Hot opinions incoming Buy me a coffee: ko-fi.com/mist... Rob's Red Hot Spot's OpenMW setup guide: • How to Mod Morrowind u... Modding-OpenMW.com guide: modding-openmw...
Note: As of the latest nightly builds for 0.49, OpenMW *does* have support for complex lua mods and shader support. The vast majority of mods most people will want to use now have a version for OpenMW or another modder has recreated the same concept with a different implementation. There are, of course, notable exceptions. Like Ashfall.
@@Bakanlink I wouldn't know, survival mods aren't really my kinda thing. I also doubt it. Ashfall's predecessor Frostwind is *somewhat* compatible with OpenMW. (You can't chop wood with an axe for example.) Taddeus' Necessities of Morrowind is an older mod with a fairly decent survival feature-set and fully compatible. The problem is that additional effort is required to make it compatible with mods that add new food items and the like (such as Tamriel Rebuilt.) Edit: There is a new simple needs mod called Basic Needs for OpenMW which adds basic exhaustion, food, and thirst mechanics. It requires the development build of OpenMW though.
@@thimization I've been playing morrowind for almost 20 years now and haven't installed a single mod (excludings MGE and openMW) I would enjoy it thoroughly without mods first before ruining it
@@PTMG I went with just Tamriel Rebuilt on my first playthrough, as well as as running mod I had of things I felt like changing as I played through. I sometimes wonder if I should have gotten a bug-fixing mod or one of the ones that flesh out the world a bit more before dedicating the like 40 hours I put into my first playthrough.
@@333hronos Doesn’t take full advantage of GPU settings when you do that. Nvidia even says it has compatibility with windowless bordered mode, but in reality it sometimes causes issues or just doesn’t work
I've used OpenMW a lot in the past, this video is a great explanation as to why the community should start using it too I've heard so many times that people give up on it because it's hard to install mods on it but honestly it's not a big deal once you learn how to do it properly, just like every other Bethesda game
Idk how anyone could think there's anything difficult about openmw, MO2 is probably the best and easiest to use mod organiser and almost everything can be installed on it. Installing almost everything is the same as modding skyrim or fallout nv and fallout4, and those games are crazy easy to mod.
I install mods on Linux the OpenMW way, .cfg edits and all, and honestly it's not hard in reality, it's just a bit intimidating at first. A bit of practice and you'll end up preferring to edit the .cfg file over using a GUI interface.
After spending a ridiculous amount of time with open mw trying to set it up and get it to run well i have come to the conclusion you are better off using the morrowind graphics and soudns overhaul. Its simple it installs, it works and looks better than this, at least it has proper groundcover support and does not destroy perfomance due to groudncover or the idiotic water shaders and draw distance and it has much better mods in it that actually work unlike open mw and you dont have to use open mw's awful content installation ui and you get to play at double the fps , sure it crashes but what is the point of not crashing when the game goes from over 100 fps to 20 fps constantly? Open mw sucks, its a buggy broken unfinished engine incompatible with anything and most people dont use it for that reason.
It's just so time consuming to install mods. I've been wanting to follow the Total Overhaul guide but I gave up after like 30 mods in. Creating so many folders, choosing the right folders in the zip files and so on. It's so much faster with MO2.
I'm using OpenMW without any issues basically. Around 5-10 mods and METextures and it's great! If anything is outdated, buggy and downright broken, it's MGSO 3.0. There are multiple discussions of all the problems with it, so please just stop recommending that pile of crap.@@arkgaharandan5881
4 things need to happen 1) OpenMW gets shader support for some manner of SSAO. 2) OpenMW finishes its lua implemenation 3) somebody ports Ashfall to OpenMW 4)WarlockOckracy makes a new video in OpenMW with said mods and it gets algorithm traction.
With MWSE/Lua scripting implementation, OpenMW would be objectively the best way to play Morrowind. I know MWSE mods will probably never be compatible with OpenMW (save for maybe a few hard working modders will patch), but I can dream!
@@ironmaskofhell1877 they do, I’m just retarded and didn’t realize I had to manually enable the water shaders. I have no idea why I thought that feature was going to be automatic.
great video. one more bonus of OpenMW: loading times between interior and exterior cells is near instant. I almost never get a loading bar when changing cells. it feels so smooth walking in and out of doors in OpenMW.
Your loadout looks gorgeous and you really concisely sold me on the new improvements. I hope you keep up with openMW and your videos keep new blood and old blood alike invigorated and on track to turn morrowind into the best vintage experience, and help the game evolve to compete with modern experiences. Voices like this keep the community alive.
Great video! I switched to OpenMW all the way back in 2016, when it didn't even have functional shadows as well as many other features it has now. Never regreted it. It's like you've said in the video - what's the point of all those graphics enhancers if you can't even play the game? And OpenMW was super stable and easy to use even back then. And I knew that it's only going to get better with newer versions.
You've answered all my questions and far more than I'd had and that's awesome. Concise script and that punchy finish. I dig. Much appreciated and thank you.
". . .you can install and uninstall mods in the middle of a playthrough." Holy god. Why didn't I know about this when I tried MW for the first time last year? I just came back after missing the game and have no idea what mods I had installed or how to retrieve them. Basically just said "screw it" and started over. I'm also guessing this is why OpenMW didn't recognize my older saves. Really great information that has me committed to installing the Total Overhaul mod list for OpenMW. . . .if only someone could do a 1 to 1 console UI mod (no idea if that is even possible).
My jaw dropped at Necrom; I thought my graphic mods loadout was pretty, but this blew it away! I just finished the Main Quest for the first time two weeks ago, but I think I'm ready to nuke my current OpenMW installation and re-mod it if I can make it this pretty too.
There's also the fact that it has a VR branch and a Multiplayer branch! You can now co-op with someone in Morrowind (or blame them for all your crimes). For me, OpenMW is the best way to play for many reasons, but crashes are one of the biggest issue. With all the fixes and external programs, I still had to save often and not really enjoy the game because I had no idea when Oldwind would crash. It tore me out of the game and made enjoying it more difficult. With OpenMW I had get used to the fact that it wouldn't crash. Never had it crash once, and I've been using it for years. I have no reason not to use it! Great video and I'm glad someone is talking about OpenMW! Perhaps next it would be good to show off the differences between MGE XE and OpenMW. One major flaw no one talks about is the fact that your shadow supercedes the terrain shadows in the game, which can be a bit jarring. OpenMW doesn't suffer from such a bug. There's the lighting as you mentioned as well, and the reflections on water are far better on OpenMW than they are in Oldwind with MGE XE.
OpenMW user here for the past 6 years or so. It's an amazing client, aged and got better with time. This shows that we LOVE and enjoy the aspect and everything of Morrowind when we are here watching videos of it YEARS later. Great video. Looking forward to seeing you N'was!
If only someone can come up with a mod for full controller supprort (including d-pad menu navigation) kinda like NorthernUI for Oblivion, that'd be great! *Precise point-and-click and faster menu navigation with the K&M is nice and all but I'd gladly ditch it over being able to sink in a bean bag/couch in front of a large TV.
I’ve heard of OpenMW, and never have played Morrowind only about 3-4 hours on the original Xbox, and it got the red ring of death after. I tried playing later on with my PC, but I couldn’t get it working properly. Thank you for making this video. It’s absolutely beautiful, and very encouraging, I’m going to delve into one of the highest respected RPGs to ever release. Thank you for the excellent coverage and showcase! 🙏🏻
@PhyrexisGaming that is pretty unlucky cuz I've had several and they never really had a problem. Two of them still work as far as I'm aware and I think one got busted because of the internal clock battery bomb issue I believe.
