I think, that you've made the right choice. With the slowing effect the roaches are indirectly tanking or rather preventing a lot of dmg of being delt; for the attacked units its 75% of their dmg output plus their strong movement decrease. In combination with fully dmg pimped up zerglings this will propably shread everything!
Vile is better because it's the better choice against protoss and hybrid, which is more frequent than zerg, which corpser is better against. If only you can change it whenever.. I'd literally change which strain I use based on the enemy I will face.
corpser's roachlings are way too useless sadly, you have to kill with roaches (or at least damage smth with them and it dies) I think they are slower then zerglings (miight be wrong and you might not have zerglings because corpsers), and then they have like 20 health 2 dmg not sure if they even get upgrades, even if they did they woukld still suck Also off topic zealot are probably 2,5-3 meters? Based on Alarak meeting nova
Important to remember that it is only 20% on heroic units (aka hybrid) Still the more powerful option against a smaller stronger force. Although the weaker option against weaker larger forces.
I'm pretty sure the roachlings are faster than zerglings, actually, unless you use the zergling speed boost. They're not supposed to be damage dealers, they're damage sponges that keep the roaches from taking damage, and allow you to use the bonus damage trait instead. With a small pack of corpser roaches and hydras and queens supporting them, you can really shred terran bio forces, which are quite common in the campaign, while free units are taking literally all the damage. Extremely powerful. That said, viles are also very strong. There really is no right answer with this one, imo. It all comes down to how you intend to play them, and I've played both clear through. The only trouble with viles is, you have to micro them onto individual targets to get full value out of their slow effect.
But isn't Urun present at the final stand of the Protoss, or is that just because Kerrigan was killed by Tychus in that timeline and then never created Niadra?
Well, while I understand this is your playthrough I suggest that you go to Char ASAP(when you're done with Zerus). I suggest that because when you complete the first Char mission Zagara gets added to the Leviathan crew (can you really call it a crew?) and you can talk to her. As far as I recall Zagara makes comments that Zerus isn't as harsh as Char and dissaproves of it. That being said, love your videos, keep it up!
Ahhh lowko ... happy easter buddy. I can't believe you missed the massive easteregg at minute 23:12 where dehaka was walking in front of your army! You expertly showed us a prime example of your "lowko blindness" Lets hope you get to evolve that at some point of your runthrew of HotS ;) Love your content buddy. Allways a little anxious for your next video!
I did choose roachlings and all I produced during the campaign was roaches with anti-air support. It was like having cheap and ultra mobile swarm hosts, an endless swarm of free units. Not even broodlords had the same damage output (or so it seemed). Having this ultra-tanky version is a completely different playstyle and i am looking forward to watching it.
The Zerg don't age too. The in WOL campaign Stetman logs says that the Zerg in a constant state of evolution and can't age because they evolve and rebuild their cells and never dies.
I think it's more likely that Stetman was wrong on this one. It could just be that Zerg age very slowly, and he hasn't been observing them long enough to see the signs. He may have just been stating a hypothesis that he wasn't able to test yet.
Lowko, each mission in HotS has actually 4 achievements. The 3 normal ones that you can see at the stats when you complete a mission and a mastery achievement. You can check the mastery achievs for each mission from the achievements in the main menu, under the mastery achievements tab. The normal achievements are easy, but some of the mastery ones can be quite challanging. (Tbh HotS is the easiest out of the 4 campaigns, only its mastery achievements are hard to get).
18:09 - Yeah. There are certain species of Jellyfish (Turritopsis dohrnii) that are pretty much immortal (well the Turritopsis dohrnii are nicknamed "Immortal Jellyfish"). Well, they "reborn"/"reincarnate" themselves. That's what I heard. Or maybe they clone themselves, which can be part of my previous explaination.
Lowko seeing your episodes of this in my subscription feed always makes my freaking DAY. As for the strains, I would go for vile if I were in your position - though only because having so many roachlings would tax my computer's performance a lot. Corpsers are a lot more fun to just A-move a giant swarm of roachlings over the enemy and faceroll them.
10:04 . If you want to be more strategist than insane giant attack you have to go with the Vile strain one. Even more so because you chose the raptor in the zerglinks that already forces you to be more strategist ...
