Dying Earth RPG (Pelgrane Press, 2001) | Rules Breakdown

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  • Опубликовано: 9 окт 2024
  • A future, unimaginably distant…
    The sun, now in its dotage is a swollen maroon orb. It stutters and blinks. At any moment it may finally go out.
    Earth, immensely old… Dig anywhere and find a buried city or the shore of a vanished sea. Deodand-haunted woods stretch from decadent Kaiin to the Land of the Falling Wall. Erbs and grue hunt in the wilds. Isolated villages embrace surprising customs. Larger towns favor debauchery and mincing murder.
    Magic, rich and colourful… Enchantment shapes the world. Any dabbler may know a few simple cantraps. Magicians in lavish manses struggle to master Earth’s last great spells, while all-powerful cabals intrigue against rivals or plot revenge for ancient feuds.
    Visit the Dying Earth
    Enter this vivid world in the first roleplaying game authorized by master fantasist Jack Vance. Here a flashing sword is less important than nimble wits, persuasive words, and a fine sense of fashion. Create an adventurer for any of three different kinds of stories: a typical mortal such as Cugel the Clever, surviving by wits and cunning an ambitious magician searching for lost lore, like Turjan of Miir a supreme mage to rank with Rhialto the Marvellous, commanding the omnipotent but quarrelsome sandestins.
    The Dying Earth features easy, fast-playing rules that encourage creativity and interaction. No knowledge of Jack Vance’s work is needed for play, but fans of the stories will enjoy the comprehensive summary of the world’s places, creatures, and known spells. Authorized and approved by Dying Earth fantasy novelist JACK VANCE Based on the Dying Earth book series by Jack Vance. Produced and distributed by agreement with Jack Vance c/o Ralph Vicinanza Ltd.
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Комментарии • 8

  • @Se7enBeatleofDoom
    @Se7enBeatleofDoom Месяц назад +1

    I like the multilayered health system.

    • @RPGGamer
      @RPGGamer  Месяц назад

      It's an interesting system, but given I spent about half the video just explaining skills, it feels overly complex to me. But as I think I mentioned that could just be due to unfamiliarity.

  • @alexfounder3917
    @alexfounder3917 Месяц назад +1

    Cool material and great details. By the way - what is the top 3 TTRPG systems for you?

    • @RPGGamer
      @RPGGamer  Месяц назад +2

      Cheers and good question, but one that gets me stuck a little. My top 2 are easy, Star Wars D/6, and Shadowrun. But for position 3, I can think of so many excellent games, and different reasons why each of them should be my no.3, but can't make up my mind.

  • @keithmathews4605
    @keithmathews4605 Месяц назад +2

    As much as I like the Dying Earth setting/lore/idea(?)... the fact that there are terminologies used to describe degrees of success or failure, which then have a sub-system of applying this and/or that but on this or maybe this other thing IF this fourth thing happened by way of some sliding factor from back at the start.... feels purposely convoluted. If it is a game that others enjoy, well, awesome. Funny thing is, I actually enjoy a lot of crunch in games. But games that use odd terminologies that I have to then find a way to force my brain to associate with something else just to make it feel less convoluted... not my jam.

    • @RPGGamer
      @RPGGamer  Месяц назад +1

      It does seem overly complex, and the fact that around half the video is devoted to just making skill rolls tells a story.
      Strangely the system feels like it should be in a game more focused on Gambling, with the way you are making repeat dice rolls and forcing your opponent to abandon high rolls.

  • @allluckyseven
    @allluckyseven Месяц назад +1

    Haven't read any of Vance's books so I don't know if this system fits that setting, but it seems to be very, very odd. It seems to be a game where there's a lot of social interactions, so maybe the model that this series of videos use doesn't conform well to that. Also, I'm really not a fan of rerolls in general, so a game that has essentially that as a main mechanic doesn't really appeal to me.
    I can't even call the system interesting, so I'll call it _peculiar_ instead.

    • @RPGGamer
      @RPGGamer  Месяц назад +1

      The reroll mechanic, and forcing your opponent to reroll, somehow feels like it should be in a gambling based game (repeatedly dicing off against each other). I'm sure it could be a great little system, but does feel overly complex to me. And I think that fact that around half the video is describing just the Skill rolls speaks volumes.
      Also due to the fact that you recharge your pools in different ways, means that in an adventure you've got loads of dice pools and need to keep track of their current values. I can only think that character sheets would become a grey mist of written and erased pencil numbers.