I think nesting will come out before the TDM game-mode. It just doesn't make sense to release the TDM game-mode if combat hasn't been fully polished. But hey, you know never know.
I think they should focus on makin POT more realistic, addin dinos, new abilities (leap, grab for pvp and to take bbys with you), nesting, quests and event' for endgame/adult dinos to increase the traffic around the map and not just half server in IC.
I don't think it needs more realism for the most part. It already struck the perfect balance of realism and fantasy with the designs IMO, in which they only take small liberties with the designs but the animal is still recognizable as its species (for the most part... pycno and rex are iffy) I do think some of the animations need to be made more realistic because they'd just look better that way, and same with scars. Realistic scars would look better. They'd also be hard to implement though, especially for feathered creatures.
I wish PoT had “Elder” mechanic that could take some crazy amount of time but it would give you a reason to stay alive for a longer period of time. Addition to that, Elder could have its own skill ☕️
yeah elder makes maybe u slower only a tiny bit u wont really see it but it should make u stronger at least would be nice and that ur horns crests humps change after ur elder
When the seafarer pack released, Matt had said that things like Hatzeg weren't even modeled yet. This could have changed by now of course, but I don't think they were actually intended to be the two next playables.
@@FoundedScreenLady well from every other pack it has been that way. So why even put them in the pack and then they not be the next 2 to release? That doesn't make sense and would be a change to the format on releases that they've been doing. I think they will be the next to come but if not I could see an outrage from the community that you took our money for these creatures yet don't release them next. This would be a mistake imo.
I hope the grabbing mechanic they add someday isn't JUST for pvp, I want hatz to have it, and I would love to be able to grab smaller teammates and give them a ride. I don't want grab on hatz (if it gets it) to damage players unless the hatz WANTS to harm them. Grab should have 2 different functions: for PVP, and for holding and carrying friendlies! Plus, I don't see carrying friendlies being too busted or OP, hatz would likely only be able to carry small animals anyways, it's not like it's flying around with an adult rex and deploying it onto the battlefield lmao. Sarco's grab should probably always hurt though. I don't see it having any other use for grab besides drowning its prey.
Ngl being able to eat all plants as a herbivore and have passive growing since the dino is always eating plants , carnivores should go cannibal or hunt other carnivores if there to much of a specific species , they should add mating and nesting , give a reason to be a male or female ,like getting special bonuses like skins or get parental abilities to protect the babies or have new buffs cuz of a formed relationship like bond or like a mate for both herbivores amd carnivores ,being able to herd up with 6 or more of the bigger dinos and get a special buffs for being in a herd and being the herd leader will get u a bounus buff for leading the pack and the game really needs pvp a rework especially turning speed with some of the bigger dinos, like make it feel more impactive and realistic with it cuz every time u wanna do pvp or get ganked by mix packing dinos they always tail ride u , happens every time😭😂
So, maybe this is a hot take to some, but as someone who genuinely doesn't mind the questing in it's current state...I'd rather see these combat changes finalized far before these quest changes are even remotely implemented. Don't get me wrong, despite me not hating the questing, I do see the issues it does have. But I don't see a point in getting the path to Adult more refined without an actual reason to do so, and there isn't one if the combat balancing is half-complete. Also, Gondwa got significant quest changes; they roughly doubled the Mark gain, which made Gondwa overtake Panjura when it comes to Mark acquisition in a general sense (no place in Gondwa can compete with Talon's Point). And that was my personal bar of entry to that map. Glad it got fixed.
To be fair I’m in agreeance, while questing isn’t the funnest, it is fine. Combat needs severe overhaul so I do hope that that gets finalised before the others start to come in
It's so annoying how hard it is to quest in Panjura. I LOVE panjura and prefer it by far to Gondwa. This isn't nostalgia either, Gondwa was the first map I used. Navigating it was annoying and it felt way too small because half of the map is ocean. And stealth is easier in Panjura too, and the landmarks are more memorable to me. Rather than having landmarks, Gondwa has biomes. I prefer the landmarks. But the questing... god the questing... sometimes it makes me want to go back to Gondwa. I swear most regions don't have quests and the ones that do don't even give them all to you.
