Meh, agree to disagree. I know we discussed this on Steam but I really loved this game. Played it on launch and the visuals were great for the time, the D-Day mission was incredible back then, you had to time the MG fire to take cover. The MP was also lots of fun too. The biggest blunder is Sniper Town for sure, I don't know who that was a good idea.
Yeah you figure out the "trick" on the D-Day mission eventually but that period of time figuring it out is just infuriating. Quite frankly I have absolutely no idea how you can put up with the arbitrary weapon inaccuracy, AI problems, weak level design (esp. in the expansions), wildly inconsistent damage modeling, and ridiculous flinch enough to get anything at all out of this thing as an FPS. I mean, sure it's technically impressive for its time but you could say the same thing about TekWar, and we both know that game sucks.
Obviously you move between bits of cover to advance up the beach. The "trick" is that you have to wait for the stream of bullets to stop so you can move to the next bit of cover... which given that you can barely even distinguish when you're not being shot at versus when you are by anything other than "you're not taking damage right now," is not as obvious as you're making it out to be.
I am a follower of both DWT and GGmanlives... Sorry about that man, I do like both, but I prefer GGmanlives. At least he does not tell me my fav games are crap :-P
That's because you're a punk little kid who's only ever played recent games. If you had been a an early teen when this game out like I was it would have blown your mind. It's graphics felt like what it felt like going from Wolf3D to DooM. It was the first photorealistic (for the time) game I'd ever seen. I remember being blown away that you could actually READ the labels on the ammo box pick-ups. Yes, we were used to graphics that bad back then.
When kids go back and play older games and expect them to be just as good as the new games… This game is great because when it came out nothing could touch it, then COD 1 and 2 came out along with RTCW these games blew up everyone’s world. That’s why they are critically acclaimed. For how they perform in the early 2000s..
Yeah I find it hilarious how much this guy compares 20 year old games to games being released today. It actually makes it difficult to take anything he says seriously lol
i would honestly recommend this game, it definitely has its frustrating moments, but it also has some pretty fun levels. i played it recently and im still surprised how much fun i still had. but what do i know im just a nostalgic idiot. try it out for yourselves and make your own verdict. im pretty sure you can find the base game and expansions for around $10 on gog
a couple levels I found to be pretty fun was the one where you disguise yourself as the enemy inside a submarine, also when your inside the fort. I also enjoyed the level when your inside the mansion trying to find information about the tiger tank.
The Omaha beach bit is rather overplayed. It works well and has a simple gimmick. You move from cover to cover (note: not the wood), waiting out the turrets to stop firing. If you die a few times, I'm pretty sure that's what they were going for. The beach landings *were* a suicide mission. Edit: I do agree with you about the trial and error ;)
I´m with you dude Medal of Honor Allied Assault has an story, but some people can´t see it and don´t know anything else to do than criticise what they don´t know.
He knows there is a story,watch the video,the reason why he isnt going in it becouse he hates that ur bassicly playing rambo/james bond who himself without any help took down the third reich
All the people who actualy loved this game, only played it for the Multiplayer since there was a dedicated community for it. The MP received 1 patch shortly after release and still went on to live (mostly through clanbase for Europe) for 10+ years. This is the sign that it was a good game but you had to be a part of the multiplayer community to experience it.
I loved both RTCW and this game as a kid and i always thought that MoHAA was trying to be realistic with non-100% accuracy, no indication on the crosshair and the camera flinching when you're hit. Enemies are also stunlocked when hurt, only it just not always works. Nevertheless, besides the tank section and the sniper town, i really enjoyed this fps, on a level of 3,5 on your scale.
6:15 that's what makes the story so good. I HATE, with a dying passion, the newer shooter games with contrived self-indulgent pandering drama stories. I hate them, hate them, hate them.
The only thing this game has over cod 1 and 2 is that the impact on enemies from shooting them is a lot better, it’s punchier it’s more fun to kill people than in cod 1 and 2, and that it feels a lot more like a classic shooting game where it’s all about reflexes and there’s brief window for when enemies point their guns at you (when the game isn’t being finicky with the accuracy, or that wierd glitch where you literally can’t hit anything) whereas with cod all of the enemies are shooting kind of randomly at your team mates, and it almost feels like you get randomly shot, and that killing people is boring in cod 1 and 2 but the shooting mechanics are massively better.
Imagine not understanding how the level works and just heading straight toward the machine-gun fire in open without taking a cover in the beach landing sequence then blaming the game for dying PepeLaugh I feel tapped out the moment you demanded a Thief-like stealth system in a navigation puzzle. This would be like demanding why there aren't BOTW-style exploration mechanics in the open-level set-pieces from Call of Juarez.
Also, forcing a dramatic story in a game like this can result in a disastrous result--look at COD Vanguard, WWII, or any Battlefield campaign. It lessens the player agency, mission variety, forced-walking segments, and scripted events. The early MOH plots are similar to Goldeneye and Half-Life in a sense that the game gives the player a series of thematic activities to do, and there is nothing wrong with it. I'd prefer the developers not attempting for some kind of deep enriching story if they simply can't.
Your may concerns are about the playability of the game. But it must be praised for its atmosphere and cinematic style, the things turns this game memorable. So even a lame level you cannot see where the snipers are shooting at you, this creates a feeling of fear and disorientation which kind of hints what is to be in a moment like that.
Yeah, I take your points, you aren't wrong in your analysis, but it's like one of those you really had to grow up with it. There wasn't a ww2 shooter for pc that reviled this at the time, for those of us who love the history and felt the impact of saving private ryan. For us this game at the time made us feel emersed, it was epic and we were okay with wonky hit boxes and pin point accuracy by the enemies because for us this was an incredibly fun experience. I am objective enough to admit this doesn't hold up well today, and through nostalgia I can still sink hours into this game. Again keep in mind this had a huge impact for kid like me at the time because before call of duty this was the most emersive ww2 shooter for pc that we could get our hands on, that is why I think so many old gamers sing this games praises. Now I remember when the first call of duty came out for PC I was quick to say it was a far superior game.
It's weird how you are so cirticial and nitpicky and give extremely low scores to games that are functional but have some annoying flavs like this. The game is very unfair and difficult at times, but that's just how the games were. I am not biased by nostalgia, I played this game for the first time only 3 years ago and it still held up very well. For me 3/10 games are games like Shellshock 2, Stalin Subway or Legendary, not this. And then you give high rating to Far cry despite being much more unfair with its bullshit difficulty lol
I remember the Omaha beach assault. Yes it’s a good mission but it’s angry making hard. When you haven’t played it in years (for me over 15 years) yes I remember getting killed over and over again. I forgot how shit it is but it’s fun once you get to the bunker door. Yes most people have forgotten how shit it is
I never played these games at all back in the day and at the age I got into PC gaming I can say I don't have much of any experience with these older PC FPS games aside from maybe CoD 1 if you can count it. I recently picked up the Medal of Honor Allied Assault Warchest on Origin and I have to say Allied Assault is, to me, a very fun game. I'm really liking the run and gun style of gameplay and it feels shockingly smooth for a 2002 game. I have yet to play Spearhead so I have no opinion on it yet. I'm about maybe ten minutes into the Anzio mission of Breakthrough though and it's literally inspired me to come here and rant. Breakthrough has to be one of the most thoroughly unenjoyable experiences I've ever had in a shooter. I want to put my mouse through the screen. The enemies are bullet sponges and Baker is made of glass apparently. I'm not sure if the enemy health/damage output or my own health is any different in BT compared to the base game, but even if it's the same, I'm sure as hell feeling it a lot more in Breakthrough - because there's no health or ammo in this game. In the base game, the enemies drop it left and right, in Breakthrough, halfway through the mission I'm limping from save to save with five health and as many bullets. Halfway through Monte Cassino, I was zeroed out on literally everything and only managed to make it without restarting by throwing all my grenades, and then meleeing the final enemy before I miraculously got a checkpoint and managed to find like 10 rifle bullets to restart the cycle. The missions feel unpleasantly, almost unbearably long, maybe because every ten minute section is stretched into 30-40 minute slogs trying to somehow kill the army of bullet sponge Italians and Germans that the game throws at Baker, fighting totally alone with no health or ammo, constantly dying and reloading the save. I don't know, maybe I just suck at old style shooters, but I'll tell you what, Allied Assault is one of the most fun experiences I've had in a long while. I feel like BT just wasn't very well play tested on the other hand. EDIT: Wrote this before I actually even got to the BT portion of your review, good to see that I'm not alone here. Fuck.
