Bolero was going to be used for the title screen, *not* for the overworld theme. The title screen music was so quick to compose because it was a variation on the already-composed, iconic main Zelda theme
@@NuiYabuko First sentence of the very first fact. He says that the "main Zelda theme", which is "one of the most iconic songs in video games", i.e. the Zelda 1 overworld music, was composed in a single day. But that's only true of the title theme, which was based on the overworld theme (and which has not become "iconic" nor been reused in any subsequent game, as far as I'm aware, so it can't be called the "main theme"). The way it's worded implies that Bolero could've been the music that represents the Zelda franchise as a whole, but that's not true. The classic Zelda theme had already been written by that time
Imagine being Link in heaven talking with your ancestors. "Yeah, I'm the Hero of Time", "I'm the Hero of Twilight". And then you say, "I'm the Hero of Trains" 😭
@@MonoStarstorm ST Link: it’s like a mine cart, but bigger, faster, enclosed like a carriage, and you have better control over where it goes. Oracles and SS Links: OHH!!
My theory of Skull Kid having a Link mask is that he wears it to impersonate Link doing all that those terrible things to cast the blame onto him. Much like Bowser Jr. impersonating Mario in his Shadow Mario form in Super Mario Sunshine.
I think it was a visual representation of Link being unable to go back to Hylian form. So after turning him into a deku, Skull Kid would take the mask away and Link would be chasing after him throughout the first cycle and then would get it back on top of the clock tower on the final day - instead of learning the Song of Healing afterward to turn back
Been binging your videos a lot lately, I lost an incredible friend to the big c very recently. Miss him bad…He loved loz and always talked about it, your content is really comforting. Your videos are amazing, thanks
In botw, with kakariko and lost woods being swapped, it mirrors OoT map almost perfectly. Surprised I never noticed or thought about that before now. Pretty cool. Not just kakariko being at the foot of death mountain but the lost woods being close to its proper place in relation to the castle, death mountain, and even zoras domain.
It would have also no doubt boosted Skyward Sword's reputation a bit. It's sadly one of the most disliked Zelda's, which is so very undeserved. It's not a perfect game by any means, but it wasn't even remotely close to being as bad as people think. Also, most of it's small handful of flaws were remedied in the HD version making it even better.
The Demon Train from Spirit Tracks was probably the hardest boss ever for me in a Zelda game. Its literally the most random boss in the series to be the hardest, but it gave me such a hard time and took me so long to beat, lol.
Bolero gives a much more traditional “fantasy story” vibe than the swashbuckling, mysterious forward momentum the title arrangement of the over world theme does. I’m not going to pretend nostalgia doesn’t account for a lot of my preference, but that song accounted for a LOT of the tone of the original game, and I wonder if the series would be finally very different with that small change
@@math9172 Yeah. People complaining about ports of old games being full price don't seem to get that a lot of people probably haven't played it before.
Considering that botw2 has shown images of floating islands, the idea that various landmass have been swapped even makes sense story wise, some unknown event long ago caused similar floating land masses which somehow relocated at each others spots
Heck, Skyloft was originally part of the surface world, and the original Temple of Time was in the Sealed Ruins -- which is precisely where the Goddess Statue of Skyloft lands at the end of SS. It makes perfect sense for Hylia (or the Golden Goddesses) to pluck landmasses off of the surface and move them around. It would even explain how the Lost Woods went from being far south of Hyrule Castle in OoT to being north-west of the castle in LttP.
idk why fans make these insane theories to try and make sense of the stuff they cant understand. its just an oversight by the developers on why the landscape doesnt match with the rest of series.
@@mitchhamilton64 possible yeah but zelda has been pretty extensive in its lore and each time we find some oversight it ends up having an entire part of background story behind it explaining that it in fact is not an oversight but pre-planned to cause confusion or make it seems like there is a mistake, after 20 years of zelda games where this cycle repeated, it's not weird for fans to start looking for theories cause by now we are used that each oversight was either not oversight but planned so for a reason or an oversight turned into lore Also zelda has been extremely fixed on how the map is made, with some small changes due to landscape changes but everything always has been on point, you can basically overlap the maps of the games and find everything is always consistent in placement, which is why this time, how it is not consistent is really noticeable
I bet the water boots were meant to be the item in the cut water dungeon of the game. You do the fire and forest dungeons, but the water pearl is just given to you by Jabun instead. Who knows exactly how they would have worked, but the dungeon would have most likely been filled with water and you needed the boots to solve puzzles and navigate it all.
I've always preferred Ganondorf to Ganon, I just like the more sophisticated and intelligent concept better than the raging beast so I'm kind of gutted he wasn't used in the Oracle games.
The Oracle games were always about a local villain which happened to be trying to resurrect him. They fail (since you STOP THEM), and instead only instead resurrect a mindless version of him as the final boss for the password crossplay. It is actually FITTING in that particular game that he is mindless. Because YOU FOIL THE PROPER SUMMON/REINCARNATION. Thus, mindless, useless Ganon. And only at the very end.
@@SephirothRyu You don't actually foil the ressurection until you beat Twinrova since the general and witch (forgot their names) both succeed in lighting their flames. Also, aren't they all supposed to be from Hyrule?
Lol, ''intelligent''? He can barely even wield magic properly. All he does is go around cursing stuff. Ganon was a Beast _and_ duped a Magician form of himself - he is the original Wizard & Beast in One!
@@melaniabladeofmiquella So 'intelligent', he couldn't even face Queen Sonia head on and lost the Triforce to Zelda? He's Powerful for sure, but only after going round and stealing power from others too, at the end of the day he's just another theif and a bully.
I remember the child Link mask in screenshots and thought it was interesting! I totally forgot about the cut adult Link mask that was in the game file too. I think people theorized you were supposed to use both masks to become adult/kid Link at some point? :? But still! With the info you gave, I almost wanted to imagine Skull Kid using that mask to turn into kid Link and cause chaos in Clock Town--trying to get the world to blame him instead of Skull Kid. X"D Woulda been interesting if that ever came to be. Amazing video! Loved hearing about things I didn't know or totally forgot about!
