Those tank placements and storm dodges, while multitasking expansions, SCVs and vultures, with macroing crazy amount of goliaths. Flash really was a beast in his prime! wonder how the players compare themselves with the BW prime years back around 2010.
storks main weakness was his economy. he needed just one more base, and he could have won the game. the reason for his transistion into a pure ht army, was the fact that gas is unlimited in sc (not in sc2) and minerals come at a price.
@Ale because it's in effective... it takes a lot of gas (vessle takes 225) and time + great risk in pro matches. And you need to mass produce ghosts inorder to be effective + furtive movement. Just goliaths are way better because it's factory unit,cheap, highest air attack damage in terran, it's just perfect counter unit for carriers.
@Prometheus4096 that's debatable. Zergs need to have a consistent muta micro to hold mm armies at bay, continually unburrow and re burrow lurkers, maintaining swarms while trying not to get defilers sniped while sniping vessels with scourges. Also have to be careful not to send everything in single file ad keep everything as spread out as possible.
@Prometheus4096 i think you'll find a lot of people (including myself) who believe exactly the opposite..... Defilers are imbalanced? so your saying zerg without defilers is balanced to a Terran army in the late game? defilers are just equalizers.. and the fact that they are so high tech means that so many tvz games end before they are even gotten. There's a reason why 4/5 of the most dominant players in history are Terran...
You can't go stargate tech like that cuz you can't counter against mines in early game. Getting observers is a must. Even if you survive to the midgame, you will definitely need multiple corsairs to effectively execute what you say, but that will mean less number of goons to back up. I am not trying to bash you, but am simply pointing out that your plan just doesn't work in the pro level. I indeed recall one game where a plan similar to yours was carried out against flash, only to fail miserably
there is a reason you shouldn't use carriers against Flash: He is no.1!! and in all the games I've watched I have NEVER seen him lose to a Toss player who goes for carriers... If anyone does know of a game let me know...
@Prometheus4096 I think we're gonna have to agree to disagree. Otherwise i see this going on forever lol. I'll just say that among top level players, you rarely see lurker drops/ 9 pools that are actually sucessful (not saying it doesnt happen). Im not sure what you mean by not needing to macro once z hits ultras though..
@AJashaman I think he just means that it's much easier to keep your money spent once you start making ultralisks. And I agree that 9-pool or lurker drop is usually a bad strat in progames - but they are good strats against D+ players like me. I think his definition of "gosu" is from a foreigner bnet/Iccup perspective rather than progame.
@Rav3n4 And Heartbreak Ridge as well. Carriers, gas steal, all this kind of stuff. Seems that at this point Stork is in a very bad shape. Still, the game was pretty even for a long. I guess, P slightly > T.
GOD YES! Carrier user goes down WOT! on iccup and in sc generally carriers are such a pain in all mu's the damage they inflict is just imba! well my opinion anyone with me on that fact? ;P
Bullshit... that was anything but a practice for him. Had stork been in a better position to take down some of those top expansions, it could have been a complete different game. And fyi: it's spelled "invincible". Kthx.
You're not even paying attention to Stork's terrible build and lack of use of abilities. No Arbiter, no corsair, didn't use shuttles to escort carriers. Carriers alone suck. They need escorts. Scuttle in templar and reaver against mass goliath. Arbiters. Stasis field. Most importantly. CORSAIRS WITH DISRUPTION WEB! if you have the beacon, get it vs terran. You'll always need it!
Actually you can get corsairs very fast. I think reaver drop is the best opener against Terran but full tech isn't that hard if you're not spending all your gas on carriers. I can get full tech in like 16-20 minutes I'm sure pros can do better. Reaver drops/zealot bombs with corsair d-web is very effective against mid game tank lines before you even get a templar archives. Just remember to get the beacon before the archives and go stargate before citadel. Late game you need Arbiter/Dark Archon.
haha u comment nonsense, the pro game don't play like this. Every move and economy is count to every cent and seconds. Stork lost due to poorer control, with little advantage a pro will overrun another easily and make the other one look nub. In fact stork lifetime record is like 9-12 of flash.