Thanks to the Isle's new recording function that has resulted in various dinotubers making more cinematic videos with a secondary perspective, I'm VERY excited for Replay mode! I'd love to make some mini cinematic videos of zen exploration and questing just for fun! I have been enjoying the new POI multi-point quests, pest control of Death Valley, and feeding pack/herd-mates quests and just very interested to see if there will be more quests that are relying on other mechanics (maybe acquiring items for a nest as the Isle has been doing?) The new quests and things still yet to come also reminds me: I thought at some point honey was going to be a food item. So once the flower for the hive quest was implemented, I was seeing the wasp nests and thinking "cool! We deliver the flowers and soon we shall eat the honey." But alas, we keep bringing flowers to those bees and they haven't figured out honey production yet, I guess? haha! And I love the frogs in the frog pond but I thought I also recalled a prehistoric turtle and small crocodile would be AI critters and hope we get to see those popping up in rivers, lakes, and marshes soon! I admit I have wondered why some of the different arcade style game modes haven't been implemented sooner. But after thinking about it, I kind of get the feeling they're holding off on those until the base game is in place, new players get their familiarity with the game's foundation, and there's MORE of a player base to warrant hosting more servers exclusively for those modes. Once more of the base game dinos, flyers, aquatics, and mechanics (especially nesting!) are established, I feel that may be the time when the more arcade style style game modes will start making their debut. This is also making me think of your mentions of death animations recently, I wonder if those aren't so much as scrapped but maybe more of a back-burner situation much like the other game modes. Perhaps they're more relevant for some of those arcade-like game modes that won't be coming until later? Or perhaps just waiting for lag to be minimized a bit more. I just worry about death animations feeling more like "oops, lag spike hit during combat and now you're caught in a cutscene you can't click out of. Fun!" Either way, feels like they've been a little hush hush since last update as they bury themselves in the next items on the checklist and I'm excited to see what happens next! [Craz: Blahblahblah lmao] P.S. I rarely comment [and for that I apologize] but always catch your videos and give 'em a like, of course! Thank you for keeping us all in the loop and up to date on development and mods! You're always so informative and thorough! Not easy to do when you're juggling so much and there's so much to keep an eye on! Keep up the excellent work, Velocci!
The two things I'm currently excited for and hope will come maybe around the end of this year is the giant filter feeding fish leedsichthys and the microraptor
I am soooo excited for microraptor! I hope they'll enable it to utilize short bursts of powered flight. Most games make it only able to glide but the truth is it could probably actually fly short distances, like a roadrunner or a wild chicken. And this style of gameplay is more fun to use than needing to slowly climb up trees to glide a few feet. So I'd like to see it used more.
I pray the devs understood that we want REALISTIC quests, and immersive feeling; and not that kind of dumb quests they mentioned. But atm I truly fear they will just try to improve the current quests, like making them less static or something. It would be an immense let down. Please, please get rid of the delivery quests! AT LEAST the delivery quests... no more!
@@mikeoxsmal69 Quests that are linked to the realistic behavior of an animal, nothing groundbreaking, just immersive in terms of the sense of behavior. The carnivores hunting quests are alright for example (even if they will be better with AI animals). Herbis attacked by carnis should get "kill the aggressor quest" maybe. Staying near a conspecific without grouping could give "kill the intruder" quest (if you have Lone Survivor ability it may get even more marks, maybe?). Specific diets, hydration, keeping your hunger and thirst bar always filled, finding group\mate.. those basic but realistic parts of an animal should always be constant part of the quests, or extra quests. Other may be, I don't know, marking the territory - like the maps has "marking points" for each zone, so once you are there the quest would be reaching and marking them. Or maybe sniffing around: creatures have sniffing action, and each other creature you get close enough to sniff, or edible, plants, ponds of water, or zone of the map, basically everything, if you sniff new things you will get marks (which would be a realistic behavior especially for a hatchling\juveniles, eager to discover things and grow up). And above all, these example are pretty easy to implement.
@@mikeoxsmal69 Nope, doing those things as quest is hugely different than just growing and doing that stuff, because the quests "force" the player to play realistically, which was the main point of PoT. In fact since the beginning of crowdfunding and development of PoT the quests were thought by the devs to be a way to make the game realistic and immersive, with quests based on the species, that would have "forced" all players to act realistic. That's what they wanted to do, and this was PoT idea to counter The Isle problem of anarchy and unrealistic behavior. The whole collect\delivery shit was just the simplest of the placeholders (the devs specifically said that) to let players play a little bit, waiting for the game to be more developed in order to have the promised quests. So what I want is what they promised, simple as that.
@@eFMe-fk1xh Hopefully they do good on it. I feel the carnivores are the only ones who get vaguely targeted quests. They get quests to hunt specific creatures or hunt herbivores on top of all their other quests. Herbivores? They don't get that at all.
i really want dinos to be able to pick up babies so u dont have them to follow u and die and sarcos should pick up thier babies fully inside thier mouth with the heads sticking out like irl crocodiles
They should add a human in the lobby so you get the Idea how big or small your dinosaur is. I think it is time for world events so Admins can close down hot spots from time to time to make people move about. Such as deadly gasses at impact crater for. e.g. People can return to IC after the gasses subsides. Or volcanic activity or whatever. And admins should be able to spawn in A.I. herds for big hunts by the community. Maybe one of those mod makers can create something.
I think they could have done a lot more with the environment. Actually, make it so you don't see rain in caves with a ceiling and make vegetation move in response to a dinosaur moving against it. A sapling shouldn't stop a dino in its tracks it should bend and move out of the way or fall over.