I played through the main story on the 0.46.0 version and while I had to cap my framerate at 30 (putting it higher was janky and I would lose frames in certain areas) the newer version runs WAAAAAAY better. I actually can turn the view distance all the way up and I can also enable actors at a very far distance as well and the game runs great. I'd say especially with this recent release "oldwind" is definitely the inferior way to play without question.
@@yourfriendlyneighbourhoodl6206 In the graphical settings in the OpenMW launcher you can change the max framerate and then you have to check the "limit framerate" box to cap the framerate to what you set it to.
I was debating this for weeks now, since I've only ever truly played Morrowind once (main quest + lots of side stuff) long ago, and I LOVE modding my games. The thing that convinced me the most (in your video, that is) is the distant land & landmass mod support. Quite honestly, MGE-XE was extremely laggy and jittery even on vvanderfell, and having to jump through hoops to make distant land work, only to have it run at 20 fps on my modern rig was... underwhelming. But back then I simply sighed and went with it, because the community told me that OpenMW was "crappy and lacked features". The promise of Lua mods was great, yes, but I don't remember one situation where I couldn't have lived without them. Installing the total overhaul list as I type this!
@@MrOpenMW In truth? I went through the whole list in half a week, Nexus kept downloading stuff at less than 100 kb/s, so that was PAINFUL. Then, after the whole install with MO2, I tried to run the list using the order on the site.. and it didn't work. Right now, I'm still debugging it, but spotting an error in over 300 mods is hard :c
@@acemuffins3840 Hmm, I don't use mod managers at all, so I'm afraid that I cannot help you there. The maintainer of this modding site is johnnyhostile, my co-host for the release videos, but he is currently busy with RL. Then again, you can just ask your questions on the forum, on Reddit, or on Discord. Many people have had problems installing these lists and there might be more knowledgeable people willing to help you. :-)
I’ve never played Morrowind ever, but this is definitely convincing me to give it a try. It looks BEAUTIFUL. It’s insane how a few tweaks and fixes can make a huge difference It looks like if they remastered Morrowind in 2010-2012
Reminds me of when I wanted to replay Fable 2 on my Xbox One and it softlocked every 30 min. I don't care if you put hdr and 4k on it if I can't enjoy the game because I'm in constant fear of it crashing.
Great video my dude. Morrowind is the one TES game that enchanted me ever since I first experienced the Dragonborn DLC for Skyrim, which I've actually ended up enjoying more than Skyrim itself. Recently version 0.48.0 dropped, and I would imagine that it is now a great time to finally get into the game (and at some point, Daggerfall via Daggerfall Unity as well). I've read that the base game has been essentially feature complete for a long time now, with just some kinks remaining, but it's the editor that's holding back the so-called 1.0 release due to it still being alpha. You're right about the crashes, back when only Legendary Edition was around they eventually made me just abandon the game after 800 hours in as after 30mins of gameplay or so it would just CTD. It wasn't unplayable but it was disruptive enough to not want to deal with it anymore, and there was also the matter of constantly dealing with load orders, bashed/merged patches, and mod conflicts... I simply had enough ultimately, and abandoned the game... I'm still getting into the occassional Skyrim mood since I loved that game, but all the aforementioned issues remind me of why I quit in the first place. I spent way more time sorting technical issues than actually playing, it wasn't worth it anymore.
2024 Update: As noted, 0.49 has most all of the features in MGE/MWSE now and although there are still some very interesting mods for exclusively for MWSE, it's just not worth it for 99.9% of players. Many of the better mods have a LUA equivalent in OpenMW. More importantly, your average player won't experience... basically "Crashwind" playing OpenMW. If you're the person who wants to mod Morrowind radically and try to bring it up to modern standards as much as you can, OpenMW. What nobody talks about is that before OpenMW reached the state it's in today, "oldwind" modding consisted of spending literally days trying to mod the game to perfection only to find the game often would crash every other silt strider ride you took. Super fun. That being said... advanced users can still have a superior experience running through MGE but it's not easy. It involves numerous patches and a convoluted method of getting ENBoost to work with Morrowind and MGE which dramatically decreases the crashes and similarly improved the frame rate. The result looks superior (as of this post, I expect that to change in the future) and allows you some mods that just aren't ported to OpenMW yet that are pretty cool. As a hardcore outlier, I keep an install with both. OpenMW is my sort of "modern concept art Morrowind" and "oldwind" is a loaded up fantasy-fest where lore-friendly isn't always the primary concern. I do feel like the continued "insistence" of MGE is sort of holding Morrowind as a game and community back at this point, though.
OpenMW is a perfect example on how dedicated the community is to this amazing game. Amazing video. Also what's you mod list, your game looks stunnning.
This video convinced me, as a die-hard MWSE 2.1 fan. I never realized how far it really come.. Not to mention that removing/altering mods won't brink your saves any more.
The new OpenMW update was what I wanted and more, not only did it implement a feature I wanted: generating distant land so that you don't just see nothing before loading sometimes But not only content with that, OpenMW 0.47 added a highly improved third camera that breathed new life into my gameplay, I really only play Morrowind in third person now and that's thanks to OpenMW. I definitely recommend it.
One thing holding me back from OpenMW as someone who's never played Morrowind before and really wants to try it is that apparently not all quests have been added yet? This was the last time I looked which was about a year or 2 ago at this point, so it might be different now, but still. Although, given how old of a game it is, and how all I've done on oldwind is piss about in the starting town and a little bit beyond without progressing anything and not getting crashes because of that limited experience, already being on the fence anyway this video's just making me consider that a few quests might be worth the better... everything.
MWSE-Lua mods are too good to pass up for me. Extra performance is meaningless to me if I'm just not having fun with the actual gameplay mechanics. And lua mods have spoiled the shit out of me. Ashfall being the primary culprit. That being said, I finally setup a base OpenMW installation and have it ready in anticipation of the upcoming lua support. OpenMW is definitely the future, and it's getting closer to being the decisive place to play Morrowind. But it's not there yet.
This is my exact sentiment right now. Old Morrowind might have it's flaws but so many gameplay and QoL mods that require MWSE makes it hard to pass up on. Also I've found running only a few mods in OpenMW with the distant terrain set to the same cells that I would have in MGE XE (5) yields pretty bad performance. But maybe this new method they've implemented addressed that. Either way, OpenMW isn't the most forgiving on my old Gigabyte 980. Also interesting when Mr. Moonshine pointed out his experience with Skyrim LE vs SE. I've found both games to have stability issues, with crashes being the result of mod conflicts (which will happen on either when having a heavy modded build). Also Skyrim Special Edition ENBs still pale in comparison to how Oldrim ones look, even 5 years later and they still are missing features from the ENB binaries of Oldrim.
Ashfall is totally the killer app on vanilla Morrowind right now. Honestly, if I could only get a version of this plus mwse audio/music mods working in OpenMW, I'd be wholly content.
You have my thanks my man. This is "modern" Morrowind for me. Now I can go back to my childhood, my dear childhood, when Gothic 1 and 2 and Morrowind where the beasts back then. Damn looks good!!!