Each mission in "Heart of the Swarm" and "Legacy of the void" has three main achievements and then a 4th one in the "mastery" section. Mastery achievements are usually harder than the three main ones.
The jellyfish you were referring to is called Turritopsis dohrnii. It switches between adult and polyp form. Just like the primals in SC2, most are eaten by predators before they get the chance to change forms.
When I played I feed the Ancient One only 6 and then collect the other biomass in my base and when the map is cleared feed the other 7 biomass in one go, for giggles.
About the inmortal jellyfish : When they are near to die ( because age , this does not work other way ) they become an egg again , and reborn after some time , they are really small tho , but it is an incredible organism :D
a professional zerg player is playing Heart of the swam?; oh he is lowko?; could my day become any better? its like the best series in youtube ever! ty lowko
I've tried both, vile roach was incredible but needed quite a bit of micro as units usually has a tendency to attack one enemy until it's dead before going after the next one, while corpser roaches could just attack-move anywhere without backup for the most part.
Fun fact: Corpser Strain Roachlings are often ignored by the enemy in Brutal, defeating the entire purpose of the Roachling spam. Also, since the Roachlings aren’t dying quickly enough, they take up space and end up blocking allied Zerglings from being able to attack effectively. Go Vile Strain.
+Lowko TV Technically the octopus species does age, but they can reverse the effects by returning to an infant state. Little is known if this affects their experience or knowledge as not much about their intelligence (or lack thereoff) is known. And their nerve cells rejuvenate too, so perhaps this destroys their 'memories' as well.
I think you went for the right strain given that you went adrenal gland and raptorlings. However as I stated in the last video if you had gone with the health boost for zerglings and the swarmlings, that combined with corpse strain would just be a giant meat wall that would be impossible to not be overwhelmed by, even units that are meant to take care of light units like hellions and colossus.
I just love the inconsistencies in sci fi stories of these "ancient far off lands no one has ever been too" yet when the protagonist goes to them it takes like 1 second with their pew pew warp powers that literally every one in the universe has. It would be like us driving down the street for 5mins and assuming the entire world has never been there because it's too far.
Finally we come to the birthplace of lowko drone. And izsha is connected to the neurocortex of leviathan, and that makes her technically pretty damn clever.
I like using the corpser strain with increased damage vs light units. Basically any amount of marines or zealots get instantly converted to my units. Then again, you probably shouldn't take advice from me since I also like picking all the green options or all the purple options for any given playthrough.
It’s interesting how you said you chose the strain based on fun. Every strain and upgrade path I chose was solely based on sheer swarm. If it gave me more units I picked it, like the roaches and banes splitting. Also the zergling respawn and Kerrigan ability to spawn banes. Just the most things as much as I can all the time.
btw i always set my main hive relay point to karigan because she will be almost always on the frontline and she usually dont die so zerglings keeps going to her and i make about 40 lings so i get a steady stream of free longs coming back
oh thank you so much Lowko, on a day where there is nothing but joke vidoes that is not really worth watching you still keep schedule ^^ really makes my day
Roachlings are fun and swarmy, but they only have timed life, so if you're not ready to attack, you might as well just send them off to poke the opponents-not super great in all scenarios. However the swarminess does help you to overwhelm forces and make pushes stronger. The Vile Strain is incredibly powerful though whether you use it a little or a lot, offensively or defensively. You made the right call in my book.
17:16 Bien ahí Lowko! Se tenía que decir y se dijo! Estaria bueno que el jugador pudiera elegir un mejor camino para Karrigan, ya que ella podía cumplir con el propósito de su existencia sin tener que andar un camino de venganza, sino otro de sacrifício. No puedo comentar más porque sino hago spoiler.
Both roach strains are OP as hell. The corpser, though, I do believe is the most OP of all. The one thing you have to understand is that the roach doesn't have to kill the unit for getting the roachlings. They just have to attack it.
