Historical Total Wars Battles Tier List

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  • Опубликовано: 30 сен 2024
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    Tier list ranking the real time battles for the Historical Total War games excluding Shogun 1, Medieval 1, Pharaoh.
    Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com
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Комментарии • 713

  • @LegendofTotalWar
    @LegendofTotalWar  10 месяцев назад +30

    Thanks to MANSCAPED for sponsoring today's video! Get The Performance Package 5.0 Ultra for 20% OFF + Free International Shipping with my link manscaped.com/legendoftotalwar

    • @krekk2751
      @krekk2751 10 месяцев назад

      thanks for letting us know that you shave your balls legend

    • @QuestioningYam
      @QuestioningYam 10 месяцев назад +1

      Can you do a tier list for total wars that are vastly improved by a massive and successful overhaul mod?
      For example, Rome 2 vanilla is garbage, but Rome 2 DEI is the best total war game and it’s not even close
      Attila has Eagles, etc.

    • @Redact42
      @Redact42 10 месяцев назад

      thats my brothers xmas present sorted, thanks Legend, you truly are a legend!

  • @SilverSoulxd
    @SilverSoulxd 10 месяцев назад +492

    The never ending story of Total War franchise: Does something great in a game, it doesn't transfer to new games...

    • @m0nkEz
      @m0nkEz 10 месяцев назад +87

      But carries over and doubles down on the worst aspects of the previous games.

    • @irgendeinname9256
      @irgendeinname9256 10 месяцев назад +23

      Does something wrong in a game, it does Transfer to new games...

    • @LOLquendoTV
      @LOLquendoTV 9 месяцев назад +4

      Pokemon syndrome

    • @reddyreddog9025
      @reddyreddog9025 9 месяцев назад +1

      Had a golden streak of Rome med 2 and apparently shogun 2 but I personally never played it

    • @Dreska_
      @Dreska_ 9 месяцев назад +1

      @@reddyreddog9025 shogun 2 is god tier IMO. Its a bit different, smaller scope, you can finish a main campaign in a day sometimes (which I like), but it feels really crisp & you really have to use units properly otherwise they achieve nothing. Things die very quickly too so the battles tend to be frantic, trying to plug a gap/delete an enemy unit when theres an opportunity.
      Thats said its pretty old & the enemy AI is pretty exploitable, but you can say that for any TW game lol

  • @tranluan4357
    @tranluan4357 10 месяцев назад +473

    3:55 Rome
    6:03 Med II
    9:20 Empire&Napoleon
    12:45 Shogun 2&FotS
    15:40 Rome II
    20:20 Attila
    23:08 Brittania
    24:48 3K
    27:05 Troy
    29:10 Rome remastered

  • @kieranl7933
    @kieranl7933 10 месяцев назад +213

    Attila deserves a lot more love than people give it. Great game, glad you agree that the battles are S tier. For me the Attila being OP isn't the biggest issue. Think you have mentioned it in previous videos, the AI basically sets out to annoy you instead of focusing on there own objectives or goals. So even if you think tactically what the worst thing the AI could do to more here, the AI pull a rabbit out of the hat and do something really annoying that kills the enjoyment.

    • @xXBisquitsXx
      @xXBisquitsXx 10 месяцев назад +14

      yeah Atilla's battles were great but i didn't like the settlement building system and the campaign AI really let it down imo. Unfortunately TW diplomacy has always been terrible but mods definitely add a lot.

    • @mig0150
      @mig0150 10 месяцев назад +8

      One thing that is pretty important in that game is the AI faction leader traits. If they have aggressive, expansionist, unreliable etc. you can expect them to declare war on you at the first opportunity and pursue you to the ends of the map but if they have something like tolertant, defensive etc. then you can stay at peace with them pretty reliably. The traits are randomised every new game so it can lead to games being very different each time. It can be really important for the ERE keeping peace with the Sassanid Empire as them declaring war on you early is a nightmare. Also keeping an army on their border when at peace seems to stop them from declaring war on you or atleast delay it.

    • @Niitroxyde
      @Niitroxyde 10 месяцев назад +1

      The only thing that made me drop it was the poor optimization sadly. I'd love to give it an actual chance, though.

    • @darkrite9000
      @darkrite9000 9 месяцев назад +1

      There's a handful of things in Attila that make me dislike it. The AI being a bunch of annoying cowards is one reason, corruption being crippling when you control lots of territory (though they did reduce corruption's maximum, so it now isn't really a big issue as you won't see it go nearly as high), climate change being kinda stupid, first off that time period did not have that type of serious cold shift from all the things I could find on it. Secondly it's just lazily applied to the whole map, ignoring the fact that the hotter regions would probably be better off if it was a bit cooler. And most factions have no means to counter or reduce the penalties of it, only faction that can as far as I know is the Slavs. And finally for Romans specifically, the loss of legacy tech, the religion techs that cause the loss of my sanitation buildings can go f**k themselves.
      Now I once had someone tell me to merely build sanitation buildings during the early game and not wait till later, only thing they seem to fail at realizing is that doesn't help when I start conquering the map in the late campaign and have no means to build sanitation buildings anymore, and the regions I take have none built in them most of the time. Last issue is friendly fire is a b*tch of an issue, never use javelin units, as you'll basically butcher your own guys. Archers are fine for the most part you just need to be careful about when the enemy is in melee with your units, but they'll usually not shoot your guys in the back too much. I've also tried to flank with javelin throwers, and watched them unload a whole volley into a handful of the enemy but still mostly hit my guys. So I prefer safe than sorry. Now with the exception of the javelins being terrible friendly fire machines, and detach penalties being very punishing at times, mods will fix most of the other problems. Climate change an issue, use a mod that lets you actually fight the fertility hit with buildings that provide fertility. Loss of Legacy tech, how about no, or you can go with the mod that overhauls the romans and makes it so their buildings change depending on what path you want the romans to take. So with mods Attila can be fun, but vanilla is often a no for me, it's very annoying, the battles are mostly fine, love the sieges, just don't like annoying parts of the campaign is all.

    • @Rynewulf
      @Rynewulf 9 месяцев назад

      The biggest problem is that they gave up on it early and never bothered optimising it. I can easily play Rome 2 on my potato laptop alongside Shogun 2, Napoleon, Empire, Med2 and Rome1- but Attila crawls even on minimum settings and it sucks they shot it in the foot then looked confused and said 'why does no one want to play historical games anyone? :('

  • @Atomic_Chef
    @Atomic_Chef 10 месяцев назад +144

    I remember playing a battle in Rome 2 where the enemy general, a unit of Royal peltasts proceeded to take volley after volley of javelins without any troops dying and then they proceeded to wipe out my entire army of lower grade troops despite being surrounded. After watching this video I finally feel validated! I'm glad I'm not crazy!

    • @Jixxor
      @Jixxor 9 месяцев назад +3

      Meanwhile I lost my King in my last Sparta campaign when my Royal Peltasts took ONE volley from some Velites lol

    • @goawaypleasethanku
      @goawaypleasethanku 9 месяцев назад +1

      I had a unit of hoplites lose in melee combat vs citizen cav in rome 2.

    • @CatnamedMittens
      @CatnamedMittens 6 месяцев назад +1

      Rome 2 is overrated.

