Cardboard Cats Prototype

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  • Опубликовано: 28 ноя 2024

Комментарии • 6

  • @XenonNeko
    @XenonNeko  Год назад +1

    Infodump copied from the description:
    This video is first and foremost a test of the capture card. I'm using a second computer to record gameplay from the first computer. I still have some more testing to do and more recording settings to fix.
    Shown here is a prototype of a new game I'm working on. It's about cardboard cats engaged in cardboard battle in a cardboard world (not depicted). The house models (including the one from the music video), base "model" (it's a cube), base location selection screen, and HUD are all placeholders.
    The final game may not depict realistic explosions, as they would probably be out of place in the intended art style for the game.
    The explosions heard during base location selection are the firing of the gun. The tank is still active, and the clicks (despite being in a menu) cause the gun to fire. This is of course a bug.
    The cat model hovering in the air after the tank exploded is a visual bug.
    UPDATE:
    RUclips has just informed me that this game is Roblox. I must admit, I was shocked to discover this.

  • @rare2598
    @rare2598 Год назад +1

    Hello! I'm really impressed. I found the game theme to be quite successful, and chaos has a fantastic place within the game. However, I believe there are some areas that could use slight improvements. I think the tank firing could be more impactful, and modernizing the UI design could elevate the player experience even further. You're doing a great job, and I'm eagerly anticipating how the game will evolve!

    • @XenonNeko
      @XenonNeko  Год назад +1

      Thanks! Do keep in mind that most of the content in this prototype (bar the art for the character and vehicles) is a placeholder of some sort. The UI is especially placeholder-y. Stay tuned!

  • @星空旅人
    @星空旅人 Год назад +1

    It looks pretty great! Some item can make it more exciting. After enemy's castle been destory gameplay slowing be annoying. After castle been destory gameplay should be more aggressive, attack harder but lifepoint drop to two or three hits. As you can see in the end of the video, enemy get to weird place you couldn't find. Let enemy glowing or give player a minimap show where's enemy at.

  • @magma_mania2416
    @magma_mania2416 Год назад +2

    You created this? 😮