Normally I can appreciate your perspective (for example, I agree with your review on Battlefield 1942), but this review just comes off as contrarian. Like the big difference between this review and your Battlefield 1942 review is that in the Battlefield 1942 one, you gave it much more credit for when it was released. You talked about how it was state of the art for allowing 64 players in one server. You cited the combined arms being innovative and the map design being decent for its time. Most of your gripes with that game were stuff like lack of historical authenticty and general jankiness of the game engine. But with Medal of Honor you just laid in to it without giving it the same opportunity to stand on its own for the time it was released. In other words, you were able to judge Battlefield 1942 from 2002 standards, but didn't judge Medal of Honor from the same standards and that is just doing it a disservice. Like I stated, it comes off as contrarian, because much of your criticism are either nitpicks or things that nearly every other player loves. For example, citing the blurry textures is ridiculous. Battlefield 1942 and Medal of Honor Allied Assault share nearly identical textures and you didn't cite the same there. It just felt like you were trying to pick the game apart and find as many faults as possible without accounting for when it was released. Is Medal of Honor Allied Assault the greatest FPS game ever made? Hell no, but it's certainly better than a 1.5/5. You didn't really touch on any of the positives with the exception of mentioning the Omaha Beach level. But how about the tank level (which also featured environmental destruction). The variety of environments. You criticize the sound design of the weapons, but believe it or not, behind the scenes developer interviews stated that the developers used live fire sound recordings to make the weapons sound authentic. So why you somehow thought the sound design is poor is beyond me (again, you just sound contratrian). How about the variety of objectives. This was big back then because most FPS games just had you get from Point A to Point B (i.e. Return to Castle Wolfenstein) without the chance to deviate or accomplish different objectives. Bothering to include the stealth levels were also innovative because technically you didn't actually have to do the stealth. You could go in guns blazing if you wanted. The sense of player choice in an FPS game was definitely new. RTCW had 2 forced stealth levels. So MOHAA not having any and letting the player choose was innovative. I won't even dive into your Spearhead criticisms, because honestly it's often considered better than the base game since it basically takes that Omaha Level and applies it to an entire expansion pack. Much of Spearhead would go on to form the basis of level design for the first Call of Duty and it basically feels like a prototype version of that. I'll give you Breakthrough though. It has some cool levels, but the lack of ammo is really irritating. I hope you do a redux of this review at some point since I know it's 6 years old at this point, but it really doesn't feel like you're doing MOHAA any justice and you held other old games to higher regard despite being in the same category.
Some solid criticism, that I have to agree with. the inconsistency, mainly, some poor level design, for sure, especially in the expansion packs. But, truth be told, and I played them all back in the day, no other WW2 game, to this stage, and around the same release time, had the same feeling and the same depth that MOHAA had. And, where you fail miserably (even more miserably than they failed in the game), is when you try to make comparisons with other FPSs of the same age: Jedi Outcast was just plainly horrible, specially when the predecessors (Dark Forces II: Jedi Knight) was so good. It felt like no evolution was made between a 1997 and 2002, with little real difference both in graphics and gameplay. RTCWolfenstein was, also plainly horrible when it came to setting and to history, being so convoluted and so insanely chaotic that it was more of a horror game that happened to be in first person and you had to shoot. It was a DOOM or a Quake, with a WW2 setting, nothing else. Not the same target gamers, and, definitely, not as enjoyable experience. Call of Duty was the best equivalent, and, where it excelled in slightly better graphics and in better physics, it really lacked in gun sound (forget pistols, check the difference between the sounds of MOH and CoD. MOH did a far better job at it with most of the guns), in music, in environment soun and, specially, in connecting with the player, the immersion was far greater in MOH than it was in CoD. We cannot forget that the groundbreaking that made CoD big was CoD:MW in 2007. So, yes, even though I agree with most of your critics, my opinion about the game still stands. Taking everything into account, it was a hell of a great game and it is, in my opinion, the best WW2 FPS of all times. Also, I am glad the did not go the splinter cell way on the stealth levels. It is absolutely infuriating to play that kind of stealth games. :D
About the graphics: DWT talks that they were mediocre by that time, but does not give a comparison, so let me rectify that. Return To Castle Wolfenstein came out a year prior, it used the same Quake 3 Engine, and had better graphics and animation with ability to move LOD (downgrading object quality with the distance that DWT mentions) to the point where it would not be noticable at all. Also RTCW had more detailed environments (more decorative objects and misc. stuff) that greately improved the atmosphere of the game.
A classic case of someone just going into a video and not watching it - but obivously able to comment. How is he not fit enough to play this game,just becouse he doesnt like your "Favorite game of all time" doesnt mean that he is not fit,many people say that this game is a hidden gem.Which is wildly untrue.
This MOH was actually the first one I never played to the end. especially the flinging screen made me extremely angry. The best MOHs are in my opinion are 1, underground and european assault.
I definitely agree with you on some points. The nostalgia factor for MOH AA is way too high. Honestly, Return to Castle Wolfenstein is a better shooter and it came out a year before MOH AA. Then you have the first Call of Duty which absolutely annihilates MOH AA. But I like to think of it this way. If MOH AA never happened, then the first Call of Duty might not have ever happened, nor would it be as good as it is, because the first COD built off what worked well with MOH AA. It took all the flaws and fixed them and then took the best parts of MOH AA and made them the entire part of the game. That's really the highlight of MOH AA. Also, the soundtrack of MOH AA is pretty damn top tier. You gotta admit that.
Achievement unlocked: The Spawn Killer - found and exploited a spawn point. (The ending with the shotgun, behind the stairs was a spawn point.) Not that this has anything to do with whether I agree or disagree with your review.
Welcome to the Breakthrough hate club: your membership card is in the mail. I can't believe you did not mention the tower defense section with the mortar against the tanks. I guess your brain blocked it out.
I got to ask, what difficulty did you play it on? Because Hard is unplayable bullshit for anything after the first Mission, and even Medium can be annoying/frustrating on the final mission/set of levels. But play in that sweet spot of Medium + Easy on Mission 6 and it's a blast. The set pieces are great, the combat is fast and frenetic, the animations, explosions, and textures were great for their time and hold up rather well, and there's always some creativity involved with the level design to keep things fresh. The pacing is just right too, as the game ends right before it starts to wear out its welcome.
Played through it on medium, as I do for most "modern" FPSs aside from retro-throwback FPSs or games like Doom 2016/Eternal, where I set the difficulty higher.
Whiny dude misses the point. Omaha Beach level was incredibly tough playing the first time, Infact so tough that I screamed in frustration and nearly smashed my PC... But after many retries when finally I crossed the beach, that moment is still etched in my memory as to how happy and excited I felt, as if it were some real life achievement or something. It also taught me to never give up and it was sobering too imagining what these guys faced in the battle. Sniper town mission was similarly tough and frustrating, but the excitement and relief of finishing that level was something else. Me and my brother took turns because we used to get headaches looking for the snipers. It was the difficulty that made the game memorable.
You know, i usually like your videos and i can respect others opinions if they are based on good, logical arguments. Once in the while you can pull it of and sometimes not so much. That is not a problem however. The reason why people disagree with you is how you present your opinion. You always sound like "i am right, fuck you if you dont agree. i AM the alpha and omega, you shits and your opinions does not matter to me." Also for a future reviews of yours it will be ideal to compare visuals, sound and presentation with other games that were released in a same year and genre. For it seems like you are making presumptions. I know that sound effect in MOHAA were bar none the best i heard in FPS by that time. Compare to the games like RtCW or call of duty. They are great games but the weapons sound like a crap. The excellence of MOHAA sound design is well shown in Omaha beach landing. That being said i obviously disagree with 95% of your review. On few of your points are i nod. I dont like breakthrough either. I like your vids but try to substantiate your arguments more please for it really sound like you pulling it up from your arse.
Sounds like you're being nostalgic. Did you not watch the video? The game speaks for itself on how crappy of an FPS it is, and I *let* it speak for itself. I guess nevermind that most of the guns don't even sound like guns, eh?
The original Call of Duty had better gun sounds than most FPS of those years, particuarly if you were using an EAX 3 compatible sound card. There's no need to disagree with an almost 100% honest and true review like this, i still love Allied Assault even after this review, because it's a game that somewhat defined my childhood, but i will agree with him that it's a pretty crappy title (although personally even back in the day i didn't really enjoy the expansions). I would also like to add the fact that the italian voice acting for some of the italian soldiers in Breakthrough is downright laughable, being italian myself.
