If you want to use noise and are worried that particles jump off the ground, you can create a subparticle on collision and destroy the parent with a lifetime loss of 1. This also homogenize the "melting" (fade out) duration of the snowflakes as the timer starts when it hits the ground and is not dependant of its remaining lifetime.
I dig your Unity tutorials alot! Your's are in my top 5 Unity tutorials! I paid on Udemy for Unity courses which wheren't packed with such great info like you put into your tutorials here! Thank you for the effort!
Hi, we all know that people want everything for free in nowadays but you could easily put your short tutorials into a Udemy course and get some money back for the efforts you're having to make them! That's the "money hungry me" talking! ;)
super awesome video man, quick, exact and perfect to what people need. your voice doesnt sound like you just woke up and you actually know what you´re doing. keep it up!
Mirza well often when these kind of videos are made, it sounds like the person got out of bed just to make the video and then directly go back to sleep. But this man got energy! Like he got a good nights sleep and a big healthy breakfast with ham, eggs and baked beans with a big cup of hot coco. Put some cream on that and some marshmallows. Im hungry now.
this is gold, please don't stop doing this series edit: only thing this is missing is nice production value like Making Stuff Look Good In Unity's videos
man real respect to you. because u created with default assets . thanks .love your videos. and plz keep it up with default assets. cause I hate using assets from assets store. thanks for videos..🆒👍💟💟💟💖💗💓💛💜💚
Thanks for watching! I'll try keep it to using the default assets when possible, but sometimes they just don't cut it. When that happens, I'll try at least keep it to free assets that I've put up on the store myself. I recently updated a free particle package.
I think im more confused then on how I started. I followed it step by step but it blows to 1 direction and it looks little funny with your exact tutorials. Im trying to watch others to figure it out but im haveing a very hard time with this engine. Mostly because most tutorials aren't as updated as yours.
If you follow this tutorial exactly as it is, then there's no reason I can think of that you wouldn't have the same outcome. The latest version of Unity is the same version I'm using in the video (5.5). I can't figure out what you're looking at.
If my map is huge how do I get it to cover the entire map and still have the same amount of particles dropping? The only way I can think of is like attaching the birth as a parent but not every other particle to give the illusion like its snowing everywhere. Thank You!
Thanks for another great tutorial. I like that you keep them to the point. Just out of curiosity, are you using any post processing effects like bloom in these tutorials? Or is the glow achieved through your particle textures? Combo?
What is the floor you're using for collision? I tried to use a simple primitive plane made in Daz3D but I couldn't get particles to collide with it. Instead they go through it even when I set Collision to "world".
Not at the moment due to other obligations, but it's something that others have also suggested, so it's definitely in the queue. The more people that request a specific effect, the more likely I am to do it. Thanks for the suggestion.
Hey any idea how to make blizzard particles with a strong wing? I don't know if you played dead space 3 but that's the kind of blizzard effect I'm looking for
I don't have a reference for that game, but it's usually done with giant billboards moving quickly. EDIT: Yup, just checked. It's about that, but it may also be rendering to screenspace to help with overdraw.
Hello im really struggling with making a blizzard effect one that is really stormy in the winter not so much with the snow particles but with mist if you could help me out with that a reply would be greatly appreciated.
If you watch the rain tutorial I have, I go over mist/fog at the end. You can also adapt this tutorial by replacing the snow with the mist texture and increasing the size. I also have a storm cloud tutorial which might have some useful stuff for you.
If you're talking about entire rivers, oceans, lakes, etc. Walter is right, those aren't usually made up of particles in games. Did you have something else in mind?
you probably wont see this as this was posted 2 years ago, but i did everything you did and when i play it I can clearly see when the particles stop and then restart, like it loops but after a few seconds the snow stops falling and then starts again :( can someone help :(
You probably need to turn up your Max Particles count (and/or reduce the number of particles that you spawn). The particles are being emitted too fast and then being exhausted, causing the system to stop spawning in new ones until the current ones die.
Do you mean rain in 2D? Or the sort of distortion you see when you'd point a camera up during rainy weather and the lens would have distortion from the drops?
That's not really a particle effect, but you'd be able to accomplish something like that using a shader that distorts what you get from a grab pass behind a texture, or sprite animation.
Guys there was a guy making particle tutorial. I am talking about AAA particles. The name was similar to japanese I dont know. Now I cannot find his tutorials. He had blood, healing, aura and firebal effects and many more. Anyone knows what happened to that channel?
It shouldn't be in a circle because you would be using a box emitter, and it's probably not falling because you didn't enable + edit the velocity over lifetime module.
Thank you and I have no idea how to setup a box emitter. The look of what you are using is new to me from other tutorials. I subscribed just now to learn from you. because
If you want to use noise and are worried that particles jump off the ground, you can create a subparticle on collision and destroy the parent with a lifetime loss of 1. This also homogenize the "melting" (fade out) duration of the snowflakes as the timer starts when it hits the ground and is not dependant of its remaining lifetime.
This is a good idea, but may not be perfect because the particle sprite, rotation, and settlement may end up different for the subemitter particle. In a detailed setting though, it wouldn't be too noticeable. Thanks for the tip!