So far I'm loving your choices here. When you look at the options for all the zerg, there's essentially 2 "paths" you end up going down. "Swarm" or "Empowered". Swarm options give your units the ability to somehow produce more units, whereas empowered options buff your existing units. So far you're on the Empowered path and I like it very much :3 As for the achievement you earned at the end there, that's part of the "Hard" difficulty achievements, which is its own category in both HotS and LotV unlike in Wings of Liberty.
I started the brutal WoL campaign playthough again because of these videos. I remember it being so hard before, but good macro and Marine Marauder Medic gets you through most of the missions easily.
The thing about the corpser is that you know that roaches benefit out of other units that do the quick damage. So if you have the corpser and the evolution that does far more damage to light units you get basically an infinite amount of units that tank the damage and your roaches can do all the damage they want.. Basically you never lose units hahaha
Turritopsis dohrnii is the species of jellyfish you talking about. they reverse their lifespan from old to young and the age again. this is called transdifferentiation. this jelly fish transform is older calls into the younger one, usually used in emergency situation like starvation. So in theory they can live forever and not die from age.
Awesome playthrough, I'm watching the whole thing half blind, loving it! Don't need to play it, you make all the right decisions for me, thank you very much!
I would choose the corpser because you mainly fight against terran opponents that usually goes for numbers like marines medics and marauders rather than less quantity but powerful unit composion. Also it's tons of fun seeing 7 roach group just evolve into a 40 roach battalion in a couple of seconds.
Izsha is like Lord Voldemort. No nose, but a head full of quotes EDIT: You are right about the jellyfish. It can reverse itself back into larval state and live another life. These jellyfish are known to be hunderts of years old
I would’ve gone corpser, it makes zerglings almost obsolete and therefore you would be able to get stronger and better units to the frontlines. Also roachlings would spawn in the middle of the battle whereas zerglings take their time derping in the back getting stuck. But I could see vile strain being powerful as well.
1- For the next mission get the tunneling claws for roaches, trust me it's good for the bonus objective, much easier to complete. 2- If you go to CHAR planet first, you get all the ZAGARA conversations (Kaldir and Zerus) but now you missed them.
Both are pretty strong, but the corpser requires a bit more micro. I also find that the vile is easier for obtaining certain achievements, like the hard one in the next mission. Just a handful of vile roaches with tunneling claws can go grab the bonus when it spawns. It's also partly why Abathur in Co-op is so powerful, because vile strain is never not useful.
Hey Lowko, Thanks for uploading the campaign. You missed 2 easter eggs. both in the Roach evolution-mission. First Evolutionstrain can you see a Murlok (murky) in a space-marine suit and in the second mission. you start in the Pool and you just need to walk to the left mapending. There is a small passageway who leads to a very interessting cave.
I've gone Vile strain in all my previous playthroughs but in my latest one I chose corpser strain, I don't normally make a lot of them but they worked really well on skygeirr station.
I’ve played both corpser and vile strain and definitely prefer vile. With corpsers, you need a large, centralized group of roaches to get enough roachlings to make the roach build worth it. Vile roaches are good to go anytime with no special considerations as long as you aren’t going against air.
If a mission gives you a unit, amassing it usually is a good idea. Missions likr this one are designed to show strenghts of a unit type, here the mobility of a mutalisk.
My preferred sequence is Kaldir, Char, then Zerus, but you do you. Also, having Zagara leads to some interesting conversations with her on Zerus. Also, from Abathurs point of view, Kerrigans swarm is superior because it has specific objectives that it can better tailor itself for.
If you wish to examine Vile Roaches more closely, play some co-op Abathur. Your fully leveled Abathur has Vile Roaches as his base unit, so you can enjoy that 75% reduction much more.
Awww, what's the matter Lowko? Forgot it was April Fools? Didn't have an interesting enough gag? At least there was a campaign video. I need more. The wait is killer
I went with the corpser strain because it was just like, "I am the swarm, get swarmed" Plus it just ment I could skip zergling and have a massive hydra/roach army. Idk I liked it because the tiny roaches were to adorable to not pick for me.
The vile, raptor, and other baneling strains are probably all better technically, but I chose swarmling, corpser, and splitter banes myself, just because I love that swarm look of ridiculous numbers of units overwhelming everything
abathur is more the liver of the swarm, essential and necessary but holding no direct bearing over it all, the plans for abathur exist on and a new one can be made if needed but without kerrigan the swarm will have problems, until a super broodmother hatches.