I remember when the Nintendo Giga Leak happened people found some sprites that looked like Nintendo was developing another 2D Zelda game for the SNES (or perhaps they were considering a Zelda II remake)
@@hylianro There's a lot of ways to breath new life into an old map, especially when you consider that iteration of Hyrule had been deserted, flooded, and under Ganondorf's thumb for at least a century or so. I imagine exploring Hyrule under the sea would have had a very similar feel to it as exploring the great plateau in BotW; seeing and recognizing something you've explored before, yet feeling that intense cognitive dissonance as you realize it's definitely *not* what it once was.
@@MegaZeta True, I think walking on water is most likely, it would be similar to the hover boots, just for water. Exploring underwater would have been so cool though! Imagine Majora's Mask's Zora transformation in Wind Waker!! Although apparently Zora can't swim in the Great Sea since they evolved into the Rito to fly above it instead?? I still don't get how that works
You’re a bit wrong about the Zelda theme’s composition. Ravel’s Bolero was only on the title screen, and the classic Zelda theme was already composed and used as the overworld music in the game. When they learned of the copyright issue, Koji Kondo did a new arrangement of the existing Zelda overworld theme in a grand and epic fashion for the title screen.
Video idea: how each Zelda game is unfinished. I think each and every Zelda game had ideas that are missing in the final version. For example: I bet originally there was going to be an ice seal over the Ice Palace in Link to the Past that would have required the Bombos medallion to melt, similar to using Ether to blow away the storm in Misery Mire and Quake to open Turtle Rock. Ocarina of Time is confirmed to have had an Ice Temple and Wind Temple in development, which were scrapped, showing up a little bit in the Ice Cavern, a few fan-based puzzles in the Shadow temple, and in Ganon's Keep. And Breath of the Wild has the bizarrely empty Hebra region with an absolutely nothing Rito quest. Compared to the Gerudo, Zora and Goron quests, you can just...walk right into Rito Village, ask where Teba is, glide straight to the Flight range, shoot five targets in bullet time, and then you're on Vah Medoh. They slapped that together at the last minute, I just know it.
@@CoralCopperHead his cries echoed far but nothing happened… Fr tho that line (replace cries with notes) always kinda sent shivers down my spine whenever I was in the clock tower trying to play a song not from the game and accidentally play one from the game
@@TheAnimewolfchick actually, the door to the lake in SS is based off of Farore's Symbol, which originated in WW. The moon door is a much closer match to Nayru's symbol (also from WW), which was presumably based off the shape of the Zora Sapphire from OoT.
thank you zeltik very entertaining video from the beginning to end, I apreciate the structures of your videos, they don't waste too much time on pointless talks or save content for his own videos
Your videos are easily my favorite in terms of Zelda content on RUclips. Very few people are as expert on the subject as you, much less as fun to watch. Thanks Zeltik
My favourite unused idea from Zelda is one that no ever seems to bring up: the primary religion of Hyrule was originally intended to be Christianity, rather than the myths of the Goddesses & the Triforce. You can see elements of this in the original, with the Book of Magic, which was called the bible in the Japanese version. And in A Link to the Past, this idea was going to be fully explored. It's not known exactly how it would've been blended into the world of Zelda, alongside elements like the Triforce, but A Link to the Past concept art exists that shows Link praying in front of Jesus Christ on a crucifix. At some point they abandoned this and went for a full on fantastical mythology instead. Which, let me just say, was definitely for the best.
@@danielperlman8802 I don't know about that. It's not like using Christian mythology is new to video games. Megami Tensei is a series that uses it heavily, and that's incredibly popular. It wouldn't have worked too well for the world of Zelda though. Megami Tensei is linked to a contemporary real world setting, so it can do that without it seeming off, but I'm not sure how it'd make sense for a fantasy world to adopt Christian mythology The fact that Jesus was originally gonna exist in the Zelda universe is kinda hilarious though, I can't lie
yea doesnt link have the cross on his shield in the old games? tbh i dont think they were actually gonna base the story around christianity but just included it because it fits with the "medieval knights princesses and castles" themes. theres also a lot of churches in zelda games like the temple of time, yes theyre based on christian churches but don't actually have anything to do with jesus or anything. i get why cause ppl might get mad or offended
Japan in general doesn't take religion very seriously, so it's unlikely that the game would have been stopped. The international releases would have certainly continued censoring the religious elements, though.
@@garb8933 But like I said, there's actual artwork for A Link to the Past of Link praying to Jesus (it's easy to find, just look up "A Link to the Past Jesus art"). It might not have had any story relevance, but no one can say for sure. Not a lot is known about this topic.
Seeing Four Swords, Four Swords Adventures and Tri Force Heroes makes me a little sad that we only ever see the multiple Links concept in multiplayer games (Minish Cap doesn't count as that was an extremely limited use of it). I really liked the formations mechanic in Four Swords Adventures and I would like to see a proper Zelda game, with an overworld and everything, use the multiple Links concept.
I used to play Adventure of Link a ton as a kid, I could have sworn the graveyard background was when you hit the shadow while in the graveyard south of the dock town.
They really ought to release remasters one day with little updates, and entirely new content that was once cut and shouldn’t have been. Imagine you play zelda after beating the entire game, and thus know where/what’ll go down, but you get to actually live it. I also think they need to make multiplayer for this stuff native, even if it were to be that “fused mode”, imagine if during “fused mode” you got more rupees/drops from monsters. Making the challenge actually worth it, kinda hope triforce heros comes back (especially of they added fused mode as a challenge mode, which of course 1.5-2x the drops), or those fun little zelda multiplayer minigames on ds (back when you could send the game over bluetooth to your friends ds, then both play). I had such a blast with my friends and family with those.
@@krei-ations I don’t understand why Nintendo are afraid to age Link. Many other franchises have, how about a 3rd Hero of time game where we play as Link during his time as a warrior? How he become the hero shade. I would like to play as a seasoned veteran Link with a beard.
@@songoku9348 the og players of Zelda are getting to that stage so I don’t see why not either Maybe one in his 30s or early 40s It could even do a reversed ocarina of time something Not sure I like that idea as much but it’s an idea
@@songoku9348 Who says they're afraid? They just might not want to do it or have some other reasons. They don't have to make something only because you want it. Talk about entitlement.