We do kinda have a point of interest quest in titans pass there is a quest where you have to go to death valley or the cliffs is titans pass where you collect death cap mushrooms or blood stones and a quest there where you have to kill 3 rats so ye
Where is my diplodocus???? :( Talking about diplo... Amarga headbutt icon has been changed n there's now another sauropod that looks like a diplo in it. Is that a teaser or easter egg u think? Cuz so far amarga is the only official sauropod then why this icon of another sauropod? O_O
I have a question about questing maybe someone knows. From start to finish using well rested boost, and no deaths. How long does it take to go from juvi to adult in officials?
Im just waiting on an update at this point anything at all, but dear God where is the rest of the combat update? For how long they are working on this it has to be good its make or break.
I’m hyped for the quest update, which sounds like you can grow a dinosaur without leaving an area, and hopefully it won’t take several hours to grow one dinosaur. Also really excited for the Eurhinosaurus and Achillobator.
Weird comment I'm about to make, but I hope achillobator has a featherless head because I think vulture-looking dromaeosaurs are severely underrated. We get so many based off of hawks and eagles, let's give the scavenging kings of the birds of prey some attention too!
As Pot already has a Adventure game mode, they should make a new one called Survival, which basically you spawn in as a hatchling straight onto the map, no tutorial cave and there’s passive growth as well as quests to help grow faster, and if you die doesn’t matter what growth stage you are, you have to restart from hatchling again which will be great for people who want a hardcore survival experience, like The Isle. It was also attract a lot of players to the game who want a real survival Experience like The Isle.
We need new playables really badly without the modding community I feel the game would be dead by now the modders have saved the player count imo. Without new modded dinos being released the game would get stale really quickly but it shouldn’t be up to modders who do it for free to keep players coming back. The devs really need to be putting out more consistent updates with more playables. If modders can make a high quality Dino in a few months with models, textures and audio then I don’t understand why the official devs with money behind them can’t seem to release more updates more frequently. The biggest content we got recently was some remodels and a few abilities. I get it’s a small studio but they’re in a good place to put out faster content. The game has been selling well and the trailer for gondwa got over 1mill views not to mention RUclipsrs making content that gets millions of views a month for the game. I feel they’re loosing the peak of the the hype for the game and by the time they will release a meaningful update I don’t know if the hype will be there because it’s been 9 months without new dinos
New, shallow playable additions won't fix the game's fundamental issues with its boring quests, clunky combat, static overworld or a lacking end-game. It's time to stop with the shallow dinosaur additions that don't offer anything new to the table, and work on improving the game's core mechanics for a change.
I actually disagree. I used to play a minor role in the development of paleo Roblox games. Something I noticed while helping, and while observing the progression of other games in the genre, was a trend of revamping things visually to the point the previous models would get outdated, so then they'd need to update them, which would again make their skill level progress to the point that the creatures they revamped just the update prior are now outdated. They would do this over and over and over to the point their actual GAME never got anywhere. To this day not a single one of those games I kept track of was ever completed, because they put visuals before gameplay. And they just got better at visuals too quickly. I think they should just fix glaringly bad animations like the barsboldia's feet animations and such, and keep their visual revamps at that for now.
I wish there was something like a scar of some sort rather then when a stego hits a rexes eye or something that thing is permanently damaged like its one leg will be not fully functional
Wouldn't be much point in a dino having a damaged leg for the rest of the game because no matter how good you are you wouldn't last much longer with a crippled leg. You may as well kill your dino and start a new at that point.
as a new player I cant stand questing I have like 13 hours in this game so far I cant stand questing each quest takes like hours of finding crap, I'll return to it once rework shit comes. As for now its just another game I'll watch people play on youtube/twitch, its one of those games I just cant play right now
Lots of boring questing. They should remove the rocks in the rivers around gondwa. The way they made the River system for gondwa is terrible. To many barriers and obstacles for no reason whatsoever imo.
go to single player get ur dino then open the menu thing where u edit ur attacks then go to admin and be a spectator then open it up again and u will see it
Path has been in development for the past 3 years! About a year on console and still in development. Then when you actually start playing the game it makes no damn sense. Rex is weak AF, raptors are slow AF and get out ran by damn near everything in the game. Herbivores tend to be the main focus and out class carnivores in almost every aspect. Everyone talks about a tier list that doesn't exist the developers just mess with all the dinosaurs stats to their liking instead of making it a balanced survival game and incorporating a tier list this way the beta can finally turn into a full game with DLC packs but the developers just keep messing with stats ultimately prolonging the full release of the game. Nothing makes sense! A rex can 1v1 a pachy and get smoked even though combat weight is supposed to be a big part of the game but its obviously not. The game itself is nice to play because I enjoy being a dinosaur but the crap that comes with it is mind blowing. Then everyone uses the excuse that it's still a beta. It's been a damn beta for 3 years!! Lag is terrible, the dinosaurs stats are a mess, the abilities for the dinos are a mess! For example the pachy has a damn kangaroo kick ability but the raptors don't have a pounce ability, the gator doesn't have a grab ability. I can name dozens of more things wrong with the game and it's all because the developers don't know what the hell they are doing! Literally the only good thing to this game is that you can be a dinosaur and play with friends literally that's about it. Community servers are a bit better but official serving are trash 🗑️. Path of Titans charges a monthly fee for community servers and let me tell you having a quality community server is not cheap! They've made all this money to help improve the game but instead of improving the developers just keep messing with stuff ultimately making the game a mess. So to all of those who still play path good luck because I guarantee you there is more nonsense to come. Also to all the Super Titan Tard that just be like "get better" or " learn how to adapt" all of you can suk a dyk, I've played the game since it came out for the phone and had to adapt since 2020-2023!! Path Of Titan developers do better!!!!