Why the fuck they never destroy factories, flash always goes for your core weakness... you must stop his production when you are up to, like he was with carriers upon him
Flash looks good bcoz he's playing a noob protoss player! Attack the base with your carriers not the goliaths. Your Dragons and zealots are suppose to delay the seige tanks to your bases. Roam your carriers harassing bases, and fight in the map where your carrir has the advantage like spaces where goliaths can't reach.
ow. ima protoss, im gonna make supreme unit combination with a mix of everything to counter everything *terran* fak that. ima spam tanks and golliaths and tanks and golliaths and teran wins
The easy response to that TRN combo is corsair/arbiter/zealot/templar for hallucinate not storm. Hallucinate arbiters, send in with sairs. Disruption web tank lines/stasis gols and tanks. Send in speedlots. Without the abilities disruption web and stasis field protoss cannot beat terran mech without major losses.
I love to see stupid toss players who don't have enough skills to control a regular army and default to pressing C every 4 minutes, and then still get owned by superior micro and multitasking. Stork, lose. Lose everyday.
Flash needed science vessels badly. Stork's entire build was horrible, going carriers like a total nub. It's so easy to respond to carriers. Protoss only path to victory vs Terran is disruption web and stasis field unless they are using infantry. Then you use psionic storm like you would vs zerg.
carriers suck. Overrated, too expensive. Only good against computers and noobs. The masterful protoss player rarely needs more than a couple carriers, in my opinion.
You clearly have no idea what you are talking about. Yes what you say will work in your imagination but simply is not feasible. Are you even aware of how tight these games are played in the pro level? You cannot tech up and produce every type of unit you say here. Carriers + web corsairs + arbiter stasis + templar hallucination? Ha, good luck with that. You will get destroyed before having half of those units produced.
Those tank placements and storm dodges, while multitasking expansions, SCVs and vultures, with macroing crazy amount of goliaths. Flash really was a beast in his prime! wonder how the players compare themselves with the BW prime years back around 2010.
이영호가 0809까지 허영무 송병구한테 거의 압살당하다시피 털렸었는데
09년 말 msl 예선 단장의능선에서 각성하고 0910 부터 케이티까지 같이 각성했음
이 시즌부터 허영무나 송병구 도재욱처럼 상대전적 개밀리던 선수상대로 따라잡기 시작하고 갓모드 발동
그냥 경험치에서밀렸던게 경혐치먹고 다따라잡은거지
그냥 경험치에서밀렸던게 경혐치먹고 다따라잡은거지
Watching this in 2020!!!
these games are atemporal!
Привет из 2023 🤣
wow what a game. impressed by stork, despite the sloppy macro in early/mid game. flash is just too god mode right now.
8:30 start
FLASH VS STORK STARTS AT 8:30
갓 대단하다고 느낀경기 테란이면 안다 저게 알마나힘든지
Best . Game . Ever
storks main weakness was his economy. he needed just one more base, and he could have won the game. the reason for his transistion into a pure ht army, was the fact that gas is unlimited in sc (not in sc2) and minerals come at a price.
@Ale because it's in effective... it takes a lot of gas (vessle takes 225) and time + great risk in pro matches. And you need to mass produce ghosts inorder to be effective + furtive movement. Just goliaths are way better because it's factory unit,cheap, highest air attack damage in terran, it's just perfect counter unit for carriers.
@Prometheus4096
that's debatable. Zergs need to have a consistent muta micro to hold mm armies at bay, continually unburrow and re burrow lurkers, maintaining swarms while trying not to get defilers sniped while sniping vessels with scourges. Also have to be careful not to send everything in single file ad keep everything as spread out as possible.
you dont "snipe" interceptors, that implies he is clicking on them. In SC sniping means you are picking out units to click on.
6시반말고 테란바로 오른쪽에 멀티 깨자마자 먹었으면 방어하면서 공격가기그래도 괜찮았을텐데
@Prometheus4096 i think you'll find a lot of people (including myself) who believe exactly the opposite..... Defilers are imbalanced? so your saying zerg without defilers is balanced to a Terran army in the late game? defilers are just equalizers.. and the fact that they are so high tech means that so many tvz games end before they are even gotten. There's a reason why 4/5 of the most dominant players in history are Terran...