"I guess nevermind that most of the guns don't even sound like guns, eh?" I think you're forgetting that not everyone is an expert on guns or understands what they are supposed to sound like, so one recommendation I have for the future if time permits and if the situation calls for it to provide the sound comparisons that pajmic666 is alluding to in future reviews. Or what you could possibly do if you want is to possibly do a video discussing your thoughts on how guns are supposed to sound like in video games. For example, you could have one video where you discuss how guns sound like in modern shooters and then use that as a reference point for subscribers who don't understand why you harp on the sound design so much. You could even use one game (e.g. Call of Duty for example, but you could use any game you want) as a example of what you consider the prime example of sound design done right. I think having a video like this could potentially be useful so if you get viewers who disagree with you on the sound design, you can just direct them to the video so the viewer in question can become educated on the topic. Just an idea you might consider. I watched the review and thought it was well argued overall. I unfortunately haven't played MOH:AA in years so my memory of it is fuzzy.
"not everyone is an expert on guns or understands what they are supposed to sound like" - ... They're on RUclips. All they need to do is type in the name of the gun in the search bar and they'll find any number of videos about them.
"They're on RUclips. All they need to do is type in the name of the gun in the search bar and they'll find any number of videos about them." True, but it really doesn't hurt to provide the comparison pajmic666 is suggesting in his comment. If we are talking about sound design in a video game, then it actually makes the argument better if comparisons are made to provide context for the person watching your video. It would have been really effective if in this review you had showed sound clip comparisons between MoH: AA and the original Call of Duty (or any other similar world war 2 game that came out around that time) in order to help strengthen your argument about the sound design of the game. It could have been as simple as, "Around the same time, [insert name of game here] came out and it had way better sound design than this. Just take a look!" *Short video clip of game in question to demonstrate the sound design* "Now compare that with MoH: AA." *Show clip from MoH:AA to emphasize point* That's just an idea. Not a big deal. Might be worth considering for a future video if the situation calls for it.
I played both the original Allied Assault and the Spearhead expansion pack years ago. Never got around to playing the Breakthrough expansion. Unfortunately my memory of planning both games is not that fresh in my mind, but I do remember enjoying the game tremendously. Don't know if my opinion of it will hold up still. Would love to go back sometime to see if my original opinion from the early to mid 2000s still holds up or not.
I was used to seeing the Omaha beach mission from medal of Honor front lines I half expected one of the guys in the background to yell Patterson, because why not have 2 protagonists from two different games in the same location
11:35 tbh, I thought Frontline had a better beach segment than this game after playing that one before this one. So, I cannot understand why anyone would love this one.
Frontline fucks its sequence up by complicating it with a bunch of objectives that have the player travel around the small level, which makes the sequence distinctively less lethal and feel like another FPS level. AA's sequence is about one objective--advance. It revolves around the player timing when to take cover and run. It is simpler, sharper, and way more memorable. It has way more of the grounded tone.
I really don't get the "It's an old game!" Argument, as only a year later, Vietcong came out and while flawed, it was a tough (relatively, still arcade-y in a few areas) realistic FPS where the AI only occasionally had dumb moments of super human aim and vision as opposed to it being the Norm on Allied Assault. (Granted the AI is bullshit on Hard onwards in Vietcong but it's just bullshit period in Allied Assault.) Even Iron Storm has less accurate enemies with less obnoxious combat mechanics. I do enjoy Allied Assault a bit but the insane enemy accuracy where they can blind-fire you 100 of the time from behind a tree, at a distance, through fog isn't good at all, regardless of what year it came out. I've only finished Allied Assault and am currently half-way through Breakthrough and I do actually kinda enjoy the more limited ammo, you actually have a reason to use your sidearm when it's wasteful to use a Rifle/SMG and go for melee attacks, though it's still kinda crap because they kept the infinite reinforcements at certain sections/sometimes make you shoot enemies at a distance and don't provide a decent amount of ammo when you have to do so.
DWTerminator i also meant to add that it was funny how you missed every shot at close range in the devs attempts to make the game harder. I get making the guns miss but a full magazine at close range is a little much
I really enjoyed the multiplayer at the time (and I eventually got Spearhead). I played the crap out of it until the first CoD came out, which I then played the crap out of instead. You're right that RTCW Multiplayer was great, I enjoyed it too but never did buy it (played the crap out of the demo though). Really came down to being a young teen at the time with no real disposable income other than birthday money and the like, but I probably would've found time for both if I had the full version of RTCW.
It's funny. I've watched the CoD and United Offensive review first and that game with its expansion pack has pretty much the same problems as MoHAA. Ridiculous flinch, inaccuracy, 'unluck'-based damage you can't do anything about, just save-scum until you make it to the end of the idiotic arbitrary damage sequence etc. But for some reason you seem to try to not judge CoD too harshly. I don't quite understand why. BTW MoHAA: Breakthrough and Spearhead have dynamic skybox which still looks very nice while CoD has static and lowres skyboxes. But yes, lighting and texture resolution are way better in CoD than in MoHAA. I love both games but in terms of gameplay mechanics they are the same for me. Infinite enemy spawn is always shitty and there is no excuse for that. And arbitrary damage sequences are equally annoying in both games. I think that's why devs decided to implement regenerating health - to offset the annoyance of getting damage that doesn't depend on your skill or anything you're doing.
I want to know what this review would be like if the year was 2002. He is too used to present fps games, thus adding a large amount of bias to this game. Also, the only reason he claims the Omaha Beach level is so messed up is because he literally has no idea how to deal with a machine gun. Running around with getting behind cover will get anyone killed. Using cover keeps you alive in the level
The review would be the same, minus the references to how dated it is by modern standards. It was a weak FPS back then and remains such to this day, precisely because it's all about spectacle and not being a good FPS.
@@DWTerminator You made this video 2 years ago yet you still replied to a brand new comment. Most impressive. I view this game as a great game because it was one of the first fps games I ever was allowed to play. After playing multiple different ones at this present time, I can see the flaws, so I try to view it as if it was the year 2002. I guess each person has his/her own opinion. You gave yours, which you probably knew was going to get a hell of a lot of flack, so I'll just leave it at that.
I can tell you to get good at the Omaha Beach level, you know why? Because it's for none of those reasons you listed. I can beat that level without dying once, hell I can beat that level without hardly taking 20 points of damage. You just have to understand the mechanics of the level, which you started to. But then you still ran out into the open without any cover anywhere around you. This isn't DooM, it wasn't trying to BE DooM. It was trying to impliment mechanics that would make the game feel realistic despite the I'll admit kinda stupid rambo feel of the story. If you got shot at 20 times your body would probably dance around too. Can you drop the magazine half-way through having your gun reloaded and then have it magically reloaded anyway in real life? No.
online play was so amazon back then I was the king in online play with this game and Breakthrough and spearhead was great as well online PvP do they have server up this game anymore
the only good things about this game and the series thinking about it was 1 it got me intrested in history ( heck allied assualt was the first time I saw a german soldier and rising sun was the first time Iever heard of japan) 2 fond memories of watching my Dad play this game
You have many valid points but there is plenty of nitpicking in your review. Not to mention that you played the Omaha level like a complete bot. No wonder that you found it terrible.
One thing I have noticed while reading the 5 star GOG reviews is they all mention playing the game when they where younger "At last! MOHAA is one of my favorite games of my childhood" "This was one of the most amazing games I've ever played" "We played MoHAA all the time in college" I never played Allied Assault but when i went back to front line after years and I could not even finish the first level. Its fine if you play a bad game and enjoy it but its also fine to point out its bad. Good review as Always
One thing that ALWAYS bothered me about this game, so anyone even with very basic knowledge of ww2 knows the germans are the ones in grey, so then why are all the Wehrmacht uniforms REALLY green, I know the uniforms are just a little green looking but they’re very grey.
