I played this game on an emulator during my stay at a hospital. Despite it being practically unwinnable, me and my buddy, Eduardo, had a fucking blast! When everyone else was outside on their break or at the end of the day, we would be in the gym playing this after our workouts. It was our little secret. Oh, and if by some chance you're watching this video, Eduardo? Rock on, Scalebrother, and stay safe.
I don't understand how Bullet Hell Shmups can be fun, I mean, maybe people like them. Not me because it's a lot for the eyes to take in, but maybe someone can clue me in.
I completely understand that feeling. It was a huge chunk to take in for me and my friend when we played it at first. But it became a lot of fun because of two reasons. A) It was on an emulator with unlimited continues. If this was with normal continues and lives, it'd be unplayable. B) It was a good way to let off some steam. Think of it like how a lot of people view DOOM. If you're in a bad mood, you play this.
Save states were used, but no cheats - enemy bullets only register collisions with a couple of pixels in the very centre of the craft, not the whole sprite. Bullets passing through the wings etc is perfectly normal.
@@AL82RetrogamingLongplays I understand, but I was thinkling like 'Wtf, he got hit a lot but he isn't going to die?' lol I'm used to airplane games where you're going to die after just 1 hit, Maybe in this game its different
Most “modern” shmups have a specific hit box that would register a miss, and a few games are generous enough to outline where it actually is (such as Mushihinesama and Shikagami no Shiro).
@@90s-Trance_86 It's common for Bullet Hell shmups to have a very small hitbox to allow players to have very precise evasion in the cloud of bullets. You can see in games of the genre where characters have a glowing spot in the very center pinpointing their hitbox as a reference to players. The more unforgiving bullet hell games don't show you the point, you have to figure it out.
You REALLY have to wonder why Kaneko didn't release this awesome shmup on the Dreamcast or even license it out to Atlus or Natsume.
I played this game on an emulator during my stay at a hospital. Despite it being practically unwinnable, me and my buddy, Eduardo, had a fucking blast! When everyone else was outside on their break or at the end of the day, we would be in the gym playing this after our workouts. It was our little secret.
Oh, and if by some chance you're watching this video, Eduardo? Rock on, Scalebrother, and stay safe.
I play this before, very cool shmup with some nice graphics and decent sound FX. Thanks Al for this one.
Glad you like it!
This game is really brutal
Gees...hard game! Difficult bosses
Sounds, graphics and overall feeling reminds me off Atlus.
Wonderful game !
I don't understand how Bullet Hell Shmups can be fun, I mean, maybe people like them. Not me because it's a lot for the eyes to take in, but maybe someone can clue me in.
I completely understand that feeling. It was a huge chunk to take in for me and my friend when we played it at first. But it became a lot of fun because of two reasons.
A) It was on an emulator with unlimited continues. If this was with normal continues and lives, it'd be unplayable.
B) It was a good way to let off some steam. Think of it like how a lot of people view DOOM. If you're in a bad mood, you play this.
You did a cheat code for not being hurt?
Save states were used, but no cheats - enemy bullets only register collisions with a couple of pixels in the very centre of the craft, not the whole sprite. Bullets passing through the wings etc is perfectly normal.
that's so much easier compared to dodonpachi, lmao
@@AL82RetrogamingLongplays I understand, but I was thinkling like 'Wtf, he got hit a lot but he isn't going to die?' lol
I'm used to airplane games where you're going to die after just 1 hit, Maybe in this game its different
Most “modern” shmups have a specific hit box that would register a miss, and a few games are generous enough to outline where it actually is (such as Mushihinesama and Shikagami no Shiro).
@@90s-Trance_86 It's common for Bullet Hell shmups to have a very small hitbox to allow players to have very precise evasion in the cloud of bullets. You can see in games of the genre where characters have a glowing spot in the very center pinpointing their hitbox as a reference to players. The more unforgiving bullet hell games don't show you the point, you have to figure it out.
Stephon Hills
This game is reminds me on dodonpachi
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TAS))
This game gives me seizures