Since it's only right turns the whole way, i wonder if he had used a bit of asymmetry or the angle of the wedges infront of the engines to make the vehicle naturally pull a bit to the right to reduce the amount of extra steering modifications needed to make those right turns he struggled with
Scrap man, I don't think you're grasping the concept of aerodynamic stability quite well. Wings at the center of mass give you the ability to redirect your velocity without adding any stabilizing effect. They only help you loose less speed in turns. You could have gone with full gyro turning and just added some aerodynamic vertical fins to the front and rear, putting their average force at the CG. That way your craft will not try to straighten out when you stop turning, and instead redirect it's already gathered velocity to the direction you were pointing.
I love the creeping dread. Starting with: I'm worried I'm gonna do this right away without any evolutions... and ending with: Oh no, everyone is glitching so hard, how do I even get close without a whole can of cheezewiz...
i don't think ScrapMan understands just how good he is at this game though. he's doing EVERY race glitchless, and while he may not be taking top, or even podium, most times, he's still beating out, or at minimum right on the heels of, glitchers.
@@saltgunz_0064Yeah I'm pretty sure that if not for glitches, he wouldn't just be top 1% or top 10, he'd be literally #1 in almost every race. Granted, this conclusion is based on if every glitched time was just removed. I'm sure if glitches just couldn't make the leaderboard, the people using glitches would still perform quite well using regular vehicles, so in that case he wouldn't be #1. But he'd definitely be among the best, at least more than he already is.
What I would find interesting would be an attempt to create input smooting for keyboards using the new accumulator part. So the idea would be to create an accumulator which is reducing it's value every tick and then have inputs increasing it by more that this amount. This way you could create a vehicle with variable and configurable steering/speed depending on how long you press the button. For some turns in this race I think this would have been great.
You could chain accumulators together to get variable speed controls. You could also have a button that disables the input smoothing and lets the controls max out, like a handbreak button for the tightest turns.
Instead of horizontal stabilizers, you can put the pitch gyro on max, remove the controls from it, then hook up a logic gate to it, and fine tune your sensitivity through the gate
@TimEriksson-w2n it won't be pointless, since his pitch was way too "gerky" and it caused him to lose a lot of speed, doing the method I've said, would eliminate this factor and might just give him this 0.5 sec that he needed.
@@PainApple96 He needed that turn to get around the final turn. If he reduced the turn the gyro would give him by using a logic gate he wouldn't be able to make the turn.
I think what you need for these kinds of races is two steering setups. One for shallower steering angles, and then another for sharper steering angles. Imagine for example if your tail was two servos stacked below each other. The first servo could be controlled with A and D, with say a steering angle of 15. The second servo could be controlled with < and >, with a steering angle of say another 15. For shallow turns you just turn with A and D, and the for sharper turns you can add < and > for extra steering. Think of it as similar to a nitro boost during straight sections of roads, but for turning instead.
SCRAPMANNNNN EVOLUTION DOGFIGHTERSS PLEASEEEEE. It could be separate evolutionary paths (each player sticks with the same plane they had from the start but changes it each round) so that there's more diversity and like reactionary evolution and stuff Eg if your opponent uses thrust vectoring, next round you could put on an emp instead of an extra smart cannon
Scrapman, ur almost the devs best friend, keep suggesting that the next update, they split leader boards to glitches and non glitches, ur 1% will be easy then. also we get to watch the carnage of u learning the glitches properly when u do another series of the glitch racing 1%'s :D
This video is the kind of video I expected from scrapman when I started watching him. BTW the background music feels so 2020. Honestly, this whole video felt so much like the videos I liked back when I started watching him. The air race is a classic to me.
Sup scrap iam henri Kartoon from the top 5! In many testings ive noticed that weight reduction and size is more than key for good times, if you reduce weight you will have a better start, less speed bleed AND sharper turns, also there's one really strange behavior with big stablizers that makes it better to have an one block gap between the back and middle ones, somehow it makes you go way faster. Without glitches i would only reach about 20 seconds, just like you.
