How to Projection Map in C4D

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  • Опубликовано: 26 сен 2024

Комментарии • 9

  • @ДмитрийИвашкин-и1о

    Finally, man!) We've been waiting for this six long years)) Thank you, bro, but breakdown of Horseshoe Canyon scene is more complex and it would be very curious to see it. Or something like that. Different angles, more cameras and etc.

    • @FireballVFX
      @FireballVFX  Год назад +1

      you are right - it's finally here, thank you for waiting for so long : )) yes, the canyon one is a bit more complex, but the process is exactly the same. The extra step is that you need to track the footage scene and break down the still image of the canyon according to the camera position. Maybe I will make it next time ; )

    • @ДмитрийИвашкин-и1о
      @ДмитрийИвашкин-и1о Год назад

      @@FireballVFX Thank you, appreciate it so much. Tracking - is not problem for me. But I tried to replicate your work once just in part of camera mapping. And I failed. I couldn't to fit in geometry of canyon scene regardless of my modelling skills. So I will go on my attempts.))

    • @FireballVFX
      @FireballVFX  Год назад +1

      @@ДмитрийИвашкин-и1о don't give up, you will find the way )

  • @krishnalal283
    @krishnalal283 Год назад

    Your videos are very useful...😊😊... please upload videos without delay 🙏

  • @perryharovas
    @perryharovas Год назад

    Is there a reason you baked the textures, when you could just make another camera and do the camera move and render through that camera? Just curious... I realize that if you want to move the objects with a projection on them you have to bake them, but not sure other than that why you would need to go through all the baking. Thanks!

    • @FireballVFX
      @FireballVFX  Год назад

      Correct, baking is there for moving object with a projection on them.

  • @one3629
    @one3629 Год назад

    where final please ??

  • @cortiewiddowson6124
    @cortiewiddowson6124 Год назад

    *promo sm* ❤️