@@hideakiakio6698 it's a shame there's no compatibility yet, they look awesome. I really hope there's a merge soon. If only I knew how to code such things
I saw a showcase for this project pop into my recommended last night. I teared up a little watching it. Time to visit my favorite era on Tamriel again~
@@KeyAndrewYeah, the author doesn't care about OpenMW, so I wouldn't trust what the mod page says, it may contain outdated info because they don't play on OpenMW.
The Liberty Prime joke got me. Agreed on OpenMW. I have been trying to get Oldwind running for about 6 months now. OpenMW literally JUST WORKS. I am so glad I am able to play this now.
I recently started playing Daggerfall Unity since I never played Daggerfall but this OpenMW is making me want to take a detour from Daggerfall to Morrowind!
I've been playing with OpenMW so long that I grew completely used to the preview and diagonal movement of the 3rd person camera. It's crazy to me that the base game didn't have it. Also entering buildings doesn't require a loading screen. 0% loading screen, 100% immersion.
Game looks amazing. Kudos to you :D I've just updated to OpenMW 0.47 and it just keeps getting better. That's some modlist, not sure my rig could cope, lol. I also have never had a crash on OpenMW. I've only been with it since 0.46 but for a modded Elder Scrolls game that is amazing. I still need to play more with tweaks but will wait until I finish my current playthrough. Great video. Subscribed :D
The problem is that most mod creators don't actualy play the game they just like modding it (which is a running 'joke' among them too) so consequently they dont give a hoot about stability or playability what they care about are "cool features that they can implement" or at least features that look good on paper or in a showcase video... Which is fine realy, on an individual level. They should do what they like, and to be fair what they do are sometimes seriously amasing... its just ... well...
I've been using OpenMW for the past 3 years and I can say without a doubt that it's a way better playing experience than Oldwind. I actually completed Morrowind and its expansions for the first time on a single character using OpenMW. I was never able to do that because the frequent crashes and black screen bug would render long playing sessions impossible. I prefer to play with vanilla-friendly texture enhancers (like intelligent textures), but I'm aware that OpenMW can handle higher resolutions brilliantly. The OpenMW team has hinted at lua support coming in the near future so when 0.48 rolls out there's no reason not to use OpenMW instead of Oldwind.
The new OpenMW release that just dropped looks sweet as hell, but are you excited for the upcoming Lua support? I've legit been waiting to properly play Morrowind again for several years now because I don't wanna deal with the original engine any more, but I'm still holding out because in the past couple of years or so there've been some absolutely amazing mods for MW that require MWSE.
Yeah, everybody is absolutely stoked for the upcoming LUA stuff, development is coming along quite nicely on that. Personally I'll be waiting also for the next tamriel rebuilt and project tamriel releases, I love having new landmass to explore
@@177Darksharp while 0.48 already implements many LUA functionalities, I think it's still a bit early for LUA mods of the scope of ashfall and similar. Smaller and simpler mods should be completely viable, though. I might be completely wrong since I haven't tried anything LUA myself
@@YoaeSG still seems like it's a ways out. Ah well. I'd really like to use something like next-gen combat and various other mods that improve on gameplay. Hoping someone puts out a Wabbajack one day for extensive OpenMW mod list.
Just bought Morrowind not too long ago. I haven't gotten into it as I just got it becuase it was on sale. But this is making me excited to get into it, thanks for making this video :D
I sat and fiddled with various mods for like three days on Oldwind, before I decided to give OpenMW a try... I was stunned to find that all of the mods I had installed worked completely fine and required no further work from me. Oldwind has a built-in failstop that shuts the game down if anything goes wrong. OpenMW on the other hand just keeps running and works around the errors instead. For example, if you load two objects inside one another, Oldwind would just crash, where OpenMW shows you both objects glitched inside one another.
The only drawback is no support for mods that use the Morrowind Script Extender. I wish there was an OpenOB version of this engine, or that Oblivion and the script extenders for both games could be implemented natively.
I’ve only ever played Morrowind on the Xbox in that terrible aspect ratio, and I’ve been planning on playing it modded as soon as I get a new computer for a while now. You answered all my questions and more!!! Ty
These are great points and I would love to switch. But the lack of LUA support is what kills me. I know the openMW team is working on a way to make lua mods work and as soon as that’s implemented I’ll make the switch in a heartbeat!
It's not so much the lack of Lua support (Lua scripting is being introduced in 0.48+), it's lack of a common API between OpenMW and MWSE, meaning the scripts for one cannot be used with the other. As far as I can tell, there are no convergence plans at this time.
@@icyjiub2228 Obviously, you're right, but the compatibility layer is a one-shot solution that doesn't require the individual mod makers to put in the extra effort, whereas porting the scripts themselves needs doing every time, assuming the mod maker is sufficiently motivated to bother. Unless I'm missing some simple solution that I'm not aware of, of course.
Well, I'd certainly encourage people to use OpenMW. For me, the fact it has a Linux-native version matters as I often use Linux, but it is equally usable for Windows users, and far, far more stable. However, the MWSE incompatibility is a pain, because a lot of very cool mods depend on it. It's not that "Oldwind" is better, just that the unavailability of these mods is frustrating. The other annoyance is that sitting NPCs are a major problem. I won't go into the technical details because they're discussed in the OpenMW development community, but in effect sitting NPCs need to be individually patched to work with OpenMW, putting the onus on the mod authors to make their mods compatible. Most won't, because they either don't use OpenMW or don't have the time to support two separate versions of the same mod. So OpenMW is fantastic, but not quite a fully-fledged replacement yet. Users will experience big benefits but will need to compromise too. Depending on what's important to you, your mileage may vary.
Thanks bro u made me want to play this game for the first time, tried to mod this game a year are so ago but gave up without try the game. Know the game look beautiful 👍 by the way I was born the same year the game was released sooo💀
Here January 2024 about 2 years ago I fully played through Morrowind + all DLC (took over 200 hours) in OpenMW with zero problems (no glitches, no bugs, no crashes that I saw).
I'm one year late to this, but it was only recommended to me today by YT so eh. While OpenMW is definitely better from a technical standpoint, its lack of support for MWSE is a deal breaker for many and thus the reason why people (including myself) will never jump ship so long as that doesn't become a reality. Yes, it now has LUA support, but it's still "useless" because it's not the *proper* LUA support that would allow MWSE mods to work in OpenMW.
Bro no offense but there are a few mwse mods which are definitely mandatory but only if you really know what you are doing. Openmw is definitely the future but realistically it's not going anywhere until full mwse lua support. I tend to prioritize gameplay over graphics, my man
Damn dude this looks amazing wish there was a way i could just download your Morrowind folder. No way in hell do I have the patience to install all those mods.
What exactly do you mean by "MWSE style options"? Early Lua support is going to be a part of 0.48.0 but we will never be compatible with MWSE-Lua mods.
If OpenMW continues improving at this rate, Bethesda should at some point package this engine with Morrowind on Steam and have Steam prompt the user to choose between the old engine and OpenMW upon launching the game. This way we can enjoy OpenMW as well as all the Steam features associated with the original
As a Debian user, OpenMW is the only real option I have and honestly, I don't miss anything from the old disc version I used when I tried it out way back when, except maybe the creation kit thing, but I'm not much of a mod guy in RPGs anyway, so it's not a huge loss. Instead I gain a lot with all the QoL features and really nice settings it just gives me by default, not to mention the ease of installation, being able to just type in a single command in my terminal. It's just fantastic and I don't see a single reason why you would not use it tbh.