  • @cloroxbleach9222
    @cloroxbleach9222 10 месяцев назад +159

    Shogun 2 being considered low cheats is such an eye opener for me, I only play Med 2 and Shogun 2 and I already thought the Legendary cheats were quite bs, can't imagine it for the newer games

    • @_lionezzz
      @_lionezzz 10 месяцев назад +57

      In TW:Warhammer 2 AI melee cheats at higher difficulties makes near impossible to use melee-oriented armies. It's so sad, because there are a lot of beautifully designed melee units in game

    • @onestupidboi9320
      @onestupidboi9320 10 месяцев назад +42

      In shogun 2 the ai battle cheats are archers get higher armor penetration and all units get slightly more moral (not enough to matter tho). The cheats feel so bullshit on legendary is because the ai gets more recruitment slots, essentially infinite money and food, and public order cheats so high that they will never have a revolt occur without a monk instigating it.

    • @PAPADRACOLIN
      @PAPADRACOLIN 10 месяцев назад +5

      ⁠@@onestupidboi9320 Winning Legendary shogun 2 is pretty much decided the first 30-40 turns, if you haven’t expanded enough the AI will crush you no matter what. I had taken nearly half of the map already controlled most of the trade posts and had metsukes overseeing my richest provinces and was struggling to field 3-4 full stacks and had the spread them around, while the Oda had 4 full stacks travelling together towards my border with them at Bizen lmao, I had two stacks there but my other one was dealing with a Honma invasion on my homeland lmao and the last one was trying eliminate the chokosabe lmao. Those 4 full stacks had more experience and were full of bow samurai, my two stacks didn’t stand a chance

    • @onestupidboi9320
      @onestupidboi9320 10 месяцев назад +17

      @@PAPADRACOLIN You can never compete with the AI on the campaign map. You need to just be insane enough at battles that you can kill 6000 men with 2000 consistently. Good army composition helps too.

    • @90Rush
      @90Rush 10 месяцев назад

      In Troy on legendary difficulty the first 20 turns are completely BS in terms of AI cheats. One way to get around is to use a lot of slingers to get some free damage early, or if you are Achilles use him.
      Then it becomes bearable because there are so much stacking bonuses you can get thru tech tree, general skills and divine favor. But then you can just auto-resolve everything.

  • @Black.Templar_002
    @Black.Templar_002 10 месяцев назад +57

    I usually play on normal battle difficulty in any tw because I don't like that the AI cheats. So when I tried to up the battle difficulty in my favourite tw, empire, and saw 3 regiments of prussian line infantry get one shot by a random unit of militia, I knew that something was off.

    • @TheNebulaEffect
      @TheNebulaEffect 10 месяцев назад +3

      Hard agree. They always try and "fix the player bias" but always end up flubbing something up. Most of the time i feel like you are forced to go slower because of AI bullcrap or make risky maneuvers to outpace the AI actions which doesn't make sense to me personally. I like to somewhat play tall in strategy games so I personally feel when all the AI treat me like a Bangbus trip.

    • @madwellmusic8995
      @madwellmusic8995 10 месяцев назад +10

      Not to mention the ai gangbang on the player. Usually by turn 25 I'm at war with 5-7 factions who somehow all are allied with each other

    • @MrBlipman
      @MrBlipman 3 месяца назад +1

      Yeah for empire whenever I play, except the Empire TW2 mod (amazing mod btw) I always auto resolve land and fight naval. Loved naval so much and the Age of Sail as a whole.

    • @Black.Templar_002
      @Black.Templar_002 3 месяца назад

      @@MrBlipman but naval is so bad in empire

  • @Makofueled
    @Makofueled 10 месяцев назад +77

    Morale and shock damage are the most important things in an interesting title imo.
    Part of what makes Shogun and Attila so enjoyable battlewise, is getting a mass rout going can be super impactful.
    In other titles, sometimes 1 militia unit can be hanging around against a full stack and still fancying his chances.

    • @DonnellGreen
      @DonnellGreen 10 месяцев назад +1

      exactly

    • @buzter8135
      @buzter8135 10 месяцев назад

      One time in Attila, I'd completely turned the tables on a barbarian horde with a garrison of a couple cohors and one comatitensis in a siege defense with the help of one scout equites I routed their ranged contingents and flanked their entire dozen+ strong crappy German spear stack that they'd commited to one chokepoint , it was costly but i was just at the finish line with two units still in the fight on both sides, i was winning, the balance of power was like 80% in my favour, then these god-damn shirtless *light* axemen go Super Saiyan or "beserk" a random buff that was usually exclusive to elephants, and they scare off both my remaining units, losing me the battle, i promptly named that replay "the biggest pile of bs" and crushed them the next turn with an army I had in an adjacent settlement.

    • @brydonthunder
      @brydonthunder 9 месяцев назад +1

      @@buzter8135 Those bastards you will find are best killed with archer, they think they're so cool going to war without a shirt so but will run away p quick after 1-2 volleys of low tier archers wipe out half their battalion.

    • @yodua8193
      @yodua8193 7 месяцев назад

      It also works pretty well in m2, you can completely obliterate the enemy army while being absolutely outnumbered if you use your units correctly (mostly cav, let's be honest)

  • @multch2006
    @multch2006 10 месяцев назад +316

    I don't know what they did differently for Attila's battles, but they are just so damn good. Probably the best in the series.

    • @panoptikum9768
      @panoptikum9768 10 месяцев назад +112

      Attila is just really good in general. The Huns feel more apocalyptic than Chaos invasions ever did.

    • @tunemaki_izlasitrlv6835
      @tunemaki_izlasitrlv6835 10 месяцев назад +43

      Great control scheme, units respond quickly and great variety of units that are surprisingly well balanced. And most importantly unit morale just works great.
      Maybe battles work slightly better in Shogun 2, but battles get boring quickly because you fight the same units all the time and control scheme/camera angles are worse.
      So overall I think Attila has the best battles by far considering the massive unit variety.

    • @alexsmith3310
      @alexsmith3310 10 месяцев назад +18

      Similar morale across the board, unlike Rome 2, and significant morale debuffs caused by correct tactical decisions, like flanking, use of whistling shot and general sniping. And AI morale cheats do not severely change that.
      So elite infantry don't end up becoming unbreakable raid bosses, both elite infantry and peasants will break if they get flanked putting a lot more importance on tactics than just being a stat fest.

    • @timothym9398
      @timothym9398 10 месяцев назад +24

      Also "sticky" combat. The penalty for disengaging without creating space for your unit is incredibly punishing. It makes you commit to your decisions, and reduces the value of cheesing chain cavalry charging, but you get fabulous charge and morale shock when you do it at just the right time.

    • @kevray
      @kevray 10 месяцев назад

      Unit models throw up if they have disease

  • @malekiththeeternityking5433
    @malekiththeeternityking5433 10 месяцев назад +507

    Am I the only one who really liked Attila? It was the most challenging, the most Rewarding

    • @strategosaurus
      @strategosaurus 10 месяцев назад

      Attila (:;

    • @CapybaraConnoisseur89
      @CapybaraConnoisseur89 10 месяцев назад +43

      I have ATTILA installed still trying to figure out after years how to mitigate all these bloody penalties like Sanitation and PO penalties everywhere. It's great game, cavalry is amazing and responsive, music is damn good but there some annoyances like cheating from AI as per usual in TW and strategy games.

    • @isaacplanas4948
      @isaacplanas4948 10 месяцев назад +15

      Was my first total war. Fire baptism XD

    • @davidebasso1102
      @davidebasso1102 10 месяцев назад +1

      I like it!

    • @supersardonic1179
      @supersardonic1179 10 месяцев назад +71

      Yes, you are the only one. In a world full of 7 billion + people all sharing different lives, experiences and tastes, you are indeed the only one with this unique opinion and absolutely no one shares it despite Attila selling millions of copies.
      Congratulations.

