DCS: F/A-18C Hornet | AGM-88C HARM SP Mode Tutorial! | Magnum!
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- Опубликовано: 27 авг 2024
- This is a tutorial on how to employ the AGM-88C Harm Anti-Radiation Missile against enemy threat radars on the DCS: F/A-18C Lot 20 Hornet from Eagle Dynamics.
This specific tutorial covers the SP or Self Protection mode of the AGM-88C in the Hornet. In subsequent tutorials I will go over the TOO - Target of Opportunity and PB - Pull Back modes.
As always if you liked the Video a Like and a Subscribe would be very much appreciated!
Firing HARM's at SAM Radars is rather cathartic after having been shot down so many times by SAM's and only having some bad words to fire back at them!
Spudknocker great video. Optimum engagement of this would be a 5-10 Degree dive from 10-15kft in order to ramp the Harm, giving the Harm more energy.
Do you know if the AGM-88's still rely on INS to complete a firing solution? I can't recall but doesn't the hornet use a 'combination' of INS / GPS navigation to reduce INS drift tendencies? So if the HARM only relies on (internal / aircraft?) INS then I guess flying high altitude with very little "violent" manoeuvring (pre-launch) might reduce the CEP somewhat, or is that point rendered moot on a still-radiating target? Interesting to find out if the INS component of the missile is the part still under development, which might explain why the TOO and PB models are yet to be incorporated. Whatever the logic, another great video (and I believe one of the first CC's to address this new weapon). Pity Heatblur didn't give you a crack at the F-14B buddy! ;-)
EDIT: Clarification of possible methods of reducing CEP...
Dear Spudknocker, many thanks indeed for the splendid video. Kind regards Nick
Nick Grey thanks a lot Nick! Much appreciated!
I have to say your videos have been a huge help as I have recently started my first sorties in dcs world. After learning it has a very hard learning curve I have resorted to video tutorials and yours are spot on right down to a nice history lesson. Thanks a ton
Great video and historical background, as always! Thank you!
Thanks dude!
good to see you flying with the reapers!
tim cornwell it was fun! Until I died hahaha
"what if" you could use the EW/ELINT data from a mission previously flown by viggens - then make waypoints off of that data mapping out where the SAM systems are
then kill the SAMs in PreBriefed mode
heyyyyyy
SD sc0rch Sounds like a great idea!
Pre-Brief mode is coming soon, as it TOO (Target of Opportunity) Wags has a video out about it. Right now there is only SP mode. But sure with the modes figured out they will be incorporated into the F-16 that will be coming out sometime.
That gopro view... Perfect
Pring Photography thank you!
Pring Photography thank you!
I get home from work, whilst I'm downloading the latest OB patch, I have a spudknocker video on how to! fantastic. :)
2:00 in reference to the INS technology of the late 50s and 60s, the drift on the inertial guidance used in the AGM-78 was 50ft PER MINUTE. That means if the radar was shut off just after launch, the best the pilot could hop for was to have the StARM land 100+ft away from the radar.
Though one hoped that with the larger warhead compared to the Shrike, it stood a better chance of doing more damage... hopefully.
Nice vid! Your a great source of inspiration for me, as i'm starting flightsiming on my channel
Sweet dude!
Well good to see two of my dcs streamers teaming up.
Excellent vid as always, more realistic that we get some fails, as per the magnum book, not all missiles even lit up off the rail. That must be a real “deary me” moment. (Famous Scottish football commentators translation of a players reaction, where no lip reading skill needed to see, he was NOT saying that! Lol) these failures just make it more realistic.
David DavidS true true, I think my failures here may have been related to my lower altitude when firing giving the missile a shallower five angle
looks like DCS is still modeling the radar emissions a few feet above the actual radar dish, which is why the missiles behave the way they do. this has been a problem since 1.2
Read that book "Magnum" had a lot of good info. Another book is called "Viper Pilot" by Dan Hampton. He was a Weasel pilot in the F-16CJ and flew with the F-4Gs as hunter killers in both Iraq wars. He also has another book called Hunter/Killers that describes missions in Vietnam. Love the videos Spud.