IDK if Terra is the best race, Zerg when are expanded can be trully hard. IMO Brood War is very balanced.
송병구 잘한거 같은데 졌네
You can't go stargate tech like that cuz you can't counter against mines in early game. Getting observers is a must. Even if you survive to the midgame, you will definitely need multiple corsairs to effectively execute what you say, but that will mean less number of goons to back up.
I am not trying to bash you, but am simply pointing out that your plan just doesn't work in the pro level. I indeed recall one game where a plan similar to yours was carried out against flash, only to fail miserably
영상 초반 박지수 김기현 경기 삼칸테란.. 이성은의 부재가 확실히 크긴했구나..
@Killerman2k wat is your loose definition of "play zerg"???
match starts at 8:35 due to unknown reason...only kespa knows why -___-
there is a reason you shouldn't use carriers against Flash: He is no.1!! and in all the games I've watched I have NEVER seen him lose to a Toss player who goes for carriers... If anyone does know of a game let me know...
oh i just love hcbailly, he is so awesome, so funny and everything...hahahaha omg xD
Dark Archon? Really? What for? To Mind Control one unit and die with it?
I wonder why never Flash do some Ghost or Vessel to Lockdown Carriers or EMP the High Templars, Jaedong always do the same moves vs Flash.
6시 멀티깨진게 화근이었고 지상병력의 부재도 컷다 이영호가 더잘한느낌
@Prometheus4096 I think we're gonna have to agree to disagree. Otherwise i see this going on forever lol. I'll just say that among top level players, you rarely see lurker drops/ 9 pools that are actually sucessful (not saying it doesnt happen). Im not sure what you mean by not needing to macro once z hits ultras though..
it looked like a practice for flash... is he invencible???
Some Dark Templers would help Stork protect his expansion better than making these carriers flying around
@4vvhiplazh7 Movie VS Flash Third Set in that final I don't remember now
thats true, stork lost due to positioning of army hence the losing economy.
That is reason why Flash is a champion!
Why doesn't Flash just build ghosts and lockdown the carriers?
Game starts 06:46
@AJashaman I think he just means that it's much easier to keep your money spent once you start making ultralisks.
And I agree that 9-pool or lurker drop is usually a bad strat in progames - but they are good strats against D+ players like me. I think his definition of "gosu" is from a foreigner bnet/Iccup perspective rather than progame.
someone tried d-web on flash. It failed pretty damn hard.
@Rav3n4
And Heartbreak Ridge as well. Carriers, gas steal, all this kind of stuff. Seems that at this point Stork is in a very bad shape. Still, the game was pretty even for a long. I guess, P slightly > T.
@doanvu11 dts are only good in early game , in later game u have to tech to carriers , or arbiters
Yeah it's easy response in '1v1 noobs 20 minutes no rush', in normal game your will be owned before researching Disruption Web.
GOD YES! Carrier user goes down WOT! on iccup and in sc generally carriers are such a pain in all mu's the damage they inflict is just imba! well my opinion anyone with me on that fact? ;P
왜 테란은 드랍쉽을 안쓸까 입구가 막혀 있으면 더 효과적인데
this map should be changed its name to C6H6 lol. It's the formular form of Benzene lol
Bullshit... that was anything but a practice for him. Had stork been in a better position to take down some of those top expansions, it could have been a complete different game. And fyi: it's spelled "invincible". Kthx.
@4vvhiplazh7 he lost to stork a few years ago. Stork made carriers. But back then Flash was not that good. just search for stork vs flash python
brutal stuff
A very good and close game :)
뚜방뚜방
@Prometheus4096 weakest race? 0_o
You're not even paying attention to Stork's terrible build and lack of use of abilities. No Arbiter, no corsair, didn't use shuttles to escort carriers. Carriers alone suck. They need escorts. Scuttle in templar and reaver against mass goliath. Arbiters. Stasis field. Most importantly. CORSAIRS WITH DISRUPTION WEB! if you have the beacon, get it vs terran. You'll always need it!