I think path of titans is losing its position as game of the year among dinosaur games. So far this year I've only spent a few months playing this game, and that was at the beginning of the year when the update came out. I think the game needs to change the mechanics of moving dinosaurs in principle, for despite the fact that their models and animations redone, the management of dinosaurs is terrible, as if you control a walking axe that stumbles over every stone. Plus it is no longer interesting to play without special mechanics, every update kills the game because the developers increase the time of use of abilities. It's like you're not playing on dinosaurs, but for tanks that need to reload. It really kills the whole gameplay. Also so far the new skills that add dinosaurs are useless and do not add zest to the game. I do not like the developers of the isle, but they have the interaction of skills and animations are harmonious, at the expense of which the game is alive. If the path of titans developers will do the same, start adding mechanics of swooping, knocking down, climbing, as well as emphasize the idea of capturing in the jaws of small dinosaurs or cubs, lifting or capturing from the water as in the isle and beast of Bermuda, the game will rise in the rankings, and will become just great and alive. But for now it's just an improved version of the isle legacy. I'm not talking about growth at the expense of quests, this is complete nonsense, especially on the official server, I understand if the quests helped a little to grow, but no, growth is completely dependent on the fulfillment of the quest, it's madness.
The fighting lag should be top priority, fixing the current abilities since the pycnos string legs takes more knock back with it than with out it and the description says take LESS KNOCK-BACK! Adding more abilities to Dino’s, properly balancing Dino’s… I don’t even know why this balance is so unbalanced, then why the hit boxes are this outrageous!!! The replay mode should be last and game mode would just encourage more people to cry in global about getting destroyed in the current mode we have available!!!!!! Hope this game does soon and this company goes bankrupt🤬🤬🤬😡😡!!!!
Do you think path of titans will implement these this year?
i hope so
I think they should add new dinosaurs, albertosaurus, gorgosaurus, velociraptor and more, and more AI animals and an Australia update.
I think nesting will come out before the TDM game-mode. It just doesn't make sense to release the TDM game-mode if combat hasn't been fully polished. But hey, you know never know.
I think they should focus on makin POT more realistic, addin dinos, new abilities (leap, grab for pvp and to take bbys with you), nesting, quests and event' for endgame/adult dinos to increase the traffic around the map and not just half server in IC.
This game isn’t realistic lol
Personally I think it’s long past realism, in my eyes I’d rather combat continue to be overhauled tho!
They should remove the boring and unrealistic quest system + the mini map...this game feels like a world of warcraft with dinosaurs.
@@Just1Devwhich is the point no? It was never meant to be realistic
I don't think it needs more realism for the most part. It already struck the perfect balance of realism and fantasy with the designs IMO, in which they only take small liberties with the designs but the animal is still recognizable as its species (for the most part... pycno and rex are iffy)
I do think some of the animations need to be made more realistic because they'd just look better that way, and same with scars. Realistic scars would look better. They'd also be hard to implement though, especially for feathered creatures.
I wish PoT had “Elder” mechanic that could take some crazy amount of time but it would give you a reason to stay alive for a longer period of time.
Addition to that, Elder could have its own skill ☕️
An elder mechanic would be grest
This is a feature I also thought of
yeah elder makes maybe u slower only a tiny bit u wont really see it but it should make u stronger at least would be nice and that ur horns crests humps change after ur elder
@@VelocciYTi love the grest things in life
I want a pure survival mode for path of titans
Ikr path of titans is way to easy if you know even a thing about we’re to go
@@TheKingofCoral the isle is definitely the game to play if you want pure survival
Hopefully with AI dinosaurs, single player can have difficulty settings so you can make it harder or easier.
There are some neat servers that do that :)
@@bradenhoefert2109 noooo!
We need the rest of the seafarer pack... we're coming up on a year almost waiting on the other 2 dinos.
When the seafarer pack released, Matt had said that things like Hatzeg weren't even modeled yet. This could have changed by now of course, but I don't think they were actually intended to be the two next playables.
@@FoundedScreenLady well from every other pack it has been that way. So why even put them in the pack and then they not be the next 2 to release? That doesn't make sense and would be a change to the format on releases that they've been doing. I think they will be the next to come but if not I could see an outrage from the community that you took our money for these creatures yet don't release them next. This would be a mistake imo.