Another top notch video. Thank you
I think that might be a bug? both missiles tracked to the same point above the emitter; it might be the radar model is emanating from that point (like in the previous examples) instead of the physical dish location?
Great book! Have read it and it is a very interesting read.
DCS damage model at its best. The missile hits 50 cm from the target. Target unharmed.
Looks to me like it hit closer to 10m away...and considering those vehicles are armored, if only slightly, what are you expecting the relatively small fragmentation warhead to actualy do to it?
One thing I noticed alot about the "DCS damage model is crap" comments is a massive overestimation of damage and area of effect of weapon types.
A test conducted by Gunship pilots evaluating the effectiveness of weaponry for gunships had simple, unarmored trucks being engaged by 20mm and 40mm autocannons. The crews recorded several hits and reported several of the trucks destroyed, however, BDA on the trucks later confirmed that only a fraction of them sustained major damage and half of the "destroyed" trucks could drive away under their own power, with the rest only requiring minor repairs...
This led to the adoption of the 105mm howitzer on gunships.
In a similar vain, air attacks in WW2 claimed a substantially higher number of vehicle kills than they actually archieved.
It's almost like armor works.
While I'm not saying the damage model of DCS is perfect, it certainly isn't, dropping a 500lbs Mk82 and missing an armored target by several meters will have absolutely fuck all effect on the actual vehicle.
And I have killed multiple vehicles with a single GBU-12, just recently, they were parked about 3 or 4 vehicle lengths apart and were unarmored light trucks and humvees.
So maybe half of the equasion is simply overestimation of what weapons are capable off. ED is however looking into this, and I would like to see expanded ground unit damage modeling, leading to mission and tactical kills, mobility kills and critical damage of certain components.
For example it was noted by anti-radiation personell using and developing the missiles, that the missile would sometimes simply hit the radar antenna, pass through it, and explode behind the vehicle. And depending on the emitters make, that wouldn't actually be enough to cause it to cease operation.
And sometimes, while it would shut the Radar down, archieving the objective, the damage was as easy to repair as replacing the antenna array...
Similar things where observed by the germans attempting to destroy the Home Chain Radar...since the antennas where just a bunch of thin cables, blast and fragmentation from bombs would simply not affect them...
@@Chrinik I dunno, one would expect to see a tank destroyed after dropping a Mk84 right next to it, but easier to plink it with 30mm. A bomb that can level a whole city block...troubles with tanks.
This "no splash damage" meme was already beaten to death last year and proven wrong.
DCS works on a hitpoints system for ground units for if it blows up or not, you can see the health bars in the F10 view in this video. Many times, a vehicle is completely disabled, but looks completely fine because you didn't remove ALL the hitpoints and make it go boom boom. The DCS ground vehicle damage modeling and splash damage is, in fact, realistic. This has been already tested. Educate yourself.
@@df98156 ok so 30mm has a higher damage rate than 2000k explosives. Sounds legit.
@@utley Here you go! I found the official response from Eagle Dynamics so you can get back to Fortnight :D www.reddit.com/r/hoggit/comments/92uv2t/poor_damage_model_for_air_to_ground_weapons/e38t3gm/
I still have hopes for you that you'll gain some basic life skills like motivation and research once you move away from home. Cheers!
Excellent video, are you gonna make a toturial for the SA page aswell from this update? Would love to see that!
Joakim Kjellander Sure!
Hi Spudknocker, Very information video on the HARM. I really enjoyed the history segment at the beginning also. One question ... what command did you use to get your wingman to engage the radars with his HARMs?
Zack Benson attack enemy air defenses.
Great! I will give it a try. Thanks
Excellent video, thanks a lot!
Spud, did you notice his "Captain Bars" are off 90 deg? As a 20 yr Military Pilot, caught my attention, HAHA Loved your video and info
I actually did not notice that! This is a user made skin tho, so I do not think it is Eagle Dynamics fault.
One more great tuto Mr Spudknocker! how do you do these cool cockpit views please? :)
Check out this video ruclips.net/video/xhDjNZpQa60/видео.html
Hi Spudknocker,
Would you mind sharing this mission with me. Good practice mission for the HARMS. Awesome video as always.
