[SIGGRAPH 2018]An Implicit Frictional Contact Solver for Adaptive Cloth Simulation

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  • Опубликовано: 11 дек 2024

Комментарии • 12

  • @greenmario3011
    @greenmario3011 6 лет назад +18

    The twist will haunt my dreams

  • @katpottz
    @katpottz 6 лет назад +46

    woah girl, are you an implicit frictional contact solver? because my cloth simulation is adapting

    • @ts4gv
      @ts4gv 5 лет назад +1

      dude this is fucking great

  • @AshLordCurry
    @AshLordCurry 6 лет назад +32

    I too dance like this

  • @RongChik
    @RongChik 6 лет назад +1

    Awesome! It's cool that people keep working on solving cloth simulation

  • @coder0xff
    @coder0xff 6 лет назад +5

    Very cool. Is there a model that accounts for aerodynamic drag? I think this would add a considerable amount of realism to the shawl example, as it appears to get to very high perpendicular velocities, like swinging, in the last example.

    • @chronokoks
      @chronokoks 6 лет назад +1

      coupling cloths and fluids/gases has been done a long time ago.. computationaly very intensive

  • @bastienpabiot3678
    @bastienpabiot3678 6 лет назад +3

    Hip hop is just moving your head ?

  • @JanJabbaZamecnik
    @JanJabbaZamecnik 6 лет назад +10

    If you're showcasing accurate physic simulation, you should use accurate models and animations. Velocities on that ..animations.. are completely off and I bet that the Shawl motion will dislocate some joints (at least) ;) Also (I'm an animator) my eyes are now bleeding ;)

    • @JohnSmith-lf8ks
      @JohnSmith-lf8ks 5 лет назад +3

      Looks like you missed the whole point of this video. This was showcasing a small part of accurate physic simulation in the context of a scientific paper.

    • @SLPCaires
      @SLPCaires 5 лет назад +3

      @@JohnSmith-lf8ks I think his point is that `bad animation` with unrealistic velocities (slowmo bad) is no good for showing how accurate it is in practice. There is a ton of freely available mocap stuff that could have been used instead. I think its a valid point to make if the "accurate physic simulation in the context of a scientific paper" is using bad input, isn't it?
      Now turn on motion blur and render it to see what happens. In VFX world the changing topology would be avoided for any number of reasons.
      It's impressive that it can be done like this, but is it practical? Practical may not be the point at all, I get that, and the value of it even if it isnt.

  • @Sirmenonottwo
    @Sirmenonottwo 6 лет назад +8

    That is a high quality cloth simulation. Janky animations tho :)