If you want to use noise and are worried that particles jump off the ground, you can create a subparticle on collision and destroy the parent with a lifetime loss of 1.
This also homogenize the "melting" (fade out) duration of the snowflakes as the timer starts when it hits the ground and is not dependant of its remaining lifetime.
Nice, easy, straight to the point. That's how I like my tutorials and particle systems. Thanks Mirza.
I dig your Unity tutorials alot! Your's are in my top 5 Unity tutorials! I paid on Udemy for Unity courses which wheren't packed with such great info like you put into your tutorials here! Thank you for the effort!
Hey! I appreciate all the encouraging comments. Thank you!
Hi, we all know that people want everything for free in nowadays but you could easily put your short tutorials into a Udemy course and get some money back for the efforts you're having to make them! That's the "money hungry me" talking! ;)
***** I'll keep it under consideration! :D
👍 :)
However, those tutorials are great to give visibility to his assets on the asset store !
super awesome video man, quick, exact and perfect to what people need. your voice doesnt sound like you just woke up and you actually know what you´re doing. keep it up!
"your voice doesnt sound like you just woke up" - Haha, what?
Mirza well often when these kind of videos are made, it sounds like the person got out of bed just to make the video and then directly go back to sleep. But this man got energy! Like he got a good nights sleep and a big healthy breakfast with ham, eggs and baked beans with a big cup of hot coco. Put some cream on that and some marshmallows. Im hungry now.
This is LOVELY... and I am learning so much from you,... it feels like Christmas
best snow tutorial
Don't forget to catch up with Bo Ouyang.
Holy crap thank you. I'm making this snow survival game and couldn't find a free snowstorm particle thingy
this is gold, please don't stop doing this series
edit: only thing this is missing is nice production value like Making Stuff Look Good In Unity's videos
This tutorial was Beautiful, the only issue i had was the collisions on world space didnt work but other than that this was great!! Thank You
Thanks for watching! :)
This was a superb tutorial, thanks a lot!
your learning method is good
Amazing!
nice tutorial
Thanks for an excellent tutorial.
Thank you for this introduction!
Thanks a lot!!!
great Tutorial!!! Thank you so much man
man real respect to you. because u created with default assets . thanks .love your videos. and plz keep it up with default assets. cause I hate using assets from assets store. thanks for videos..🆒👍💟💟💟💖💗💓💛💜💚
Thanks for watching! I'll try keep it to using the default assets when possible, but sometimes they just don't cut it. When that happens, I'll try at least keep it to free assets that I've put up on the store myself. I recently updated a free particle package.
Mirza oh that's good I really appreciate it .
Thank you so much for making these! Please don't stop
Thanks!
Finally got the snow to fall but it flies in 1 direction instead of just falling staright down
Make sure your game object isn't rotated and/or your velocity module is using world space.
I removed world space from the velocity module. Which midule is the game object under. Would that be particle?
I think you have some terms confused. Modules are what you see on the particle system component. They aren't related to hierarchies in the editor.
I think im more confused then on how I started. I followed it step by step but it blows to 1 direction and it looks little funny with your exact tutorials. Im trying to watch others to figure it out but im haveing a very hard time with this engine. Mostly because most tutorials aren't as updated as yours.
If you follow this tutorial exactly as it is, then there's no reason I can think of that you wouldn't have the same outcome. The latest version of Unity is the same version I'm using in the video (5.5). I can't figure out what you're looking at.
I wanna know how to get a scene like yours, it's amazing to be able to see the pfx nice and clean like that :o
It's just a plane with a grid texture and an image effects stack. I think the most important ones are global fog and bloom.
TYSM!!!!!!!!!
Thank you!
Nice tutorial man. It's my first time using unity so I don't know how to render out this snow simulation ?
If my map is huge how do I get it to cover the entire map and still have the same amount of particles dropping? The only way I can think of is like attaching the birth as a parent but not every other particle to give the illusion like its snowing everywhere. Thank You!
The system should be set to world space so you can move around the emitter without moving the particles with it.
Thamks for the great tutoprial friend!!!!!!!!!!!!!!!!!!
how did you make the unity dark green theme like older programms? like valve softwares?
You can change the colours via Preferences.
docs.unity3d.com/Manual/Preferences.html
can you do an update were the snow builds up on ground and staying there..without the FPS going down 3 ! lol
Thanks for another great tutorial. I like that you keep them to the point. Just out of curiosity, are you using any post processing effects like bloom in these tutorials? Or is the glow achieved through your particle textures? Combo?
It's mostly the post effect.
Hella helpful, thanks man
What is the floor you're using for collision? I tried to use a simple primitive plane made in Daz3D but I couldn't get particles to collide with it. Instead they go through it even when I set Collision to "world".
It's Unity's default plane.
Sorry for the stupid question but should it load up on its own or do you have to manually add it to the scene?
You can add it to the scene/hierarchy from Create -> 3D Object -> Plane, or from the menu bar at the top under GameObject.
Thanks for the hint.
