utterly boring. I found it difficult to learn in 1974 but, that was 41 years ago! (I misspoke in the video) I am a lot older and wiser than I was back then and I now understand the games 'elegant simplicity'. This is a good game. (In my opinion of course)
I solitaired the game yesterday and was favourable impressed. I goofed the 'time record' of all things so I was a bit 'out of phase' with some of the movement. I'm going to get back to it though and will probably post some pictures on the Consimworld board in the Torgau folder.
I was interested to see how you solved the fire/move puzzle. I solved it in a similar, but slightly different way, and that was to allow the non-phasing player to fire at any phasing unit that expended a movement point in range. Sort of like "opportunity fire." As I recall the AH revision of Gettysburg that included the "miniatures" style rules had a similar mechanic. It was a long time ago though and I don't have the game any more.
Thanks for the review!
Nice intro.... this is also a game I "dabbled with" back in the day, but never got round to playing with my buddy who had a bent for Napoleonics and this "pre WWI" period of warfare as well. One thing though: that french word for close combat is pronounced "mayLAY" not mealLEE. ;)
Hey Paul, that is more or less how I solved it but technically it is covered in the rules. The defensive player can fire as many times as the moving player expends movement points in the hex. So, he could fire multiple times just not more than 4 per unit entered.
I had heard about that one. I did try some of the Victory Point games (see my Napoleonic reviews of these). But, ultimately I only kept the "Leipzig" title. Probably because I have no games on the subject and it was larger than the others in the series. They were fine 'introductory' games, but they are a little too simple for my tastes. I will be reviewing "Frederick the Great" by Avalon Hill soon.
The only thing I know about Torgau is it is where the Russian and US armies first met in April 1945. The Battle of Torgau I know absolutely nothing about. As for the "boring" bit well tic-tac-toe might be boring, it depends on the individual. Having seen this video, I would suggest the game Torgau is not boring. Yes perhaps the rules are not crystal clear, but a little bit of common sense and interpretation should overcome any question marks. The biggest problem perhaps is finding a copy of the game after so many years. Merry Christmas Gilbert!
I‘m from germany and i‘m from Torgau xd
nice
Taking Infantry for example, 4SP is a Massed Formation. Two MF of Infantry can stack in a hex, so 8SP total can stack together?
Great review. Torgau is my "fetish battle", a battle which I researched a lot. By the way, I wrote the Torgau entry at Kronoskaf (kronoskaf.com/syw/index.php?title=1760-11-03_-_Battle_of_Torgau). I have this game as well as the GMT one. I agree with your opinions.
your 1st impression of this game 50 years ago was the correct one. This game is completely and utterly boring