I hope the grabbing mechanic they add someday isn't JUST for pvp, I want hatz to have it, and I would love to be able to grab smaller teammates and give them a ride. I don't want grab on hatz (if it gets it) to damage players unless the hatz WANTS to harm them. Grab should have 2 different functions: for PVP, and for holding and carrying friendlies! Plus, I don't see carrying friendlies being too busted or OP, hatz would likely only be able to carry small animals anyways, it's not like it's flying around with an adult rex and deploying it onto the battlefield lmao. Sarco's grab should probably always hurt though. I don't see it having any other use for grab besides drowning its prey.
Ngl being able to eat all plants as a herbivore and have passive growing since the dino is always eating plants , carnivores should go cannibal or hunt other carnivores if there to much of a specific species , they should add mating and nesting , give a reason to be a male or female ,like getting special bonuses like skins or get parental abilities to protect the babies or have new buffs cuz of a formed relationship like bond or like a mate for both herbivores amd carnivores ,being able to herd up with 6 or more of the bigger dinos and get a special buffs for being in a herd and being the herd leader will get u a bounus buff for leading the pack and the game really needs pvp a rework especially turning speed with some of the bigger dinos, like make it feel more impactive and realistic with it cuz every time u wanna do pvp or get ganked by mix packing dinos they always tail ride u , happens every time😭😂
So, maybe this is a hot take to some, but as someone who genuinely doesn't mind the questing in it's current state...I'd rather see these combat changes finalized far before these quest changes are even remotely implemented.
Don't get me wrong, despite me not hating the questing, I do see the issues it does have. But I don't see a point in getting the path to Adult more refined without an actual reason to do so, and there isn't one if the combat balancing is half-complete.
Also, Gondwa got significant quest changes; they roughly doubled the Mark gain, which made Gondwa overtake Panjura when it comes to Mark acquisition in a general sense (no place in Gondwa can compete with Talon's Point). And that was my personal bar of entry to that map. Glad it got fixed.
To be fair I’m in agreeance, while questing isn’t the funnest, it is fine.
Combat needs severe overhaul so I do hope that that gets finalised before the others start to come in
I also agree with this
It's so annoying how hard it is to quest in Panjura. I LOVE panjura and prefer it by far to Gondwa. This isn't nostalgia either, Gondwa was the first map I used. Navigating it was annoying and it felt way too small because half of the map is ocean. And stealth is easier in Panjura too, and the landmarks are more memorable to me. Rather than having landmarks, Gondwa has biomes. I prefer the landmarks. But the questing... god the questing... sometimes it makes me want to go back to Gondwa. I swear most regions don't have quests and the ones that do don't even give them all to you.
Thanks to the Isle's new recording function that has resulted in various dinotubers making more cinematic videos with a secondary perspective, I'm VERY excited for Replay mode! I'd love to make some mini cinematic videos of zen exploration and questing just for fun!
I have been enjoying the new POI multi-point quests, pest control of Death Valley, and feeding pack/herd-mates quests and just very interested to see if there will be more quests that are relying on other mechanics (maybe acquiring items for a nest as the Isle has been doing?)
The new quests and things still yet to come also reminds me: I thought at some point honey was going to be a food item. So once the flower for the hive quest was implemented, I was seeing the wasp nests and thinking "cool! We deliver the flowers and soon we shall eat the honey." But alas, we keep bringing flowers to those bees and they haven't figured out honey production yet, I guess? haha! And I love the frogs in the frog pond but I thought I also recalled a prehistoric turtle and small crocodile would be AI critters and hope we get to see those popping up in rivers, lakes, and marshes soon!
I admit I have wondered why some of the different arcade style game modes haven't been implemented sooner. But after thinking about it, I kind of get the feeling they're holding off on those until the base game is in place, new players get their familiarity with the game's foundation, and there's MORE of a player base to warrant hosting more servers exclusively for those modes. Once more of the base game dinos, flyers, aquatics, and mechanics (especially nesting!) are established, I feel that may be the time when the more arcade style style game modes will start making their debut.
This is also making me think of your mentions of death animations recently, I wonder if those aren't so much as scrapped but maybe more of a back-burner situation much like the other game modes. Perhaps they're more relevant for some of those arcade-like game modes that won't be coming until later? Or perhaps just waiting for lag to be minimized a bit more. I just worry about death animations feeling more like "oops, lag spike hit during combat and now you're caught in a cutscene you can't click out of. Fun!" Either way, feels like they've been a little hush hush since last update as they bury themselves in the next items on the checklist and I'm excited to see what happens next!
[Craz: Blahblahblah lmao]
P.S. I rarely comment [and for that I apologize] but always catch your videos and give 'em a like, of course! Thank you for keeping us all in the loop and up to date on development and mods! You're always so informative and thorough! Not easy to do when you're juggling so much and there's so much to keep an eye on! Keep up the excellent work, Velocci!