Would I be able to make a blizzard by maxing out the particles and maybe the direction in which they fall to emulate wind that blows sideways?
Yes.
My particles are only showing for about 5-10 seconds and then they disappear and come back after 5-10 seconds, idk what i've done wrong pls help.
my thanks.
Hello, you would do a tutorial on how to make flames of a turbine of a spacecraft in unity, I would very much appreciate it
Thanks for the suggestion, Luis! Sounds like it would make for a great tutorial.
Would you do a blood spatter tutorial? I can't find a decent one RUclips!
Not at the moment due to other obligations, but it's something that others have also suggested, so it's definitely in the queue. The more people that request a specific effect, the more likely I am to do it. Thanks for the suggestion.
Hey any idea how to make blizzard particles with a strong wing? I don't know if you played dead space 3 but that's the kind of blizzard effect I'm looking for
I don't have a reference for that game, but it's usually done with giant billboards moving quickly.
EDIT: Yup, just checked. It's about that, but it may also be rendering to screenspace to help with overdraw.
I guessed it was non-dynamic, still a cool effect though
tnx man
can you use this for vrchat
Hello im really struggling with making a blizzard effect one that is really stormy in the winter not so much with the snow particles but with mist if you could help me out with that a reply would be greatly appreciated.
If you watch the rain tutorial I have, I go over mist/fog at the end. You can also adapt this tutorial by replacing the snow with the mist texture and increasing the size. I also have a storm cloud tutorial which might have some useful stuff for you.
How can i add particle system to a canvas?
quick question, how do u make your "sky" black?
Set your camera to render a solid colour.
What is the default setting that you use for the scene? How do you do those black clouds and black sky?
There's global fog and some post-processing like bloom and colour correction. The camera is set to render a solid dark background.
Thanks for the quick reply. One last thing. Which free assets do you recommend for starters?
I'm not sure, since it would really depend on what you need the assets for :)
thanks! ;3 twas helpful :)
Thanks for watching! :D
Can you show how to make water ?
That's less of a particle and more of a shader.
If you're talking about entire rivers, oceans, lakes, etc. Walter is right, those aren't usually made up of particles in games. Did you have something else in mind?
Mirza I meant so it comes bubbles and splash effects when you go i the water
Yep, that can be done! I'll try working on something like that soon (hopefully I don't forget).
Mirza Ok thanks :)
you probably wont see this as this was posted 2 years ago, but i did everything you did and when i play it I can clearly see when the particles stop and then restart, like it loops but after a few seconds the snow stops falling and then starts again :( can someone help :(
You probably need to turn up your Max Particles count (and/or reduce the number of particles that you spawn). The particles are being emitted too fast and then being exhausted, causing the system to stop spawning in new ones until the current ones die.
@@MirzaBeig Damn thanks I tried it and it works! 😊😊😊
Can you make a tutorial for screen rain drop effects ?
Do you mean rain in 2D? Or the sort of distortion you see when you'd point a camera up during rainy weather and the lens would have distortion from the drops?
That's not really a particle effect, but you'd be able to accomplish something like that using a shader that distorts what you get from a grab pass behind a texture, or sprite animation.
I couldnt find that kinda sprite,then I tried to create a water bubble with photoshop and move it at canvas.But it couldnt be like link.
Mert Kırımgeri You'd need to use a special distortion shader.
Thats why I asked you to make something like that :D I am not a shader expert at all :(
Guys there was a guy making particle tutorial. I am talking about AAA particles. The name was similar to japanese I dont know. Now I cannot find his tutorials. He had blood, healing, aura and firebal effects and many more. Anyone knows what happened to that channel?
Mustafa Öztürk do you mean duc vu
can you tell me your PC specs?
Core i7-2640M @ 2.8GHz CPU, 8GB RAM, and an NVS 4200M GPU. It's a laptop...
would have been a little more useful if you showed how to set it up to follow the player.
It's just transform.position = player.transform.position.
thanks. I just applied to the whole sky as that was easier fix. just getting started with particles. Mostly I design levels.
Awful.
This did absolutely nothing. This was done also so fast it was impossible to follow. When I went back and did everthing nothing even happened.
I started from nothing and went through everything step by step. You could have used the pause button if at any point it was too fast for you.
Ok ill look through it again and see what I did wrong
I created sbow but what did I miss the sbow just stay in a circle and doesnt fall
It shouldn't be in a circle because you would be using a box emitter, and it's probably not falling because you didn't enable + edit the velocity over lifetime module.
Thank you and I have no idea how to setup a box emitter. The look of what you are using is new to me from other tutorials. I subscribed just now to learn from you. because
If you want to use noise and are worried that particles jump off the ground, you can create a subparticle on collision and destroy the parent with a lifetime loss of 1.
This also homogenize the "melting" (fade out) duration of the snowflakes as the timer starts when it hits the ground and is not dependant of its remaining lifetime.
This is a good idea, but may not be perfect because the particle sprite, rotation, and settlement may end up different for the subemitter particle. In a detailed setting though, it wouldn't be too noticeable. Thanks for the tip!
Thanks for the video! Really helped me there!