I went with the Corpser strain and it was ok in the begin with when fighting marines, but later when fighting Thors, the Vile Strain is way better. Good choice Lowko. :)
lokwo, zeratul is helping kerrigan, because his profecies tell him, that she can save the univers and for that she apparentely need the power of zerus.
Went Vile Strain Myself, Having more dudes to deal damage and diverte fire is nice, but cutting the Enemy Speed ads DPS by a factor of 4 was a far to good proposition to pass up.
Zeratuls actions albeit mostly in the background has done so much to influence the fate of the starcraft universe without them they would have all been fukt even kerrigan, he is the true hero in that universe.
corpser strain benefits after at a later stage of a fight because then you'd have the roachlings tanking before the roaches themselves. while vile is more CC.
I would go with the corpser one because zerg is about overwhelming your enemy and with the enemies spawns roachling, then you will easily overwhelm your enemies
These videos beat the hell out of Netflix ;-]
Jepp
Especially with Susan Rice in charge.
... Lowko and chill?
These videos STILL beat Netflix
I think, that you've made the right choice. With the slowing effect the roaches are indirectly tanking or rather preventing a lot of dmg of being delt; for the attacked units its 75% of their dmg output plus their strong movement decrease. In combination with fully dmg pimped up zerglings this will propably shread everything!
See, loco make mostly right choice when playing Zerg. He also plays so much better
Vile is better because it's the better choice against protoss and hybrid, which is more frequent than zerg, which corpser is better against.
If only you can change it whenever.. I'd literally change which strain I use based on the enemy I will face.
corpser's roachlings are way too useless sadly, you have to kill with roaches (or at least damage smth with them and it dies) I think they are slower then zerglings (miight be wrong and you might not have zerglings because corpsers), and then they have like 20 health 2 dmg not sure if they even get upgrades, even if they did they woukld still suck
Also off topic zealot are probably 2,5-3 meters? Based on Alarak meeting nova
Important to remember that it is only 20% on heroic units (aka hybrid)
Still the more powerful option against a smaller stronger force.
Although the weaker option against weaker larger forces.
I'm pretty sure the roachlings are faster than zerglings, actually, unless you use the zergling speed boost. They're not supposed to be damage dealers, they're damage sponges that keep the roaches from taking damage, and allow you to use the bonus damage trait instead. With a small pack of corpser roaches and hydras and queens supporting them, you can really shred terran bio forces, which are quite common in the campaign, while free units are taking literally all the damage. Extremely powerful. That said, viles are also very strong. There really is no right answer with this one, imo. It all comes down to how you intend to play them, and I've played both clear through. The only trouble with viles is, you have to micro them onto individual targets to get full value out of their slow effect.
"When you suddenly meet some well known Protoss on your space ship - Punch him in the face without question!" @ Sarah Kerrigan.
She probably assumed he was there to kill her.
I didn't think of that. Perhaps she didn't either?
I mean it's Kerrigan, the one demanding in this episode something 200x bigger and stronger than her help her so yah...
Lowko, it's not reduce TO 75%, it is reduce BY 75% (as in it only does 25% of its normal damage output).
18:04 abathur just internaly screaming cause he needs that in the swarm now
Zeratul: "You will not see me again Kerrigan"
Me: "Clearly the prophecy didn't foresee the power of dat booty!"
operations1000 well you do see zero on the zelnaga temple buuuuuut
Zeratul is Thicc.
Must read aba style,better immersion,you need evolution,become better reader
English grammar, redundant. Organism abathur efficient. Adapt to abathur speak, improve reader. Will make it great.
Too many words, unnecessary. Save breath. Improve energy consumption.
Why waste time say lot word when few word do trick
Fact:niadra actually survived and the shuttle crash landed along with her brood,admiral urun fighted against her but she ultimately killed him.
You learn something new everyday. I didn't know that.
This is Darth Vader that is telling this to you.
But isn't Urun present at the final stand of the Protoss, or is that just because Kerrigan was killed by Tychus in that timeline and then never created Niadra?