As soon as OpenMW gets proper lua support and enough compatible mods to make it worth switching then I will. Until then it's still inferior to regular morrowind if you want to use a lot of the best mods. Im definitely hyped for a full release version though. Also it's worth noting that Ashfall will never be compatible with OpenMW without a complete remake.
My two cents: When I prepared for a Tamriel Rebuilt playthrough in 2020, I ended up using Oldwind. It never crashed on me during 80h of play and back then, Oldwind with MGE looked far superior to OpenMW distant land. It was an easy choice when side by side. But it was 4 years ago.
@@TheKitMurkit It's the 1000th issue on our bugtracker which basically states that OpenMW is not the main way to play Morrowind yet. It's more of a joke.
OpenMW actually crashed for the first time today. So it doesn't *never* crash. Also, Beautiful Cities of Morrowind cannot be installed in the middle of a playthrough as certain models and NPCs will be in the wrong positions. So not *everything* you said is true.
OpenMW is awesome, the ability to play Morrowind natively on other operating systems, even FreeBSD, would have been impossible without this project, with the original Morrowind I had crashes shortly after visiting certain areas, which in OpenMW doesn't happen, support for MWSE and other scripts is missing tho TES (and Fallout games) are known to have many stability issues, and bugs, hopefully at some point there will be an OpenOblivion and an OpenSkyrim, and of course an OpenFallout, Fallout 3 would benefit the most from this, that game is unplayable on modern PCs because CTD hell
Although I also have some problems with gameplay (as someone who cought on to Elder Scrolls around Oblivion and has that as the favourite from the series), my biggest problem with Morrowind was definitely the crashing. I even had one of the temples be a consistent crash, so I literally couldn't enter a certain building, making me doubt whether I can even finish the game. This is making me reconsider and maybe try again.
Thanks for making this video, it's definitely shone some light on the OpenMW project for me. I mostly want to fix Morrowind's resolution as the Regedit fix isn't working for me, but the added features of OpenMW will definitely be welcome ones. I'm gonna give it a go now & see what I think.
I thought it was crazy that this old game couldnt run well on my computer. Watching this made me realize how much im missing. Im about to boot up the computer right now.
Eh i think you're overstating how unstable oldwind is. Also there's a mod that lets you monitor how much memory you're using. It's an inconvenience yes, but the benefit is getting access to some of the best Morrowind mods available that require lua. Also when I first got back into Morrowind I went with witha OpenMW first and installing mods was a pain. I think it took almost a day following the complete overhaul guide on the website. By contrast, modding using mo2 in oldwind is super quick and easy. Generating distant lands takes five minutes at nost. And I don't need to create folders for each mod type, or edit an textfile to add the mod path. Anyway, if alternatives to the Lua mods i use become available on openmw, and if there's an essier way to mod similar to mo2 i will jump back to openmw. It's pretty clear to me that openmw is the future it just needs a bit more time.
Nice video, even though I didn't need convincing. Old Morrowind was a chore to play because of the crashes. With OpenMW I never had any crashes and it ran smooth as butter indeed.
Until OpenMW or compatible mod allows the user to press a hotkey to quickly loot between container to inventory, I will never switch. The "UI Expansion" mod on Oldwind allows you to swap from container to inventory by pressing and holding alt and clicking on the item you want to loot. This tiny quality of life feature is everything to me, I hate the tedious nature of dragging and dropping items. In addition to UI Expansion, I use "More QuickLoot" which is a Fallout 4 looting menu that requires lua to work. When you're standing in front of a container and looking at it, it gives you a floating menu of all the items in the container that you can use your scroll wheel to select items and press E to take. It doesn't stop the flow of the game and makes looting a much more enjoyable feature. It sounds like a tiny QoL feature but it seriously cuts down on the tedium that is Morrowind looting. As for crashes while playing, I think that is severely overstated for a near vanilla run with MCP installed. I have about 40 hours in my latest playthrough and 1 crash. Is it 1 more crash than I'd like? Yes. Is it enough for me to give up these game saving QoL mods for OpenMW? The answer is decisively no.
Note:
As of the latest nightly builds for 0.49, OpenMW *does* have support for complex lua mods and shader support.
The vast majority of mods most people will want to use now have a version for OpenMW or another modder has recreated the same concept with a different implementation.
There are, of course, notable exceptions. Like Ashfall.
Probably worth pinning this.
if the great Merlod mods get OpenMW patches or support then Ill be happy
Is there an Ashfall alternative? Thats my favorite mod
@@Bakanlink there the mod frost wind made by the same author but honestly it doesn’t hold a candle to ash fall
@@Bakanlink I wouldn't know, survival mods aren't really my kinda thing. I also doubt it.
Ashfall's predecessor Frostwind is *somewhat* compatible with OpenMW. (You can't chop wood with an axe for example.)
Taddeus' Necessities of Morrowind is an older mod with a fairly decent survival feature-set and fully compatible. The problem is that additional effort is required to make it compatible with mods that add new food items and the like (such as Tamriel Rebuilt.)
Edit:
There is a new simple needs mod called Basic Needs for OpenMW which adds basic exhaustion, food, and thirst mechanics. It requires the development build of OpenMW though.
You've convinced me, I'm going for OpenMW, never played Morrowind past Seyda Neen, it's about time I try it for real.
Wow lucky. Have a fun one.
Excellent! Now all you have to do is make the life-defining choice of selecting mods...
@@thimization I've been playing morrowind for almost 20 years now and haven't installed a single mod (excludings MGE and openMW)
I would enjoy it thoroughly without mods first before ruining it
@@PTMG I went with just Tamriel Rebuilt on my first playthrough, as well as as running mod I had of things I felt like changing as I played through. I sometimes wonder if I should have gotten a bug-fixing mod or one of the ones that flesh out the world a bit more before dedicating the like 40 hours I put into my first playthrough.
Please don’t use shitty combat mods
Nice video, Mr. Moonshine. You certainly convinced me! ;-)
Looking forward to more of your videos...
One more OpenMW convert.... wait
Seconded. A pretty decent case for OpenMW in this video.
The fact that I can ALT+TAB without it crashing 99.99% of the time is enough reason for me to use OpenMW, everything else is icing on the cake.
With MGE XE you can Alt+tab, if you using borderless window mode.
@@333hronos Doesn’t take full advantage of GPU settings when you do that.
Nvidia even says it has compatibility with windowless bordered mode, but in reality it sometimes causes issues or just doesn’t work
I've used OpenMW a lot in the past, this video is a great explanation as to why the community should start using it too
I've heard so many times that people give up on it because it's hard to install mods on it but honestly it's not a big deal once you learn how to do it properly, just like every other Bethesda game
Idk how anyone could think there's anything difficult about openmw, MO2 is probably the best and easiest to use mod organiser and almost everything can be installed on it. Installing almost everything is the same as modding skyrim or fallout nv and fallout4, and those games are crazy easy to mod.
I install mods on Linux the OpenMW way, .cfg edits and all, and honestly it's not hard in reality, it's just a bit intimidating at first.
A bit of practice and you'll end up preferring to edit the .cfg file over using a GUI interface.