Leon the sniper town level is next to unplayable sorry why would an army have that many snipers in a small villiage in the middle of nowere Heck I don't think there were that many snipers in the real german army in ww2
Hi, could you tell me how to put the telescopic sight as well as hit with the butt? In the game tells me to press "key not found" so it is impossible for me to carry out such action.
about your lod issue. r_uselod 0 :) I understand it was a small part of your review but i do feel that if you have an issue about the game i do feel you should yourself reserch if theres a fix using only in game measures. No mods obviously.
i have a nostalgia boner for AA due to it being my first fps pc game due to it being bundled with my pc but i found myself agreeing with a lot of your points, like sniper town but that moment with the clown car of soldiers respawning and endlessly getting gunned down made me laugh my ass off. Also that omaha beach sequence was epic years back but now its just annoying how that ONE german dude wants to kill YOU only and will only go for you, the devs didn't even have the sense to add a barrel change for the MG so you can advance without being shredded. Must be hell on hard mode.
its a consolet....d game that was pushed to be a "PC" game , with the focus to grab that market too Its a good game but far from a great game ..at best average for me btw what about the Michael J Fox reload animations :)
I'm actually thinking of doing long form reviews, and plan to use a similar scale as yourself - with one exception: I'd add an addendum review for certain games which delves into the mod and fan-patch scene for a game, as products from those communities can not only improve a game, even saving it in some rare cases, but which may act as their own games, superior versions of those same games, and which may even act as the main point of interest for purchase. For example, if it wasn't for Brutal DooM (which I have deferred for Project Brutality), I'd have never had interest in DooM, and from DooM, other 90s FPS games.
I play all games on hard mode. When I played this game I had to use cheats 6 times because moment I quicksaved rocket called on my head or my teammate died or ever worse.( enemy spawned behind me)
I like Medal of Honor Allied Assault, but yes, some things about this game doesn't age well, the bullet sponge enemies, the sniper town mission, the mortar mission in Breakthrough, and generally the game just gets real annoying at so many places
Your norwegian pronounce is not bad, but the words "brown" and "grey" could get need some work. Still really an enjoyable review, keep up the good work.
Actually in Omaha beach, you needed to walk from cover to cover in the intervals when nazis don't shoot. So, yeah, it's actually bullshit, because it took me around 15 times before I managed to perfectly time it and still got shot, but had at least some health left. I was really disappointed with this game, not because it is god awful, but because as you said everyone are hyping it more than Jesus. And it has tons of flaws.
17:08 Castle Wolfenstein was a STEALTH game. Of course its gonna have a far more complex stealth system than a first-person-shooter that obviously focusses more on action-packed missions rather than stealth. You are just comparing apples with pears.
Castle Wolfenstein released in 1981. Its "stealth" consisted of finding a uniform to fool the basic guards or just avoiding enemies entirely. To say its "primitive" is an extreme understatement.
@@DWTerminator I didn't defend AAs stealth system. All I did was criticising you for comparing two games with one another, that belong to different genres and as such have different priorities in their mechanics. Like I said, comparing apples with pears...
It's an appropriate comparison given how weak the stealth mechanics are. If your stealth is weak even compared to a game released 21 years prior, you have a serious problem.
@@DWTerminator Like I said, I do NOT defend AAs Stealth System. All I'm doing is saying that I think you have to consider that AA's focuss lays more on combat and action with stealth playing just a minor role, while in Wolfenstein it plays the main role. And stop giving me the same straw man argument every time you reply.
You are completely missing the point, and it's become painfully obvious you're doing so either just to be annoying or because you're completely incapable of understanding that comparing specific mechanics from one game to another, even if they're not technically in the same overall genre, is fine as long as those mechanics are used the same purpose.
I want to say this, you are not wrong. The only reason I went to play this game the last year it was because of nostalgia. I played it when i was a kid and now that im an adult I can see why it received the score you gave. Everytime I want to play this game, I have kinda like PTSD and I start remembering every mission from the base game and the expansions. These are the missions I hated: Scuttling the U-529, I don't like undercover missions. Day of the Tiger, fuck this campaign and fuck Sniper Town, seriously. Omaha Beach, I didn't understand how to pass it, so I have to ask my father how to pass it. You just have to listen to the MG42 reloading so you can run from cover to cover, and the minefields, don't get me started. Battle of the Bulge, they were coming in waves! The Battle of Berlin, I don't like tank sections, neither in other games. Breakthrough, the entire expansion!! Thank you for this review, it deserves the score you gave.
I get most of your complain about this game and the others (cods and mohs although you ONLY focus on the negative) but you ALWAYS complain about the difficulty. You didn't like the difficulty in COD FH, MOH Frontline, MOH Airbone... I think at this point that you are a pretty bad player, cause I played all of them, some even as a child and I didn't have any issues.
This guy is like the food critic from ratatouille...Nothing impresses him, except his mothers creations. I personally wish they put as much effort as they put into M.o.H A.A. & Front Lines, in today's standards. All modern shooters I play aren't as remember-able as the old M.O.H series. Yes, some enemies take about 6 torso hits to kill (rare) but...I just imagine they a Nazi hyped on speed, like a majority were (poor bastards).
My dude is walking into machine guns on D-Day without taking cover and blaming the game for being bad.
His reviews are commonly like this, trust me
the logic of modern gamers
@Fish-tz8yn I just found this channel and I have to say he might be one of the worst reviewers on RUclips haha or he's just a huge troll
@@le4-677and at the same time acts like an elitist assuming we don't know he's talking about the 1980s Wolfenstein.
Guy's an imbecile with short attention span.
Meh, agree to disagree. I know we discussed this on Steam but I really loved this game. Played it on launch and the visuals were great for the time, the D-Day mission was incredible back then, you had to time the MG fire to take cover. The MP was also lots of fun too.
The biggest blunder is Sniper Town for sure, I don't know who that was a good idea.
Yeah you figure out the "trick" on the D-Day mission eventually but that period of time figuring it out is just infuriating.
Quite frankly I have absolutely no idea how you can put up with the arbitrary weapon inaccuracy, AI problems, weak level design (esp. in the expansions), wildly inconsistent damage modeling, and ridiculous flinch enough to get anything at all out of this thing as an FPS.
I mean, sure it's technically impressive for its time but you could say the same thing about TekWar, and we both know that game sucks.
Obviously you move between bits of cover to advance up the beach. The "trick" is that you have to wait for the stream of bullets to stop so you can move to the next bit of cover... which given that you can barely even distinguish when you're not being shot at versus when you are by anything other than "you're not taking damage right now," is not as obvious as you're making it out to be.
I am a follower of both DWT and GGmanlives... Sorry about that man, I do like both, but I prefer GGmanlives. At least he does not tell me my fav games are crap :-P
Because GGman is clearly older and lived through these games. DWT is reviewing old games with a 2017 gamer mindset
That's because you're a punk little kid who's only ever played recent games. If you had been a an early teen when this game out like I was it would have blown your mind. It's graphics felt like what it felt like going from Wolf3D to DooM. It was the first photorealistic (for the time) game I'd ever seen. I remember being blown away that you could actually READ the labels on the ammo box pick-ups. Yes, we were used to graphics that bad back then.
In the Omaha beach sequence, I are suppose to take cover and wait before advancing again, there's a tactic to it
I know that even before watching the video you would start raging over the Sniper Town mission
that was the hard part for me 2
It was so frustrating
When kids go back and play older games and expect them to be just as good as the new games…
This game is great because when it came out nothing could touch it, then COD 1 and 2 came out along with RTCW these games blew up everyone’s world. That’s why they are critically acclaimed. For how they perform in the early 2000s..
RTCW actually hit the market 2 months before MOA:AA
Yeah I find it hilarious how much this guy compares 20 year old games to games being released today. It actually makes it difficult to take anything he says seriously lol
i would honestly recommend this game, it definitely has its frustrating moments, but it also has some pretty fun levels. i played it recently and im still surprised how much fun i still had. but what do i know im just a nostalgic idiot. try it out for yourselves and make your own verdict. im pretty sure you can find the base game and expansions for around $10 on gog
I have absolutely no idea what "fun" levels you're referring to.
a couple levels I found to be pretty fun was the one where you disguise yourself as the enemy inside a submarine, also when your inside the fort. I also enjoyed the level when your inside the mansion trying to find information about the tiger tank.
@@pizzaman1891 dont worry about him, he just sounds like an old grumpy dude that just likes to spit on everything to make himself feel better
@@DWTerminator Oh yes you do.
@@DWTerminator He is referring to the "fun" levels because it is his opinion.
The Omaha beach bit is rather overplayed. It works well and has a simple gimmick.
You move from cover to cover (note: not the wood), waiting out the turrets to stop firing.