The latter. In that vision, Kerrigan was killed. If Kerrigan wasn't around to make Zagara, then Urun would've survived.
+PyreStarite I know, the irony there.
Well, while I understand this is your playthrough I suggest that you go to Char ASAP(when you're done with Zerus). I suggest that because when you complete the first Char mission Zagara gets added to the Leviathan crew (can you really call it a crew?) and you can talk to her. As far as I recall Zagara makes comments that Zerus isn't as harsh as Char and dissaproves of it. That being said, love your videos, keep it up!
I would of gone to Char before Zerus actually, but that's just me.
On the other hand you will get Dehaka talking on Char then.
Christian Craß Oh yeah, I didn't think about that. Thanks for pointing that out to me!
Jono98806 Yeah, I did the same thing when I played HotS myself
But here u got dehahahahahahhahahahhahahahahaka
And more essence.
Abathur stole Izshas nose, and he didn't give it back. :O
007 Gollum that must be why abathur is so clever O.o
Who knows how many more noses he stole?!
007 Gollum i think he got mine too
Oh nose!
Jewish Overlord he still is black. But youre probably right
Ahhh lowko ... happy easter buddy. I can't believe you missed the massive easteregg at minute 23:12 where dehaka was walking in front of your army! You expertly showed us a prime example of your "lowko blindness"
Lets hope you get to evolve that at some point of your runthrew of HotS ;)
Love your content buddy. Allways a little anxious for your next video!
FYI: Wack a Brakk is a Mastery Achievement, don't let Brakk destroy any biomass
isent that a brutal only to
Hard or Brutal
I did choose roachlings and all I produced during the campaign was roaches with anti-air support. It was like having cheap and ultra mobile swarm hosts, an endless swarm of free units. Not even broodlords had the same damage output (or so it seemed). Having this ultra-tanky version is a completely different playstyle and i am looking forward to watching it.
please NEVER stop calling them pokey bois
The Zerg don't age too. The in WOL campaign Stetman logs says that the Zerg in a constant state of evolution and can't age because they evolve and rebuild their cells and never dies.
Elias Lagman seems like isha isnt as smart as lowko thought
Izsha belong is specialist in another aspect, maybe we will receive the correct anwser if we ask Abathur.
I think it's more likely that Stetman was wrong on this one. It could just be that Zerg age very slowly, and he hasn't been observing them long enough to see the signs. He may have just been stating a hypothesis that he wasn't able to test yet.
I know this was 2 years ago, but stetmann said the zerg can't die of old age. He never said they never age.
Dropping out of warp space,we have successfully reached the lowko system.
Lowko, each mission in HotS has actually 4 achievements.
The 3 normal ones that you can see at the stats when you complete a mission and a mastery achievement. You can check the mastery achievs for each mission from the achievements in the main menu, under the mastery achievements tab.
The normal achievements are easy, but some of the mastery ones can be quite challanging. (Tbh HotS is the easiest out of the 4 campaigns, only its mastery achievements are hard to get).
10:53 He looks happy because he’s not the one who’s going to be dissolved into biomass later on...
When Abathur says "Revelation. Will continue work" at 2:16 his sarcasm is just seeping through.
10:50
EVOLUTION COMPLETE
Ahh, memories.
19:15 I'd say he's more the liver of the swarm. He takes in the mutations and new DNA and filters out what won't benefit the swarm.
18:09 - Yeah. There are certain species of Jellyfish (Turritopsis dohrnii) that are pretty much immortal (well the Turritopsis dohrnii are nicknamed "Immortal Jellyfish"). Well, they "reborn"/"reincarnate" themselves. That's what I heard. Or maybe they clone themselves, which can be part of my previous explaination.
Lowko seeing your episodes of this in my subscription feed always makes my freaking DAY.
As for the strains, I would go for vile if I were in your position - though only because having so many roachlings would tax my computer's performance a lot. Corpsers are a lot more fun to just A-move a giant swarm of roachlings over the enemy and faceroll them.
10:04 . If you want to be more strategist than insane giant attack you have to go with the Vile strain one.
Even more so because you chose the raptor in the zerglinks that already forces you to be more strategist ...