After spending a ridiculous amount of time with open mw trying to set it up and get it to run well i have come to the conclusion you are better off using the morrowind graphics and soudns overhaul. Its simple it installs, it works and looks better than this, at least it has proper groundcover support and does not destroy perfomance due to groudncover or the idiotic water shaders and draw distance and it has much better mods in it that actually work unlike open mw and you dont have to use open mw's awful content installation ui and you get to play at double the fps , sure it crashes but what is the point of not crashing when the game goes from over 100 fps to 20 fps constantly? Open mw sucks, its a buggy broken unfinished engine incompatible with anything and most people dont use it for that reason.
It's just so time consuming to install mods. I've been wanting to follow the Total Overhaul guide but I gave up after like 30 mods in. Creating so many folders, choosing the right folders in the zip files and so on. It's so much faster with MO2.
I'm using OpenMW without any issues basically. Around 5-10 mods and METextures and it's great! If anything is outdated, buggy and downright broken, it's MGSO 3.0. There are multiple discussions of all the problems with it, so please just stop recommending that pile of crap.@@arkgaharandan5881
4 things need to happen
1) OpenMW gets shader support for some manner of SSAO.
2) OpenMW finishes its lua implemenation
3) somebody ports Ashfall to OpenMW
4)WarlockOckracy makes a new video in OpenMW with said mods and it gets algorithm traction.
With MWSE/Lua scripting implementation, OpenMW would be objectively the best way to play Morrowind. I know MWSE mods will probably never be compatible with OpenMW (save for maybe a few hard working modders will patch), but I can dream!
Actually the main thing im trying to find is a damn mod that makes water look at least decent.
@@jimmyjams5038 I think the water shaders that come with OpenMW already look fine.
With the way Ashfall is made, it's essentially impossible to port to OpenMW. Even once it get's lua support.
@@ironmaskofhell1877 they do, I’m just retarded and didn’t realize I had to manually enable the water shaders. I have no idea why I thought that feature was going to be automatic.
great video. one more bonus of OpenMW: loading times between interior and exterior cells is near instant. I almost never get a loading bar when changing cells. it feels so smooth walking in and out of doors in OpenMW.
Your loadout looks gorgeous and you really concisely sold me on the new improvements.
I hope you keep up with openMW and your videos keep new blood and old blood alike invigorated and on track to turn morrowind into the best vintage experience, and help the game evolve to compete with modern experiences. Voices like this keep the community alive.
Also, a major OpenMW benefit: VR support
Hmmmmm....
Nice, but it has cbpc so you can play with them jiggles?
vr is a meme
Great video! I switched to OpenMW all the way back in 2016, when it didn't even have functional shadows as well as many other features it has now. Never regreted it. It's like you've said in the video - what's the point of all those graphics enhancers if you can't even play the game? And OpenMW was super stable and easy to use even back then. And I knew that it's only going to get better with newer versions.
You've answered all my questions and far more than I'd had and that's awesome. Concise script and that punchy finish. I dig.
Much appreciated and thank you.
". . .you can install and uninstall mods in the middle of a playthrough." Holy god. Why didn't I know about this when I tried MW for the first time last year? I just came back after missing the game and have no idea what mods I had installed or how to retrieve them. Basically just said "screw it" and started over. I'm also guessing this is why OpenMW didn't recognize my older saves. Really great information that has me committed to installing the Total Overhaul mod list for OpenMW.
. . .if only someone could do a 1 to 1 console UI mod (no idea if that is even possible).
It is possible and we had a developer working on that very feature. Alas, they had to take a break and wasn't able to resume their work to this day.
My jaw dropped at Necrom; I thought my graphic mods loadout was pretty, but this blew it away! I just finished the Main Quest for the first time two weeks ago, but I think I'm ready to nuke my current OpenMW installation and re-mod it if I can make it this pretty too.
Great vid. I'm on neither, but may need to get OpenMW and dive into Morrowind in 2021. These features are fantastic.
There's also the fact that it has a VR branch and a Multiplayer branch! You can now co-op with someone in Morrowind (or blame them for all your crimes).
For me, OpenMW is the best way to play for many reasons, but crashes are one of the biggest issue. With all the fixes and external programs, I still had to save often and not really enjoy the game because I had no idea when Oldwind would crash. It tore me out of the game and made enjoying it more difficult. With OpenMW I had get used to the fact that it wouldn't crash. Never had it crash once, and I've been using it for years. I have no reason not to use it!
Great video and I'm glad someone is talking about OpenMW! Perhaps next it would be good to show off the differences between MGE XE and OpenMW. One major flaw no one talks about is the fact that your shadow supercedes the terrain shadows in the game, which can be a bit jarring. OpenMW doesn't suffer from such a bug. There's the lighting as you mentioned as well, and the reflections on water are far better on OpenMW than they are in Oldwind with MGE XE.
OpenMW user here for the past 6 years or so. It's an amazing client, aged and got better with time. This shows that we LOVE and enjoy the aspect and everything of Morrowind when we are here watching videos of it YEARS later.
Great video. Looking forward to seeing you N'was!
If only someone can come up with a mod for full controller supprort (including d-pad menu navigation) kinda like NorthernUI for Oblivion, that'd be great!
*Precise point-and-click and faster menu navigation with the K&M is nice and all but I'd gladly ditch it over being able to sink in a bean bag/couch in front of a large TV.
I’ve heard of OpenMW, and never have played Morrowind only about 3-4 hours on the original Xbox, and it got the red ring of death after. I tried playing later on with my PC, but I couldn’t get it working properly. Thank you for making this video. It’s absolutely beautiful, and very encouraging, I’m going to delve into one of the highest respected RPGs to ever release. Thank you for the excellent coverage and showcase! 🙏🏻
The og Xbox got the red ring of death? You sure you aren't confusing the OG Xbox with the Xbox 360? I've never had the OG get that.
@@rickyrain7773 I am 100 percent positive it was the original, yes. I had gotten from a friend, and it didn’t last long afterwards lol.
@PhyrexisGaming that is pretty unlucky cuz I've had several and they never really had a problem. Two of them still work as far as I'm aware and I think one got busted because of the internal clock battery bomb issue I believe.
@@rickyrain7773 yeah, it was janky when I got it since it was giving a friend fits. That’s nice that yours still works though!
I played through the main story on the 0.46.0 version and while I had to cap my framerate at 30 (putting it higher was janky and I would lose frames in certain areas) the newer version runs WAAAAAAY better. I actually can turn the view distance all the way up and I can also enable actors at a very far distance as well and the game runs great. I'd say especially with this recent release "oldwind" is definitely the inferior way to play without question.
How do you cap at 30 frames?
@@yourfriendlyneighbourhoodl6206 In the graphical settings in the OpenMW launcher you can change the max framerate and then you have to check the "limit framerate" box to cap the framerate to what you set it to.
I was debating this for weeks now, since I've only ever truly played Morrowind once (main quest + lots of side stuff) long ago, and I LOVE modding my games. The thing that convinced me the most (in your video, that is) is the distant land & landmass mod support. Quite honestly, MGE-XE was extremely laggy and jittery even on vvanderfell, and having to jump through hoops to make distant land work, only to have it run at 20 fps on my modern rig was... underwhelming. But back then I simply sighed and went with it, because the community told me that OpenMW was "crappy and lacked features". The promise of Lua mods was great, yes, but I don't remember one situation where I couldn't have lived without them. Installing the total overhaul list as I type this!
I'm curious: how did it go?