2:10 just to be clear, is this separate from the graveyard area used in the, well, graveyard areas? Where you fight moas and the like. The section with the tilted cross grave looks nearly identical.
someone’s probably already pointed this out but in Zelda 2, the graveyard battle area is used in a small portion of a graveyard which features what looks like to me flying eyeballs. Although it’s used no where else
I love seeing these kinds of videos, please make more, I would love to learn more about the Zelda games I've been playing since I was a kid in the 80's!
The unicorn statue in OOT just seems so creepy and unsettling to me, purely because it's not actually in the game it seems so out of place and bizarre.
botw’s temple of time is really the temple of Din. in Age of Calamity, you can see and explore all 3 of the plateau temples, representing each of the goddesses
Notice how Wand of Gamelon and Faces of Evil are not mentioned in this video. This is confirmation that they must have been the most complete Zelda games!
So the moving the forest now makes a lot of sense with TotK. It's no longer a stretch. Been playing and thinking about some of these locations for a while.
I personally like the theory that the great plateau was moved as well as korok forest. Hell, I wouldn’t be surprised if it was lore for the next game. The great plateau always looked like it was ready to just fly up and move somewhere else. Maybe the sheikah created a mechanism for important places like the shrine of resurrection and korok forest to be moved. Maybe sometime in the past korok forest was forced to move due to some sort of threat, so the plateau was moved to a random spot for korok forest to take its place. The body of water at the time would of been some form of protection to the forest. Maybe because the forest was so close, kakariko village was abandoned and rebuilt somewhere else to avoid the threat following korok forest.
the water boots placeholder actually says "water boots" (waata buutsu). it's not in japanese, it's just written phonetically in kana instead of latin script.
I would love to see a mmo in hyrule there’s a lot of potential for it and they can go crazie with it adding tons of dungeons raids and items from all the Zelda games
I think a good innovative weapon would be an umbrella. It could be an item that you learn new techniques with. A sword like weapon, convert it to a shield, the hook handle to traverse zip wire like areas and also to shoot like a hook shot or grapple hook, used as a raft like Jiminy cricket from pinnochio, used as a glider to float, to sled down hills, used like a spinning top from twilight, could even change colours to adapt to the environment its in to hide behind in areas where stealth is needed. Nintendo, its a patented idea so hands off. 😉
No way, I've been thinking the same thing recently! Umbrella is such a versatile tool, and the whimsical nature of using it as an item/weapon would've been so on-brand for Zelda series. If there was a game set during the Flood of Hyrule, the magical umbrella would've been the best.
Bruh How’re you gonna talk about Wind Walker’s water boots, and not mention the test room (accessible via action replay) with clear water? That’s like 60% of the reason people think you were originally supposed to swim underwater
I think everybody knows about that test room at this point. I mean I knew about it as a kid, when Twilight Princess was coming out. But it would have been cool to see the boots tested
@@lavennia I played Wind Waker on release and pay cursory attention to this stuff. I have never heard about this test room before reading this comment, and the way you're talking, anyone who knew about the test room would also know about the water boots. Unless I'm wrong, and you didn't know about them, in which case I'd like to say that I'm glad we both learned something new this evening.
i honestly expected you to show the surface below sea level (especially in the beach area) for BOTW. being able to find fauna and flore underwater by positioning the camera just right felt like a huge opportunity lost to me, since i also always wondered whether we could swim underwater, one gameplay aspect we had in most games. furthermore the zora set attack swim action in its current form always felt kinda useless, but if we had some 3d underwater maneuver, that would create options. moreover many opportunities for underwater gameplay to lead to puzzles (using cryonis) or to hidden away secret areas (like rutala's dam) potentially showcasing the way var rutah actually leaves his area upon completing the devine beast would have been possible. and yeah, that's why being able to find some actual assets underwater just made me think this was a feature they cut out pretty late.
An unused idea for the final ganondorf boss was when after zelda and link escapes the castle qnd ganondorf burst out of the castle instead of turning into a demon bor named ganon he was going to turn into a literal giant and link needed to climb the giants back and hit its weak spot because of n64 power issue it was scarped
I'm not sure if the main Zelda motif is one of my favorite melodies because I _actually really_ like it, or because I never heard "Ravel's Bolero" for hours on end. Also, I think I'm hearing Final Fantasy music on a Zelda video.
I can totally picture skull kid turning you into a deku scrub by stealing a part of your soul instead of your ocarina and putting it into a mask that you have to get back from him in order to transform back.
Oddly enough, I kinda prefer the idea of swapping Kakariko with The Kokiri Forest - it seems odd that the Forest is so close to the barren wastes and heat of Death Mountain whereas it would make sense that trees would flourish by Zora's Domain, especially with the heavy rain and flooding. Fun food for thought thanks Zeltik!
I believe the Link Mask would’ve been used by Skull kid first. Instead of robbing Link Skull kid would transform him and steal his face so he could cause trouble using Link’s face. When Link got it back, he could finally return to his normal form and already would have his ocarina, so the first fight with SK would get you your face back instead of ocarina. This also implies that you may have had to play the song of healing to the deku tree near the beginning of the game since you’d need a way to get the deku mask cuz you wouldn’t use song of healing to transform back to normal. All this means Skull Kid would’ve stolen Majoras Mask later in the game, perhaps Link traveling back in time after getting his face back changed the timeline meaning that the skull kid robbed the mask salesman instead of link. Stealing Majora’s Mask.
2:10 No, the 2D graveyard battle area is used whenever you go into the battle mode whilst standing on a graveyard tile (Tiles with white crosses on them, E.g., around the Kings Tomb southeast of the town of Mido) I did find this on the Nintendo Switch Online version though, so it may just be a difference between the switch version and the original version.
I would have loved it if they had the two cut dungeons from Wind Waker. It would have added a little bit more to the adventure in an already great game! I also would have liked to see more of Hyrule underneath. Maybe the 'water boots' could have been used to travel there?
That was originally intended for the game, to be able to explore Hyrule underwater, so I wouldn’t be surprised if they were for that use. I wish they wouldn’t have scrapped any of this! I love Wind Waker to pieces, but the thought that it could be even better? It just amazes me.