  • @SpaceRa
    @SpaceRa 10 месяцев назад +26

    Basically describing why I don't play most TW games on very hard / legendary. It's not that I don't enjoy good challenge, but it's a bummer when it fundamentally breaks how the game is supposed to be played. I can enjoy well-rounded armies at lower difficulties without being compelled to spam the broken units.
    This does have me tempted to revisit MTWII and Atilla.

    • @SereglothIV
      @SereglothIV 10 месяцев назад +4

      That's why I almost always play on very hard campaigns but normal battles. I like the overall challenge but I don't like my elite units losing to some garbage.

    • @madwellmusic8995
      @madwellmusic8995 10 месяцев назад +7

      Medieval 2 ai: must.....kill....player
      Player: yea you came here while your capitol is sieged by someone else right??
      Ai: we will ceasefire next turn. But....i..must..kill..player

    • @SereglothIV
      @SereglothIV 10 месяцев назад +1

      @@madwellmusic8995
      Warhammer AI: I'll declare war but I won't send any armies at you, cause I'm a minor gobbo faction at the other side of the map
      Medieval AI: we're allied but I'll send my armies at you

  • @tristantoms9405
    @tristantoms9405 10 месяцев назад +32

    Pretty much agree with your ranking. Although I would have put Napoleon in A. Attila in my opinion had the best battles in Total War history.

    • @ivvan497
      @ivvan497 10 месяцев назад

      😂😂😂😂😂 what a shit take

    • @supersardonic1179
      @supersardonic1179 10 месяцев назад +14

      Really enjoyed Napoleon. Wish those improvements could have been retroactively applied to Empire.

    • @disillusioned8686
      @disillusioned8686 10 месяцев назад +2

      I really liked Attila battles but Shogun 2 units were incredible to watch with their matched combat

    • @Laucron
      @Laucron 10 месяцев назад +1

      ​@@disillusioned8686Attila's matched combat was pretty good too, bah at least imo

    • @happycompy
      @happycompy 10 месяцев назад

      ​@@supersardonic1179this. Forever this....

  • @Tzumaoable
    @Tzumaoable 10 месяцев назад +92

    More "fun" tier lists are always appreciated

  • @Deailon
    @Deailon 10 месяцев назад +17

    I am old. I loved the rock-paper-scissors mechanics of Shogun 1 and would gladly see it on the chart, probably in the A Tier. Nevertheless, I think starting with Rome 1 was a good choice. The changes from the first games were significant.
    I pretty much agree, but I must add that Troy is a game I have strongly mixed feelings about. The campaign is fun and the map is gorgeous. I find the idea of the battles quite compelling but they just don't work for me. I find myself playing Troy like a Paradox' grand strategy. And the battles were always the reason I played Total War games.

  • @thaileinh9877
    @thaileinh9877 10 месяцев назад +56

    One thing I would like to compare is Shogun 2 vs Three Kingdoms. Both have a shared pool of units across most factions because the setting is placed in a single culture, yet in Shogun 2 you can always feel the different and uniqueness of each clan. Shimazu fielding a Katana Samurai focus army is equally viable and enjoyable as Uesugi fielding monks. Using gun units as Otomo feel different and unique compare to others, even though it's just copy pasted with altered stats.
    Meanwhile, Three Kingdoms having a missile and calvary meta means that all factions are locked into focusing those units, made worse by the fact that when you go down the tech tree, you get access to the superior units that every factions can also have. Liu Bei has unique archer units, but it doesn't matter because everyone get Onyx Dragons, and can be recruited by level 1 generals.

    • @kaltaron1284
      @kaltaron1284 10 месяцев назад +2

      Granted Shimazu are also pretty good at the gun units games but I know what you mean. Also the position of each clan on the map makes a huge difference. What are your routes of expansion? Available trade goods? Special buildings? Trade ports? And so on.

    • @TheDirtysouthfan
      @TheDirtysouthfan 10 месяцев назад +2

      The cavalry issue was compounded by the way recruitment works as only certain generals could recruit any good cavalry. You generally wanted Vanguards for that. That said, I think the main issue were Azure Dragons. You unlock them through food research you were going to do anyway, and they do everything really well. They're archers and glaive infantry, they can stand up against imperial units, they can do range well and they're great against cavalry. The other thing was that artillery felt very OP, maybe it's because of my lower end laptop not being able to run larger unit scales, but it seemed like trebuchets could just route half the enemy army before they got to you.
      The other thing was that militia felt useless late game. Maybe you could use archer and cavalry militia here and there but they just didn't seem to be able to stand up. Ji Militia feel obsolete by Turn 1.

    • @Kuutti_original
      @Kuutti_original 10 месяцев назад +2

      And the cherry on top is those animated agent actions, looking as your shinobi is working his way to the target between sleeping soldiers. Does he trip on to someone this time? Does he get away?

    • @Norbian
      @Norbian 10 месяцев назад +1

      Yeaaa, Three kingdoms is kinda general meta. In one of my campaigns I haven't recruited almost any normal units till like round 50 (and campaign lasted around 80 rounds till full domination). If You know how to cheese, generals are crazy strong. Infinte healing general, multiple shot destruction gods, Lu Bu who can solo multiple fullstacks. That was some crazy things going on, but loved it. :D

    • @kaltaron1284
      @kaltaron1284 10 месяцев назад +2

      @@Kuutti_original IMHO there isn't enough variety to keep them activated but they are certainly appreciated.
      The pre-battle speeches OTOH are quite impressive as they are made of several segments and change according to the battle at hand. I really liked that.

  • @NightHawk92929
    @NightHawk92929 10 месяцев назад +22

    The biggest thing about Rome II is that all the battles last like 4 minutes. Missile units absolutely obliterate melee units. They're best at firing in their rear, but even firing onto a testudo, missile units are way too good. Playing divide et impera really solves these problems for me, and brings Rome II from C tier to S tier (or maybe A tier since the naval battles can't be fixed).

    • @fcon2123
      @fcon2123 10 месяцев назад +2

      Macedon or any other army with strong pike units breaks that game. Get a wall of pikes, and put like 3 ballista with explosive shot behind them. The AI just doesn't know what to do with it. Like you actually see it just give up and charge cavalry into a pike formation. Rinse and repeat til you own the map.

    • @OceanSea12
      @OceanSea12 9 месяцев назад

      Bullshit lmao turn off the arrows have 500AP damage mod

    • @KKH808
      @KKH808 5 месяцев назад

      I distinctly remember ranged units being far less effective in Rome 2 compared to Shogun. Haven’t touched unmodded Rome 2 in forever though.

  • @winndypops
    @winndypops 10 месяцев назад +23

    I really adore Med 2's battles, the units feel super sluggish which can be a pain in the ass but after you get used to it Med 2 is for sure the most rewarding for me. Shogun 2 was the first Total War game that got me into Multiplayer fights though but that might have been due to the Avatar Conquest though.

    • @Knoloaify
      @Knoloaify 10 месяцев назад

      Avatar Conquest was a great idea poorly executed on the balance side of things. I wish they improved on it, because having your own custom veteran units and bonuses was a great idea.

    • @MsSirAndy
      @MsSirAndy 10 месяцев назад +2

      M2TW are more realistic and slow paced while RTW battles are too arcadish

    • @winndypops
      @winndypops 10 месяцев назад

      @@Knoloaify It was really cool yeah, I am sure I am remembering it fondly because I was a bit younger but it was a cool to get players to hop on and do a few 1v1s.

    • @Nutty31313
      @Nutty31313 8 месяцев назад +1

      @@MsSirAndy That's purely a subjective view. Not saying you're wrong, just that some people (myself included) can get more fun out of the faster pacing of RTW, although I do also enjoy M2TW's battles.