If you die a few times, I'm pretty sure that's what they were going for. The beach landings *were* a suicide mission.
Edit: I do agree with you about the trial and error ;)
Oh, and Sniper Town can fuck off.
He doesn't realise there is a story. I played Medal of Honor Allied Assault and I can tell whats the story
I´m with you dude Medal of Honor Allied Assault has an story, but some people can´t see it and don´t know anything else to do than criticise what they don´t know.
Salizar Then high five, we don't just play, we volunteer....
You are right
He knows there is a story,watch the video,the reason why he isnt going in it becouse he hates that ur bassicly playing rambo/james bond who himself without any help took down the third reich
All the people who actualy loved this game, only played it for the Multiplayer since there was a dedicated community for it. The MP received 1 patch shortly after release and still went on to live (mostly through clanbase for Europe) for 10+ years. This is the sign that it was a good game but you had to be a part of the multiplayer community to experience it.
I loved both RTCW and this game as a kid and i always thought that MoHAA was trying to be realistic with non-100% accuracy, no indication on the crosshair and the camera flinching when you're hit. Enemies are also stunlocked when hurt, only it just not always works. Nevertheless, besides the tank section and the sniper town, i really enjoyed this fps, on a level of 3,5 on your scale.
6:15 that's what makes the story so good. I HATE, with a dying passion, the newer shooter games with contrived self-indulgent pandering drama stories. I hate them, hate them, hate them.
can you make that clip where all those guys walked into your crosshair a seperate video, thats was funny as hell
The only thing this game has over cod 1 and 2 is that the impact on enemies from shooting them is a lot better, it’s punchier it’s more fun to kill people than in cod 1 and 2, and that it feels a lot more like a classic shooting game where it’s all about reflexes and there’s brief window for when enemies point their guns at you (when the game isn’t being finicky with the accuracy, or that wierd glitch where you literally can’t hit anything) whereas with cod all of the enemies are shooting kind of randomly at your team mates, and it almost feels like you get randomly shot, and that killing people is boring in cod 1 and 2 but the shooting mechanics are massively better.
Imagine not understanding how the level works and just heading straight toward the machine-gun fire in open without taking a cover in the beach landing sequence then blaming the game for dying PepeLaugh
I feel tapped out the moment you demanded a Thief-like stealth system in a navigation puzzle. This would be like demanding why there aren't BOTW-style exploration mechanics in the open-level set-pieces from Call of Juarez.
Also, forcing a dramatic story in a game like this can result in a disastrous result--look at COD Vanguard, WWII, or any Battlefield campaign. It lessens the player agency, mission variety, forced-walking segments, and scripted events.
The early MOH plots are similar to Goldeneye and Half-Life in a sense that the game gives the player a series of thematic activities to do, and there is nothing wrong with it.
I'd prefer the developers not attempting for some kind of deep enriching story if they simply can't.
DW is like a child, approaching classics with a 2017 gamer mindset. I find myself entertained by his work, still.
What part of "I played this back when it was new and it still sucked back then" is hard to understand?
Your may concerns are about the playability of the game. But it must be praised for its atmosphere and cinematic style, the things turns this game memorable. So even a lame level you cannot see where the snipers are shooting at you, this creates a feeling of fear and disorientation which kind of hints what is to be in a moment like that.
Frontline's theme is iconic and represent something lonely and depressed
Yeah, I take your points, you aren't wrong in your analysis, but it's like one of those you really had to grow up with it. There wasn't a ww2 shooter for pc that reviled this at the time, for those of us who love the history and felt the impact of saving private ryan. For us this game at the time made us feel emersed, it was epic and we were okay with wonky hit boxes and pin point accuracy by the enemies because for us this was an incredibly fun experience. I am objective enough to admit this doesn't hold up well today, and through nostalgia I can still sink hours into this game.
Again keep in mind this had a huge impact for kid like me at the time because before call of duty this was the most emersive ww2 shooter for pc that we could get our hands on, that is why I think so many old gamers sing this games praises. Now I remember when the first call of duty came out for PC I was quick to say it was a far superior game.
I can still remember the frustrations with this game.
The only thing I like about this game is the authenticity, and imagery of every mission.
At least the game brought back childhood nostalgia :')
It's weird how you are so cirticial and nitpicky and give extremely low scores to games that are functional but have some annoying flavs like this. The game is very unfair and difficult at times, but that's just how the games were. I am not biased by nostalgia, I played this game for the first time only 3 years ago and it still held up very well. For me 3/10 games are games like Shellshock 2, Stalin Subway or Legendary, not this.
And then you give high rating to Far cry despite being much more unfair with its bullshit difficulty lol
I remember the Omaha beach assault. Yes it’s a good mission but it’s angry making hard. When you haven’t played it in years (for me over 15 years) yes I remember getting killed over and over again. I forgot how shit it is but it’s fun once you get to the bunker door. Yes most people have forgotten how shit it is
I never played these games at all back in the day and at the age I got into PC gaming I can say I don't have much of any experience with these older PC FPS games aside from maybe CoD 1 if you can count it. I recently picked up the Medal of Honor Allied Assault Warchest on Origin and I have to say Allied Assault is, to me, a very fun game. I'm really liking the run and gun style of gameplay and it feels shockingly smooth for a 2002 game. I have yet to play Spearhead so I have no opinion on it yet. I'm about maybe ten minutes into the Anzio mission of Breakthrough though and it's literally inspired me to come here and rant. Breakthrough has to be one of the most thoroughly unenjoyable experiences I've ever had in a shooter. I want to put my mouse through the screen. The enemies are bullet sponges and Baker is made of glass apparently. I'm not sure if the enemy health/damage output or my own health is any different in BT compared to the base game, but even if it's the same, I'm sure as hell feeling it a lot more in Breakthrough - because there's no health or ammo in this game. In the base game, the enemies drop it left and right, in Breakthrough, halfway through the mission I'm limping from save to save with five health and as many bullets. Halfway through Monte Cassino, I was zeroed out on literally everything and only managed to make it without restarting by throwing all my grenades, and then meleeing the final enemy before I miraculously got a checkpoint and managed to find like 10 rifle bullets to restart the cycle. The missions feel unpleasantly, almost unbearably long, maybe because every ten minute section is stretched into 30-40 minute slogs trying to somehow kill the army of bullet sponge Italians and Germans that the game throws at Baker, fighting totally alone with no health or ammo, constantly dying and reloading the save. I don't know, maybe I just suck at old style shooters, but I'll tell you what, Allied Assault is one of the most fun experiences I've had in a long while. I feel like BT just wasn't very well play tested on the other hand.
EDIT: Wrote this before I actually even got to the BT portion of your review, good to see that I'm not alone here. Fuck.
Normally I can appreciate your perspective (for example, I agree with your review on Battlefield 1942), but this review just comes off as contrarian. Like the big difference between this review and your Battlefield 1942 review is that in the Battlefield 1942 one, you gave it much more credit for when it was released. You talked about how it was state of the art for allowing 64 players in one server. You cited the combined arms being innovative and the map design being decent for its time. Most of your gripes with that game were stuff like lack of historical authenticty and general jankiness of the game engine. But with Medal of Honor you just laid in to it without giving it the same opportunity to stand on its own for the time it was released. In other words, you were able to judge Battlefield 1942 from 2002 standards, but didn't judge Medal of Honor from the same standards and that is just doing it a disservice. Like I stated, it comes off as contrarian, because much of your criticism are either nitpicks or things that nearly every other player loves. For example, citing the blurry textures is ridiculous. Battlefield 1942 and Medal of Honor Allied Assault share nearly identical textures and you didn't cite the same there. It just felt like you were trying to pick the game apart and find as many faults as possible without accounting for when it was released. Is Medal of Honor Allied Assault the greatest FPS game ever made? Hell no, but it's certainly better than a 1.5/5. You didn't really touch on any of the positives with the exception of mentioning the Omaha Beach level. But how about the tank level (which also featured environmental destruction). The variety of environments. You criticize the sound design of the weapons, but believe it or not, behind the scenes developer interviews stated that the developers used live fire sound recordings to make the weapons sound authentic. So why you somehow thought the sound design is poor is beyond me (again, you just sound contratrian). How about the variety of objectives. This was big back then because most FPS games just had you get from Point A to Point B (i.e. Return to Castle Wolfenstein) without the chance to deviate or accomplish different objectives. Bothering to include the stealth levels were also innovative because technically you didn't actually have to do the stealth. You could go in guns blazing if you wanted. The sense of player choice in an FPS game was definitely new. RTCW had 2 forced stealth levels. So MOHAA not having any and letting the player choose was innovative. I won't even dive into your Spearhead criticisms, because honestly it's often considered better than the base game since it basically takes that Omaha Level and applies it to an entire expansion pack. Much of Spearhead would go on to form the basis of level design for the first Call of Duty and it basically feels like a prototype version of that. I'll give you Breakthrough though. It has some cool levels, but the lack of ammo is really irritating.