Weren't Tail Propellers one of the strongest propulsion parts? I seem to recall Scraps sound barrier video required only like 3 or 4. Maybe im wrong, but i always think of this every time he makes a race video so im actually gonna say it this time
So happy to see scarpman breaking records with his glitchless builds. Really Wish the leaderboards were atleast a little bit moderated by the devs and had 2 separate leaderboards for glitcless and glitch builds. Like maybe just for top 10 would be nice to see. It'll even make things alot more competitive too.
Hey Scrapman, I have a video idea. You have to clear/finish all the trailmakers races you did up till now, but your vehicle has to be completely autonomous (You can add a seat and sit in it but not give any inputs except on/off).
If you want your craft to be naturally stable pointing forward, you just need your center of vertical and horizontal air resistance to be towards the back a little, it doesn't have to be aaaaalll the way at the back. Putting fins at the back like on a rocket just makes it so you have more to overcome when trying to turn. You could've placed those wings much closer to the center like between some engines but just slightly more towards the back, and just like that your gyro would feel a lot more powerful for turning.
Second attempt trying to get ScrapMan to add a button to toggle high/low turning ratio so it's able to do smooth sharp and shallow turns. (It's pretty much just a multiplication)
Could you use a key to enable the second servo, allowing smoother shallow turns, then activating sharper turning when needed? Maybe an and gate or multiplier? Also, the constant returns to zero seemed to cause a lot of instability and counter-rotation, at times requiring additional adjustments, compounding to bleed off speed.
Video Idea : It may be stupid but, you should test out the durability of most iconic blocks, such as seats, wedge etc. In theory they mostly should be the same right, but what if it's not?
I know it would be a lot of effort and probably not worth it but i would like to see you do sort of an evolution going through the different race classes starting at a lower one then moving up to higher ones
Flashbulb *really* needs to go back and update their old Campaign modes. The parts released with Motorhead, the logic specifically, would make Stranded in Space so much more interesting!
you should do the circuit race, even if you dont get suuper high on the leaderboard you'll learn + show us a lot about the tires and other racing stuff thats complicated.
You could make variable steering. The front steering goes onto q and e And then for the last turn you press d and e That way you have reduced steering for most of the race but in the last corner thats really sharp you can use all your steering ability by pressing not only d (the back) but also e (the front)
gentle reminder, those at the top of the leaderboard, we don't know how consistently they can make those times, we just know their design and their best time with the design, luck could be just as important for their time as skill, glitches, and design
9:50 I think you should instead of making steerable tail, move the aerodynamic pieces closer to the center of mass, to avoid a big lever on the forces, fighting with you turning. That means, that if you make the center of mass and the center of aerodynamics match each other - you should steer like crazy, because of no leverage, fighting with gyros.
13:25, as i can see, that is a no dragged quantum rudder servo propulsed flyer (Put the Quantom Rudders far appart, when they are really far appart, it goes really fast and also speeds up in like 0.1 secs to it's max speed.
yes person who made the vehicle here I tried with a bunch of different widths but the wider you make it the harder it is to turn so you need to get that balance of speed and steering to actually make it through the race
Scrap man even though you made lots of videos about this keep it up because it’s great and also I love the evolution videos I would watch every single one on repeat because it was so good,
Perhapsky you have to use double controlled steering where you can add sharpness of the turns while using only back steering for other parts. Map other ones to arrowkeys or mb4 and mb5
"This is either going to be a really short or really long video depending on how easy this is." *Me looking at the youtube play bar and seeing 30mins* Hehe scrap is gonna have a hard time with this one.
I wonder about if you were to rotate the thrust from the last engine at an offset angle to add a sharper angle when turning and maintaining it through the turn The same idea of your nose but on your rear engine to make the rear move laterally and make the nose balance in the opposite direction while the rest of your engines will seek to bring you back into a straight and true direction out of the turn.
I think in an effort to save speed in turning, you lost speed throughout. While you created more drag with sharper turning, you also had an average higher speed since you spent less time turning.
If the devs can't/don't want to delete the major glitches from the game, I wonder if they could make a system that recognizes the known glitch setups and places those vehicles automatically into their own "glitch league".
Hey scrap love the vids. Gotta challenge you to do some bionic league please! Definitely an interesting time messing around with no power cores. Try the sub one specifically, took me a while to figure that one out lol. If you see this comment my in game name is Gavinio, you’ll see me on the top 10. Keep up the good work man!