@@MrOpenMW In truth? I went through the whole list in half a week, Nexus kept downloading stuff at less than 100 kb/s, so that was PAINFUL. Then, after the whole install with MO2, I tried to run the list using the order on the site.. and it didn't work. Right now, I'm still debugging it, but spotting an error in over 300 mods is hard :c
@@acemuffins3840 Hmm, I don't use mod managers at all, so I'm afraid that I cannot help you there. The maintainer of this modding site is johnnyhostile, my co-host for the release videos, but he is currently busy with RL. Then again, you can just ask your questions on the forum, on Reddit, or on Discord. Many people have had problems installing these lists and there might be more knowledgeable people willing to help you. :-)
I’ve never played Morrowind ever, but this is definitely convincing me to give it a try. It looks BEAUTIFUL.
It’s insane how a few tweaks and fixes can make a huge difference
It looks like if they remastered Morrowind in 2010-2012
Same
Graphics wise mgxe is still better
@@zackattack9228 Most of what makes Morrowind look that good is the artistic style.
Reminds me of when I wanted to replay Fable 2 on my Xbox One and it softlocked every 30 min. I don't care if you put hdr and 4k on it if I can't enjoy the game because I'm in constant fear of it crashing.
Unfortunately, the AI Voice Mods like Dagoth Ur fully voiced, Voices of Vvardenfell, etc doesn't support OpenMW as it needs MWSE...
Great video my dude. Morrowind is the one TES game that enchanted me ever since I first experienced the Dragonborn DLC for Skyrim, which I've actually ended up enjoying more than Skyrim itself. Recently version 0.48.0 dropped, and I would imagine that it is now a great time to finally get into the game (and at some point, Daggerfall via Daggerfall Unity as well).
I've read that the base game has been essentially feature complete for a long time now, with just some kinks remaining, but it's the editor that's holding back the so-called 1.0 release due to it still being alpha. You're right about the crashes, back when only Legendary Edition was around they eventually made me just abandon the game after 800 hours in as after 30mins of gameplay or so it would just CTD. It wasn't unplayable but it was disruptive enough to not want to deal with it anymore, and there was also the matter of constantly dealing with load orders, bashed/merged patches, and mod conflicts... I simply had enough ultimately, and abandoned the game...
I'm still getting into the occassional Skyrim mood since I loved that game, but all the aforementioned issues remind me of why I quit in the first place. I spent way more time sorting technical issues than actually playing, it wasn't worth it anymore.
2024 Update: As noted, 0.49 has most all of the features in MGE/MWSE now and although there are still some very interesting mods for exclusively for MWSE, it's just not worth it for 99.9% of players. Many of the better mods have a LUA equivalent in OpenMW. More importantly, your average player won't experience... basically "Crashwind" playing OpenMW.
If you're the person who wants to mod Morrowind radically and try to bring it up to modern standards as much as you can, OpenMW. What nobody talks about is that before OpenMW reached the state it's in today, "oldwind" modding consisted of spending literally days trying to mod the game to perfection only to find the game often would crash every other silt strider ride you took. Super fun.
That being said... advanced users can still have a superior experience running through MGE but it's not easy. It involves numerous patches and a convoluted method of getting ENBoost to work with Morrowind and MGE which dramatically decreases the crashes and similarly improved the frame rate. The result looks superior (as of this post, I expect that to change in the future) and allows you some mods that just aren't ported to OpenMW yet that are pretty cool.
As a hardcore outlier, I keep an install with both. OpenMW is my sort of "modern concept art Morrowind" and "oldwind" is a loaded up fantasy-fest where lore-friendly isn't always the primary concern.
I do feel like the continued "insistence" of MGE is sort of holding Morrowind as a game and community back at this point, though.
Great video. Thank you. OpenMW's newest update has more than sold me, even before this video. I just wanted to hear someone else gush about it
I use OpenMW for VR and android currently. I'll switch over once it gets MWSE LUA support.
OpenMW is a perfect example on how dedicated the community is to this amazing game. Amazing video. Also what's you mod list, your game looks stunnning.
This video convinced me, as a die-hard MWSE 2.1 fan. I never realized how far it really come.. Not to mention that removing/altering mods won't brink your saves any more.
The new OpenMW update was what I wanted and more, not only did it implement a feature I wanted: generating distant land so that you don't just see nothing before loading sometimes
But not only content with that, OpenMW 0.47 added a highly improved third camera that breathed new life into my gameplay, I really only play Morrowind in third person now and that's thanks to OpenMW. I definitely recommend it.
Thanks for the kind words! Much appreciated! :-)
I haven't kept up with OpenMW at all; and I'm blown away by this. Amazing work.
One thing holding me back from OpenMW as someone who's never played Morrowind before and really wants to try it is that apparently not all quests have been added yet? This was the last time I looked which was about a year or 2 ago at this point, so it might be different now, but still.
Although, given how old of a game it is, and how all I've done on oldwind is piss about in the starting town and a little bit beyond without progressing anything and not getting crashes because of that limited experience, already being on the fence anyway this video's just making me consider that a few quests might be worth the better... everything.
You have been able to fully complete morrowind and its expansions for years now at this point
MWSE-Lua mods are too good to pass up for me. Extra performance is meaningless to me if I'm just not having fun with the actual gameplay mechanics. And lua mods have spoiled the shit out of me. Ashfall being the primary culprit.
That being said, I finally setup a base OpenMW installation and have it ready in anticipation of the upcoming lua support. OpenMW is definitely the future, and it's getting closer to being the decisive place to play Morrowind. But it's not there yet.
This is my exact sentiment right now. Old Morrowind might have it's flaws but so many gameplay and QoL mods that require MWSE makes it hard to pass up on. Also I've found running only a few mods in OpenMW with the distant terrain set to the same cells that I would have in MGE XE (5) yields pretty bad performance. But maybe this new method they've implemented addressed that. Either way, OpenMW isn't the most forgiving on my old Gigabyte 980.
Also interesting when Mr. Moonshine pointed out his experience with Skyrim LE vs SE. I've found both games to have stability issues, with crashes being the result of mod conflicts (which will happen on either when having a heavy modded build). Also Skyrim Special Edition ENBs still pale in comparison to how Oldrim ones look, even 5 years later and they still are missing features from the ENB binaries of Oldrim.
Ashfall is totally the killer app on vanilla Morrowind right now. Honestly, if I could only get a version of this plus mwse audio/music mods working in OpenMW, I'd be wholly content.
Hey man! Thanks for the plug! Hard agree with everything of course!
You have my thanks my man. This is "modern" Morrowind for me. Now I can go back to my childhood, my dear childhood, when Gothic 1 and 2 and Morrowind where the beasts back then. Damn looks good!!!
Unfortunately I'm going to have to wait mwse-lua support because a lot of the mods I cannot live without require it.
Which are your favorite Lua mods?
@@seronymus I have so many of them but I guess my favorites are ashfall and magicka expanded.
@@hideakiakio6698 it's a shame there's no compatibility yet, they look awesome. I really hope there's a merge soon. If only I knew how to code such things
I saw a showcase for this project pop into my recommended last night. I teared up a little watching it. Time to visit my favorite era on Tamriel again~
Cool video, small note is that abot Silt Striders mod works with OpenMW.
Last I checked (a little while ago) it didn't, but thanks for the info.
@@MizterMoonshine I checked it last week, and it works.