Each mission in "Heart of the Swarm" and "Legacy of the void" has three main achievements and then a 4th one in the "mastery" section. Mastery achievements are usually harder than the three main ones.
34:47 "This essence is so alive... I think I like it."
So that's how zerg get off, huh?
Good boy keeping the vile choice. The zergling and the roach are really the only 2 important choices, and you made the right ones.
In the next mission move the camera as far to the north as possible to see a strange creatur
Corpser and swarmling is a fun combo
Ethan Hooper also mini banes
34:52 _"You have my.. swarm"_ true that.
The jellyfish you were referring to is called Turritopsis dohrnii. It switches between adult and polyp form. Just like the primals in SC2, most are eaten by predators before they get the chance to change forms.
I would have gone with the corpse strain cause I want the biggest swarm ever! But yeah the attack speed reduction is so much better
When I played I feed the Ancient One only 6 and then collect the other biomass in my base and when the map is cleared feed the other 7 biomass in one go, for giggles.
About the inmortal jellyfish : When they are near to die ( because age , this does not work other way ) they become an egg again , and reborn after some time , they are really small tho , but it is an incredible organism :D
a professional zerg player is playing Heart of the swam?; oh he is lowko?; could my day become any better? its like the best series in youtube ever! ty lowko
I've tried both, vile roach was incredible but needed quite a bit of micro as units usually has a tendency to attack one enemy until it's dead before going after the next one, while corpser roaches could just attack-move anywhere without backup for the most part.
Fun fact: Corpser Strain Roachlings are often ignored by the enemy in Brutal, defeating the entire purpose of the Roachling spam. Also, since the Roachlings aren’t dying quickly enough, they take up space and end up blocking allied Zerglings from being able to attack effectively. Go Vile Strain.
brakk attack was a mastery acheivement, check the hots acheivement page in game, they are extra difficult achievements
hack attack
Lowko your campaign videos are my #1 priority
Corpser it becomes quite OP the more units you kill especially good going against the mariens in groups
+Lowko TV Technically the octopus species does age, but they can reverse the effects by returning to an infant state. Little is known if this affects their experience or knowledge as not much about their intelligence (or lack thereoff) is known. And their nerve cells rejuvenate too, so perhaps this destroys their 'memories' as well.
23:12 FYI that was Dahaka. He will be stalking you for a while. Take a look around your base next mission for little easter egg.
Didnt stetman in wings of liberty also say in his research logs that zergs dont age?
I think you went for the right strain given that you went adrenal gland and raptorlings. However as I stated in the last video if you had gone with the health boost for zerglings and the swarmlings, that combined with corpse strain would just be a giant meat wall that would be impossible to not be overwhelmed by, even units that are meant to take care of light units like hellions and colossus.
I just love the inconsistencies in sci fi stories of these "ancient far off lands no one has ever been too" yet when the protagonist goes to them it takes like 1 second with their pew pew warp powers that literally every one in the universe has. It would be like us driving down the street for 5mins and assuming the entire world has never been there because it's too far.
I don't think I've ever gone corpser. Vile is just so goddamn practical.
Finally we come to the birthplace of lowko drone.
And izsha is connected to the neurocortex of leviathan, and that makes her technically pretty damn clever.
AndyH 1 why? Last time i checked leviathans werent clever at all
how did u know
I believe you are correct on the jellyfish. Whether or not they survive long enough to restore itself.
U are doing great Lowko. I love that u ask what we think. Don't forget u can switch out ur upgrades for a different playstyle whenever u want!
I like using the corpser strain with increased damage vs light units. Basically any amount of marines or zealots get instantly converted to my units.
Then again, you probably shouldn't take advice from me since I also like picking all the green options or all the purple options for any given playthrough.