I have a video idea: you coukd try to make a vehicle that is fully automated and drives a race without any imputs exept for setting it up in the right way
Middle steering? At these high speeds its all about redirecting your speed without losses as much as possible. You might also want to explore quantum ruders or thrust steering/strafing
It didn't show it in the video but did you disable air control on the seat? Just wondered if that might have helped you dial in the fine tuning on your controls
🤔 So, more weight would slow your vehicle down, yes, this much seems obvious, but what if you added weight to the front anyway, if your center of balance is further forward, the thrusters will pivot around the center of gravity, allowing you to change vectors, would this allow you to have a better time by relying more on race lines than higher top speed? I just kinda noticed that when you turn, it's kinda turning with the center jet engine as the pivot point.
(LIKE TO GET TO TOP) yo scrapman video idea: make a video where u try to make a top %1 vehichle using GLITCHES would be a fun twist since u never use glitches
Where the faster ones was gaining time they went wide for the speed and to kake the corners not as sharp and went tight where they could to cut down distance
i think you could have gone faster if you steered with roll and then pitch instead of with yaw. It would have reduced weight and maybe it could have fixed your steering problem?
Since it's only right turns the whole way, i wonder if he had used a bit of asymmetry or the angle of the wedges infront of the engines to make the vehicle naturally pull a bit to the right to reduce the amount of extra steering modifications needed to make those right turns he struggled with
😂😂😂 just put mini thrusters cocked of the left and have it activate every turn to push the vehicle into the curve
A terrible use of power cores and not aerodynamically efficient, the other reply I mean, I like the asymmetry idea
@@jefferygreen4856 that takes power cores and isn’t that strong
@@HalfWolf2i guess he could just slap some wedges on the sides of his vehicle and go faster by doing that.
@@bielwashere139 no, because that increases the amount of drag, even if it's maximum efficiency, it's more surface area against the wind
Scrap man, I don't think you're grasping the concept of aerodynamic stability quite well. Wings at the center of mass give you the ability to redirect your velocity without adding any stabilizing effect. They only help you loose less speed in turns. You could have gone with full gyro turning and just added some aerodynamic vertical fins to the front and rear, putting their average force at the CG. That way your craft will not try to straighten out when you stop turning, and instead redirect it's already gathered velocity to the direction you were pointing.
That’s really good to know for the next time I play
I hope Scrapman notices
I don't think you're grasping the concept of a difference in meaning between "lose" and "loose" quite well.
@@datbubby I’ve noticed a lot of people confuse the two
@@datbubby probably, I keep making that mistake. whoops
I love the creeping dread. Starting with: I'm worried I'm gonna do this right away without any evolutions... and ending with: Oh no, everyone is glitching so hard, how do I even get close without a whole can of cheezewiz...
i don't think ScrapMan understands just how good he is at this game though. he's doing EVERY race glitchless, and while he may not be taking top, or even podium, most times, he's still beating out, or at minimum right on the heels of, glitchers.
@@saltgunz_0064Yeah I'm pretty sure that if not for glitches, he wouldn't just be top 1% or top 10, he'd be literally #1 in almost every race.
Granted, this conclusion is based on if every glitched time was just removed. I'm sure if glitches just couldn't make the leaderboard, the people using glitches would still perform quite well using regular vehicles, so in that case he wouldn't be #1. But he'd definitely be among the best, at least more than he already is.
What I would find interesting would be an attempt to create input smooting for keyboards using the new accumulator part.
So the idea would be to create an accumulator which is reducing it's value every tick and then have inputs increasing it by more that this amount.
This way you could create a vehicle with variable and configurable steering/speed depending on how long you press the button.
For some turns in this race I think this would have been great.
I wish I knew how to use logic well enough to try it
You could chain accumulators together to get variable speed controls.
You could also have a button that disables the input smoothing and lets the controls max out, like a handbreak button for the tightest turns.
Instead of horizontal stabilizers, you can put the pitch gyro on max, remove the controls from it, then hook up a logic gate to it, and fine tune your sensitivity through the gate
He already has it on max. Using a locking gate would be pointless.