Bolero almost being in Zelda 1 makes me think of how prominent it was in Digimon. a Link to the Past originally was going to have a playable Zelda and a Fairy, but Yuji Horii of all people led Miyamoto not to do it. Ocarina of time was going to feature spells with the Medallions powers. They could be channeled in the arrows, or used as their own. Aside 3 more elemental arrows, you had an Ice equivalent of Din's fire (Water), an unknown Light spell (Light), and *the ability to control Navi* (Spirit). (The goddess spells are leftovers from the other 3 Medallions)
The Majora's Mask content... it was actually intended to transform you BACK into Child Link. The original curse made a mask out of Child Link, which the Skulkid steals and turns into Child Link. He would have impersonated Link all through Termina, eventually leaving the mask with a particular boss about half-way through the game. The items you collect along the way are for when you get your Child Link form back. From the Deku you could also transform into other forms. Once the Child Link mask was obtained, you could set into the adventure proper with the weapons collected from dungeons. But with only a year or so to develop the game, this had to be severely condensed.
great information mate, there always is something removed from video games such as Bladerunner and knights of the old republic 2 in which would have made the game better but thanks to modders the lost content is now back in the game threw modds
I remember early screenshots of Twilight Princess showed a Twilight Realm that was almost completely devoid of color. The world was completely black and white except for the cell shaded bits on the Twilight creatures.
The unused Ganondorf art almost feels like something by Shotaro Ishinomori, the guy behind Cyborg 009 and Kikaider, as well as a manga based on Link to the Past. Would have been interesting to see Ganondorf actually appear in a 2D Zelda game, since the closest thing we've ever gotten was his name showing up here and there in Four Swords Adventure, but he's already transformed into the new Ganon when he actually shows up.
At some point, you have to go to the Cutting Room Floor or something to pick stuff up to talk about, which was dropped. Sometimes, it is just imagination and using random comments by dev staff about ideas they had which never even made it that far, and were dropped at or before the first teaser videos or other such media.
Bolero was going to be used for the title screen, *not* for the overworld theme. The title screen music was so quick to compose because it was a variation on the already-composed, iconic main Zelda theme
Where was that implied? What is that a correction to?
@@NuiYabuko First sentence of the very first fact. He says that the "main Zelda theme", which is "one of the most iconic songs in video games", i.e. the Zelda 1 overworld music, was composed in a single day. But that's only true of the title theme, which was based on the overworld theme (and which has not become "iconic" nor been reused in any subsequent game, as far as I'm aware, so it can't be called the "main theme"). The way it's worded implies that Bolero could've been the music that represents the Zelda franchise as a whole, but that's not true. The classic Zelda theme had already been written by that time
@@ericpeterson6520 I see. I was just confused since he showed the title screen while playing the track, not Link running around the overworld.
Source?
@@Howitchewstofeel5gum Can't put links in youtube comments so idk what you want from me? Look it up lol
Imagine being Link in heaven talking with your ancestors. "Yeah, I'm the Hero of Time", "I'm the Hero of Twilight". And then you say, "I'm the Hero of Trains" 😭
They're all like 'What's a Train'
The Hero of Rail Monopoly
I think he's actually called either the "Hero of Spirits" or "Hero of the Lokomo"
hero of spirits
@@MonoStarstorm
ST Link: it’s like a mine cart, but bigger, faster, enclosed like a carriage, and you have better control over where it goes.
Oracles and SS Links: OHH!!
My theory of Skull Kid having a Link mask is that he wears it to impersonate Link doing all that those terrible things to cast the blame onto him. Much like Bowser Jr. impersonating Mario in his Shadow Mario form in Super Mario Sunshine.
I think it was a visual representation of Link being unable to go back to Hylian form. So after turning him into a deku, Skull Kid would take the mask away and Link would be chasing after him throughout the first cycle and then would get it back on top of the clock tower on the final day - instead of learning the Song of Healing afterward to turn back
@@ericpeterson6520 I like this idea. That Skull Kid steals Link's Hylianity (humanity) and replaced it with Deku kid's personhood.
The running tradition of bystanders in Nintendo games being complete morons continues
Was thinking the same thing!
@« ohiyix » Your comment was deleted, but still shows up in my notifications. Something about a manga?
So you're saying that one soldier in LTTP didn't end up being... canon?
Seriously...
Canon or cannon, they had to pick one 😂
Carlos!
The door is over there.
With the 'Friz?
*NO WAY!*
i still am just mind blown by the fact that playable zelda was an idea for skyward sword. BLOWS MY MIND.
And now it's here.
@@CZsWorld yeah!!!
2:46 If you play the ALTTP randomizer with the enemizer setting (random enemies), the cannon soldier can be in your seed
Been binging your videos a lot lately, I lost an incredible friend to the big c very recently. Miss him bad…He loved loz and always talked about it, your content is really comforting. Your videos are amazing, thanks
I'm so sorry. I hope you're finding the support you need
I’m very sorry for your loss.
I'm sorry for your loss. I'm glad you hold such fond memories of your friend ❤️
I'm sorry for your loss ❤️
In botw, with kakariko and lost woods being swapped, it mirrors OoT map almost perfectly. Surprised I never noticed or thought about that before now. Pretty cool. Not just kakariko being at the foot of death mountain but the lost woods being close to its proper place in relation to the castle, death mountain, and even zoras domain.
I love how you say the words
"CRITICALLY ACCLAIMED"🤣
to describe the Zelda that was on the CDI absolutely hilarious😅
Yeah, where's the unused facts about the Zelda CD-I games?
Zelda playable in SS would be so much fun, not only because it would be Zelda, but for getting to know her side of things.
It would have also no doubt boosted Skyward Sword's reputation a bit. It's sadly one of the most disliked Zelda's, which is so very undeserved. It's not a perfect game by any means, but it wasn't even remotely close to being as bad as people think. Also, most of it's small handful of flaws were remedied in the HD version making it even better.
Impa would be more fun to play as ngl lol
I would have not 💀 link on top go play hyrule warriors
The fact that I couldn't play as Zelda in Skyward brings me so much sadness
Same :(
that would've been so fun.
at least now we have echoes of wisdom
@@marthmallow7420 that's true, and it's so fun!! btw I love your profile picture, where did you got it?