The two things I'm currently excited for and hope will come maybe around the end of this year is the giant filter feeding fish leedsichthys and the microraptor
the leedsichthys will probably eat fish
Oh I’m super hyped for leeds! I think it’s gonna be a interesting addition
I'm exited for ramporincus
@@itsBonjosad that your probably right
I am soooo excited for microraptor! I hope they'll enable it to utilize short bursts of powered flight. Most games make it only able to glide but the truth is it could probably actually fly short distances, like a roadrunner or a wild chicken. And this style of gameplay is more fun to use than needing to slowly climb up trees to glide a few feet. So I'd like to see it used more.
8 months and still no Hatze and Eurhino😢
Almost 9
I pray the devs understood that we want REALISTIC quests, and immersive feeling; and not that kind of dumb quests they mentioned. But atm I truly fear they will just try to improve the current quests, like making them less static or something. It would be an immense let down. Please, please get rid of the delivery quests! AT LEAST the delivery quests... no more!
What’s your idea of a realistic quest?
@@mikeoxsmal69 Quests that are linked to the realistic behavior of an animal, nothing groundbreaking, just immersive in terms of the sense of behavior. The carnivores hunting quests are alright for example (even if they will be better with AI animals). Herbis attacked by carnis should get "kill the aggressor quest" maybe. Staying near a conspecific without grouping could give "kill the intruder" quest (if you have Lone Survivor ability it may get even more marks, maybe?). Specific diets, hydration, keeping your hunger and thirst bar always filled, finding group\mate.. those basic but realistic parts of an animal should always be constant part of the quests, or extra quests. Other may be, I don't know, marking the territory - like the maps has "marking points" for each zone, so once you are there the quest would be reaching and marking them. Or maybe sniffing around: creatures have sniffing action, and each other creature you get close enough to sniff, or edible, plants, ponds of water, or zone of the map, basically everything, if you sniff new things you will get marks (which would be a realistic behavior especially for a hatchling\juveniles, eager to discover things and grow up). And above all, these example are pretty easy to implement.
@@eFMe-fk1xh if you want that then there is no point to quests, just go play any other survival game that does not require you to quest to grow
@@mikeoxsmal69 Nope, doing those things as quest is hugely different than just growing and doing that stuff, because the quests "force" the player to play realistically, which was the main point of PoT. In fact since the beginning of crowdfunding and development of PoT the quests were thought by the devs to be a way to make the game realistic and immersive, with quests based on the species, that would have "forced" all players to act realistic. That's what they wanted to do, and this was PoT idea to counter The Isle problem of anarchy and unrealistic behavior. The whole collect\delivery shit was just the simplest of the placeholders (the devs specifically said that) to let players play a little bit, waiting for the game to be more developed in order to have the promised quests. So what I want is what they promised, simple as that.
@@eFMe-fk1xh Hopefully they do good on it. I feel the carnivores are the only ones who get vaguely targeted quests. They get quests to hunt specific creatures or hunt herbivores on top of all their other quests. Herbivores? They don't get that at all.
i really want dinos to be able to pick up babies so u dont have them to follow u and die and sarcos should pick up thier babies fully inside thier mouth with the heads sticking out like irl crocodiles
Cute sarco idea
I'm so excited for Deathmatch mode
They should add a human in the lobby so you get the Idea how big or small your dinosaur is. I think it is time for world events so Admins can close down hot spots from time to time to make people move about. Such as deadly gasses at impact crater for. e.g. People can return to IC after the gasses subsides. Or volcanic activity or whatever. And admins should be able to spawn in A.I. herds for big hunts by the community. Maybe one of those mod makers can create something.
I definitely want that replay feature will be so good to show fights from different angles
I think they could have done a lot more with the environment. Actually, make it so you don't see rain in caves with a ceiling and make vegetation move in response to a dinosaur moving against it. A sapling shouldn't stop a dino in its tracks it should bend and move out of the way or fall over.
They need to speed up their update process, it’s been ages since we got a new Dino
U have no idea how excited I am once the Replay system comes to path.
We do kinda have a point of interest quest in titans pass there is a quest where you have to go to death valley or the cliffs is titans pass where you collect death cap mushrooms or blood stones and a quest there where you have to kill 3 rats so ye
I want nesting really badly
Where is my diplodocus???? :(
Talking about diplo... Amarga headbutt icon has been changed n there's now another sauropod that looks like a diplo in it. Is that a teaser or easter egg u think? Cuz so far amarga is the only official sauropod then why this icon of another sauropod? O_O
I have a question about questing maybe someone knows. From start to finish using well rested boost, and no deaths. How long does it take to go from juvi to adult in officials?
Im just waiting on an update at this point anything at all, but dear God where is the rest of the combat update? For how long they are working on this it has to be good its make or break.
PoT is one of the most updated games, I think people have gotten spoiled with the constant updates, couple months for a major update isn't bad at all.
I just started the video thinking about a cerato remodel and there it’s is
Looking forward to the Christmas surprise update. Path of titans
If hatze isn’t in this next update I’m quitting, mark my words
Remove collection and delivery quests completely, add slower and more growth when feeding
what we need is updated customization
We need AI dinosaurs
Agreed
And nesting is coming this month also there's been talks about it
I just started playing this week and I wonder why I ever played the idle. Tho I feel I’m the only thalasso main
Is there a release date on the 3 sauropods coming?