    • @MsSirAndy
      @MsSirAndy 8 месяцев назад

      @@Nutty31313 I didn't say RTW battles are bad. It's just that M2TW battles are more realistic thus a better choice for those who prefer realism and strategy over constant micromanagement

  • @CDProjekt7
    @CDProjekt7 10 месяцев назад +10

    Med 1 still had good battles. Could be nostalgia though 😅

    • @MsSirAndy
      @MsSirAndy 10 месяцев назад +3

      Med1 battles are very good at their core. Controls, interface and pathfinding a part xD

  • @antoniomoreira5921
    @antoniomoreira5921 10 месяцев назад +35

    If anyone's interested in a criticism about TW battles accuracy I strongly recommend Schwerpunkt, a former TW modder as well as a PhD in military history

  • @Quintus_Fontane
    @Quintus_Fontane 10 месяцев назад +26

    Yeah, it's what bugged me (And still bugs me) about Rome 2 and Attila - I loved Rome 2's campaign and its setting, but the battles didn't do it for me. I loved Attila's battles, but its campaign and its setting did nothing for me. It's wrapped up in what frustrates me most about CA, where they just can't seem to find a way to be consistent, especially when it comes to the battles. A new game comes out and they'll massively improve one aspect of it, whilst simultaneously massively regressing in another. It drives me bloody mad. Stop trying to reinvent a perfectly functioning wheel from scratch every time and improve by iteration instead.

    • @TheDirtysouthfan
      @TheDirtysouthfan 10 месяцев назад +1

      I would say that I think my favorite experience in Total War is playing as a migratory faction. You have so much freedom to basically make your own story; are you going to settle your Sarmatians in Gaul? Cool, but wait here come the Saxons with a bunch of full stacks you can't deal with. TIme to uproot and move to somewhere safer. It feels like such a fun way to tell your own story, lots of times where you're beating the odds and every battle is super impactful. Whereas with most factions you get a few of those important, must win low odds battles early on, but then after that you just steamroll your enemy and it's more of a grind than anything.

    • @happycompy
      @happycompy 10 месяцев назад

      Yup. The Attila/R2 situation is just like the Empire/Napoleon one. Attila should have been a big expansion to Rome 2. Same with Napoleon to Empire.

  • @ashelby5628
    @ashelby5628 10 месяцев назад +16

    I really enjoy the battles in Empire and Napoleon, like 7.5 out of 10. It is the reason I love the Empire in TWW. Empire has one of my favorite maps across all the games and trying to maintain those gigantic empires is part of the fun. I am a normal difficulty player typically across all games to really see where the base balance stands. Rome was my start and I loved that dynamic as well. I am definitely going to give Attila a try now though.

    • @peenplays4219
      @peenplays4219 10 месяцев назад +1

      Try Attila with 1212AD if you want to see the most beautiful units of all time

    • @psychodoxie6987
      @psychodoxie6987 3 месяца назад

      Just wanna say no matter what you do the world in Attila will burn

  • @robert900222
    @robert900222 10 месяцев назад +29

    The most underappreciated Total War game is Attila. Even I wasn't sure at the time when I tried out first because it was 0 hype around it but it was the most pleasant surprise how good it was.

    • @majormarketing6552
      @majormarketing6552 10 месяцев назад

      Building system needs to be like original tw

    • @brydonthunder
      @brydonthunder 9 месяцев назад

      @@majormarketing6552 the building system works well for Rome and Sassanids but dumb for small tier factions.

  • @gandalf1379
    @gandalf1379 10 месяцев назад +62

    I recently played Napoleon Darthmod Britain campaign again and it was pretty good. Really enjoyed the epic naval battles makes me sad they haven't bothered putting them in Warhammer. Imagine fleets of Empire ships of the line, dwarf ironclads, krakens and all the other wild ship designs and sea monsters doing battle rather than just the same couple of "island" land battles over and over and over... Hopefully someday someone makes a mod

    • @fedyx1544
      @fedyx1544 10 месяцев назад +12

      Problem with Wh is exactly that, naval battles would most likely require as much effort as a full fledged game due to the huge variety of ships and the various ways they must Interact with each other. I'd love to see them hlbut I understand why many people don't want the Devs to waste funds on them.

    • @Makofueled
      @Makofueled 10 месяцев назад

      The only issue I have with the navy in Napoleon, is it reminds me Villeneuve exists.

    • @RambleOn07
      @RambleOn07 10 месяцев назад +1

      I loved exploiting how much of an advantage that proper naval units had over troops on transports in Attila. Crushing full stacks with a couple of ships was crazy satisfying.

    • @mrjohnboiiiiiiiiiiiii
      @mrjohnboiiiiiiiiiiiii 10 месяцев назад +1

      There is also a total revamp mod for Empire rn called Empire Total War 2. Unit selection is by far the biggest differentiator. I mean you on average have 300 choices for units to recruit.

    • @buzter8135
      @buzter8135 10 месяцев назад

      ​@@RambleOn07does the seasickness debuff really go that far?

  • @Wizytuj
    @Wizytuj 10 месяцев назад +9

    I am maybe a causal player, but I really loved battles in Empire. I felt like game really rewarded me for having superior technology over my enemies from the start, to the late game. Like difference for having a bayonets and units fightning with stock of their muskets, or inventing grapeshot is huge, and in late game using shrapnel and other high tier artillery was just deeply satisfing. I guess my opinion comes also from not playing on hardest possible battle diffiulcties, but I actually never felt like I have to do so, just to have fun and satisfaction from the game.

  • @wolverine6104305
    @wolverine6104305 10 месяцев назад +4

    Is there a mod for empire and Napoleon that stops troops coming off of the ramparts just dying?
    I was fighting a very close battle and moved some infantry off the walls to deal with a potential breach and watched in horrow as theg got caught on the corner of the ramp and just fell down dead with the unit going from 120 to 17 in 5 seconds

  • @sarmatiancougar7556
    @sarmatiancougar7556 10 месяцев назад +4

    Rome 1 is king. It is the only historic title with legit unit upgrading. 5 chevron long shield cavalry with max upgrades could easily take down the Companions or even the Cataphracts. Only Warhammer TW reintroduced the concept and let you make a unit truly stronger. Medieval 2 was more about the stats and Rome 2 is almost entirely just raw stats.

    • @ruukinen
      @ruukinen 10 месяцев назад

      Rank 9 yari ashigaru with blacksmith upgrades easily wins against blank katana samurai. Even if they don't use yariwall. Flat bonuses on low values are pretty big.

    • @flipneleanor7370
      @flipneleanor7370 10 месяцев назад +2

      Troy total war has unit upgrading too. The amazons can only recruit basic units, but can be upgraded at any time if they have enough chevrons.

  • @JoshuaLikesGrahamCrackers
    @JoshuaLikesGrahamCrackers 10 месяцев назад +4

    People sleep on Attila so much and I don't understand why. It has it's problems like a lot of other total war games, sure. But it's one of the last historical games with any sort of quality. The mods too bring it so much more life.