@TimEriksson-w2n it won't be pointless, since his pitch was way too "gerky" and it caused him to lose a lot of speed, doing the method I've said, would eliminate this factor and might just give him this 0.5 sec that he needed.
@@PainApple96 He needed that turn to get around the final turn. If he reduced the turn the gyro would give him by using a logic gate he wouldn't be able to make the turn.
@@TimEriksson-w2n I'm talking about the horizontal stabilization, not vertical.
the one that goes along the horizon the flay sideways one not the one standing up @TimEriksson-w2n
I think what you need for these kinds of races is two steering setups. One for shallower steering angles, and then another for sharper steering angles. Imagine for example if your tail was two servos stacked below each other. The first servo could be controlled with A and D, with say a steering angle of 15. The second servo could be controlled with < and >, with a steering angle of say another 15. For shallow turns you just turn with A and D, and the for sharper turns you can add < and > for extra steering.
Think of it as similar to a nitro boost during straight sections of roads, but for turning instead.
Kind of like ace combat 7?
Yea thought of that too, like in ace combat 7
Yeah, I was thinking another servo that just slams to the right for that hard turn might do it.
SCRAPMANNNNN EVOLUTION DOGFIGHTERSS PLEASEEEEE. It could be separate evolutionary paths (each player sticks with the same plane they had from the start but changes it each round) so that there's more diversity and like reactionary evolution and stuff
Eg if your opponent uses thrust vectoring, next round you could put on an emp instead of an extra smart cannon
Heres an idea from me:
On demand sharp turn , the front servo buttons mapped to lmb and rmb
Ooh that's a great idea
Too bad you can't map RMB, I wish you could
Scrapman, ur almost the devs best friend, keep suggesting that the next update, they split leader boards to glitches and non glitches, ur 1% will be easy then. also we get to watch the carnage of u learning the glitches properly when u do another series of the glitch racing 1%'s :D
Is nobody going to mention the launch at 13:03??? He went so far!! 😂
This video is the kind of video I expected from scrapman when I started watching him.
BTW the background music feels so 2020.
Honestly, this whole video felt so much like the videos I liked back when I started watching him.
The air race is a classic to me.
You're the champ in my book, not using glitches.
Sup scrap iam henri Kartoon from the top 5! In many testings ive noticed that weight reduction and size is more than key for good times, if you reduce weight you will have a better start, less speed bleed AND sharper turns, also there's one really strange behavior with big stablizers that makes it better to have an one block gap between the back and middle ones, somehow it makes you go way faster. Without glitches i would only reach about 20 seconds, just like you.
Weren't Tail Propellers one of the strongest propulsion parts? I seem to recall Scraps sound barrier video required only like 3 or 4.
Maybe im wrong, but i always think of this every time he makes a race video so im actually gonna say it this time
Thats what i used for my leader board runs.
They are fast but proppelers space thrusters and the jet Engine is faster with the jet engene being the fastest
This is the first time ive seen a video that came out less than 20 minutes ago
So happy to see scarpman breaking records with his glitchless builds. Really Wish the leaderboards were atleast a little bit moderated by the devs and had 2 separate leaderboards for glitcless and glitch builds. Like maybe just for top 10 would be nice to see. It'll even make things alot more competitive too.
for some reason its REALLY easy for me to fall asleep to your videos
I love your evolution videos, please do more of them!
Hey Scrapman,
I have a video idea. You have to clear/finish all the trailmakers races you did up till now, but your vehicle has to be completely autonomous (You can add a seat and sit in it but not give any inputs except on/off).
5:46
Scrapman: "Oh, turn!"
ROCKET-PLANE HYBRID: ok (immense frontflips)
If you want your craft to be naturally stable pointing forward, you just need your center of vertical and horizontal air resistance to be towards the back a little, it doesn't have to be aaaaalll the way at the back. Putting fins at the back like on a rocket just makes it so you have more to overcome when trying to turn. You could've placed those wings much closer to the center like between some engines but just slightly more towards the back, and just like that your gyro would feel a lot more powerful for turning.
Second attempt trying to get ScrapMan to add a button to toggle high/low turning ratio so it's able to do smooth sharp and shallow turns. (It's pretty much just a multiplication)
Could you use a key to enable the second servo, allowing smoother shallow turns, then activating sharper turning when needed? Maybe an and gate or multiplier?
