Arnold tutorial - Using transmission_scatter in MtoA
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- Опубликовано: 18 окт 2024
- This tutorial shows you how to create a jello(y)/honey/gummy bear style shader using transmission_scatter.
docs.arnoldren...
Many thanks to Roman Lapaev for the use of his head model.
#maya #arnoldrenderer #shading
Love this kind of short tutorials, thanks
arnold's tutorials are now getting better and better.
Well, this is timely. I was doing R&D for a project where this will be very useful.
these videos have been a huge help, thank you very much
Short and sweet, perfect!
Que equipo tienes para renderizar tan rápido¨
RTX NVIDIA GPU
Very nice thank you!
Thank u ♥
Thanks for that tips :)
thats crazy - took my sub surface render from 20mins down to like 30sec with this instead..
How do I get that "post" tab newt to the "display" and "pixel" tabs in the Arnold render view? :o Can I add affects like bloom?
Great tutorial Lee, I'm curious what GPU are you using to render this? Thanks
What's about render time....
You really need a desser and or a better quality mic. Around 1:55 you are practically whistling. It is painful / uncomfortable to listen to. Same thing on your other recordings.