  • @uriclothbrok2682
    @uriclothbrok2682 10 месяцев назад +6

    I know you’ve played these games WAY more than I have.. but with 600 hours in Rome2, I feel that the battles deserve higher than C tier. Yes you cannot overcome ridiculous odds.. but you can use tactics to win battles you have no right being able to. Calvary and ranged units when used to flank while using infantry to hold the line can result in insane wins. The pacing of Rome2 seems slower than a lot of other games (which I like) but perhaps that is what you don’t like about it.
    And removed from “battle difficulty” the unit responsiveness, AI movement/unit pathing is great. I always go back to Rome2 when I want good open field battles.. also some of the best siege battles in the whole series.
    EDIT: One other thing I was thinking about. And I get this is a preference/thing that not everyone enjoys... but Rome2 battles seem like the most "realistic" of all the games. I genuinely don't think that losing a commander in a battle would have real time effects. Mainly because most of the soldiers wouldn't even know. Maybe after the battle moral would be hit. But during? I think people are more worried about the swords and spears swinging at them than caring to listen for if the commander is still alive. I do admit that the moral system isn't the best with flanking and such. But I think the stats (combat effectiveness) of a unit does have huge impacts on a battle in real life. I'm sure a "full stack" of praetorian guard would likely not be able to lose to light calvary and spearmen without shirts on. There is a realism in Rome2, and I think it makes you have to CHOOSE when you actually want to fight.

    • @timjimbob5839
      @timjimbob5839 10 месяцев назад

      I agree. I like rome 2 a ton. But it does feel like the pacing of time is messed up. Each turn is a year but you can only travel such small distances especially via naval travel. I also feel like it ends up making your effort to make good leader seem like a losing battle. Also seiges? One year to make two seige towers?

    • @uriclothbrok2682
      @uriclothbrok2682 10 месяцев назад

      Main post got cut short, but Rome 2 favors PRE battle strategy over in fight tactics. Using two armies to take on a superior one, night battles, positioning on a hill on the campaign map if you know you will be attacked, hiring mercenaries for a turn, deployable defenses (fireballs) can wipe huge lines of men out. It is the before battle thoughts that often win the wars in Rome 2. Playing Warhammer and other Historical titles (like Shogun) even though I love them, never felt "realistic" to me. Most feel very gamey, which some love. But Rome 2 pureness to me comes from how the battles just feel real. And @Legendoftotalwar you are incredible at winning difficult, against all odds battles, probably the best in the world. No one can tactic or cheese a battle like you. But in Rome 2 I think sometimes you just need to not fight some battles and find ways to win fights before the battles begin.

  • @Sarcasmses
    @Sarcasmses 10 месяцев назад +5

    I've been playing a lot of Attila lately and I would disagree with its battles being S tier. They are S tier _when they work_. But they are some of the buggiest and broken battles in the series:
    * Attila maps have tons of rocks everywhere. No reason for it, just tons of big rocks all over the place on every map, especially sieges. They can be hard to see, and its often hard just to deploy a simple straight battle line because there are rocks everywhere, and they screw up pathfinding.
    * Alt+Drag movement in useless in Attila when selecting multiple control groups. The game just places all control groups on top of each other in the same place and messes up your army formation. Also if the AI issues an order to its own units when you are in the middle of alt+drag movement, it throws your alt+drag over to the other side of the map. You have to be quick, if the AI moves its armies at all it will mess up your alt movement.
    * Some Attila maps have these vineyards on them. These vineyards are the ancient enemy of pathfinding. Any unit that wanders into a vineyard will breka their formation and spread out like ants. Most models in the unit will start running in every direction and ignore orders. It can take 2 full minutes for a unit to recover from "vineyard shock" and regain its formation to begin following your orders again. You have to treat these vineyards as dead spots in the map and avoid them. They are especially common on sieges - along with rocks everywhere, Attila sieges lose their luster fast due to terrible pathfinding.
    * AI battle cheats are quite extreme. AI tier 1 axemen will beat almost any player tier 3 infantry in battle. If any AI cavalry unit charges into non-spear infantry that are not in a shieldwall-type formation, that infantry unit is dead even if it is tier 3 and the cavalry tier 1. This limits what types on units you can use, for example any berserker type unit like Heteira Guard or Athar's Chosen that doesn't have a shieldwall formation is useless as it will be deleted by cavalry before it can contribute, and the AI knows this and prioritizes charging these units. AI cheats are most egregious on ranged units. Player horse archers will end up with ~90 fire rate. AI Hunnic Devil Archers can reach over 700 fire rate with legendary cheats. If you use testudo formation, this can actually work in your favor since their archers do no damage and will use up their ammo faster.
    * Attila's group pathfinding is very bad. There is one element that drives me crazy. If you lock a formation and alt+drag or right click+drag to move their formation but deploy it backwards from how you locked it, the units in that group will then "criss cross" each other's path, where they all run into each other to reverse their positions in their formation. This makes it very annoying to use skirmishing units like horse archers. If you quickly move them and reverse their orientation, they will waste time running into each other in a big mass of stupid and will likely be caught in melee by anything chasing them.
    * The AI doesn't know how to make strong armies and usually just spams mercenaries and whatever tier 1 spearmen unit that has no prerequisites for their faction. Even though they make barracks-type buildings everywhere, they rarely make a strong army. It's a good thing the Huns have armies that are all auto-generated from two templates, because both of those template armies are dangerous and the Huns would be no threat if left for the AI to build their armies.
    * Tons of stuff is straight up broken. Some agent skills do nothing. Spent skill points, get an ability that does literally nothing. Many traditions are broken. One of the strongest army traditions in the game, the Sassanid' skill "Persian marksmanship" says it increases range for ranged units by 20%. It does nothing. Spend 2 skill points on it, no range increase.
    * Many skill bonuses are laughably small. Wow! 1% more armor! That will make a huge different for my 15 armor cavalry! 1% more ammunition! My ranged units have 22 ammo total, so that almost equals out to 1/4 of 1 arrow for them! Good stuff. But then you have actually strong skills, like +20% more missile damage or +20% more campaign movement or +6 melee attack/defense for all cavalry. Naturally, you will go for these skills on every army and general in every playthrough so you are always working toward the same 1 or 2 skills in each tree. Skills should have a major impact on the battles, but only 1 or 2 actually do. AI battle cheats are so extreme that these skill increases can often feel superfluous.
    * The AI can intentionally bug out its units on settlement maps to make them unattackable. If a unit moves close enough to a building, its models cannot be attacked. For some reason any attacking unit will break off its attack order if the target is hugging a building. The AI can "string out" its units into spaghetti lines that hug buildings, making them unattackable, but they can attack you. This is rare but can ruin your day. I remember abandoning a WRE campaign I put 100 hours into because I had to replay 1 siege about 8 times due to the AI spaghettifying its units into buildings so that I could not attack them.
    * Attila is great but broken. When the battles work, they are some of the best. They often do not. In well over 1000 hours I've never finished an Attila campaign, I rarely even make it to turn 100 when Attila actually appears in game. I always quit in frustration because of some battle breaking.

    • @allbies
      @allbies 10 месяцев назад

      You're just describing Total War in general here I think with most of these points.
      Best thing they could ever do going forward is use a new, modern engine that gives developers an easier time in making the games how they want to and not perpetually piggybacking from a previous game. Those reports about how inefficient it is to work on a Total War game and the archaic systems they're still using are very worrying. Especially now they blew all that money people gave them via the Warhammer games on the failed FPS project that was cancelled, makes me worried for this franchise. Imagine they reinvested that into the franchise that made them the money in the first place.

    • @Sarcasmses
      @Sarcasmses 10 месяцев назад

      @@allbies I wouldnt agree with that, imo these are Attila issues which is why I went into detail on how they specifically affect Attila's battles. I can't think of any 1% bonuses in Warhammer or vineyards that make my units go braindead.

