I think his only problem is that in mid netrual. He always flickers when you wait long enough. Its a pretty big opening for ed. Found myself doing this and getting blown up
Ur tap flicker always useful to check enemy DR or any dash ability, holding it will also be useful if u found out ur opponent spamming projectiles (it can go through then grab them) or being timid on their engage to force them make choice. Or u can hold slightly longer then dash in for surprise attack or back dash to dodge enemy attacks if u found out what ur opponent doing is against what ur buttons intended to do. It just had so many knowledge check on this single ability it really matters
That has nothing to do with the nerf, it was just unfortunately timed/spaced. The nerf only removed the invincibility to mid-air attacks that his cr hp applied to the upper body. Doesn't affect it's hitbox or frame data.
idk what it is about SF6's inputs but they seem wildly sluggish to me. Could be my pc, controller or my scrub execution but stuff doesn't seem to come out as consistently as SF5 or SF4. Counter DIs and parries seem especially funky to me.
ending walker is a young genius, love both his ryu and his take on the new ed
No me canso
La musica de balrog es buena
I think his only problem is that in mid netrual. He always flickers when you wait long enough. Its a pretty big opening for ed.
Found myself doing this and getting blown up
Ur tap flicker always useful to check enemy DR or any dash ability, holding it will also be useful if u found out ur opponent spamming projectiles (it can go through then grab them) or being timid on their engage to force them make choice. Or u can hold slightly longer then dash in for surprise attack or back dash to dodge enemy attacks if u found out what ur opponent doing is against what ur buttons intended to do. It just had so many knowledge check on this single ability it really matters
Download complete
Yey..., virtua fighter 6 is coming....😊
7:10 that nerf on JP's cr hp looking a tad extreme...
damn was that a nerf?
but will hit if he press button mid air
nah
They only nerfed its hurtbox. That was just a poorly timed anti-air
That has nothing to do with the nerf, it was just unfortunately timed/spaced. The nerf only removed the invincibility to mid-air attacks that his cr hp applied to the upper body. Doesn't affect it's hitbox or frame data.
Really hope Capcom tweaks Ed, hes fun to play but not a tournament character
They should make advanced controls. No input buffer, SF4 style.
idk what it is about SF6's inputs but they seem wildly sluggish to me. Could be my pc, controller or my scrub execution but stuff doesn't seem to come out as consistently as SF5 or SF4. Counter DIs and parries seem especially funky to me.
nobody wants that dude theres a reason not many people played sf4 or sfv and theres so many new people in sf6
@@webadagrande what do you mean not many people played sf4?
@thebit6071 If you don't want to play that mode then don't; if the player chooses to be at a disadvantage why do you care?
@thebit6071 You do care though. Would you be upset if someone on that mode beat you?