Actually you can get corsairs very fast. I think reaver drop is the best opener against Terran but full tech isn't that hard if you're not spending all your gas on carriers. I can get full tech in like 16-20 minutes I'm sure pros can do better. Reaver drops/zealot bombs with corsair d-web is very effective against mid game tank lines before you even get a templar archives. Just remember to get the beacon before the archives and go stargate before citadel. Late game you need Arbiter/Dark Archon.
AWESOME GAME
awesome game
haha u comment nonsense, the pro game don't play like this. Every move and economy is count to every cent and seconds. Stork lost due to poorer control, with little advantage a pro will overrun another easily and make the other one look nub.
In fact stork lifetime record is like 9-12 of flash.
Why the fuck they never destroy factories, flash always goes for your core weakness... you must stop his production when you are up to, like he was with carriers upon him
To feedback goddamn Vessels lol.
Flash looks good bcoz he's playing a noob protoss player! Attack the base with your carriers not the goliaths. Your Dragons and zealots are suppose to delay the seige tanks to your bases. Roam your carriers harassing bases, and fight in the map where your carrir has the advantage like spaces where goliaths can't reach.
lo maximo
ow. ima protoss, im gonna make supreme unit combination with a mix of everything to counter everything
*terran* fak that. ima spam tanks and golliaths and tanks and golliaths
and teran wins
Flash 대박!!!
why these guys dont use ghost? 3 ghost fuck all carries.
Orestes Fornero Ideality is different with reality.
I hate Stork, he cheesed a lot in the past vids I've seen of him
Flash vs Stork - min 8
The easy response to that TRN combo is corsair/arbiter/zealot/templar for hallucinate not storm. Hallucinate arbiters, send in with sairs. Disruption web tank lines/stasis gols and tanks. Send in speedlots. Without the abilities disruption web and stasis field protoss cannot beat terran mech without major losses.
@Rav3n4 Flash was ALWAYS that good.
ARIGATÔ !!!!!
HAHa wow, remember when Carriers were good at retreating?!
sloppy micro i mean
36:56 이 장면은 골리앗 진짜 무섭네요 화면밖에서 미사일 날라오는거 지림
stork was in complete fear afterwards
gg upgrades
@Strand0410 You Tell Him! SC1 Pwns sc2! :)
ese protos es bruto con los cargadores no sabe atacar
wow
I love to see stupid toss players who don't have enough skills to control a regular army and default to pressing C every 4 minutes, and then still get owned by superior micro and multitasking. Stork, lose. Lose everyday.
gg prtotos no money
watch this game to see an s-class player get owned like he's some scrub
28:43 TWA. Templars with Attitude! I'm coming straight out of Auir! Psyonic Storm my desire! Turn into an Archon fuck you up with Blue Fire!
Flash Sapee
Carriers suck against terran, are these pros are nubs? lol Carriers are better against another protoss.
TE SA GI
Flash needed science vessels badly. Stork's entire build was horrible, going carriers like a total nub. It's so easy to respond to carriers. Protoss only path to victory vs Terran is disruption web and stasis field unless they are using infantry. Then you use psionic storm like you would vs zerg.
суший
carriers suck. Overrated, too expensive. Only good against computers and noobs. The masterful protoss player rarely needs more than a couple carriers, in my opinion.
Haha...
You clearly have no idea what you are talking about. Yes what you say will work in your imagination but simply is not feasible. Are you even aware of how tight these games are played in the pro level? You cannot tech up and produce every type of unit you say here. Carriers + web corsairs + arbiter stasis + templar hallucination? Ha, good luck with that. You will get destroyed before having half of those units produced.
답답하네 캐리어로 커맨더만 파괴하고 수비하고 하면 되잖아;;; 왜 골리앗하고 싸우냐고 ㅡ,ㅡ
엄재경은 헛소리 정말 .. 남말하는거 주워먹기나하고.. 하나도몰라..
yeah jaedong is more skillful than flash, flash just choose the better race.
lol, what?