I always love seein my tzzentchian bird boys in a battle report. One thing I noticed that could have helped the tzeentch player is that Tzeentch's unique faction ability is that in the first battle round you can auto cast a endless spell that can't be unbound during battle round 1. Its such a cool ability, don't forget to use it next time ;)
It seemed you were changing the lowest dice to the highest dice for spell casting with models who don’t have the Mastery of Magic ability (Lords of Change)
Trugg doesn't need to roll every turn, he can keep the result until he rolls again. Only the Army of Renown buff goes away each hero phase
I always love seein my tzzentchian bird boys in a battle report. One thing I noticed that could have helped the tzeentch player is that Tzeentch's unique faction ability is that in the first battle round you can auto cast a endless spell that can't be unbound during battle round 1. Its such a cool ability, don't forget to use it next time ;)
They cast only Tzeentch endless spells - he had none of those.
Great game so far. The -1 to hit for Tzeentch is melee only so would nt apply to fell water shooting. You also have to be wholly within 12 of a hero.
You can’t use destiny dice for damage on a spell.
Always do all your spells with tzeentch even if it's useless. Fate points
sexy Tzeentch list with the big boyz
It seemed you were changing the lowest dice to the highest dice for spell casting with models who don’t have the Mastery of Magic ability (Lords of Change)
-1 to hit if a unit is within 3" of Fellwater
Trugg cant unbind unless he uses heroic willpower.
Unique cant have nullstone adorements 😮
Pretty sure that means if he all out defense it would negate yours. He must can’t go above his normal save