I hope you do a redux of this review at some point since I know it's 6 years old at this point, but it really doesn't feel like you're doing MOHAA any justice and you held other old games to higher regard despite being in the same category.
Some solid criticism, that I have to agree with. the inconsistency, mainly, some poor level design, for sure, especially in the expansion packs.
But, truth be told, and I played them all back in the day, no other WW2 game, to this stage, and around the same release time, had the same feeling and the same depth that MOHAA had.
And, where you fail miserably (even more miserably than they failed in the game), is when you try to make comparisons with other FPSs of the same age:
Jedi Outcast was just plainly horrible, specially when the predecessors (Dark Forces II: Jedi Knight) was so good. It felt like no evolution was made between a 1997 and 2002, with little real difference both in graphics and gameplay.
RTCWolfenstein was, also plainly horrible when it came to setting and to history, being so convoluted and so insanely chaotic that it was more of a horror game that happened to be in first person and you had to shoot. It was a DOOM or a Quake, with a WW2 setting, nothing else. Not the same target gamers, and, definitely, not as enjoyable experience.
Call of Duty was the best equivalent, and, where it excelled in slightly better graphics and in better physics, it really lacked in gun sound (forget pistols, check the difference between the sounds of MOH and CoD. MOH did a far better job at it with most of the guns), in music, in environment soun and, specially, in connecting with the player, the immersion was far greater in MOH than it was in CoD. We cannot forget that the groundbreaking that made CoD big was CoD:MW in 2007.
So, yes, even though I agree with most of your critics, my opinion about the game still stands. Taking everything into account, it was a hell of a great game and it is, in my opinion, the best WW2 FPS of all times.
Also, I am glad the did not go the splinter cell way on the stealth levels. It is absolutely infuriating to play that kind of stealth games. :D
About the graphics: DWT talks that they were mediocre by that time, but does not give a comparison, so let me rectify that.
Return To Castle Wolfenstein came out a year prior, it used the same Quake 3 Engine, and had better graphics and animation with ability to move LOD (downgrading object quality with the distance that DWT mentions) to the point where it would not be noticable at all.
Also RTCW had more detailed environments (more decorative objects and misc. stuff) that greately improved the atmosphere of the game.
A classic case of someone not being fit enough to play the game - but obviously fit enough to blame the game.
A classic case of someone just going into a video and not watching it - but obivously able to comment. How is he not fit enough to play this game,just becouse he doesnt like your "Favorite game of all time" doesnt mean that he is not fit,many people say that this game is a hidden gem.Which is wildly untrue.
This MOH was actually the first one I never played to the end. especially the flinging screen made me extremely angry. The best MOHs are in my opinion are 1, underground and european assault.
European assault was too difficult
Dominic Hills dude it’s hella easy I beat it when I was eight
Happy Memorial Day, DW.
Great review, by the way.
thanks babe
+Grayson Guice Stay strong, proud American citizen.
I definitely agree with you on some points. The nostalgia factor for MOH AA is way too high. Honestly, Return to Castle Wolfenstein is a better shooter and it came out a year before MOH AA. Then you have the first Call of Duty which absolutely annihilates MOH AA. But I like to think of it this way. If MOH AA never happened, then the first Call of Duty might not have ever happened, nor would it be as good as it is, because the first COD built off what worked well with MOH AA. It took all the flaws and fixed them and then took the best parts of MOH AA and made them the entire part of the game. That's really the highlight of MOH AA. Also, the soundtrack of MOH AA is pretty damn top tier. You gotta admit that.
Watching you play that D-Day level might be one of the most embarrassing things ive ever seen... like wow dude
Achievement unlocked: The Spawn Killer - found and exploited a spawn point. (The ending with the shotgun, behind the stairs was a spawn point.) Not that this has anything to do with whether I agree or disagree with your review.
Welcome to the Breakthrough hate club: your membership card is in the mail. I can't believe you did not mention the tower defense section with the mortar against the tanks. I guess your brain blocked it out.
My brain tried to block an awful lot of Breakthrough out. It's just such a miserable expansion...
Told you so, and you wouldn't believe me lol
I got to ask, what difficulty did you play it on? Because Hard is unplayable bullshit for anything after the first Mission, and even Medium can be annoying/frustrating on the final mission/set of levels.
But play in that sweet spot of Medium + Easy on Mission 6 and it's a blast. The set pieces are great, the combat is fast and frenetic, the animations, explosions, and textures were great for their time and hold up rather well, and there's always some creativity involved with the level design to keep things fresh. The pacing is just right too, as the game ends right before it starts to wear out its welcome.
Played through it on medium, as I do for most "modern" FPSs aside from retro-throwback FPSs or games like Doom 2016/Eternal, where I set the difficulty higher.
35:00 amen...preach it to 'em brother.
30:55 EA were just simulating the italian army skills there
Lmao
Multiplayer in this game is really good.
Whiny dude misses the point. Omaha Beach level was incredibly tough playing the first time, Infact so tough that I screamed in frustration and nearly smashed my PC... But after many retries when finally I crossed the beach, that moment is still etched in my memory as to how happy and excited I felt, as if it were some real life achievement or something. It also taught me to never give up and it was sobering too imagining what these guys faced in the battle.
Sniper town mission was similarly tough and frustrating, but the excitement and relief of finishing that level was something else. Me and my brother took turns because we used to get headaches looking for the snipers. It was the difficulty that made the game memorable.
You know, i usually like your videos and i can respect others opinions if they are based on good, logical arguments. Once in the while you can pull it of and sometimes not so much. That is not a problem however. The reason why people disagree with you is how you present your opinion. You always sound like "i am right, fuck you if you dont agree. i AM the alpha and omega, you shits and your opinions does not matter to me."
Also for a future reviews of yours it will be ideal to compare visuals, sound and presentation with other games that were released in a same year and genre. For it seems like you are making presumptions. I know that sound effect in MOHAA were bar none the best i heard in FPS by that time. Compare to the games like RtCW or call of duty. They are great games but the weapons sound like a crap. The excellence of MOHAA sound design is well shown in Omaha beach landing.
That being said i obviously disagree with 95% of your review. On few of your points are i nod. I dont like breakthrough either. I like your vids but try to substantiate your arguments more please for it really sound like you pulling it up from your arse.
Sounds like you're being nostalgic. Did you not watch the video? The game speaks for itself on how crappy of an FPS it is, and I *let* it speak for itself.
I guess nevermind that most of the guns don't even sound like guns, eh?
The original Call of Duty had better gun sounds than most FPS of those years, particuarly if you were using an EAX 3 compatible sound card. There's no need to disagree with an almost 100% honest and true review like this, i still love Allied Assault even after this review, because it's a game that somewhat defined my childhood, but i will agree with him that it's a pretty crappy title (although personally even back in the day i didn't really enjoy the expansions). I would also like to add the fact that the italian voice acting for some of the italian soldiers in Breakthrough is downright laughable, being italian myself.
"I guess nevermind that most of the guns don't even sound like guns, eh?"
I think you're forgetting that not everyone is an expert on guns or understands what they are supposed to sound like, so one recommendation I have for the future if time permits and if the situation calls for it to provide the sound comparisons that pajmic666 is alluding to in future reviews.
Or what you could possibly do if you want is to possibly do a video discussing your thoughts on how guns are supposed to sound like in video games. For example, you could have one video where you discuss how guns sound like in modern shooters and then use that as a reference point for subscribers who don't understand why you harp on the sound design so much. You could even use one game (e.g. Call of Duty for example, but you could use any game you want) as a example of what you consider the prime example of sound design done right. I think having a video like this could potentially be useful so if you get viewers who disagree with you on the sound design, you can just direct them to the video so the viewer in question can become educated on the topic.
Just an idea you might consider. I watched the review and thought it was well argued overall. I unfortunately haven't played MOH:AA in years so my memory of it is fuzzy.