It's true that the mod page says it does not work on OpenMW but I've tested it and it works with no issues.
@@KeyAndrewYeah, the author doesn't care about OpenMW, so I wouldn't trust what the mod page says, it may contain outdated info because they don't play on OpenMW.
The Liberty Prime joke got me. Agreed on OpenMW. I have been trying to get Oldwind running for about 6 months now. OpenMW literally JUST WORKS. I am so glad I am able to play this now.
I recently started playing Daggerfall Unity since I never played Daggerfall but this OpenMW is making me want to take a detour from Daggerfall to Morrowind!
I've been playing with OpenMW so long that I grew completely used to the preview and diagonal movement of the 3rd person camera.
It's crazy to me that the base game didn't have it.
Also entering buildings doesn't require a loading screen.
0% loading screen, 100% immersion.
Great vid! I just installed OpenMW!
Game looks amazing. Kudos to you :D I've just updated to OpenMW 0.47 and it just keeps getting better. That's some modlist, not sure my rig could cope, lol.
I also have never had a crash on OpenMW. I've only been with it since 0.46 but for a modded Elder Scrolls game that is amazing. I still need to play more with tweaks but will wait until I finish my current playthrough. Great video. Subscribed :D
Great content, you have good presentation, cadence, and a voice for expositing information.
The problem is that most mod creators don't actualy play the game they just like modding it (which is a running 'joke' among them too) so consequently they dont give a hoot about stability or playability what they care about are "cool features that they can implement" or at least features that look good on paper or in a showcase video... Which is fine realy, on an individual level. They should do what they like, and to be fair what they do are sometimes seriously amasing... its just ... well...
Yeah that is definitely something I've noticed myself. It's not just modders. People who make games don't seem to play them.
I've been using OpenMW for the past 3 years and I can say without a doubt that it's a way better playing experience than Oldwind. I actually completed Morrowind and its expansions for the first time on a single character using OpenMW. I was never able to do that because the frequent crashes and black screen bug would render long playing sessions impossible. I prefer to play with vanilla-friendly texture enhancers (like intelligent textures), but I'm aware that OpenMW can handle higher resolutions brilliantly. The OpenMW team has hinted at lua support coming in the near future so when 0.48 rolls out there's no reason not to use OpenMW instead of Oldwind.
Man what a life saver. Native controller support too. This is great, thank you!
People who give Bethesda games new engines are the true heros without capes
ive never seen MW look so good, damn.
The new OpenMW release that just dropped looks sweet as hell, but are you excited for the upcoming Lua support? I've legit been waiting to properly play Morrowind again for several years now because I don't wanna deal with the original engine any more, but I'm still holding out because in the past couple of years or so there've been some absolutely amazing mods for MW that require MWSE.
Yeah, everybody is absolutely stoked for the upcoming LUA stuff, development is coming along quite nicely on that. Personally I'll be waiting also for the next tamriel rebuilt and project tamriel releases, I love having new landmass to explore
@@YoaeSG Noob question: so with 0.48.0 (nightly builds) is LUA support working?
Is there a list of mods that don’t work currently?
@@177Darksharp while 0.48 already implements many LUA functionalities, I think it's still a bit early for LUA mods of the scope of ashfall and similar. Smaller and simpler mods should be completely viable, though. I might be completely wrong since I haven't tried anything LUA myself
@@YoaeSG still seems like it's a ways out. Ah well. I'd really like to use something like next-gen combat and various other mods that improve on gameplay. Hoping someone puts out a Wabbajack one day for extensive OpenMW mod list.
OpenMW + Lua would be the best of both worlds.
Just bought Morrowind not too long ago. I haven't gotten into it as I just got it becuase it was on sale. But this is making me excited to get into it, thanks for making this video :D
I have an older PC and OpenMW is miles more stable and smooth than MGEXE/MCP. I have 80 mods and it runs 50fps in nearly all areas.
Great summary! This mod got me fully hooked back on Morrowind after 15 years. Last time I was this immersed I was 14 playing this on my xbox.
I sat and fiddled with various mods for like three days on Oldwind, before I decided to give OpenMW a try... I was stunned to find that all of the mods I had installed worked completely fine and required no further work from me. Oldwind has a built-in failstop that shuts the game down if anything goes wrong. OpenMW on the other hand just keeps running and works around the errors instead. For example, if you load two objects inside one another, Oldwind would just crash, where OpenMW shows you both objects glitched inside one another.
The only drawback is no support for mods that use the Morrowind Script Extender. I wish there was an OpenOB version of this engine, or that Oblivion and the script extenders for both games could be implemented natively.
I’ve only ever played Morrowind on the Xbox in that terrible aspect ratio, and I’ve been planning on playing it modded as soon as I get a new computer for a while now. You answered all my questions and more!!! Ty
These are great points and I would love to switch. But the lack of LUA support is what kills me. I know the openMW team is working on a way to make lua mods work and as soon as that’s implemented I’ll make the switch in a heartbeat!
It's not so much the lack of Lua support (Lua scripting is being introduced in 0.48+), it's lack of a common API between OpenMW and MWSE, meaning the scripts for one cannot be used with the other. As far as I can tell, there are no convergence plans at this time.
@@billhoggett5918 thats the thing. It would be more work to make a compatibility layer than it would to port MWSE-LUA to OpenMW-LUA.
@@icyjiub2228 Obviously, you're right, but the compatibility layer is a one-shot solution that doesn't require the individual mod makers to put in the extra effort, whereas porting the scripts themselves needs doing every time, assuming the mod maker is sufficiently motivated to bother.
Unless I'm missing some simple solution that I'm not aware of, of course.
OpenMW was always the future. it's just now really coming into its own with all the mod compatibility.
Well, I'd certainly encourage people to use OpenMW. For me, the fact it has a Linux-native version matters as I often use Linux, but it is equally usable for Windows users, and far, far more stable.
However, the MWSE incompatibility is a pain, because a lot of very cool mods depend on it. It's not that "Oldwind" is better, just that the unavailability of these mods is frustrating.
The other annoyance is that sitting NPCs are a major problem. I won't go into the technical details because they're discussed in the OpenMW development community, but in effect sitting NPCs need to be individually patched to work with OpenMW, putting the onus on the mod authors to make their mods compatible. Most won't, because they either don't use OpenMW or don't have the time to support two separate versions of the same mod.
So OpenMW is fantastic, but not quite a fully-fledged replacement yet. Users will experience big benefits but will need to compromise too. Depending on what's important to you, your mileage may vary.
Thanks bro u made me want to play this game for the first time, tried to mod this game a year are so ago but gave up without try the game.
Know the game look beautiful 👍
by the way I was born the same year the game was released sooo💀
Here January 2024 about 2 years ago I fully played through Morrowind + all DLC (took over 200 hours) in OpenMW with zero problems (no glitches, no bugs, no crashes that I saw).
I'm one year late to this, but it was only recommended to me today by YT so eh.
While OpenMW is definitely better from a technical standpoint, its lack of support for MWSE is a deal breaker for many and thus the reason why people (including myself) will never jump ship so long as that doesn't become a reality. Yes, it now has LUA support, but it's still "useless" because it's not the *proper* LUA support that would allow MWSE mods to work in OpenMW.
Why I don't use openmw, is alot of mods are just not compatible with it. I may run a second morrowind game with it to see how it feels, but idk.