I didn't see any ranging info on the HUD, how can we tell we are close enough?
The HARM sensor itself is unable to determine range info on an emission source, it more or less is only able to engage the emitting source in a sort-of pure pursuit akin to an IR missile, as the HARM itself is not emitting anything to determine range. Aircraft equipped with RWR ranging and location finding equipment such as the HAS pod on the F-16 (ant potentially the RWR suite in the hornet?) can determine the range of an emitter and then hand-off that information to the HARM, alternatively the location of a known SAM site (coordinates) can also be given to the HARM. In this mode the HARM flight path actually changes quite dramatically compared to if it were launched in SP mode, this is because now that the HARM knows distance to target, it is able to compute the most optimum flight path for engagement. In this mode the HARM will loft aggressively to a higher altitude (depending on range) and even execute manoeuvres in the terminal phase. You'll find that in SP mode, your potential engagement distances for the HARM are quite lowered because the missile does not execute any lofting or flight path optimisation manoeuvres.
Image for ref:
www.ausairpower.net/USN/HARM-Profiles-S.jpg
4 AA operators liked this video
1Prelude the 2nd like is from his mom
I wonder why the colors of the desert in your sim look much better than on my PC. Are you using any reshaders?
Tiramisu Corleone no sir but I did turn digital vibrance up to 60 in my Nvidia control panel.
Yeah, that looks a bit better. Thanks!
Good video, is it possible to lock up air targets with HARM?
Presumably, the missiles will track the RADAR emissions all the same. However, the HARM is designed to take out surface RADAR emitters, and may not have the agility or available kinetic energy to say, attack an AWACS beyond visual range without lighting up your own RADAR or that of a Phoenix or AMRAAM. Certainly not a dogfighting missile by any means.
Video starts @5:32
Great info in the video, thank you! Those are epic views too. These views must be a mod??
Nope not a mod check out this video! ruclips.net/video/xhDjNZpQa60/видео.html
Awesome video, thank you! Quick question though, how did you get that camera angle at the beginning of the video?
*** How did you get that wonderful " GoPro " view? Asking for a friend. :)
*** Wonderful Video !!!
CornBread check out this video! ruclips.net/video/xhDjNZpQa60/видео.html
Thanks for the support!
That thing is as accurate as a blind man pitching a baseball. lmao
Like the real ones xD
How did you get that frontal pilot view?...is there a direct keymapping to it or did you adjust manually the camera or something?..
ᚺᚫᚱᛏᛗᚫᚾᚾ check out this vid! ruclips.net/video/xhDjNZpQa60/видео.html
@@Spudknocker Rgr that, just got trackir5 and it works great -found also that pilot view. Using your tr5 profile -thanks.
ᚺᚫᚱᛏᛗᚫᚾᚾ awesome!
5:18 --- cut right to the chase!
Hi Spud, so I just watched this tutorial and when I select HARM, I don't see any of the lines in the HUD that displays the general direction of the RDR threat. Have I missed some setting that will allow these lines to be displayed? *NOTE* I have only installed DCS Open Beta yesterday, as been using Stable branch up to this point.
Resolved, had to select HUD on the EW page.
Nice spud!
WIsh you would have covered more the subject of range... how do I know if my target is within range?
I believe Wags mentioned in another video that this mode of the HARM is limited in the sense that it doesn't provide any distance measurements. Your best bet is if you have a waypoint nearby that you can select on your lower MFD, or waiting for visual confirmation if there's no nearby waypoint that you can use for a rough distance measurement.
I think Wags said that the 2 modes to come in the future will be able to report the distance to target and the Time-To-Impact.
If I'm unsure of the SAM location, my plan is to wait for them to lock me up and then fire. I'd expect that should put us within range of most/all dcs radars as long as we've got some altitude.
As said by Willem Dafoe in Flight of the Intruder........" Iron Hand.....its ma thing , I get all worked up just thinking about it"
Alex Millar Dear god you didn’t just quote that movie!! Read the book its like 10000x better haha
@@Spudknocker will do
Nice.
