Perfect Light Cone | God Rays In Blender | Volumetric Lighting Part-II

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  • Опубликовано: 26 авг 2024

Комментарии • 74

  • @5MinutesBlender
    @5MinutesBlender  2 года назад +3

    If you liked this tutorial, please consider making a small donation, it will help us!
    𝐘𝐨𝐮 𝐜𝐚𝐧 𝐬𝐞𝐧𝐝 𝐲𝐨𝐮𝐫 𝐝𝐨𝐧𝐚𝐭𝐢𝐨𝐧 𝐡𝐞𝐫𝐞 👉 donorbox.org/5-minutes-blender

    • @sergiooliveira9766
      @sergiooliveira9766 4 месяца назад

      I pressed the left mouse button on the yellow circle, but I couldn't change the direction of the spotlights. How you do it? the blender is 4.1

  • @Dak498
    @Dak498 Год назад +3

    A basic cube has never looked so epic!

  • @arturforg
    @arturforg Год назад +2

    OMG THIS IS EXACTLY MY PROBLEM.
    I was thinking that the "black box" around the cone was some bug all along, but turns out its just some """""visual error""""", but you solve it, thanks a lot!!!

  • @iannnavas
    @iannnavas 2 года назад +7

    Thanks for this well explained video! Awesome!

  • @MrAjitb502
    @MrAjitb502 2 года назад +4

    Nice methodology explained in simple way.

  • @GabiN64
    @GabiN64 Месяц назад +1

    amazing

  • @alirezaakhavi9943
    @alirezaakhavi9943 Год назад +2

    great tutorials! thank you very much! subbed :)

  • @HTVcricket_14
    @HTVcricket_14 2 года назад +2

    Thanks for the tutorial !! Subbed you sir ❤❤❤

  • @mrworldwideirk
    @mrworldwideirk 2 года назад +2

    2 months ago i created a light ray for title, but i cant export it bcoz of huge resolution in cycle, dat time my desire was, how can i export in eevee, u fullfilled my desire, thank you🙏

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +1

      Extremely happy to know that it helped you!! 🙂

  • @djmailuhuw1414
    @djmailuhuw1414 Год назад +1

    Goated tutorial

  • @katimahdavi600
    @katimahdavi600 Год назад +1

    thanks!! super easy to follow.

  • @user-bi7hw2ww7x
    @user-bi7hw2ww7x 2 года назад +1

    VERY GOOD I,M VOLLWED TO U FROM EGYPT

  • @Chris_wizz
    @Chris_wizz 7 месяцев назад +1

    Thanks mate

  • @karenedwards1297
    @karenedwards1297 2 года назад +1

    great tutorial thanks for your time

  • @galacticbroadcastingcompan8756
    @galacticbroadcastingcompan8756 2 года назад +1

    Thanks!

  • @ginescap
    @ginescap 2 года назад +1

    Great, thanks ! :)

  • @jaimepena2052
    @jaimepena2052 11 месяцев назад +1

    💗

  • @DragaoNinja
    @DragaoNinja 2 года назад +2

    Nice!

  • @reiniraraujo3688
    @reiniraraujo3688 Год назад +1

    Muito Obrigado.

  • @adelejavaux6140
    @adelejavaux6140 2 года назад +1

    thanxxx

  • @Indra3DD
    @Indra3DD 4 месяца назад +1

    How do I make the cone soft edged, It has sharp edges which is unnatural

    • @5MinutesBlender
      @5MinutesBlender  4 месяца назад

      Sorry for the late reply. If you render it using cycles, you'll get some soft edge. But if you need even more spread, you need to set up a node tree for the volumetric shading of the cone. It is difficult to explain in a comment, but you'll use some math node to detect the distance of a shading point from the edges and that value will drive the density of the volume shader. So you'll get a gradually thin volume near the edges.

  • @9words40
    @9words40 2 года назад +3

    add that lil volumetric for good luck

  • @EmrahUncu
    @EmrahUncu Год назад +1

    How can we prevent banding in the final render?

    • @5MinutesBlender
      @5MinutesBlender  Год назад

      Use Cycles and increase the number of samples. Then in the light path, increase the number of bounces, specially for the volume. All are these are in the Render properties tab.

    • @EmrahUncu
      @EmrahUncu Год назад

      @@5MinutesBlender Thanks but I need it for an animation and since my old laptop can't handle Cyles for animation so I use Eeeve. Do you have a solution for Eeve?

    • @5MinutesBlender
      @5MinutesBlender  Год назад

      @@EmrahUncu Send your blend file to 5minblender@gmail.com If time permits, I will see what can be done best within Eevee.

    • @EmrahUncu
      @EmrahUncu Год назад

      @@5MinutesBlender Thanks for the offer to help. On Shotcut (video editor) I added some layers behind the video and it helped. Didn't solve the original video but it helped my final video.

  • @oserebamehbeckley1961
    @oserebamehbeckley1961 20 дней назад

    After setting this , i cannot find the volumetrics option in my render settings anymore. What could be the issue. Im on 4.1 and when i try a new scene entirely volumetrics settng is there

    • @5MinutesBlender
      @5MinutesBlender  18 дней назад

      That's strange 🤔🤔 Maybe you can import all your objects into a new scene (it does not explain why you can't see in the existing file though).

    • @oserebamehbeckley1961
      @oserebamehbeckley1961 18 дней назад +1

      @@5MinutesBlender Yh I'll do that . Thanks for the reply tho. Great work on the channel too!!

