My first adventure mode game: Tried to jump a ledge to the other side. Fell down a huge hole snaped my neck and choked to death while grasping for air. 11/10 will play again
Awesome, glad you made this! I used to play adventure mode many years ago before Steam but it's been so long I forget basically everything. You make the most accessible DF tutorials by far!
I must say, I really love that right-click context menu. Seems like an excellent way to make this game a lot more accessible. Also, great tutorial. That fight with the crocodile was surprisingly intense and with an imagination vivid enough, you can kind of get a really good idea of what happened. I believe I am finally going to get this one. While I am not sure how reasonable it is to buy it only for adventure mode (I am not really a strategy/base builder guy), the price seems low enough to just go for it and see what happens.
My first adventure, didn't read the quest but there was something about a dwarf stealing a cheese from a human. "I read it that way" Anyway, I was confused about how to find my way to that dwarf, I thought I figured it out by seeing some waypoints. As I wandered I found a lonely fort, I got a eerie feeling since there was no dwarfs in there. "Before that I drank a lot of water, and food and began to feel sick and vomit" I went underground and found a huge road that seemed to be very long. I walked far and I saw a mighty big frog that was friendly. I thought it was ugly so I shot at it with my crossbow many times while it panicked and got traumatized. After many hits to its legs it ran into the water and I continued my journey until I found around 10 ugly human shaped monsters that was friendly. I decided to fire at one of them, and hit him in the torso and he charged at me and I dodged and fell into the cave water and drowned.
@@Nookrium oh okay, I was so stressed, just hovering on that screen, telling myself he's surely gonna change to an axe, but this is good to know, thanks Nook
Is the steam DF as prone to die under the load of your handicrafts? And how is it in adventure mode? I presume better? As you don't have a wasps nests of drunk dwarves.
In a limited way, yes... at least in the pre-Steam version. One could claim their own site in a map tile without another site (e.g. a fortress, town, etc..). This involved establishing at least one zone (most, if not all, zone types from fortress mode were available) , but the only building material then available was wood cut from trees. As I recall, even if one somehow obtained stone blocks they couldn't be made into walls, or much other than some craft items and tools, in Adventure Mode (though more extensive building was probably planned to be implemented eventually). So it was possible to make wooden edges walled buildings with wooden tables, chairs, beds, crafting areas and so forth. However, "industry" didn't go much beyond that. Still, once a site was established, the adveturer and any followers could retire to live at that site just like any other preexisting one. Also, to the best of my knowledge, building sites hasn't been re-implemented in Steam version, though if so I'm sure it's intended to come later. If (in the pre-Steam) one wanted to eventually have a game full fortress at or near this site; that was possible, but required a rather convoluted process of alternating between the Adventure Mode and Fortress Mode at least a couple of times. Basically, one could establish a site with an adventurer and any followers they had that included some basic surface buildings to get a bit of a head start. Then once the adventurer was retired, start a new fortress in Fortress Mode and make sure that the embark map included the site created in Adventure Mode (similar to sites like caves, megabeast lairs, and kobold warrens, adventurer sites could share map tiles with player fortresses). The adventurer and their followers won't be members of the fortress (yet) but unless they were already hostile to the Dwarven civilization of the new fortress, they will share the map peacefully. Build up the new fortress as much as you like, but it will have to be at least temporarily retired. After retiring the fort go back to Adventure Mode it was possible to pull the adventurer (and their followers) out of retirement and then have them retire in the fortress proper to become members of the new fortress.
eeeeh. Kinda. You can recruit followers and build buildings, but the followers still act like followers and the buildings operate as more of a base for you to sleep and make stuff and keep things rather than operate as an actual fort. You can however take your adventurer to a fort and retire them there, and then they will be a citizen of it in fort mode.
Well, I was considering getting this while on sale, but if the combat is always this drawn out, I'll have to pass. I do have a life outside games, after all, lol.
My first adventure mode game: Tried to jump a ledge to the other side. Fell down a huge hole snaped my neck and choked to death while grasping for air. 11/10 will play again
It's how one of my characters in classic version died, but he fall in the river down the canyon on a horse.
🤣😂
This battle with the crocodile was more violent than DOOM.
Awesome, glad you made this! I used to play adventure mode many years ago before Steam but it's been so long I forget basically everything. You make the most accessible DF tutorials by far!
I must say, I really love that right-click context menu. Seems like an excellent way to make this game a lot more accessible. Also, great tutorial. That fight with the crocodile was surprisingly intense and with an imagination vivid enough, you can kind of get a really good idea of what happened. I believe I am finally going to get this one. While I am not sure how reasonable it is to buy it only for adventure mode (I am not really a strategy/base builder guy), the price seems low enough to just go for it and see what happens.
Awesome tutorial and epic ending! I want to try a wandering bard run sometime. Can't imagine it'd be as exciting as giant croc hunting, though!
You've sold me on this adventure mode. reminds me of a fantasy CDDA
This has been very helpful. I was having a tough time roughing it.