Bro no offense but there are a few mwse mods which are definitely mandatory but only if you really know what you are doing. Openmw is definitely the future but realistically it's not going anywhere until full mwse lua support.
I tend to prioritize gameplay over graphics, my man
Very good video. As an advanced Morrowind(and Oblivion) modder I can't wait to see the improvements and capabilities of the new engine!
5:37 discovered blue Crystal Fire through your video... what a blessing
Damn dude this looks amazing wish there was a way i could just download your Morrowind folder. No way in hell do I have the patience to install all those mods.
Basically the second it's got MWSE style options I'm on board, but im holding off until then just because of how set I am in my ways.
What exactly do you mean by "MWSE style options"? Early Lua support is going to be a part of 0.48.0 but we will never be compatible with MWSE-Lua mods.
If OpenMW continues improving at this rate, Bethesda should at some point package this engine with Morrowind on Steam and have Steam prompt the user to choose between the old engine and OpenMW upon launching the game. This way we can enjoy OpenMW as well as all the Steam features associated with the original
Honestly that all looks completely amazing. Now all we need is AI generated full NPC voicing and it's basically a modern game
Yes there’s one for classic morrowind problem is it needs script extender I can’t use it in open mw
Only problem is theres some good mods you need MSE for.
I'm sold. This looks excellent.
As a Debian user, OpenMW is the only real option I have and honestly, I don't miss anything from the old disc version I used when I tried it out way back when, except maybe the creation kit thing, but I'm not much of a mod guy in RPGs anyway, so it's not a huge loss. Instead I gain a lot with all the QoL features and really nice settings it just gives me by default, not to mention the ease of installation, being able to just type in a single command in my terminal. It's just fantastic and I don't see a single reason why you would not use it tbh.
As soon as OpenMW gets proper lua support and enough compatible mods to make it worth switching then I will. Until then it's still inferior to regular morrowind if you want to use a lot of the best mods. Im definitely hyped for a full release version though.
Also it's worth noting that Ashfall will never be compatible with OpenMW without a complete remake.
My two cents:
When I prepared for a Tamriel Rebuilt playthrough in 2020, I ended up using Oldwind. It never crashed on me during 80h of play and back then, Oldwind with MGE looked far superior to OpenMW distant land. It was an easy choice when side by side. But it was 4 years ago.
One more thing - MUSE2 with Tamriel Rebuilt doesnt work on OpenMW, which is a deal breaker.
Bug#1000 for the project is still outstanding, and until that's solved the original engine will remain the main way to play for most users.
What's that?
@@TheKitMurkit It's the 1000th issue on our bugtracker which basically states that OpenMW is not the main way to play Morrowind yet. It's more of a joke.
It is the better way, but I do constantly look back on all the very good mods that aren't supported yet wistfully.
NOW I remember why I had to install sovietware CCCP on my PC. It makes perfect sense now.. Oldwind needs it. Ourwind to be exact.
Davai tovarish.
As someone who has played every Elder Scrolls EXCEPT Morrowind going in for my first time you have me sold. Hopefully this works.
OpenMW actually crashed for the first time today. So it doesn't *never* crash.
Also, Beautiful Cities of Morrowind cannot be installed in the middle of a playthrough as certain models and NPCs will be in the wrong positions.
So not *everything* you said is true.
Hell. Yes.
Thank you for making this!
Lol yeah the GUI scaling is really necessary on a 4k screen. I was fekkin squinting just creating my character
I primarily play morrowind on my android phone, thanks openmw
OpenMW is awesome, the ability to play Morrowind natively on other operating systems, even FreeBSD, would have been impossible without this project, with the original Morrowind I had crashes shortly after visiting certain areas, which in OpenMW doesn't happen, support for MWSE and other scripts is missing tho
TES (and Fallout games) are known to have many stability issues, and bugs, hopefully at some point there will be an OpenOblivion and an OpenSkyrim, and of course an OpenFallout, Fallout 3 would benefit the most from this, that game is unplayable on modern PCs because CTD hell
Although I also have some problems with gameplay (as someone who cought on to Elder Scrolls around Oblivion and has that as the favourite from the series), my biggest problem with Morrowind was definitely the crashing. I even had one of the temples be a consistent crash, so I literally couldn't enter a certain building, making me doubt whether I can even finish the game. This is making me reconsider and maybe try again.
Just give it a try. Unlike the original engine, a crash is considered a severe bug in OpenMW.
I can confirm Abot's silt striders works fine with 0.47
Thanks for making this video, it's definitely shone some light on the OpenMW project for me. I mostly want to fix Morrowind's resolution as the Regedit fix isn't working for me, but the added features of OpenMW will definitely be welcome ones. I'm gonna give it a go now & see what I think.
I thought it was crazy that this old game couldnt run well on my computer. Watching this made me realize how much im missing. Im about to boot up the computer right now.
Eh i think you're overstating how unstable oldwind is. Also there's a mod that lets you monitor how much memory you're using. It's an inconvenience yes, but the benefit is getting access to some of the best Morrowind mods available that require lua.
Also when I first got back into Morrowind I went with witha OpenMW first and installing mods was a pain. I think it took almost a day following the complete overhaul guide on the website. By contrast, modding using mo2 in oldwind is super quick and easy. Generating distant lands takes five minutes at nost. And I don't need to create folders for each mod type, or edit an textfile to add the mod path.
Anyway, if alternatives to the Lua mods i use become available on openmw, and if there's an essier way to mod similar to mo2 i will jump back to openmw. It's pretty clear to me that openmw is the future it just needs a bit more time.
Nice video, even though I didn't need convincing. Old Morrowind was a chore to play because of the crashes. With OpenMW I never had any crashes and it ran smooth as butter indeed.
That is quite the compliment for our engine! Thanks a lot!
Damn your game looks amazing!
Hello, thank you for your video. Stumbled upon it after wasting 4 hours trying to mod the original game :( But alteast now I am grabbing openMW
We need the modlist bro this is the best looking Morrowind ive ever seen
Very cool visuals you have there.
I don't remember Morrowind, but now I kinda want to. Guess I'll be making a steam purchase.
I subscribed because you are informative, to the point, you appreciate the simplicity of OpenMW, and the CCCP joke was hilarious. Great job!
Until OpenMW or compatible mod allows the user to press a hotkey to quickly loot between container to inventory, I will never switch. The "UI Expansion" mod on Oldwind allows you to swap from container to inventory by pressing and holding alt and clicking on the item you want to loot. This tiny quality of life feature is everything to me, I hate the tedious nature of dragging and dropping items. In addition to UI Expansion, I use "More QuickLoot" which is a Fallout 4 looting menu that requires lua to work. When you're standing in front of a container and looking at it, it gives you a floating menu of all the items in the container that you can use your scroll wheel to select items and press E to take. It doesn't stop the flow of the game and makes looting a much more enjoyable feature. It sounds like a tiny QoL feature but it seriously cuts down on the tedium that is Morrowind looting. As for crashes while playing, I think that is severely overstated for a near vanilla run with MCP installed. I have about 40 hours in my latest playthrough and 1 crash. Is it 1 more crash than I'd like? Yes. Is it enough for me to give up these game saving QoL mods for OpenMW? The answer is decisively no.
Robbie Basho and Morrowind enjoyer? Fucking excellent taste
Started last week and it’s the first time I’ve played a Bethesda game without crashes.
I'm sold . If I can make my version of Morrowind like yours then I'm good.