The Demon Train from Spirit Tracks was probably the hardest boss ever for me in a Zelda game. Its literally the most random boss in the series to be the hardest, but it gave me such a hard time and took me so long to beat, lol.
for me the hardest one was Vaati from Minish cap, had so much trouble
It give me trouble too back on the day, I replayed recently and beat it first try. I guess I was really impatient back then.
Same but I did all of it in one go and I failed so many times.
Or any water temple.
Are you sure it wasn't Cole who is the hardest?
same as i was like am i finding it so hard to fight a DS train and demon lmao
Bolero gives a much more traditional “fantasy story” vibe than the swashbuckling, mysterious forward momentum the title arrangement of the over world theme does. I’m not going to pretend nostalgia doesn’t account for a lot of my preference, but that song accounted for a LOT of the tone of the original game, and I wonder if the series would be finally very different with that small change
I feel like a "Zelda's second quest" would've be the perfect edition to make Skyward Sword on switch ACTUALLY worth 60 dollars
I don't know would it have included even more battles with the imprisoned and silent realms?
@@DaDunge why would Zelda need to fight the imprisoned? That's Link's job.
As someone who didn't own SS on wii, I found the HD port on switch worth the 60$.
@@math9172 Yeah. People complaining about ports of old games being full price don't seem to get that a lot of people probably haven't played it before.
@@math9172 I played it on the wii and would still pay even more than full price
Considering that botw2 has shown images of floating islands, the idea that various landmass have been swapped even makes sense story wise, some unknown event long ago caused similar floating land masses which somehow relocated at each others spots
Also: Hyrule castle elevating up from the ground in the trailer 🤯
Heck, Skyloft was originally part of the surface world, and the original Temple of Time was in the Sealed Ruins -- which is precisely where the Goddess Statue of Skyloft lands at the end of SS. It makes perfect sense for Hylia (or the Golden Goddesses) to pluck landmasses off of the surface and move them around. It would even explain how the Lost Woods went from being far south of Hyrule Castle in OoT to being north-west of the castle in LttP.
idk why fans make these insane theories to try and make sense of the stuff they cant understand. its just an oversight by the developers on why the landscape doesnt match with the rest of series.
@@mitchhamilton64 possible yeah but zelda has been pretty extensive in its lore and each time we find some oversight it ends up having an entire part of background story behind it explaining that it in fact is not an oversight but pre-planned to cause confusion or make it seems like there is a mistake, after 20 years of zelda games where this cycle repeated, it's not weird for fans to start looking for theories cause by now we are used that each oversight was either not oversight but planned so for a reason or an oversight turned into lore
Also zelda has been extremely fixed on how the map is made, with some small changes due to landscape changes but everything always has been on point, you can basically overlap the maps of the games and find everything is always consistent in placement, which is why this time, how it is not consistent is really noticeable
9:22 There was also going to be a dark sanctuary with another lokomo guardian for that realm. Concept art was shown in Hyrule Historia.
The adventure of Link battle area is not omitted from the game. You can find it in the graveyard before entering the path to the last castle.
What is omitted was the whole rest of Ganon's group. They are still out there.
I bet the water boots were meant to be the item in the cut water dungeon of the game. You do the fire and forest dungeons, but the water pearl is just given to you by Jabun instead. Who knows exactly how they would have worked, but the dungeon would have most likely been filled with water and you needed the boots to solve puzzles and navigate it all.
If memory serves, there was going to be a third Oracle game surrounding Farore. Maybe such a game would have given us Ganondorf.
I've always preferred Ganondorf to Ganon, I just like the more sophisticated and intelligent concept better than the raging beast so I'm kind of gutted he wasn't used in the Oracle games.
The Oracle games were always about a local villain which happened to be trying to resurrect him. They fail (since you STOP THEM), and instead only instead resurrect a mindless version of him as the final boss for the password crossplay.
It is actually FITTING in that particular game that he is mindless. Because YOU FOIL THE PROPER SUMMON/REINCARNATION.
Thus, mindless, useless Ganon. And only at the very end.
@@SephirothRyu You don't actually foil the ressurection until you beat Twinrova since the general and witch (forgot their names) both succeed in lighting their flames. Also, aren't they all supposed to be from Hyrule?
Lol, ''intelligent''? He can barely even wield magic properly. All he does is go around cursing stuff.
Ganon was a Beast _and_ duped a Magician form of himself - he is the original Wizard & Beast in One!
@@netweed09 what 😂😂 lmao no, not by any stretch
@@melaniabladeofmiquella So 'intelligent', he couldn't even face Queen Sonia head on and lost the Triforce to Zelda?
He's Powerful for sure, but only after going round and stealing power from others too, at the end of the day he's just another theif and a bully.
Majora having the Link face was the true birth of Ben Drowned that we never knew
You mean Skull Kid as Majora is the mask that the Skull Kid is wearing for the whole game
I remember the child Link mask in screenshots and thought it was interesting! I totally forgot about the cut adult Link mask that was in the game file too. I think people theorized you were supposed to use both masks to become adult/kid Link at some point? :? But still! With the info you gave, I almost wanted to imagine Skull Kid using that mask to turn into kid Link and cause chaos in Clock Town--trying to get the world to blame him instead of Skull Kid. X"D Woulda been interesting if that ever came to be. Amazing video! Loved hearing about things I didn't know or totally forgot about!
I remember when the Nintendo Giga Leak happened people found some sprites that looked like Nintendo was developing another 2D Zelda game for the SNES (or perhaps they were considering a Zelda II remake)
Can you imagine being able to explore under the entire ocean of Windwaker? Could easily make an entire new Zelda game's worth of content.
It's just Hyrule from ocarina of time down there you have that already lol
@@hylianro There's a lot of ways to breath new life into an old map, especially when you consider that iteration of Hyrule had been deserted, flooded, and under Ganondorf's thumb for at least a century or so. I imagine exploring Hyrule under the sea would have had a very similar feel to it as exploring the great plateau in BotW; seeing and recognizing something you've explored before, yet feeling that intense cognitive dissonance as you realize it's definitely *not* what it once was.
If they released that as DLC for the hopeful Switch HD re-release, that would be SICK!
More like two or three games' worth, which is why it's all but certain the "Water Boots" _weren't_ for swimming underwater.