    • @5MinutesBlender
      @5MinutesBlender  18 дней назад

      @@oserebamehbeckley1961 Thank you! 💝💝

  • @93hothead
    @93hothead 2 года назад

    whenever i set my cone to the light it does expand its z axis in one direction its expands in both z and -z. how do i let it expand it downwards like yours?

    • @5MinutesBlender
      @5MinutesBlender  2 года назад

      It depends on the origin point of the object. By default the origin is always at the center of the object, so the expansion happens both ways. At 2:02 we have moved this origin to the apex of the cone, so it expands only in one direction. Did you move the origin of your cone?

  • @GerardMenvussa
    @GerardMenvussa 2 года назад

    3:10 TIL, you can select 2 of these or all 3 at the same time. It never occurred to me.
    But what if you want to change X and Z without affecting Y? Is that possible?

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +1

      Click on X and drag it down, it will select X and Y both together. Go further down, and it will include Z as well (I explained it in this video 👉 ruclips.net/video/jDqvXWDs-Pk/видео.html ). But I don't know a way to select X-Z together bypassing Y.

  • @VOgaming51official
    @VOgaming51official 2 года назад +1

    the light doesn't show for me

    • @5MinutesBlender
      @5MinutesBlender  2 года назад

      Hi, sorry for the late response. I was not available in the weekend. To understand the issues better, can you please tell me the exact timestamp from this tutorial where you are getting a different result, or at which step the light is not working? I can suggest something based on that. Thanks!

  • @zed2929
    @zed2929 2 года назад

    idk what is wrong, but when i use volume scatter on cone,nothing changes, cone just turns black and that's all. no lighting

    • @5MinutesBlender
      @5MinutesBlender  2 года назад

      The Volume Scatter shader must be connected to the Volume slot. Is there a chance that you (by mistake) connected Volume Scatter to the Surface slot instead of Volume?

  • @José-313
    @José-313 2 года назад

    When i select the volume scatter material fornthe cone it doesn't inherit its shape... how can i fix that?

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +1

      In Eevee, volume scatter affects the entire bounding box of the object, not the actual shape of the object. You can use Cycles to overcome this, or we have discussed a nice trick to make it happen also in Eevee. It is described toward the end of this tutorial. It does not overcome the limitations in Eevee, but it gives us almost Cycles-like output.

    • @José-313
      @José-313 2 года назад +1

      @@5MinutesBlender thank you!

  • @EmaSans-tu5eg
    @EmaSans-tu5eg Год назад

    This works in cycles ?

  • @armigeddon4451
    @armigeddon4451 2 года назад

    whenever I do the volumn scatter, the cone turns into a weird box :( how to fix pls

    • @5MinutesBlender
      @5MinutesBlender  2 года назад

      Hey, I have discussed this issue towards the end of the tutorial and described a solution. Did you watch that and did you try that already?

    • @Talishmar
      @Talishmar 2 года назад

      Fog volumes should always be box-shaped, not cone or anything else like in this tutorial. If it's not a box, Eevee will treat it as a box anyway. In that situation if you have other lights in the scene the edges of the fog volume will be revealed.
      The correct solution is to just make the fog box big enough so it covers the scene uniformly. If you need to remove parts of the fog, you need to control the Density input with some maths.

  • @weirdrockband3053
    @weirdrockband3053 2 года назад

    i can do this on eevee, not on cycles

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +1

      We did it in Cycles too, with the same result. May I know where you are stuck, or where do you get a difference in Cycles? We can try to help!

    • @weirdrockband3053
      @weirdrockband3053 2 года назад +1

      @@5MinutesBlender wow, thank you! I did the whole process in eevee and got a good result doing it in a clean session. First I tried in a session with lots of things I already had built. That didn´t work, I´m used to it, most tutorials have better results following the steps in a brand new session. In any case I did make a clean session and eevee worked well. When the commnet was "this does not happen in cycles" I simply switched to cycles and rendered a single image. The cone looked solid and the light beam effect was not there, only some light was leaking from the cone, the image looked very flat. If only pictures could be uploaded in here. I frequently can´t manage stuff in cycles. I only managed making textures in cycles recently. I can´t do night scenes in cycles in general, I think it´s my fault, I´m still stuck with lots of details in cycles, using lights is nothing like eevee. But I will try, cycles does have a very interesting look. Thank you for this tutorial, I did get a very nice spot light in eevee 🙂

  • @CorruptMem
    @CorruptMem 2 года назад

    This doesn't work with eevee btw

    • @5MinutesBlender
      @5MinutesBlender  2 года назад

      Hey, this was made specifically for Eevee only. I can assure you that it works perfectly in Eevee. For some reason if it is not working for you, can you please send your blend file to us so that we can look into it and suggest something? You can get our Email ID in the About section of this channel. Let's connect!

  • @johanericsson2403
    @johanericsson2403 4 месяца назад +2

    Nothing worse than AI robot voices. I literally can't stand listening to it.

  • @saenaxce
    @saenaxce 6 месяцев назад

    Sorry, but if i do boolean to the cone, the upper part is gone, but bottom part is still there, how could it be?

    • @5MinutesBlender
      @5MinutesBlender  6 месяцев назад

      It can happen due to a flipped normal. You need the opposite effect. So you can flip the normal of the cutting plane, or rotate it by 180 degree around the x-axis or y-axis. It should work. The correct solution though needs you to examine your objects and find out which one has wrong normals and then correct it.