Cranium burst is sideable going first, but I wouldn’t main. I used to main the card, but it just felt clunky opening it. Id say side cranium burst if you’re expecting monster-heavy decks that activate on field, and side fracture dance if you’re expecting stun or other back row decks. It all depends on your locals or what meta you expect at your regional/YCS
The deck gets much better. The new Lacrima makes engraver a 1 card starter again, the new goblin biker spell gives more ways to start your plays and dodge targeted negation, and the new monster is infinite recursion. I plan on dropping a combo video before ROTA releases.
@@SmokeBanditsYGO niiice The goblin spell is pretty good too but I don't know what to cut, the fiendsmith level 4 and the memento monster are two more engine cards and I don't want to cut handtraps, 15 is the barely minimum in this format imo
Yep I’m with you there. It seems like you’ll need to play a second memento goblin and 3 spells. Maybe it’s worth cutting fiendsmith? I’ve seen the performing OCG lists don’t even play fiendsmith. But if you’re playing fiendsmith, you’re probably cutting 1 engraver for Lacrima. You don’t want to play too many fiendsmith engine cards
@@SmokeBanditsYGO probably fiendsmith cards are not as good extenders as the new quickplay goblin spell, but they can start your combo without using your normal summon, the goblin spell requires a monster on your field to tribute. Also Fiendsmith engine is far better as going second to push on boards
Rabbit requires a brick to play, and this deck plays enough bricks as it is. IP is only really made as an escape hatch when you get nibbed or put into an awkward board state. You could definitely experiment with rabbit in this slot though. It would make the endboard stronger.
That's no reason to play this deck without Cranium Burst, it's taking out 50% of your endboard. Why do Fusion, you don't want to take Combined Creation out of the board, and why would you make i:p and s:p on the same board? Just bad. This deck is dead at least until RoTA, where I don't know if he's gonna be to play against Maxx 2.0 and Nibiru 2.0. We're in a dead format until RoTA, where the game changes completely because of Maxx 2.0.
Feel free to play cranium burst. Dump it off of goblin or creation king and set in the end phase. I personally don’t like playing it, because it does nothing if you don’t get to combined creation. And at that point you’re already in a good spot. IP and SP are both made because that’s what the bodies get you. You can play rabbit instead of IP if you’d like. Lucas Sacco has a video out there going over those combos. I would by no means say the deck is dead. Yeah it feels worse now, along with so many other decks, due to the ban list, but it keeps up.
Amazing video bro,this is my chosen deck and I've found your vid very informative thank you so much ,love from the UK!!
Why u don t use the trap? Is insane!!!
Cranium burst is sideable going first, but I wouldn’t main. I used to main the card, but it just felt clunky opening it. Id say side cranium burst if you’re expecting monster-heavy decks that activate on field, and side fracture dance if you’re expecting stun or other back row decks. It all depends on your locals or what meta you expect at your regional/YCS
What do you think of the deck post ROTA? Can you make a video about combos post it?
The deck gets much better. The new Lacrima makes engraver a 1 card starter again, the new goblin biker spell gives more ways to start your plays and dodge targeted negation, and the new monster is infinite recursion. I plan on dropping a combo video before ROTA releases.
@@SmokeBanditsYGO niiice
The goblin spell is pretty good too but I don't know what to cut, the fiendsmith level 4 and the memento monster are two more engine cards and I don't want to cut handtraps, 15 is the barely minimum in this format imo
The new level 6 goblin biker is good too if you are playing the spell, it's a free body and a level 6 fiend for Caesar
Yep I’m with you there. It seems like you’ll need to play a second memento goblin and 3 spells. Maybe it’s worth cutting fiendsmith? I’ve seen the performing OCG lists don’t even play fiendsmith. But if you’re playing fiendsmith, you’re probably cutting 1 engraver for Lacrima. You don’t want to play too many fiendsmith engine cards
@@SmokeBanditsYGO probably fiendsmith cards are not as good extenders as the new quickplay goblin spell, but they can start your combo without using your normal summon, the goblin spell requires a monster on your field to tribute.
Also Fiendsmith engine is far better as going second to push on boards
IP is interesting but wouldn’t u rather the silouhate pack
Rabbit requires a brick to play, and this deck plays enough bricks as it is. IP is only really made as an escape hatch when you get nibbed or put into an awkward board state. You could definitely experiment with rabbit in this slot though. It would make the endboard stronger.
That's no reason to play this deck without Cranium Burst, it's taking out 50% of your endboard. Why do Fusion, you don't want to take Combined Creation out of the board, and why would you make i:p and s:p on the same board? Just bad. This deck is dead at least until RoTA, where I don't know if he's gonna be to play against Maxx 2.0 and Nibiru 2.0.
We're in a dead format until RoTA, where the game changes completely because of Maxx 2.0.
Feel free to play cranium burst. Dump it off of goblin or creation king and set in the end phase. I personally don’t like playing it, because it does nothing if you don’t get to combined creation. And at that point you’re already in a good spot.
IP and SP are both made because that’s what the bodies get you. You can play rabbit instead of IP if you’d like. Lucas Sacco has a video out there going over those combos.
I would by no means say the deck is dead. Yeah it feels worse now, along with so many other decks, due to the ban list, but it keeps up.