@@MegaZeta True, I think walking on water is most likely, it would be similar to the hover boots, just for water. Exploring underwater would have been so cool though! Imagine Majora's Mask's Zora transformation in Wind Waker!! Although apparently Zora can't swim in the Great Sea since they evolved into the Rito to fly above it instead?? I still don't get how that works
9:35 Not only that, but in Hyrule Historia, you can find concept art for an unused sixth Lokomo sage, labeled as the Sage of Shadow.
You’re a bit wrong about the Zelda theme’s composition. Ravel’s Bolero was only on the title screen, and the classic Zelda theme was already composed and used as the overworld music in the game. When they learned of the copyright issue, Koji Kondo did a new arrangement of the existing Zelda overworld theme in a grand and epic fashion for the title screen.
A second quest as Zelda in Skyward Sword would be the coolest addition ever happening to the Zelda Franchise
SS second quest would be the coolest thing ever!
I loved Spirit Tracks ever since I was a kid, so now I'm a bit sad there wasn't another dungeon at the end 😭
Thanks you so much for dedicating yourself to Zelda research! I appreciate you and your helpfulness!
In Spirit tracks, Dark world had a lot planned for it, a Temple (with its platform), and a sage with her own instrument (I would have loved that)
Video idea: how each Zelda game is unfinished.
I think each and every Zelda game had ideas that are missing in the final version.
For example: I bet originally there was going to be an ice seal over the Ice Palace in Link to the Past that would have required the Bombos medallion to melt, similar to using Ether to blow away the storm in Misery Mire and Quake to open Turtle Rock. Ocarina of Time is confirmed to have had an Ice Temple and Wind Temple in development, which were scrapped, showing up a little bit in the Ice Cavern, a few fan-based puzzles in the Shadow temple, and in Ganon's Keep. And Breath of the Wild has the bizarrely empty Hebra region with an absolutely nothing Rito quest. Compared to the Gerudo, Zora and Goron quests, you can just...walk right into Rito Village, ask where Teba is, glide straight to the Flight range, shoot five targets in bullet time, and then you're on Vah Medoh. They slapped that together at the last minute, I just know it.
The wind temple was turned into the forest temple.
I'm 100% certain the graveyard battle area is used in the game. It's one of the areas that has those flying eyes.
I wonder if that Link mask has something to do with the statue of Link that forms when he uses the the song from the Stone tower area
I fear no enemy
But thing…
* link mask *
*It scares me*
It’s even creepier than the Link Statue (and I feel like it somehow gives unknown context to it)
@@anonymousfellow8879 forget Ben drowned
Ben was freaking ripped apart by wolves
Hmm lol
@@krei-ations _But no-one ever came..._
@@CoralCopperHead his cries echoed far but nothing happened…
Fr tho that line (replace cries with notes) always kinda sent shivers down my spine whenever I was in the clock tower trying to play a song not from the game and accidentally play one from the game
That Moon Door design looks an awful lot like the Zora's Sapphire.
Also the door to the lake in skyward sword
@@TheAnimewolfchick actually, the door to the lake in SS is based off of Farore's Symbol, which originated in WW. The moon door is a much closer match to Nayru's symbol (also from WW), which was presumably based off the shape of the Zora Sapphire from OoT.
@@tinyetoile5503 Minor correction: the goddess symbols originated in the Oracle games, not Wind Waker.
thank you zeltik very entertaining video from the beginning to end, I apreciate the structures of your videos, they don't waste too much time on pointless talks or save content for his own videos
Your videos are easily my favorite in terms of Zelda content on RUclips. Very few people are as expert on the subject as you, much less as fun to watch. Thanks Zeltik
My favourite unused idea from Zelda is one that no ever seems to bring up: the primary religion of Hyrule was originally intended to be Christianity, rather than the myths of the Goddesses & the Triforce. You can see elements of this in the original, with the Book of Magic, which was called the bible in the Japanese version. And in A Link to the Past, this idea was going to be fully explored. It's not known exactly how it would've been blended into the world of Zelda, alongside elements like the Triforce, but A Link to the Past concept art exists that shows Link praying in front of Jesus Christ on a crucifix. At some point they abandoned this and went for a full on fantastical mythology instead. Which, let me just say, was definitely for the best.
The game would've been stopped in the production long ago if that had happened. Its best not to hurt people's sentiments for just a video game
@@danielperlman8802 I don't know about that. It's not like using Christian mythology is new to video games. Megami Tensei is a series that uses it heavily, and that's incredibly popular. It wouldn't have worked too well for the world of Zelda though. Megami Tensei is linked to a contemporary real world setting, so it can do that without it seeming off, but I'm not sure how it'd make sense for a fantasy world to adopt Christian mythology
The fact that Jesus was originally gonna exist in the Zelda universe is kinda hilarious though, I can't lie
yea doesnt link have the cross on his shield in the old games? tbh i dont think they were actually gonna base the story around christianity but just included it because it fits with the "medieval knights princesses and castles" themes. theres also a lot of churches in zelda games like the temple of time, yes theyre based on christian churches but don't actually have anything to do with jesus or anything. i get why cause ppl might get mad or offended
Japan in general doesn't take religion very seriously, so it's unlikely that the game would have been stopped. The international releases would have certainly continued censoring the religious elements, though.
@@garb8933 But like I said, there's actual artwork for A Link to the Past of Link praying to Jesus (it's easy to find, just look up "A Link to the Past Jesus art"). It might not have had any story relevance, but no one can say for sure. Not a lot is known about this topic.
The only unused idea I was really sad about was that there could have been Minish in Botw.
Maybe we'll have a chance to see them in the sequel? :D
I would LOVE that!
From the concept art I recall seeing, they didn't look as cute as they were in MC unfortunately.
Maybe dungeons and equipment need to be put in first
Yeah no since Minish cap was made by Nintendo
Seeing Four Swords, Four Swords Adventures and Tri Force Heroes makes me a little sad that we only ever see the multiple Links concept in multiplayer games (Minish Cap doesn't count as that was an extremely limited use of it). I really liked the formations mechanic in Four Swords Adventures and I would like to see a proper Zelda game, with an overworld and everything, use the multiple Links concept.
I used to play Adventure of Link a ton as a kid, I could have sworn the graveyard background was when you hit the shadow while in the graveyard south of the dock town.