It’s interesting how you said you chose the strain based on fun. Every strain and upgrade path I chose was solely based on sheer swarm. If it gave me more units I picked it, like the roaches and banes splitting. Also the zergling respawn and Kerrigan ability to spawn banes. Just the most things as much as I can all the time.
btw i always set my main hive relay point to karigan because she will be almost always on the frontline and she usually dont die so zerglings keeps going to her and i make about 40 lings so i get a steady stream of free longs coming back
This is my favorite part of all the campaigns
oh thank you so much Lowko, on a day where there is nothing but joke vidoes that is not really worth watching you still keep schedule ^^ really makes my day
vile strain ofcourse, there have never been a doubt in my mind since like you said that there is no army they would be bad against
Roachlings are fun and swarmy, but they only have timed life, so if you're not ready to attack, you might as well just send them off to poke the opponents-not super great in all scenarios. However the swarminess does help you to overwhelm forces and make pushes stronger. The Vile Strain is incredibly powerful though whether you use it a little or a lot, offensively or defensively. You made the right call in my book.
17:16 Bien ahí Lowko! Se tenía que decir y se dijo! Estaria bueno que el jugador pudiera elegir un mejor camino para Karrigan, ya que ella podía cumplir con el propósito de su existencia sin tener que andar un camino de venganza, sino otro de sacrifício. No puedo comentar más porque sino hago spoiler.
Both roach strains are OP as hell. The corpser, though, I do believe is the most OP of all. The one thing you have to understand is that the roach doesn't have to kill the unit for getting the roachlings. They just have to attack it.
So far I'm loving your choices here. When you look at the options for all the zerg, there's essentially 2 "paths" you end up going down. "Swarm" or "Empowered". Swarm options give your units the ability to somehow produce more units, whereas empowered options buff your existing units. So far you're on the Empowered path and I like it very much :3
As for the achievement you earned at the end there, that's part of the "Hard" difficulty achievements, which is its own category in both HotS and LotV unlike in Wings of Liberty.
I started the brutal WoL campaign playthough again because of these videos. I remember it being so hard before, but good macro and Marine Marauder Medic gets you through most of the missions easily.
The thing about the corpser is that you know that roaches benefit out of other units that do the quick damage. So if you have the corpser and the evolution that does far more damage to light units you get basically an infinite amount of units that tank the damage and your roaches can do all the damage they want.. Basically you never lose units hahaha
Turritopsis dohrnii is the species of jellyfish you talking about. they reverse their lifespan from old to young and the age again. this is called transdifferentiation. this jelly fish transform is older calls into the younger one, usually used in emergency situation like starvation. So in theory they can live forever and not die from age.
I Really love it that you play the campaign in Sc remastered and sc2. I really enjoy looking these videos. Thank you very much sir.
Awesome playthrough, I'm watching the whole thing half blind, loving it! Don't need to play it, you make all the right decisions for me, thank you very much!
Lowko's love for Abathur is infinite :D
I would choose the corpser because you mainly fight against terran opponents that usually goes for numbers like marines medics and marauders rather than less quantity but powerful unit composion. Also it's tons of fun seeing 7 roach group just evolve into a 40 roach battalion in a couple of seconds.
Izsha is like Lord Voldemort. No nose, but a head full of quotes
EDIT: You are right about the jellyfish. It can reverse itself back into larval state and live another life. These jellyfish are known to be hunderts of years old
I would’ve gone corpser, it makes zerglings almost obsolete and therefore you would be able to get stronger and better units to the frontlines. Also roachlings would spawn in the middle of the battle whereas zerglings take their time derping in the back getting stuck. But I could see vile strain being powerful as well.
1- For the next mission get the tunneling claws for roaches, trust me it's good for the bonus objective, much easier to complete.
2- If you go to CHAR planet first, you get all the ZAGARA conversations (Kaldir and Zerus) but now you missed them.
I went Corpser strain mostly cos it makes wave clear from bigger units useless because they outright run most of your enemies over later in the game.
23:12 you can see Dehaka , who is going in underground.
coldy Lii no that's not dehaka itnsays strange creature when u have hover over it lol
Caila Archibeque this is 100% Dehaka
No it's not rewind it to the part that you " seen " dehaka doesn't have a scorpion tail he has a normal one
Or spikes on them
My bad it is I'm sorry
Both are pretty strong, but the corpser requires a bit more micro. I also find that the vile is easier for obtaining certain achievements, like the hard one in the next mission. Just a handful of vile roaches with tunneling claws can go grab the bonus when it spawns. It's also partly why Abathur in Co-op is so powerful, because vile strain is never not useful.