"not everyone is an expert on guns or understands what they are supposed to sound like" - ... They're on RUclips. All they need to do is type in the name of the gun in the search bar and they'll find any number of videos about them.
"They're on RUclips. All they need to do is type in the name of the gun in the search bar and they'll find any number of videos about them."
True, but it really doesn't hurt to provide the comparison pajmic666 is suggesting in his comment. If we are talking about sound design in a video game, then it actually makes the argument better if comparisons are made to provide context for the person watching your video. It would have been really effective if in this review you had showed sound clip comparisons between MoH: AA and the original Call of Duty (or any other similar world war 2 game that came out around that time) in order to help strengthen your argument about the sound design of the game. It could have been as simple as, "Around the same time, [insert name of game here] came out and it had way better sound design than this. Just take a look!" *Short video clip of game in question to demonstrate the sound design* "Now compare that with MoH: AA." *Show clip from MoH:AA to emphasize point* That's just an idea. Not a big deal. Might be worth considering for a future video if the situation calls for it.
The norwegian was good, even though you sounded like a islandic :) good review btw
I found myself strongly disagreeing with this review. Most of what yo said here is how I feel about Call of Duty
I played both the original Allied Assault and the Spearhead expansion pack years ago. Never got around to playing the Breakthrough expansion. Unfortunately my memory of planning both games is not that fresh in my mind, but I do remember enjoying the game tremendously. Don't know if my opinion of it will hold up still. Would love to go back sometime to see if my original opinion from the early to mid 2000s still holds up or not.
Finally this review. Thanks for making it!
Okay! That's a fair critique of the game, though.
I was used to seeing the Omaha beach mission from medal of Honor front lines I half expected one of the guys in the background to yell Patterson, because why not have 2 protagonists from two different games in the same location
DUDE MOHAA MULTIPLAYER IS LEGENDARY BRO
11:35 tbh, I thought Frontline had a better beach segment than this game after playing that one before this one. So, I cannot understand why anyone would love this one.
Frontline fucks its sequence up by complicating it with a bunch of objectives that have the player travel around the small level, which makes the sequence distinctively less lethal and feel like another FPS level.
AA's sequence is about one objective--advance. It revolves around the player timing when to take cover and run. It is simpler, sharper, and way more memorable. It has way more of the grounded tone.
I really don't get the "It's an old game!" Argument, as only a year later, Vietcong came out and while flawed, it was a tough (relatively, still arcade-y in a few areas) realistic FPS where the AI only occasionally had dumb moments of super human aim and vision as opposed to it being the Norm on Allied Assault. (Granted the AI is bullshit on Hard onwards in Vietcong but it's just bullshit period in Allied Assault.)
Even Iron Storm has less accurate enemies with less obnoxious combat mechanics.
I do enjoy Allied Assault a bit but the insane enemy accuracy where they can blind-fire you 100 of the time from behind a tree, at a distance, through fog isn't good at all, regardless of what year it came out.
I've only finished Allied Assault and am currently half-way through Breakthrough and I do actually kinda enjoy the more limited ammo, you actually have a reason to use your sidearm when it's wasteful to use a Rifle/SMG and go for melee attacks, though it's still kinda crap because they kept the infinite reinforcements at certain sections/sometimes make you shoot enemies at a distance and don't provide a decent amount of ammo when you have to do so.
At 16:53, you are talking about the top-down Wolfenstein that ID took and made into an FPS
8:33 i can't tell if you hit that guy or not but from the lack of reaction after the full magazine I'm gonna say you missed every shot
That's the point of the clip.
DWTerminator i also meant to add that it was funny how you missed every shot at close range in the devs attempts to make the game harder. I get making the guns miss but a full magazine at close range is a little much
I really enjoyed the multiplayer at the time (and I eventually got Spearhead). I played the crap out of it until the first CoD came out, which I then played the crap out of instead. You're right that RTCW Multiplayer was great, I enjoyed it too but never did buy it (played the crap out of the demo though). Really came down to being a young teen at the time with no real disposable income other than birthday money and the like, but I probably would've found time for both if I had the full version of RTCW.
It's funny. I've watched the CoD and United Offensive review first and that game with its expansion pack has pretty much the same problems as MoHAA. Ridiculous flinch, inaccuracy, 'unluck'-based damage you can't do anything about, just save-scum until you make it to the end of the idiotic arbitrary damage sequence etc. But for some reason you seem to try to not judge CoD too harshly. I don't quite understand why.
BTW MoHAA: Breakthrough and Spearhead have dynamic skybox which still looks very nice while CoD has static and lowres skyboxes. But yes, lighting and texture resolution are way better in CoD than in MoHAA.
I love both games but in terms of gameplay mechanics they are the same for me. Infinite enemy spawn is always shitty and there is no excuse for that. And arbitrary damage sequences are equally annoying in both games. I think that's why devs decided to implement regenerating health - to offset the annoyance of getting damage that doesn't depend on your skill or anything you're doing.
I want to know what this review would be like if the year was 2002. He is too used to present fps games, thus adding a large amount of bias to this game. Also, the only reason he claims the Omaha Beach level is so messed up is because he literally has no idea how to deal with a machine gun. Running around with getting behind cover will get anyone killed. Using cover keeps you alive in the level
The review would be the same, minus the references to how dated it is by modern standards. It was a weak FPS back then and remains such to this day, precisely because it's all about spectacle and not being a good FPS.
@@DWTerminator You made this video 2 years ago yet you still replied to a brand new comment. Most impressive.
I view this game as a great game because it was one of the first fps games I ever was allowed to play. After playing multiple different ones at this present time, I can see the flaws, so I try to view it as if it was the year 2002. I guess each person has his/her own opinion. You gave yours, which you probably knew was going to get a hell of a lot of flack, so I'll just leave it at that.
I can tell you to get good at the Omaha Beach level, you know why? Because it's for none of those reasons you listed. I can beat that level without dying once, hell I can beat that level without hardly taking 20 points of damage. You just have to understand the mechanics of the level, which you started to. But then you still ran out into the open without any cover anywhere around you.
This isn't DooM, it wasn't trying to BE DooM. It was trying to impliment mechanics that would make the game feel realistic despite the I'll admit kinda stupid rambo feel of the story. If you got shot at 20 times your body would probably dance around too. Can you drop the magazine half-way through having your gun reloaded and then have it magically reloaded anyway in real life? No.
Hey DW can you make a updated review for jedi academy?
online play was so amazon back then I was the king in online play with this game and Breakthrough and spearhead was great as well online PvP do they have server up this game anymore
Online's dead.
Battlefield 2 still online with BF2Hub trying to find one for MoH:AA
the only good things about this game and the series thinking about it was 1 it got me intrested in history ( heck allied assualt was the first time I saw a german soldier and rising sun was the first time Iever heard of japan) 2 fond memories of watching my Dad play this game
8:25 is it just me or does every game set in WW2 have to make the MP38 or MP40 as inaccurate as possible?
Game developers generally have no idea how guns work.
You have many valid points but there is plenty of nitpicking in your review. Not to mention that you played the Omaha level like a complete bot. No wonder that you found it terrible.
Also Halo:CE came out before this.
One thing I have noticed while reading the 5 star GOG reviews is they all mention playing the game when they where younger
"At last! MOHAA is one of my favorite games of my childhood"
"This was one of the most amazing games I've ever played"
"We played MoHAA all the time in college"
I never played Allied Assault but when i went back to front line after years and I could not even finish the first level.
Its fine if you play a bad game and enjoy it but its also fine to point out its bad.
Good review as Always
TheSupermuffin12 frontline is a pièce of junk compared to Allied Assault
I will have to take your word for it like I said i never played AA maybe one day i will
aha thats how whole italian army was killed mega lol%D
One thing that ALWAYS bothered me about this game, so anyone even with very basic knowledge of ww2 knows the germans are the ones in grey, so then why are all the Wehrmacht uniforms REALLY green, I know the uniforms are just a little green looking but they’re very grey.
I thought Memorial day is on Remembrance day which is on the 11th of November?
Last Monday of May in the US.
The 11th of November is Veterans Day
is there such thing as a perfect fps ? will there ever be ?
No such thing as a perfect game, period.
There is no perfect game or Fps
@@DWTerminator Call of duty 1 and United Offensive? 5/5? Is that a perfect game?
5/5 doesn't mean perfect. Means it's a must-own.
