Hello ! Thank you for this !! I have a problem with navmesh obstacle : I am trying to put those on an rotating helix walls (with rectangle navmesh obstacle put all over it) but my navmesh agents do not follow properly (they seems stuck by empty spots :( ) Would you have an idea of what happen ? Is it possible to use mesh directely as navmesh obstacle instead of box or capsules ?
I'm trying to rotate the platform on the x and z axes but the navMesh seems to be baked to its world position and not to the actual surface. Do you know if I am doing it wrong? Or if this is intended behavior?
I would like to be on patreon, but, I didn't like how the one with the most money has more importance Even in the tone of voice and special greeting., and since I don't have to be in Gold, then I better save my money for later, hehehe, but thanks for the video.
This series is great!
Thank you!!
Hello ! Thank you for this !! I have a problem with navmesh obstacle : I am trying to put those on an rotating helix walls (with rectangle navmesh obstacle put all over it) but my navmesh agents do not follow properly (they seems stuck by empty spots :( ) Would you have an idea of what happen ? Is it possible to use mesh directely as navmesh obstacle instead of box or capsules ?
continue, please! ❤️
Of course!
Yeeeahhh! #tutorialtuesday
It's my favorite day of the week!
for sure my favorite day too 🤩
Subscribed!
Awesome!
I'm trying to rotate the platform on the x and z axes but the navMesh seems to be baked to its world position and not to the actual surface. Do you know if I am doing it wrong? Or if this is intended behavior?
Sorry, the newer NavMesh Surface actuals works. Thanks for a great video and concise explanations.
Glad you figured it out so quickly
I would like to be on patreon, but, I didn't like how the one with the most money has more importance Even in the tone of voice and special greeting., and since I don't have to be in Gold, then I better save my money for later, hehehe, but thanks for the video.
I'm glad the video helped you all the same!
Noice!
😊