Also, the constant returns to zero seemed to cause a lot of instability and counter-rotation, at times requiring additional adjustments, compounding to bleed off speed.
Getting good places in Grand island tour would definitely be entertaining to watch
use Dual controls like use of front server to turn tightly for really tight corners use of back server to turn slowly for slow cornering
it's 4am.. i need to go to bed.. after this video..
Nice
Let’s go
se you brother
Remember to go to bed video is almost over
Video Idea : It may be stupid but, you should test out the durability of most iconic blocks, such as seats, wedge etc. In theory they mostly should be the same right, but what if it's not?
I know it would be a lot of effort and probably not worth it but i would like to see you do sort of an evolution going through the different race classes starting at a lower one then moving up to higher ones
A vehicle that can make the top 10% across three different races: air, land and sea
I like these race videos, but man do you always build such a wobbly vehicle for them 😂
Flashbulb *really* needs to go back and update their old Campaign modes. The parts released with Motorhead, the logic specifically, would make Stranded in Space so much more interesting!
Day 9 of asking Scrapman and Yzuei to do a game similar to the orbital cannon one but with the flak cannon and planes
14:38 fun fact about this "glitch" is Kozmonaut disvovered it in his video Can you use Quantum rudders for space propulsion (video title from memory)
The BIGASS tailfins hold this builds back.
you should do the circuit race, even if you dont get suuper high on the leaderboard you'll learn + show us a lot about the tires and other racing stuff thats complicated.
You could make variable steering.
The front steering goes onto q and e
And then for the last turn you press d and e
That way you have reduced steering for most of the race but in the last corner thats really sharp you can use all your steering ability by pressing not only d (the back) but also e (the front)
Mm idea: supersonic brawl. A 2 part land and air battle where all vehicles must be supersonic
ScrapMan is the best non glitches player on trailmakers by far. Beating glitch builds like that is impressive.
gentle reminder, those at the top of the leaderboard, we don't know how consistently they can make those times, we just know their design and their best time with the design, luck could be just as important for their time as skill, glitches, and design
i have a challenge, try getting 1% by using normal veichles (no gyro, no accleration glithc...)
9:50 I think you should instead of making steerable tail, move the aerodynamic pieces closer to the center of mass, to avoid a big lever on the forces, fighting with you turning. That means, that if you make the center of mass and the center of aerodynamics match each other - you should steer like crazy, because of no leverage, fighting with gyros.
you should do the grand island tour race next
13:25, as i can see, that is a no dragged quantum rudder servo propulsed flyer (Put the Quantom Rudders far appart, when they are really far appart, it goes really fast and also speeds up in like 0.1 secs to it's max speed.
yes person who made the vehicle here I tried with a bunch of different widths but the wider you make it the harder it is to turn so you need to get that balance of speed and steering to actually make it through the race
you should try doing a race in go-kart league, that's pretty challenging
Scrap man even though you made lots of videos about this keep it up because it’s great and also I love the evolution videos I would watch every single one on repeat because it was so good,
I can’t for the day scrapman starts using glitches after exhausting every other option!
You should make a video on races with only glitches
Kinda crazy that the most optimized build is pretty much a flying stick 😂
Perhapsky you have to use double controlled steering where you can add sharpness of the turns while using only back steering for other parts. Map other ones to arrowkeys or mb4 and mb5
You can stear front and back with seperat controls, because you need the Front steering only for the last sharper turn
Trailmakers should put glitching vehicles in a glitch class so they don't get compared to normal builds 😅
"This is either going to be a really short or really long video depending on how easy this is." *Me looking at the youtube play bar and seeing 30mins* Hehe scrap is gonna have a hard time with this one.
Would be pretty cool to see the speed circuit.
maybe next race you could try and for a wireframe build? seems like the "all engines in a straight line" is sometimes not beneficial
i'm here fast lol
I wonder about if you were to rotate the thrust from the last engine at an offset angle to add a sharper angle when turning and maintaining it through the turn The same idea of your nose but on your rear engine to make the rear move laterally and make the nose balance in the opposite direction while the rest of your engines will seek to bring you back into a straight and true direction out of the turn.