    • @allbies
      @allbies 10 месяцев назад

      Meaning to say I think other Total War games had they had map designs with those vineyards included might experience similar issues with the pathfinding. Whereas even if those vineyards exist, you'd expect a game built on a modern engine to solve those physics so that would never be an issue in the first place. Speaking about historical titles mainly and not comparing them to Warhammer. The problem is all of the TW games have multiple issues and many are due to what they're developing these games on.@@Sarcasmses

  • @nathanspreitzer6738
    @nathanspreitzer6738 10 месяцев назад +2

    Despite Napoleon being a terrible movie it did make me start another Napoleon campaign

  • @Gargatul0th
    @Gargatul0th 10 месяцев назад +1

    "the best total war games the ones where very hard battle difficulty doesn't give the AI cheats"
    proceeds to play with very hard AI cheats in every game and complains that melee is useless

  • @TheTimidThief
    @TheTimidThief 10 месяцев назад +4

    Dear Legend. It does me well to see you change your opinion on 3K. It is not perfect, but I have sunk many an hour into conquering China. One of the most interesting outings CreativeAssembly's ever done.

  • @bakijankela3
    @bakijankela3 10 месяцев назад +5

    I actually think Troy battles are pretty good. The one thing I really like and was sure Legend would like is that flanking is such a big thing. You can easily beat any unit with flanking because it lowers not only moral but melee defence as well. You have missile units with serrated blades which lower moral just like whistling shots. I also believe that there should be a big difference between elite units and peasants but there's a light cap on how many elite units you can bring because of the resource system. You can't bring 3 full stacks of Elite Agamemnon's Charges which can destroy whole militia armies. The collision is awful, chariots are op but expensive. Like he said there is no perfect total war game but I believe Troy is far from D tier.

    • @psychodoxie6987
      @psychodoxie6987 3 месяца назад

      If you flank in Rome 2 and attila it lowers morale,melee defence and melee attack

  • @stevengull6703
    @stevengull6703 10 месяцев назад +7

    I recently picked up thrones of Britannia because I wanted a more infantry focused gameplay and I like the game way more than I expected to. My biggest issue is definitely not enough siege defense battles. I love playing defense in siege battles and in this game if you're on defense for siege battles then something has gone terribly wrong. Also the oil gates were BRUTAL.
    Edit: The naval battles were fun to learn in Britannia as well. I never experienced 800AD naval combat and its a blast.

    • @BareRoseGarage
      @BareRoseGarage 10 месяцев назад +5

      Same here. I know this is more campaign than battle, but I like the way Britannia makes you plan out your battles as well. Those undefended targets look good, but if you don't have the food or means to make it work, you have to plan your attacks around that. I like that better than all the others where you can turn the Saharah Desert into a breadbasket, because you can build anything anywhere with little if any penalty. Same with the Tech-Tree. If you go all in on the military you pay a heavy price, but if you plan how and what you learn as you develop it works smoothly. IDK, Thrones makes you think of the campaign as an Equal to the Battles making it balance more if that makes sense.
      ((Now if only they would've done away with the cartoon "tapestry" look and kept the life like character images that age as you go it would've been perfect. In the battles generals & leaders look amazing, in the campaign they lost it all))

  • @Darkristt
    @Darkristt 10 месяцев назад +5

    Agree, Attila battles are the most satisfying battles. Agree too with rome2 in singleplayer but you guys have to try multiplayer battles, they are S+ tier, is like a chess game, you have skirmishes, battle for flanks... Strategy really matters. Almost the only multiplayer TW that is playable strategically

    • @jimboniusmaximus6018
      @jimboniusmaximus6018 10 месяцев назад +3

      You should try Napoleon with NTW3 mod if you like strategic multiplayer. It had a thriving online community.

  • @AJCrowley0153
    @AJCrowley0153 10 месяцев назад +4

    S: Attila - for the reaons you said
    A: Medieval 2 - marked down for clunkiness, lack of drag to move formation especially, lack of naval battles
    B: Rome Remastered - pushed down by M2. Rome 2 - because elite units not losing to peasants walking up behind them is not a good reason to rank it below straight-up broken things
    C: Rome - pushed down by Remastered and M2.
    D: Empire- because good naval battles can't carry the broken land battles.
    F: Warhammers - because single model units completely screw up how combat is supposed to work by being able to blob up entire armies, the worst sieges and making 'naval' battles even worse than m2's auto resolve only
    I haven't played Shogun2, Britania, 3k and Troy but I imagine variety would be a huge issue. I haven't played Napoleon, but I can't imagine it being much better than Empire

    • @TheMasterblah
      @TheMasterblah 4 месяца назад

      Your placing for the warhammer titles is spot on. They're generally "good" games only because its the only Warhammer Fantasy rts out there.

    • @assassininja18
      @assassininja18 4 месяца назад

      The Warhammer games have too much tactical depth for historical only pea brains to understand. Can't just win every battle with an infantry slog and some cycle charges.

    • @AJCrowley0153
      @AJCrowley0153 4 месяца назад

      @@assassininja18 sure they do, keep telling yourself that, you special little boy you. Bless your heart

  • @DontKnow-hr5my
    @DontKnow-hr5my 10 месяцев назад +1

    Honestly, out of all the historical Games, i keep finding myself playing Attila the most. I just wish it would have gotten more polish.

  • @nonevahed5559
    @nonevahed5559 10 месяцев назад +3

    Chariotspam in Troy stopped being relevant after about the first patch, the game became much more dynamic after that.

  • @Leader1623
    @Leader1623 9 месяцев назад +2

    I highly highly recommend giving three kingdoms records mode a serious chance. It seriously holds up as a Total War experience even if people like to say it’s a “watered down romance mode.” Forget romance and its single entity hero units. Records mode with the basic gameplay 3k gives is probabaly one of the best total war experiences I’ve had in a long time after fall of the samurai.

  • @redluke8119
    @redluke8119 10 месяцев назад +2

    Western roman campaign was such a good campaign in Attila

  • @ediewilde5075
    @ediewilde5075 10 месяцев назад +1

    I find Medieval 2 Total War kinda sluggish? Like, it seems like the battles are just like Rome Total War but... slower? I don't know; they're both good but I just find Rome Total War more fun at the basic level?

  • @BareRoseGarage
    @BareRoseGarage 10 месяцев назад +4

    The original Shogun was the whole reason I bought a home computer back in the day. My brother in law had it, and after playing it for a handful of hours I went home and bought a "Gateway" (cow-box) PC just to be able to play Total War. For a long time I only bought new PC's to keep up with the new releases, but honestly that all ended with Empire. I still play Total War, but not nearly with the same vigor I used to pre-Empire.

    • @madwellmusic8995
      @madwellmusic8995 10 месяцев назад

      Empire was the last one I played too. And man, what a shameful display. They really could have done so much more than that watered down junk. I loved the game too, but it's just so watered down

    • @psychodoxie6987
      @psychodoxie6987 3 месяца назад

      You should try attila it isnt as immersive as rome of medieval 2 but is still amazing and very difficult but get 1212ad if you want a medieval 3

  • @duplicitouskendoll9402
    @duplicitouskendoll9402 10 месяцев назад +1

    I love Empire but have to agree that the battles are objectively garbage compared to FotS. Sieges just don't work at all and pathfinding is buggy as heck. Naval combat is the saving grace and pulling off a square in time to destroy a cavalry charge is satisfying, but yeah, battles ain't great. I wish for Empire setting and map scale, but with FotS guns and ships and Warhammer campaign polish. Make that and I die a little happier!

  • @booradley6832
    @booradley6832 10 месяцев назад +1

    Medieval 1 are F tier lol. i'm playing the game currently, the campaign is really fun but the battles are atrociously difficult to command. WASD are for formation commands, all camera is done by mouse click and really no units are super powerful except in auto resolve or the viking invasion DLC where huscarls kill every non elite enemy by the thousands.

