Excellent work. Of the 21,000 possible flops, do you have an expected frequency for the 6 categories namely rainbow, two suited, monochrome, rainbow pair, two suited pair, trips on board.
This is great work, I just wished that you had used a more useful range for villian, I don't see any situation where this range would be played. A 3-bet defending range like 3%->13% or a Big Blind defending range like 5%->40% would be a ton more useful.
Nice work, Doug! I've been thinking about how effective "combo counting" textures might be, especially compared to exploit play instead of frequency focus. I'm rarely playing against the same people, so balancing frequencies seems to be much less important when deciding to continue. The real thing is finding the inflection points between what CPU says they should be calling, and the actual way the field plays, right? Like the monotone boards, I have similar experience to you with the often folding except for maybe day play 1/2 no limit where it seems to jump up a bit on calls.
Doug is the 27 number for the XYZ two suited correct? I am couinting 36 but wondering if you did something more advanced and missed it. With 36 all the flops add up to 22,100.
@@BoardCloudIsland Thanks Doug. Your work is a fantastic resource for those that enjoy doing the ananlysis. Btw I've been reading your Poker Workbook for Math Geeks. Superb work! Just wanted to point to the Real Hand Section "Flop Call on a Paired Board". I think the EV of the hand (without the scenario of the Villain having a boat) should be -$4 instead of +8. You say "this is offset by a single win of $280", i think that is another typo. You correctly say above that $220 is the profit from his current stack of $280. I assume you reversed the numbers in the next part that is why the EV came to +$8. Right?
@@LuckyF00L Took me a while to figure it out, but I think i finally figured out where you came up with the 36. 24 combos come from where the first two cards are of different suits and the third card is one of those same suits. E.g. on AKQ, there are 4 suits for the ace, 3 remaining for the king, and 2 for the queen. 4*3*2=24. An additional 12 combos come from when the first two cards are of the same suit and the third card is of a unique suit. Again, on AKQ, 4 suits for the ace, 1 suit for the king (since we specified it was of the same suit as the ace), and 3 suits for the queen (since it can be any of the remaining suits). 4*1*3=12.
Villain's range is in the spreadsheet - 66-JJ, A2s-AQs, A9o-AQo, K7s-KQs, KTo-KQo, Q9s-QJs, QTo-QJo, J9s, JTo, 76s-KQs a capped standard limp call range.
Agreed this is great as a starting point for intermediate players to understand flop textures. Thx
Excellent work. Of the 21,000 possible flops, do you have an expected frequency for the 6 categories namely rainbow, two suited, monochrome, rainbow pair, two suited pair, trips on board.
Thanks for the work. Really good advance analytical starting point.
This is great work, I just wished that you had used a more useful range for villian, I don't see any situation where this range would be played.
A 3-bet defending range like 3%->13% or a Big Blind defending range like 5%->40% would be a ton more useful.
Very nice work Doug. thank you. btw the download link doesnt work
So is this maybe a new way to find current trends to exploit? Or just vernacular and graphs for a known concept?
How are those numbers calculated from the assumed range?
Nice work, Doug! I've been thinking about how effective "combo counting" textures might be, especially compared to exploit play instead of frequency focus. I'm rarely playing against the same people, so balancing frequencies seems to be much less important when deciding to continue.
The real thing is finding the inflection points between what CPU says they should be calling, and the actual way the field plays, right? Like the monotone boards, I have similar experience to you with the often folding except for maybe day play 1/2 no limit where it seems to jump up a bit on calls.
I have google sheets, can you change the file to fit?
There is nothing magic about this. A six pack and flopzilla you can do this for other ranges. It took me an evening to grind it out, but I did!
Doug is the 27 number for the XYZ two suited correct? I am couinting 36 but wondering if you did something more advanced and missed it. With 36 all the flops add up to 22,100.
@@LuckyF00L Yes, typo.
@@BoardCloudIsland Thanks Doug. Your work is a fantastic resource for those that enjoy doing the ananlysis. Btw I've been reading your Poker Workbook for Math Geeks. Superb work! Just wanted to point to the Real Hand Section "Flop Call on a Paired Board". I think the EV of the hand (without the scenario of the Villain having a boat) should be -$4 instead of +8. You say "this is offset by a single win of $280", i think that is another typo. You correctly say above that $220 is the profit from his current stack of $280. I assume you reversed the numbers in the next part that is why the EV came to +$8. Right?
@@LuckyF00L Took me a while to figure it out, but I think i finally figured out where you came up with the 36. 24 combos come from where the first two cards are of different suits and the third card is one of those same suits. E.g. on AKQ, there are 4 suits for the ace, 3 remaining for the king, and 2 for the queen. 4*3*2=24. An additional 12 combos come from when the first two cards are of the same suit and the third card is of a unique suit. Again, on AKQ, 4 suits for the ace, 1 suit for the king (since we specified it was of the same suit as the ace), and 3 suits for the queen (since it can be any of the remaining suits). 4*1*3=12.
@@LuckyF00L is this chart still relevant today? you seem to know what you are talking about so that is why i'm asking :D
Great content.
What ranges did you use for villain?
Villain's range is in the spreadsheet - 66-JJ, A2s-AQs, A9o-AQo, K7s-KQs, KTo-KQo, Q9s-QJs, QTo-QJo, J9s, JTo, 76s-KQs a capped standard limp call range.