Hey Lowko, Thanks for uploading the campaign. You missed 2 easter eggs. both in the Roach evolution-mission. First Evolutionstrain can you see a Murlok (murky) in a space-marine suit and in the second mission. you start in the Pool and you just need to walk to the left mapending. There is a small passageway who leads to a very interessting cave.
Loving both of your Evolution Options
I've gone Vile strain in all my previous playthroughs but in my latest one I chose corpser strain, I don't normally make a lot of them but they worked really well on skygeirr station.
Corpser strain 100%, zerg swarm is my favourite way to play.
A land-based brood lord for half the cost, sign me up.
I’ve played both corpser and vile strain and definitely prefer vile. With corpsers, you need a large, centralized group of roaches to get enough roachlings to make the roach build worth it. Vile roaches are good to go anytime with no special considerations as long as you aren’t going against air.
If a mission gives you a unit, amassing it usually is a good idea. Missions likr this one are designed to show strenghts of a unit type, here the mobility of a mutalisk.
That "Whack-A-Brakk" achievement is in the HoTS mastery, that's where the Hard mode achievements are placed there.
I'm sure none would love roaches gathering in your house and also not having a nose makes you very clever, you should try sometime
You totally got me with the “It’s over 9,000!” I laughed so hard
This mission its very Similar to "Welcome To The Jungle" Mission from Wings Of Liberty.
kinda identical ngl
Man, I love how concerned Abathur is about getting rid of the lemon juice allergy that zerglings have. If only the Dominion knew...
18:10 yes,there is a jellyfish that dies only when killed
Up to you mr.awesome they both sound amizing
My preferred sequence is Kaldir, Char, then Zerus, but you do you. Also, having Zagara leads to some interesting conversations with her on Zerus. Also, from Abathurs point of view, Kerrigans swarm is superior because it has specific objectives that it can better tailor itself for.
If you wish to examine Vile Roaches more closely, play some co-op Abathur. Your fully leveled Abathur has Vile Roaches as his base unit, so you can enjoy that 75% reduction much more.
Awww, what's the matter Lowko? Forgot it was April Fools? Didn't have an interesting enough gag?
At least there was a campaign video. I need more. The wait is killer
I went with the corpser strain because it was just like, "I am the swarm, get swarmed"
Plus it just ment I could skip zergling and have a massive hydra/roach army. Idk I liked it because the tiny roaches were to adorable to not pick for me.
23:11 Dehaka passing nearby, shame Lokko missed him :P
Lowko just so you know the whack a brack achievment is one of the mastery achievments if you want to look for it
Can we recognize at 10:42 that he finished talking right as the colossus was destroyed?
The vile, raptor, and other baneling strains are probably all better technically, but I chose swarmling, corpser, and splitter banes myself, just because I love that swarm look of ridiculous numbers of units overwhelming everything
Good news and bad news.
Bad News: Lowko is continuing to ignore Zagara who has dialog.
Good New: I get to see what the story is like minus a Zagara.
PyreStarite so what? This way he got dehaka, the other way he gets zagara, you cant have them both
abathur is more the liver of the swarm, essential and necessary but holding no direct bearing over it all, the plans for abathur exist on and a new one can be made if needed but without kerrigan the swarm will have problems, until a super broodmother hatches.
I went with the Corpser strain and it was ok in the begin with when fighting marines, but later when fighting Thors, the Vile Strain is way better. Good choice Lowko. :)
lokwo, zeratul is helping kerrigan, because his profecies tell him, that she can save the univers and for that she apparentely need the power of zerus.
Went Vile Strain Myself, Having more dudes to deal damage and diverte fire is nice, but cutting the Enemy Speed ads DPS by a factor of 4 was a far to good proposition to pass up.
Zeratuls actions albeit mostly in the background has done so much to influence the fate of the starcraft universe without them they would have all been fukt even kerrigan, he is the true hero in that universe.
corpser strain benefits after at a later stage of a fight because then you'd have the roachlings tanking before the roaches themselves. while vile is more CC.
I would go with the corpser one because zerg is about overwhelming your enemy and with the enemies spawns roachling, then you will easily overwhelm your enemies