  • @Korrakh
    @Korrakh 9 месяцев назад +1

    sorry, but medieval 2 as S tier is a joke
    i know its the fan favorite of many, but come on the pathfinding is forse than in rome.
    The Units are not responding to orders , in rome they responded way better.
    it feels extremly slugish , making is the worst of all, like D Tier.
    in my opinion, your rating is just extremely biased.

  • @KontraktWolf
    @KontraktWolf 10 месяцев назад +2

    I would like to see a video like this ranked based on each games modding community.
    I think Rome 2 became S tier once Dei came into the picture such a great mod!

  • @darthsteel9333
    @darthsteel9333 10 месяцев назад +6

    I was shocked by the low score you gave Empire, as it's one of my favorite Total War games, but you made a lot of good points for why. Add in that I only play on normal or easy, and always use DarthMod, your score makes a lot of sense.

    • @The_Seeker
      @The_Seeker 10 месяцев назад +9

      Empire has by far the worst battle AI of any total war game. Legend doesn't play multiplayer, so it makes sense that he ranked Empire's battles so low.

    • @peenplays4219
      @peenplays4219 10 месяцев назад

      The ai refuses to line battle. They just form one long line and blob charge

  • @Kuzyn
    @Kuzyn 10 месяцев назад +1

    I dont agree with that S tier for TW Attila. For example when playing Eastern Roman Empire it's kinda ridiculous that you can destroy whole horde stack or 2 during siege with just garrison which was often 3-5 melee units. All you have to do is to stand in a tight spot or corner and click the damn button for formation which grants some absurd bonuses. And now you can just triple the game speed and wait for slaughter of the enemy. Same things happens on regular battles, its just harded to execute but you can easily make a meat grinder just by using formation.

  • @denen404
    @denen404 10 месяцев назад +1

    On fall of the samurai I've actually started building a fleet that I plan to have multiple of but I'm playing as the taga and all of a sudden all the diamyos around me swapped sides 😅😂 my fleet has single handedly ended 4 invasions and lead to the death of 2 clans...so far....

  • @dolgulduripostaszolgalat7010
    @dolgulduripostaszolgalat7010 9 месяцев назад +2

    Man, napoleon with darth mod, controlling 40 units against another 40, battles are almost realistic in terms of men on the field... Now that is something else, it's truly awesome.

  • @DenisSG1981
    @DenisSG1981 10 месяцев назад +3

    I had experience only with Rome 2 of these. I even didn't try other options. Legend is right, but I simply didn't consider his perspective: I was playing a game with that level of importance of the army composition and enjoy the atmosphere and global part. I liked to rely on artillery and archers pulling off your enemy onto the uncrushable wall of spikesmen or other best defensive melee units I have. Making a stand on river crossing with such armies was a fun for me. Defense in siege battles, even doomed to be lost, was fun. Slow pacing cracking of defense as an attacker in siege battles. In all these cases, the cavalry was used for scouting on the maps with rough landscape or forests, often hidden scouting from forests, with cutting down the enemy artillery or archer units whenever they are left unprotected.
    Compared to Warhammer 2, which was a thing which pulled me off the Rome 2, this is boring, but I enjoyed :)
    Also, I never was putting even a 40% percent of Legends' efforts into battles; actually, I do not want: my work is the intellectual one (theoretical and statistical physics) and I want to be lazy and stupid after work, I do not afford any more too much intellectual activity in games %), I play for aesthetics and just a little bit of thinking.

  • @andrejung5760
    @andrejung5760 10 месяцев назад +11

    I feel like Rome 2 is popular because of DEI Mod. It makes the game so much harder and just awesome. Enemy routing when charging and flanking. Mass route works very good. I never touched Rome 2 before but with this mod I found a hidden gem for me

    • @astartesfanboy5294
      @astartesfanboy5294 10 месяцев назад +3

      Same. DEI is the only way I can play Rome 2.

  • @joram4115
    @joram4115 10 месяцев назад +3

    Surprised about Troy. Especially after Mythos the battles are tons of fun and very polished. At release I agree that it belongs in D, though that applies to every TW game (especially R2).

  • @daxl505
    @daxl505 10 месяцев назад +5

    After playing rome 2 and lots of warhammer i decided to purchase TW Attila and I have to say that if i have choose which has the best battles, Attila wins by far the fact that you can use tier 1 units to overcome the odds is best thing ever. Great game

    • @perrymeril
      @perrymeril 10 месяцев назад

      Have you tried dwarf warriors backed up by quarrelers? Armies of just that can handle most things. And 40 units of that can handle even ai doomstacks. Without arty

    • @daxl505
      @daxl505 10 месяцев назад

      @@perrymeril in Thorek Ironbrows army yes. Late game AP is more valuable

    • @perrymeril
      @perrymeril 10 месяцев назад

      @@daxl505 the comment above is tier 1, or basic infantry. 40 dawi with axe and crossbow are more than capable of handling almost anything the game throws at you 95% of the time. Everything else is flavor and win more.

    • @daxl505
      @daxl505 10 месяцев назад

      @@perrymeril try deal with late game Caos Dwarves and their dreadqueak mortars that you can't stop with just Quarellers

    • @perrymeril
      @perrymeril 10 месяцев назад

      @@daxl505 I never said you would come out of a late game fight with your entire army intact. I am saying they can handle it.

  • @RambleOn07
    @RambleOn07 10 месяцев назад +2

    I have a very different perspective to you because battle mechanics are not my top priority. For me, it's immersion that ranks the highest, along with faction diversity. I also play on normal and mostly play for simulation/historical/hardcore mods. It is an interesting thing to see what you have to say because modded play does massively change how the games function and we play on different difficulties. But, you do point out things that i do appreciate, even if i weight them differently.
    I have to say though that Empire feeds into my style the best and has my favorite battle moments lol. What you said about it reinforces my position of only playing on normal.
    I should add that i also pause to issue orders. Which, is something that I've done since the original Medieval.

  • @slimjim5097
    @slimjim5097 10 месяцев назад +3

    Ive jumped into Thrones of Britannia lately and Im having a blast as Great Viking army. The battles are awesome, tactical, every unit have its place and utility and the campaing is quite fun. I do really like the village system as it gives some strategic depth.Try it for yourself! Legendary everything ofc! ;)

  • @RudeFoxALTON
    @RudeFoxALTON 10 месяцев назад +1

    I would really love a revamp of tw Napoleon. Especially with the movie coming out.

  • @canceledlogic7656
    @canceledlogic7656 10 месяцев назад +2

    I remember playing empire: the enemy would send their general forward to scout, killed him with the first cannon shot. Can’t believe how awful Troy had to be to be worse than that

  • @kennethpedersen47
    @kennethpedersen47 10 месяцев назад +1

    are you gonna do a "campaign" version of this list?
    I ask mostly because I personally play campaigns, and would like to hear your take on the different games.

  • @tylerschofield
    @tylerschofield 10 месяцев назад +3

    Nice to see attila and thrones getting some love. Funnily enough this is exactly what i would of rated them all

  • @joemagill4041
    @joemagill4041 10 месяцев назад +2

    I do think the best historic games encourage you to build balanced and 'realistic' looking army's whereas the WH games really benefit form allowing you to run skewed, one dimensional army's that are thematic over realistic.

  • @Gegaczjo
    @Gegaczjo 10 месяцев назад +2

    For me Attila battles should be in S+ tier, they are so good that you just want to keep fighting battle after battle. Extremely rewarding and satisfying this is how I would describe them, also comparing them to autoresolve simulator which is Rome II gives even better perspective. I am praying for Medieval III with Attila battle system.