@Spudknocker where did you get the hornet skin from ?
Hey spudknocker ..nice video ! Holy moly pls tell where you get this ultra nice tiger skin for the hornet ? Thx
Right here my friend! www.digitalcombatsimulator.com/en/files/3302800/
@@Spudknockerthanks :)
Ummm I couldn't get to the SP Mode part. I guess I am missing out something or you didn't cover the procedure to get to SP Mode. I still couldn't get my HARM locked to radar emits. Just because I can't get to SP mode, or get my HARM to standby mode. Something is missing.
Glock30Eric are you on the latest open beta build? Also the HARM is always in SP mode as it’s the only mode currently available
Spudknocker yeah I didn’t realized they just updated beta
How did you manags to get the pilot turn his head?
Nice that wingman maneuver was pretty risky he needs a little SA training:)
Jay DKB he was my student hahaha 🙈
Nice, Spudknocker!
Thanks a lot dude!
Hey man great vid. Have you by any chance encountered a harm going rogue ? as in you lock on to a radar, but the missile decides to go absolutelly no where. and btw, I noticed that SA page has now stuff in it, though I have no idea how to use it
Great video asssssss always....lol
I did not put the long dash line with box target in the hud and Locked up two dashes on the radar screen like a air to air normal fight....then I magnum....lock another ...magnum...both I followed with missile follow key mapped ....both hits. But the advantage of putting it in the HUD......would be to cycle through the boxes correct?
@5:22 for the actual "meat and potatoes"
I just shot a HARM. DCS just updated 10 minutes ago.
Are they impact missiles? I thought they did a “shotgun blast” above the target, or maybe that was the shrike/standard?
With the master arm on, when you get locked, does the harm automatically lock up the radar that is locking you?
DCS really need to improve the janky shadows.
Ya its really only noticeable up close like the F4 view for the GoPro shots
Do you mean in the scene with the black ddi?
That is probably taken from an ai unit.
i haven't tried this yet but.. when you cycle through threat emitters, does it "sort" them?
as in.. if the SA-8 is locking you and firing you, when you click to cycle through, does it get boxxed first??
i would assume it does, but then again.........
I am not sure I will test this! I don’t think that it does tho
@@Spudknocker - yeah, i'm thinking, its called "self protection" mode right? doesn't make sense to have to devote brain cells to cycling through search radars and emitters 40miles away, looking in the HUD, checking the right icon is boxed, comparing it with the RWR... i'm getting locked up and shot at, i wanna click one-button, FIRE! gogogogooo!
SD sc0rch i wondered if it was like that or the RWR offset mode where it reads the strongest signal so chooses that as a priority?
So the HARM can actually be mounted and Magnum’d now? I thought I head the HARM was just a place holder
Austin DeMarr With the update to the open beta It sure can!
How exactly are you supposed to know when you're close enough to fire?
Love your vids but A-G just reminds me of the non existent splash damage. As much as I love about DCS this is a ridiculous failure of the sim. Is anybody aware of any plans to correct the issue?
Bill Zebob they have mentioned its being worked on, not sure if it’s more for the aircraft damage models though. It’s so frustrating when you’re bombing, you have to essentially drop your mk82 through the commanders hatch to do any damage.
So what is the title of the switch the "I" key is mapped to called?
John Christian FLIR FOV/RAID also if you go to the controls mapping and you are under All if you hit I it will take you to the binding
@@Spudknocker thank you!
That was quick!
Templates help!
What is your PC setup for DCS? Your game seems to be so plain and stable on (probably?) max settings while my GTX 1080 and i7-4790k supported by 16 GB of RAM can't keep 60 FPS :/
MajeroS yep I am on max settings. Seems like you have s good cpu and GPU.
The thing that really made a huge world of difference was I turned off all AA in my Nvidia control panel, the turned off MSAA in game and I only use SSAA now. So try SSAA at 1.5 then move to 2.0 if you need more.