When you said brown gray realistic you spoke in scandivian right?
Norwegian.
@@DWTerminator Norway is a Scandinavian country.
"Scandinavian" is not a language.
@@DWTerminator I'm English, and England is in Europe. Do I not a speak a European language then?
You speak an Indo-European language, more specifically a West Germanic one.
See? I can be pedantic too.
minute 31: Italy in both world wars
not really in in World War 1
27:48 Geezuz, glad I skipped this one completely.
Is MoH the Gomer Pyle of the great FPS
This game? In the same tier as Timesplitters and NOLF? You gotta be fucking kidding me.
lol
DedAlex Play it for yourself then it's very fun although a little cheap aometimes
Leon the sniper town level is next to unplayable sorry why would an army have that many snipers in a small villiage in the middle of nowere Heck I don't think there were that many snipers in the real german army in ww2
The nostalgia is strong with this one.
@@DWTerminator nostalgia seems to be stronge with you too. "5/5 for Call of Duty 1 and United Offensive"
Hi, could you tell me how to put the telescopic sight as well as hit with the butt? In the game tells me to press "key not found" so it is impossible for me to carry out such action.
It's just the secondary fire function.
I appreciate your attention but you still do not answer me, I want to know how the telescopic sight is put, with which keys
... I just told you. It's the secondary fire. It's whatever button/key you have mapped to that in the options menu.
Thank you.
about your lod issue. r_uselod 0 :) I understand it was a small part of your review but i do feel that if you have an issue about the game i do feel you should yourself reserch if theres a fix using only in game measures. No mods obviously.
check the pc gamer wiki. It even shows how to get widescreen without the strange npc messages.
I was following the PCGamingWiki materials to the letter, actually. For some baffling reason it didn't work.
I dont blame you its kinda roundabout.
the entire section was not fair at all!
i have a nostalgia boner for AA due to it being my first fps pc game due to it being bundled with my pc but i found myself agreeing with a lot of your points, like sniper town but that moment with the clown car of soldiers respawning and endlessly getting gunned down made me laugh my ass off. Also that omaha beach sequence was epic years back but now its just annoying how that ONE german dude wants to kill YOU only and will only go for you, the devs didn't even have the sense to add a barrel change for the MG so you can advance without being shredded. Must be hell on hard mode.
its a consolet....d game that was pushed to be a "PC" game , with the focus to grab that market too
Its a good game but far from a great game ..at best average for me
btw what about the Michael J Fox reload animations :)
Woah, way to take a shit on a really old game. Feels empowering, am I right?
Empowering? Why would it? I'm just assessing the game for what it is.
@@DWTerminator reviews are not your thing my guy, try something else idk go do sports
SpearHead was way better than Allied Assault.
I'm actually thinking of doing long form reviews, and plan to use a similar scale as yourself - with one exception: I'd add an addendum review for certain games which delves into the mod and fan-patch scene for a game, as products from those communities can not only improve a game, even saving it in some rare cases, but which may act as their own games, superior versions of those same games, and which may even act as the main point of interest for purchase.
For example, if it wasn't for Brutal DooM (which I have deferred for Project Brutality), I'd have never had interest in DooM, and from DooM, other 90s FPS games.
I play all games on hard mode. When I played this game I had to use cheats 6 times because moment I quicksaved rocket called on my head or my teammate died or ever worse.( enemy spawned behind me)
I can't agree more, the omaha beach level was the worst level I've ever played in a FPS, games was fun but it wasn't that good
I like Medal of Honor Allied Assault, but yes, some things about this game doesn't age well, the bullet sponge enemies, the sniper town mission, the mortar mission in Breakthrough, and generally the game just gets real annoying at so many places
Your norwegian pronounce is not bad, but the words "brown" and "grey" could get need some work. Still really an enjoyable review, keep up the good work.
Actually in Omaha beach, you needed to walk from cover to cover in the intervals when nazis don't shoot. So, yeah, it's actually bullshit, because it took me around 15 times before I managed to perfectly time it and still got shot, but had at least some health left.
I was really disappointed with this game, not because it is god awful, but because as you said everyone are hyping it more than Jesus. And it has tons of flaws.
This is an example of a sane person.
17:08 Castle Wolfenstein was a STEALTH game. Of course its gonna have a far more complex stealth system than a first-person-shooter that obviously focusses more on action-packed missions rather than stealth. You are just comparing apples with pears.
Castle Wolfenstein released in 1981. Its "stealth" consisted of finding a uniform to fool the basic guards or just avoiding enemies entirely. To say its "primitive" is an extreme understatement.
@@DWTerminator I didn't defend AAs stealth system. All I did was criticising you for comparing two games with one another, that belong to different genres and as such have different priorities in their mechanics. Like I said, comparing apples with pears...
It's an appropriate comparison given how weak the stealth mechanics are. If your stealth is weak even compared to a game released 21 years prior, you have a serious problem.
@@DWTerminator Like I said, I do NOT defend AAs Stealth System. All I'm doing is saying that I think you have to consider that AA's focuss lays more on combat and action with stealth playing just a minor role, while in Wolfenstein it plays the main role. And stop giving me the same straw man argument every time you reply.
You are completely missing the point, and it's become painfully obvious you're doing so either just to be annoying or because you're completely incapable of understanding that comparing specific mechanics from one game to another, even if they're not technically in the same overall genre, is fine as long as those mechanics are used the same purpose.
ERMAGAHD DW HAETS EBRYETHING
i fucking hate people calling things masterpieces
personally i think half life 1 is very boring and not fun at all
Yes half life does suck
31:05-33:18 roflmao
I want to say this, you are not wrong.
The only reason I went to play this game the last year it was because of nostalgia. I played it when i was a kid and now that im an adult I can see why it received the score you gave.
Everytime I want to play this game, I have kinda like PTSD and I start remembering every mission from the base game and the expansions.
These are the missions I hated:
Scuttling the U-529, I don't like undercover missions.
Day of the Tiger, fuck this campaign and fuck Sniper Town, seriously.
Omaha Beach, I didn't understand how to pass it, so I have to ask my father how to pass it. You just have to listen to the MG42 reloading so you can run from cover to cover, and the minefields, don't get me started.
Battle of the Bulge, they were coming in waves!
The Battle of Berlin, I don't like tank sections, neither in other games.
Breakthrough, the entire expansion!!
Thank you for this review, it deserves the score you gave.
6 year old me figured out the importance of cover in Omaha mission and would probably beat you in any game since you're so closed minded
That final sentence when you scored the game is pretty much the same thing I can say about the original Call of Duty.
They equally suck.
COD1 was great, especially when you add Treyarch's United Offensive expansion pack.
You suck, those games rock.
I get most of your complain about this game and the others (cods and mohs although you ONLY focus on the negative) but you ALWAYS complain about the difficulty. You didn't like the difficulty in COD FH, MOH Frontline, MOH Airbone... I think at this point that you are a pretty bad player, cause I played all of them, some even as a child and I didn't have any issues.
Difficulty isn't the real problem. It's that the difficulty is wildly inconsistent.
I'm gonna say it!
WW2 GI/PlatoonDuke for Ken Silverman's Build engine is better and has a better D-DAY level.
I haven't played WWII GI yet so I can't speak for that.
DWTerminator It isn't great, but for a mod turned dollarstore game (which, to my surprise, is in Steam), it turned out pretty okay.
You should review WW2 GI lmao
I plan on doing so at some point.
The fact this game is even considered to be amongst Red Faction of RTCW is absurd.
31:36 I laughed...seriously.
Day of defeat has a better singleplayer mode then this
if you don't like, then don't play
If you dont like the video,then go back to playing Medal of honor frontline.
@@jovan22jovan13 annoying asshole
Stop commenting on every comment that disagrees with the video
@@dominichills6452 he just wants to be edgy
@@KrzychuYea I know and I won't tolerate it either
13 k hmmm..
That a.i. is horrid o dear god.
It really is.
And what's worse it actully got praised more for its "Good" AI Yeah,people are braindead.
This guy is like the food critic from ratatouille...Nothing impresses him, except his mothers creations. I personally wish they put as much effort as they put into M.o.H A.A. & Front Lines, in today's standards. All modern shooters I play aren't as remember-able as the old M.O.H series.
Yes, some enemies take about 6 torso hits to kill (rare) but...I just imagine they a Nazi hyped on speed, like a majority were (poor bastards).
watch his cod1 and bf2 review