I played it recently in NES online and the graveyard background was in the game
I remembered it too! I was like wait a min....thought I was having a Mandela effect moment.
what a punch in the gut finding out zelda's quest would've been playable in skyward sword. really hope nintendo finally does her justice in botw 2 :(
Honestly having more controlled characters for puzzles would be dope.
They really ought to release remasters one day with little updates, and entirely new content that was once cut and shouldn’t have been. Imagine you play zelda after beating the entire game, and thus know where/what’ll go down, but you get to actually live it.
I also think they need to make multiplayer for this stuff native, even if it were to be that “fused mode”, imagine if during “fused mode” you got more rupees/drops from monsters. Making the challenge actually worth it, kinda hope triforce heros comes back (especially of they added fused mode as a challenge mode, which of course 1.5-2x the drops), or those fun little zelda multiplayer minigames on ds (back when you could send the game over bluetooth to your friends ds, then both play). I had such a blast with my friends and family with those.
They end up calling it Tears of the Kingdom instead Breath of the Wild 2, but honestly i knew it won't be called Breath of the Wild before it came out
Omg, my favorite video game character of all time is Malo, and him sitting on Link's shoulder is just adorable.
I want an idea where you play as a grown up Link. I’m talking about an actual proper adult Link.
Yasss
21+
And younger than 100
@@krei-ations I don’t understand why Nintendo are afraid to age Link. Many other franchises have, how about a 3rd Hero of time game where we play as Link during his time as a warrior? How he become the hero shade.
I would like to play as a seasoned veteran Link with a beard.
@@songoku9348 the og players of Zelda are getting to that stage so I don’t see why not either
Maybe one in his 30s or early 40s
It could even do a reversed ocarina of time something
Not sure I like that idea as much but it’s an idea
@@songoku9348 Who says they're afraid? They just might not want to do it or have some other reasons. They don't have to make something only because you want it. Talk about entitlement.
2:10 just to be clear, is this separate from the graveyard area used in the, well, graveyard areas? Where you fight moas and the like. The section with the tilted cross grave looks nearly identical.
someone’s probably already pointed this out but in Zelda 2, the graveyard battle area is used in a small portion of a graveyard which features what looks like to me flying eyeballs. Although it’s used no where else
I love seeing these kinds of videos, please make more, I would love to learn more about the Zelda games I've been playing since I was a kid in the 80's!
The Zelda series really likes their “mysterious old man” thing. Like why are there so many mysterious old men???
The unicorn statue in OOT just seems so creepy and unsettling to me, purely because it's not actually in the game it seems so out of place and bizarre.
I heard it laughing at you once as well.
botw’s temple of time is really the temple of Din. in Age of Calamity, you can see and explore all 3 of the plateau temples, representing each of the goddesses
My school did Bolero for marching band back in the day. Was interesting when I first learned this connection, as a long time Zelda fan.
6:39 I propose that the water boots just give link wet socks whenever he wears them
Notice how Wand of Gamelon and Faces of Evil are not mentioned in this video. This is confirmation that they must have been the most complete Zelda games!
Botw shield surf up modified would have been so cool! Shame it was scrapped for some reason
Love these videos you are doing most of the Zelda channels aren't doing videos as constantly as you of course because there's no new info but still
7:53 they should have kept the magic meter, It would have made using the Magic Armor more bearable
Adding onto the Bolero fact, the Bolero of Fire uses the same exact snare drum rhythm from Ravel's Bolero
So the moving the forest now makes a lot of sense with TotK. It's no longer a stretch. Been playing and thinking about some of these locations for a while.
@4:40 the story implications are known in the sense that if the Skull Kid were wearing Link's masks that would imply that he killed him
I personally like the theory that the great plateau was moved as well as korok forest. Hell, I wouldn’t be surprised if it was lore for the next game. The great plateau always looked like it was ready to just fly up and move somewhere else. Maybe the sheikah created a mechanism for important places like the shrine of resurrection and korok forest to be moved. Maybe sometime in the past korok forest was forced to move due to some sort of threat, so the plateau was moved to a random spot for korok forest to take its place. The body of water at the time would of been some form of protection to the forest. Maybe because the forest was so close, kakariko village was abandoned and rebuilt somewhere else to avoid the threat following korok forest.
the water boots placeholder actually says "water boots" (waata buutsu). it's not in japanese, it's just written phonetically in kana instead of latin script.
Interestingly, Ravel HATED Bolero after composing it for a patron on commission, but it ended up being his most famous piece.
I would love to see a mmo in hyrule there’s a lot of potential for it and they can go crazie with it adding tons of dungeons raids and items from all the Zelda games
I think a good innovative weapon would be an umbrella. It could be an item that you learn new techniques with. A sword like weapon, convert it to a shield, the hook handle to traverse zip wire like areas and also to shoot like a hook shot or grapple hook, used as a raft like Jiminy cricket from pinnochio, used as a glider to float, to sled down hills, used like a spinning top from twilight, could even change colours to adapt to the environment its in to hide behind in areas where stealth is needed. Nintendo, its a patented idea so hands off. 😉
No way, I've been thinking the same thing recently! Umbrella is such a versatile tool, and the whimsical nature of using it as an item/weapon would've been so on-brand for Zelda series. If there was a game set during the Flood of Hyrule, the magical umbrella would've been the best.
@@goopi_eh Well like I said it's patented, so back off 😂 Nah, good to hear someone else has thought of it.
I would've killed for that second quest in Skyward Sword, damn
The giraffe people are a pretty interesting concept. They look really funky...
Bruh
How’re you gonna talk about Wind Walker’s water boots, and not mention the test room (accessible via action replay) with clear water?
That’s like 60% of the reason people think you were originally supposed to swim underwater
I think everybody knows about that test room at this point. I mean I knew about it as a kid, when Twilight Princess was coming out. But it would have been cool to see the boots tested
@@lavennia I played Wind Waker on release and pay cursory attention to this stuff. I have never heard about this test room before reading this comment, and the way you're talking, anyone who knew about the test room would also know about the water boots. Unless I'm wrong, and you didn't know about them, in which case I'd like to say that I'm glad we both learned something new this evening.
2:36 This enemy is fully functional. It's only missing a shadow. It's a vampire. 4:41 Hi there :D!