Looks pretty cool!
Adventure mode is hilaroius and so FUN
RIP Mido
My first adventure, didn't read the quest but there was something about a dwarf stealing a cheese from a human. "I read it that way" Anyway, I was confused about how to find my way to that dwarf, I thought I figured it out by seeing some waypoints. As I wandered I found a lonely fort, I got a eerie feeling since there was no dwarfs in there. "Before that I drank a lot of water, and food and began to feel sick and vomit" I went underground and found a huge road that seemed to be very long. I walked far and I saw a mighty big frog that was friendly. I thought it was ugly so I shot at it with my crossbow many times while it panicked and got traumatized. After many hits to its legs it ran into the water and I continued my journey until I found around 10 ugly human shaped monsters that was friendly. I decided to fire at one of them, and hit him in the torso and he charged at me and I dodged and fell into the cave water and drowned.
I remember receuiting a Dragón as a pet just to realize they dont consider themself pets lol. He detroyed the starting town.
Great tutorial! My only complaint is that you didn't fully explain how useful sea otter spleens are.
I was just watching your 3 hrs vid then this mf pops up thank you!!!!
Woo yay!
Now we need a coop mode in the adventure mode. This would be great.
That gonna be superior than any available chinese MMORPG nowadays
Every game on the market doesn't need coop.
@@croaton07lol shut up
i think for some people all the work on the fortress mode has just been preparation for the release of adventure mode
btw i saw how you were having a nice conversation with a honey badger woman... +100
Is it beneficial to play a little bit in fortress mode (to get a sense of things) before jumping into adventure mode?
Not necessarily, the two modes work well together but only really in building out the lore of the world
I hate fortress mode and love adventure mode. There's no problem with that.
Well the day has come. It's time to repair the PC.
adventures of mispi and mido. need a bard or poet to write about this
My one question is why cant we have a nice colorful map like in fortress mode
Wow, this is game is insanely hard. I took the first mission it recommends and proceed to get slaughtered lol. Is there like easier quests to do?
Uh ok I will try it.
why is there no wrestle option when I go to combat
I'm an axeman, good with the axe, so I'm gonna take the halberd
Ha! I suppose that could be a little confusing. In DF, halberds use the same skill as an axe
@@Nookrium oh okay, I was so stressed, just hovering on that screen, telling myself he's surely gonna change to an axe, but this is good to know, thanks Nook
@melangalade Well, a halberd is sort of like an axe, just with a *very long* handle. 😉
Is the steam DF as prone to die under the load of your handicrafts? And how is it in adventure mode? I presume better? As you don't have a wasps nests of drunk dwarves.
Did your companions not attack because of some mechanic that got missed, or are they just useless sacks?
Can an adventurer eventually start a fort?
Uhh.. Yes?
You can recruit ppl. Followers.
In a limited way, yes... at least in the pre-Steam version. One could claim their own site in a map tile without another site (e.g. a fortress, town, etc..). This involved establishing at least one zone (most, if not all, zone types from fortress mode were available) , but the only building material then available was wood cut from trees. As I recall, even if one somehow obtained stone blocks they couldn't be made into walls, or much other than some craft items and tools, in Adventure Mode (though more extensive building was probably planned to be implemented eventually). So it was possible to make wooden edges walled buildings with wooden tables, chairs, beds, crafting areas and so forth. However, "industry" didn't go much beyond that. Still, once a site was established, the adveturer and any followers could retire to live at that site just like any other preexisting one. Also, to the best of my knowledge, building sites hasn't been re-implemented in Steam version, though if so I'm sure it's intended to come later.
If (in the pre-Steam) one wanted to eventually have a game full fortress at or near this site; that was possible, but required a rather convoluted process of alternating between the Adventure Mode and Fortress Mode at least a couple of times. Basically, one could establish a site with an adventurer and any followers they had that included some basic surface buildings to get a bit of a head start. Then once the adventurer was retired, start a new fortress in Fortress Mode and make sure that the embark map included the site created in Adventure Mode (similar to sites like caves, megabeast lairs, and kobold warrens, adventurer sites could share map tiles with player fortresses). The adventurer and their followers won't be members of the fortress (yet) but unless they were already hostile to the Dwarven civilization of the new fortress, they will share the map peacefully. Build up the new fortress as much as you like, but it will have to be at least temporarily retired. After retiring the fort go back to Adventure Mode it was possible to pull the adventurer (and their followers) out of retirement and then have them retire in the fortress proper to become members of the new fortress.
eeeeh. Kinda.
You can recruit followers and build buildings, but the followers still act like followers and the buildings operate as more of a base for you to sleep and make stuff and keep things rather than operate as an actual fort.
You can however take your adventurer to a fort and retire them there, and then they will be a citizen of it in fort mode.
Still better story than new dragon age 🤣
Your the best
Another tutorial ?
Well, I was considering getting this while on sale, but if the combat is always this drawn out, I'll have to pass. I do have a life outside games, after all, lol.
You’re