Obviously not. Neither mod has an exact release date.
@@Paradox108 😥
I’m hyped for the quest update, which sounds like you can grow a dinosaur without leaving an area, and hopefully it won’t take several hours to grow one dinosaur. Also really excited for the Eurhinosaurus and Achillobator.
Hooray, more hotspots! /s
Weird comment I'm about to make, but I hope achillobator has a featherless head because I think vulture-looking dromaeosaurs are severely underrated. We get so many based off of hawks and eagles, let's give the scavenging kings of the birds of prey some attention too!
As Pot already has a Adventure game mode, they should make a new one called Survival, which basically you spawn in as a hatchling straight onto the map, no tutorial cave and there’s passive growth as well as quests to help grow faster, and if you die doesn’t matter what growth stage you are, you have to restart from hatchling again which will be great for people who want a hardcore survival experience, like The Isle.
It was also attract a lot of players to the game who want a real survival Experience like The Isle.
when will the Ai dinos come to the game? i am waiting years for that.....
Yeah I'm ready for better quests out of all that
They need to hurry up and add transfers in zzzzz
This year for the devs us honestly very disappointing
PoT should have another event like they did 2 years ago that was fun
They had an event? What was it?
@@catpoke9557 it was a capture the shell event between conc and sarco this was in 2020
Oooooooooooo! So exciting! Wooo!
Have they brought in the new flyer and swimmer yet???? Seems like a lifetime ago they said they were coming?!
Don’t jinx it like we did with the isle
We need new playables really badly without the modding community I feel the game would be dead by now the modders have saved the player count imo. Without new modded dinos being released the game would get stale really quickly but it shouldn’t be up to modders who do it for free to keep players coming back. The devs really need to be putting out more consistent updates with more playables. If modders can make a high quality Dino in a few months with models, textures and audio then I don’t understand why the official devs with money behind them can’t seem to release more updates more frequently. The biggest content we got recently was some remodels and a few abilities. I get it’s a small studio but they’re in a good place to put out faster content. The game has been selling well and the trailer for gondwa got over 1mill views not to mention RUclipsrs making content that gets millions of views a month for the game. I feel they’re loosing the peak of the the hype for the game and by the time they will release a meaningful update I don’t know if the hype will be there because it’s been 9 months without new dinos
New, shallow playable additions won't fix the game's fundamental issues with its boring quests, clunky combat, static overworld or a lacking end-game.
It's time to stop with the shallow dinosaur additions that don't offer anything new to the table, and work on improving the game's core mechanics for a change.
I honestly do not like the way the vast majority of modded creatures look and move.
“This yeur”
Blud I, British but I ant as British as this guy💀
I think they have other visual reworks they desperately need to do for certain dinos. That should be a priority
I actually disagree. I used to play a minor role in the development of paleo Roblox games. Something I noticed while helping, and while observing the progression of other games in the genre, was a trend of revamping things visually to the point the previous models would get outdated, so then they'd need to update them, which would again make their skill level progress to the point that the creatures they revamped just the update prior are now outdated. They would do this over and over and over to the point their actual GAME never got anywhere. To this day not a single one of those games I kept track of was ever completed, because they put visuals before gameplay. And they just got better at visuals too quickly.
I think they should just fix glaringly bad animations like the barsboldia's feet animations and such, and keep their visual revamps at that for now.
@@catpoke9557 huh that’s interesting and makes a lot of sense- thanks for your input 👍
I want a red light green light mode
I wish there was something like a scar of some sort rather then when a stego hits a rexes eye or something that thing is permanently damaged like its one leg will be not fully functional
Wouldn't be much point in a dino having a damaged leg for the rest of the game because no matter how good you are you wouldn't last much longer with a crippled leg. You may as well kill your dino and start a new at that point.
I have never played PoT is the quest system annoying or does it make the game more fun
it is REALLY annoying, you do nothing but pick up nuts or branches...
@@greproduction6242on the contrary, it does give players something to do other than sitting in a bush
God i hope they add roaming ai dinos at some point at least for single player.
Hey Velocci
I see that you have upfromdepth as a RUclips friend
any ark things coming soon
Ngl I haven’t spoke to him in a long time
as a new player I cant stand questing I have like 13 hours in this game so far I cant stand questing each quest takes like hours of finding crap, I'll return to it once rework shit comes. As for now its just another game I'll watch people play on youtube/twitch, its one of those games I just cant play right now
Where is the nesting system? 😢
hi Velloci
The devs could start by buffing the speed and turn speed of the official apex predator T-REX its absolute garbage atm
Lots of boring questing. They should remove the rocks in the rivers around gondwa. The way they made the River system for gondwa is terrible. To many barriers and obstacles for no reason whatsoever imo.