I think in an effort to save speed in turning, you lost speed throughout. While you created more drag with sharper turning, you also had an average higher speed since you spent less time turning.
Experiment idea: the chrome bumper piece doesnt have any air resistance, so if you cover a vehicle with it does it make it zero-drag?
No it does not its like the tail fin the aerodynamics just go right thru
If the devs can't/don't want to delete the major glitches from the game, I wonder if they could make a system that recognizes the known glitch setups and places those vehicles automatically into their own "glitch league".
some times less is more. should have tried the small fins instead of the big ones. would have been able to turn sharper with less drag. win win
Hey scrap love the vids. Gotta challenge you to do some bionic league please! Definitely an interesting time messing around with no power cores. Try the sub one specifically, took me a while to figure that one out lol. If you see this comment my in game name is Gavinio, you’ll see me on the top 10. Keep up the good work man!
I would think of putting the back gyro before last engine. That should - at least by the logic in my head - provide higher speed during turns
Didnt we discover just a few videos ago that space thrusters have better thrust to weight ratios than the regular jet engines?
@Scrapman, Using all the tricks in the book and all the glitches you know how fast can you go in the test map, can you beat 10.000kmh or more?
thinking... not sure if this hint helps
make your spoilers wider, to avoid wind coming from side and brakes you out, if you are turning
Day 1 do max complexity hovercrafts but the arena is only water.
Perhapskies you could have a second key for the aero turns so you can keep speed for shallow turns and use the aero for sharp turns?
It would be interesting to see u add no drag once in awhile, it's not like it's ever gunna get taken out.
when playing legit can beat glitchers. scrapman is above exploiters 😂
I have a video idea:
you coukd try to make a vehicle that is fully automated and drives a race without any imputs exept for setting it up in the right way
I love your videos I think you should play stormworks
Maybe revisit all the races you completed, but this time, try with glitches.
Middle steering?
At these high speeds its all about redirecting your speed without losses as much as possible. You might also want to explore quantum ruders or thrust steering/strafing
I enjoy the Grand Island tour.
It didn't show it in the video but did you disable air control on the seat? Just wondered if that might have helped you dial in the fine tuning on your controls
After you have done all of the races you should go back and look if you have dropped spots and maybe do different leags.
FEEESH HE MADE A FLYING FEEEEEEEESSSHHH
Beware of bots! You can find them by looking at its Profile pic. And pls report them
I don't know if it would work in this race, but maybe twisting a wedge to add a continuous right turn?
That would’ve worked
You need to do a top 1 percent grand prix race
I''m pretty sure he has
U can do 2 gyros and get more turn. I use that in a huge tank it got 20 gyros just to turn enough
Wedge gang representing 💪💪
imagine if he used an indestructible seat with dynamite in order to propell himself faster when hes near the finish
Dynamite uses power cores doesn't it?
Day 31 of asking scrapman to do the odysseus from Ulysse 31 in Trailmaker space
🤔 So, more weight would slow your vehicle down, yes, this much seems obvious, but what if you added weight to the front anyway, if your center of balance is further forward, the thrusters will pivot around the center of gravity, allowing you to change vectors, would this allow you to have a better time by relying more on race lines than higher top speed?
I just kinda noticed that when you turn, it's kinda turning with the center jet engine as the pivot point.
Scrapman you should play space engineers
U could add some logic to turn the front steering on at the end
Try with glitches! Just once :)
🎶step into the grand tour
(LIKE TO GET TO TOP) yo scrapman video idea: make a video where u try to make a top %1 vehichle using GLITCHES would be a fun twist since u never use glitches
All the races 😊
so close to 1 mil!
since you don't really have to turn left, design it to turn right easier.
Grand Island is very competitive
i managed to make one power core plane, and while the leaderboard was empty i still somehow managed to come 6th XD
Where the faster ones was gaining time they went wide for the speed and to kake the corners not as sharp and went tight where they could to cut down distance
You should evolve a number one vehicle
i think you could have gone faster if you steered with roll and then pitch instead of with yaw. It would have reduced weight and maybe it could have fixed your steering problem?
5:47 style points 😂
This guy doesn't get hate comment because he is the best
Can we have parts twos for all your other races? Pls...