How about one glitch in every Zelda game?
Your a legend! This must take a long time 💖
I love the Bolero! Although I would never want to miss the Zelda Main Theme.
Hello, Zeltik! Can’t wait to watch this!
i honestly expected you to show the surface below sea level (especially in the beach area) for BOTW. being able to find fauna and flore underwater by positioning the camera just right felt like a huge opportunity lost to me, since i also always wondered whether we could swim underwater, one gameplay aspect we had in most games. furthermore the zora set attack swim action in its current form always felt kinda useless, but if we had some 3d underwater maneuver, that would create options. moreover many opportunities for underwater gameplay to lead to puzzles (using cryonis) or to hidden away secret areas (like rutala's dam) potentially showcasing the way var rutah actually leaves his area upon completing the devine beast would have been possible. and yeah, that's why being able to find some actual assets underwater just made me think this was a feature they cut out pretty late.
9:47 watching this right after a playable Zelda game was announced yesterday.
An unused idea for the final ganondorf boss was when after zelda and link escapes the castle qnd ganondorf burst out of the castle instead of turning into a demon bor named ganon he was going to turn into a literal giant and link needed to climb the giants back and hit its weak spot because of n64 power issue it was scarped
9:45 i mean now there is a game about zelda coming up
A Link-mask in Majora´s mask would SO confirm the theories that Link has died in that game and Termina is some sort of purgatory...
Yes! I've been so curious about these!
I'm not sure if the main Zelda motif is one of my favorite melodies because I _actually really_ like it, or because I never heard "Ravel's Bolero" for hours on end.
Also, I think I'm hearing Final Fantasy music on a Zelda video.
I can totally picture skull kid turning you into a deku scrub by stealing a part of your soul instead of your ocarina and putting it into a mask that you have to get back from him in order to transform back.
Oddly enough, I kinda prefer the idea of swapping Kakariko with The Kokiri Forest - it seems odd that the Forest is so close to the barren wastes and heat of Death Mountain whereas it would make sense that trees would flourish by Zora's Domain, especially with the heavy rain and flooding. Fun food for thought thanks Zeltik!
I believe the Link Mask would’ve been used by Skull kid first. Instead of robbing Link Skull kid would transform him and steal his face so he could cause trouble using Link’s face. When Link got it back, he could finally return to his normal form and already would have his ocarina, so the first fight with SK would get you your face back instead of ocarina. This also implies that you may have had to play the song of healing to the deku tree near the beginning of the game since you’d need a way to get the deku mask cuz you wouldn’t use song of healing to transform back to normal. All this means Skull Kid would’ve stolen Majoras Mask later in the game, perhaps Link traveling back in time after getting his face back changed the timeline meaning that the skull kid robbed the mask salesman instead of link. Stealing Majora’s Mask.
Interesting to see what's in the prototypes of Zelda for sure, Even if you not that big on the games.
2:10 No, the 2D graveyard battle area is used whenever you go into the battle mode whilst standing on a graveyard tile (Tiles with white crosses on them, E.g., around the Kings Tomb southeast of the town of Mido) I did find this on the Nintendo Switch Online version though, so it may just be a difference between the switch version and the original version.
That bolero remix is absolutely fantastic, you MUST release it as a full version!
I would have loved it if they had the two cut dungeons from Wind Waker. It would have added a little bit more to the adventure in an already great game!
I also would have liked to see more of Hyrule underneath. Maybe the 'water boots' could have been used to travel there?
That was originally intended for the game, to be able to explore Hyrule underwater, so I wouldn’t be surprised if they were for that use. I wish they wouldn’t have scrapped any of this! I love Wind Waker to pieces, but the thought that it could be even better? It just amazes me.
O damn, got all into the map part. Need more!
the scene with the moon door came unexpected, but i liked it a lot 😂
Bolero almost being in Zelda 1 makes me think of how prominent it was in Digimon.
a Link to the Past originally was going to have a playable Zelda and a Fairy, but Yuji Horii of all people led Miyamoto not to do it.
Ocarina of time was going to feature spells with the Medallions powers. They could be channeled in the arrows, or used as their own. Aside 3 more elemental arrows, you had an Ice equivalent of Din's fire (Water), an unknown Light spell (Light), and *the ability to control Navi* (Spirit). (The goddess spells are leftovers from the other 3 Medallions)
The Majora's Mask content... it was actually intended to transform you BACK into Child Link. The original curse made a mask out of Child Link, which the Skulkid steals and turns into Child Link. He would have impersonated Link all through Termina, eventually leaving the mask with a particular boss about half-way through the game. The items you collect along the way are for when you get your Child Link form back. From the Deku you could also transform into other forms. Once the Child Link mask was obtained, you could set into the adventure proper with the weapons collected from dungeons. But with only a year or so to develop the game, this had to be severely condensed.
great information mate, there always is something removed from video games such as Bladerunner and knights of the old republic 2 in which would have made the game better but thanks to modders the lost content is now back in the game threw modds
I remember early screenshots of Twilight Princess showed a Twilight Realm that was almost completely devoid of color. The world was completely black and white except for the cell shaded bits on the Twilight creatures.
The legends of Zelda almost became a carnival game.
The unused Ganondorf art almost feels like something by Shotaro Ishinomori, the guy behind Cyborg 009 and Kikaider, as well as a manga based on Link to the Past. Would have been interesting to see Ganondorf actually appear in a 2D Zelda game, since the closest thing we've ever gotten was his name showing up here and there in Four Swords Adventure, but he's already transformed into the new Ganon when he actually shows up.
Nintendo lost a perfect way to finally introduce a playable Zelda in Skyward Sword and, after, in Tears of the Kingdom. This really makes me sad.
One of my favorite pieces of cut content was the Minish/Picori originally being in BOTW.
Skull Kid wearing the Link mask is more cursed than the Majora's Mask... Now I want the game to look even more cursed than what we got Lol
Unused ideas in Zelda games are one of my favorite topics on this channel!
At some point, you have to go to the Cutting Room Floor or something to pick stuff up to talk about, which was dropped.
Sometimes, it is just imagination and using random comments by dev staff about ideas they had which never even made it that far, and were dropped at or before the first teaser videos or other such media.