WHERE'S nesting????! 😂
Where is Creator mode
go to single player get ur dino then open the menu thing where u edit ur attacks then go to admin and be a spectator then open it up again and u will see it
Can someone tell me,this game in beta? And if open beta closed,will your dinosaur lose
Nah it’s fully out, has been since gondwa released
I need new dinos i started with the Gondwa Update so since i play i never saw new dinos i got all dinos Adult its just boring rn
Path has been in development for the past 3 years! About a year on console and still in development. Then when you actually start playing the game it makes no damn sense. Rex is weak AF, raptors are slow AF and get out ran by damn near everything in the game. Herbivores tend to be the main focus and out class carnivores in almost every aspect. Everyone talks about a tier list that doesn't exist the developers just mess with all the dinosaurs stats to their liking instead of making it a balanced survival game and incorporating a tier list this way the beta can finally turn into a full game with DLC packs but the developers just keep messing with stats ultimately prolonging the full release of the game. Nothing makes sense! A rex can 1v1 a pachy and get smoked even though combat weight is supposed to be a big part of the game but its obviously not. The game itself is nice to play because I enjoy being a dinosaur but the crap that comes with it is mind blowing. Then everyone uses the excuse that it's still a beta. It's been a damn beta for 3 years!! Lag is terrible, the dinosaurs stats are a mess, the abilities for the dinos are a mess! For example the pachy has a damn kangaroo kick ability but the raptors don't have a pounce ability, the gator doesn't have a grab ability. I can name dozens of more things wrong with the game and it's all because the developers don't know what the hell they are doing! Literally the only good thing to this game is that you can be a dinosaur and play with friends literally that's about it. Community servers are a bit better but official serving are trash 🗑️. Path of Titans charges a monthly fee for community servers and let me tell you having a quality community server is not cheap! They've made all this money to help improve the game but instead of improving the developers just keep messing with stuff ultimately making the game a mess. So to all of those who still play path good luck because I guarantee you there is more nonsense to come. Also to all the Super Titan Tard that just be like "get better" or " learn how to adapt" all of you can suk a dyk, I've played the game since it came out for the phone and had to adapt since 2020-2023!! Path Of Titan developers do better!!!!
Lol, are you done ranting maybe your just trash at the game??
3:40 GEOMETRY DASH?? NO WAAAAAAAAAY
The First need the game is repair the crazy laggin and teleports in official servers, is horrible.
No grab no party! Evrima>>>>>>>PoT
Still wamt ai dinosaurs. I will die on this hill.
I want hatz 😩
You can buy them in most shops
Will quests be more fun
hopefully
hm i already enjoy doing quests very much i dont get bored i just listen to random goofy songs that randomly appear in my head
@@S0LAAARRRRR um ok
All we need is AI dinosaur's
I think path of titans is losing its position as game of the year among dinosaur games.
So far this year I've only spent a few months playing this game, and that was at the beginning of the year when the update came out.
I think the game needs to change the mechanics of moving dinosaurs in principle, for despite the fact that their models and animations redone, the management of dinosaurs is terrible, as if you control a walking axe that stumbles over every stone.
Plus it is no longer interesting to play without special mechanics, every update kills the game because the developers increase the time of use of abilities. It's like you're not playing on dinosaurs, but for tanks that need to reload.
It really kills the whole gameplay.
Also so far the new skills that add dinosaurs are useless and do not add zest to the game.
I do not like the developers of the isle, but they have the interaction of skills and animations are harmonious, at the expense of which the game is alive.
If the path of titans developers will do the same, start adding mechanics of swooping, knocking down, climbing, as well as emphasize the idea of capturing in the jaws of small dinosaurs or cubs, lifting or capturing from the water as in the isle and beast of Bermuda, the game will rise in the rankings, and will become just great and alive. But for now it's just an improved version of the isle legacy.
I'm not talking about growth at the expense of quests, this is complete nonsense, especially on the official server, I understand if the quests helped a little to grow, but no, growth is completely dependent on the fulfillment of the quest, it's madness.
I could go without replay mode I feel it's going to be a mess 😅 game modes is vary important i think it will solve a lot of issues 👌
I officially left Romania
Lets go
@@peabrain6872 I'll be back in the country next year😈
Why?
@@PackHunter117 a wedding
@@Guineaest_ofHOODels dang
Hello
Endless growth is very not a good Idea, just gonna ruine the game like it do this beasts of bermuda
The fighting lag should be top priority, fixing the current abilities since the pycnos string legs takes more knock back with it than with out it and the description says take LESS KNOCK-BACK! Adding more abilities to Dino’s, properly balancing Dino’s… I don’t even know why this balance is so unbalanced, then why the hit boxes are this outrageous!!! The replay mode should be last and game mode would just encourage more people to cry in global about getting destroyed in the current mode we have available!!!!!! Hope this game does soon and this company goes bankrupt🤬🤬🤬😡😡!!!!
Alio needs to be reverted back to its old model
why i like the new one the old one looks uhmm
Maybe like a rexes only mode or something
Cos that would be sooooo fun