Also 16 GB is good for most single player missions but it’s on the low side for multiplayer if you can swing it I would really recommend 32 GB of ram
Gosh, 32 GB of RAM! When I was building this PC in 2015 (originally with GTX 970) 16 GB was excessive. This time flow make me feel old. Anyway, thank you, I'll try your advices and hopefully see you in the sky over Georgia or Persian Gulf!
Why does my RWR not display any targets. I was near a SAM but it didn’t pick it up
Carter J did you turn your RWR on? Did you make the mission yourself?
Yes it was on I know that and yes I made the mission myself
Carter J all of the components of the SAM site, tracking radar, search radar and launchers all have to be in the same vehicle group. They won’t work if they are static’s or in a different vehicle group
Ahhh ok didn’t know that lol. Thanks
Carter J no problem!
I’m having this problem where sometimes my game just freezes mid game sometimes right when I load in and all I can do is move my cursor and I can hear my jet. Then about 3-5 min later it says Dcs is not responding. I don’t know that much about computers and what u could do to fix that so I was hoping maybe you might have some ideas. Btw I’m not nearly close to max settings
I would say maybe your graphics card cant handle DCS or you may not have enough RAM
good tutorial. Thanks. What skin is that?
how did you make your HSI so easy to read with the map up?
Showerthought: Could you launch a HARM at an air-craft?
yes
Well considering it hit a B-52... but it won’t work in DCS It cant hit moving radars and Wags confirmed to me that that wont be changing since the missile is not designed to hit moving targets
@@Spudknocker shame
I JUST SHOT A AGM 88C...updated 10 minutes ago
Is it in the open beta now?
Andddd...... the AV8B rolls on in and finishes the job.
im still waiting for open beta to go, when will it be realesed the whole version of dcs since i use steam meaning its the full version.
Do you mean the stable version of DCS? It will probably go to stable in the update next week on Wednesday or Thrusday.
You can also use the open beta branch with steam though.. I just updated it.
What are you waiting to go on standalone ?
@@felixorberger4170 thnxs, very kind
I'm waiting for HARM, TWS and TPOD before I consider this module complete enough to buy. I tried it in the free week and just as expected, flying it is like flying an arcade game due to the fly by wire system - so it's the weapon systems that make or break the module
The actual jet uses a fly-by wire FCS and while it's pretty close, NOTHING in these games will beat the real deal... I agree with you that the systems should be legit and realistic as possible.
@@johnnyc.763 well my point is that as far as simulated flight characteristics go the hornet is very straightforward and simple to fly. Of course real life is quite a bit different since you are actually physically moving.
Just SP mode for now ? Meh... Better than nothing but it's not a lot. Let's see how they will implement all the other modes
From what i have read about the other modes I think that SP will be the Most used by dcs pilots
@@Spudknocker Why would SP get used more than TOO or PB? I'm not that famliar with TOO but I'm hoping it gives more info than SP (range, etc at the very least). SP seems extremely basic to me.
Well no hopes there. Only PB gives range info. But useful info: A simple rule-of-thumb will do you well when targeting HARM in TOO or SP mode. If the emitter box on your HUD is at or below -5 degrees on the horizon , a HARM fired at that point in time will reach its target before running out of energy.
@@DauntlessK used more often because it's more easy. In BMS I don't remember using the RUK (equivalent to the SP) mode a single time. I used HAD when HTS was loaded, HAS if no HTS. POS EOM or PB if precise location was known.
@@jowenjv4463 Because it's easier? No.. because it's the most appropriate option in the context of unbriefed SAMs appearing on your RWR. I think people (Falcon 4/BMS users in particular) may need to come to terms with the fact that the Hornet's implementation of the HARM was not as complete as that of the F-16. But don't worry, only a year or so to wait for the Falcon!
Great video, thanks for the reading suggestion, cheers mate.
A link to the B-52 story for anyone interested.
www.thedrive.com/the-war-zone/10314/the-time-a-f-4g-wild-weasels-anti-radiation-missile-blew-apart-a-b-52s-tail
05:20 ;-)
Not a fan of the history stuff eh?
Seems pretty shit to be honest. If it's that hard to hit anything and the AI aren't going to turn off their radars, SEAD is going to be pretty ineffective.