  • @jayman1772
    @jayman1772 10 месяцев назад +3

    Since i read it that way how about a tierlist on the actual historical battles you can play in the game and how you feel they brought them to life within the game (taking the game age into account obv)

  • @jeanhubertgazon
    @jeanhubertgazon 10 месяцев назад +2

    This is basically rating AI and cheats. It would be more fair to rate multiplayer battles since there is none of this problems.

  • @wahababdul4529
    @wahababdul4529 9 месяцев назад +1

    I skipped over Atilla at first but when I actually played it, I found it to be everything Rome 2 was meant to be.

  • @volinusyoutubeisgarbage
    @volinusyoutubeisgarbage 10 месяцев назад +1

    Rome is B because of bad pathfinding but M2 is S? U wot m8? M2 literally has just as bad if not worse pathfinding problems. It's clear you just have a hardon for that game bud

    • @LegendofTotalWar
      @LegendofTotalWar  10 месяцев назад

      I've played both recently. Medieval 2 path finding is fine.

  • @trolltalwar
    @trolltalwar 10 месяцев назад +1

    I never understood the lack of unit variety criticism that thrones of britannia gets. The game is set in viking age england. Spears, axes, spears, bows, spears, swords, spears, and even more spears dominated the battlefield during this period of history. This is just what warfare looked like in the 9th and 10th century and idk what else they could have added to diversify the units
    They were even generous by over representing the use of cavalry and siege engines during this era in an attempt to add more variety. Had they gone for full historical authenticity, youd hardly see mounted warriors and siege engines probably wouldnt be in the game. Virtually every unit would wield a spear, and would have an axe or sword as their alternate attack

  • @rbwbr
    @rbwbr 10 месяцев назад +1

    Hot take, but I never played Med2 before and trying it now felt veeery bad.
    Units are unresponsive, missles do no damage, pathfinding an model by model pathfinding is so bad I cant play it

    • @antoniodelaugger9236
      @antoniodelaugger9236 10 месяцев назад

      who would have though that my peasant archers firing at units with armour will do fuck all damage to them?

  • @ahmedabdolghani8879
    @ahmedabdolghani8879 10 месяцев назад +1

    Rome 2 is literally unplayable without mods that make it imitate shogun/medieval gameplay like dei/parabellum or just a moral and combat mod

    • @kev_sen
      @kev_sen 10 месяцев назад +1

      Even with DEI I find the battles quickly devolve into a gaggle mess with strange collisions.

  • @saurlex1368
    @saurlex1368 10 месяцев назад +1

    Imo Shogun 2 is one of the best games in the series due to the lack of troop variety. Everyone is the same race, they just have slight faction buffs and i think that makes the game feel really fair. 3K is alright, it needed to be more fleshed out but i guess it sold so well they decided to just make a 3K 2.

  • @abehzadfar
    @abehzadfar 10 месяцев назад +1

    Agree with the Attila being a S tier 100 percent.

  • @suchfail9698
    @suchfail9698 10 месяцев назад +2

    I think encouraging tactics is good as long as you clarify that tactics are a serious focus (e.g. positioning, elevation, weather, terrain features.) . Especially because of how tactical features have come and gone, and how many of the “standard” tactical features have changed in their function and importance. But sometimes it’s also fun to just have really strong units that dominate a battlefield (tosa riflemen, or skarbrand) it’s kinda like a game vs a toy one can be fun and challenging for a long time the other is great for occasional bursts of entertainment

  • @ygaudreault
    @ygaudreault 10 месяцев назад +7

    Med I would defend itself better than you think in my opinion. Always loved the slower pace of battle and charges are epic in this game. Archers feel right.

    • @MsSirAndy
      @MsSirAndy 10 месяцев назад +1

      Medieval 1 battle system holds up pretty well even to this day. Very underrated TW game. Even the risk style campaign map has it's big pros

    • @HeyYoFabels
      @HeyYoFabels 10 месяцев назад

      medieval you can cheese the ai easier than any other game

    • @MsSirAndy
      @MsSirAndy 10 месяцев назад +1

      @@HeyYoFabels that's not true, in Medieval 2 is much easier to do such

  • @El_Cattivo1988
    @El_Cattivo1988 10 месяцев назад +1

    Atilla was not well received when it was released, my positive review was heavily criticized on Steam at the time. I think that was also due to the performance problems that the game still has today. I would completely agree with the S tier.

  • @Blacernst
    @Blacernst 10 месяцев назад +2

    I wish that among all the chaos that CA it's going through, they somehow thinks a way to earn money from old titles, that way we could finally get a final patch for Attila that solves the optimization issue as they did for TOB

  • @thomasmedveddubois4566
    @thomasmedveddubois4566 10 месяцев назад +2

    "In the Grand Cath- original campagne" I see someone had a little too mutch total war warhammer III

  • @danbradbury3937
    @danbradbury3937 10 месяцев назад +2

    Atilla getting the praise it deserves

  • @ebercondrell6603
    @ebercondrell6603 7 месяцев назад +1

    I always thought that the unresponsiveness of heavy cavalry in Med II was intentional. They have a lot of momentum and making the entities a little sluggish adds to the realism a little.

    • @psychodoxie6987
      @psychodoxie6987 3 месяца назад

      But still annoying as fuck considering the second charge is way less powerfull and cav just feels clunky even light cav but that could just be me

  • @RKNGL
    @RKNGL 10 месяцев назад +1

    What’s your opinion on Rise of the Samurai? It is a pretty slept on DLC due to the quality of FotS and I’d like to see if you have an opinion on it.

  • @captainkielbasa5471
    @captainkielbasa5471 10 месяцев назад +2

    Naval AI in Empire and Napoleon is pretty good. Can be very difficult to beat sometimes

    • @El_Cattivo1988
      @El_Cattivo1988 10 месяцев назад

      But that's also due to the limited possibilities, so the AI can handle it

    • @captainkielbasa5471
      @captainkielbasa5471 10 месяцев назад

      @@El_Cattivo1988 true

  • @JW-jd6sn
    @JW-jd6sn 10 месяцев назад +6

    Who else would love to see Legend doing a new Western Roman Empire this is total war campaign in Atilla.

  • @Marmamartha
    @Marmamartha 10 месяцев назад +2

    I would prob rate Medieval total war 2 in A tier, a lot of UI , camera and other polishment stuff feels hugely outdated. However some mods can overcome these issues. But Vanilla, battles feel very outdated now compared to WH3. Specially artillery like catapults and ballista feel also very useless because of their insane inaccuracy or low damage output in general.

    • @quno5174
      @quno5174 10 месяцев назад

      Catapults, and all artillery for that matter, are primarily for destroying walls I find. Makes sieges a lot easier for me anyway. Sadly this leaves ballista useless still, but other artillery is still very valuable.

  • @1234mallard
    @1234mallard 10 месяцев назад +1

    I loved empire naval battles. They are very satisfying, which is a shame considering how bad the land battles are. The worst I’ve seen is firearm cavalry units shooting themselves. I order them to attack, and as they shoot, models die. The entire can kill itself within a few volleys without special care

  • @Kevinf0212
    @Kevinf0212 10 месяцев назад +1

    I wonder if the player count for Rome 2 is so good because mods get rid of all the crap and make the game that people want to play.

  • @theophilebrun1943
    @theophilebrun1943 9 месяцев назад +1

    The duel system in Three Kingdoms and the generals specialization systems is something that comes out. Its another layer of tactics that if it was better balanced would have been a great addition in the total wars series I believe. (Note that I haven't played any history total war after 3 kingdoms I don't know if they kept it in troy.)

  • @shadowdace7018
    @shadowdace7018 5 месяцев назад +1

    This is great! Exactly what I was looking for. Just played Shogun 2 but in researching other total wars it made me so confused to figure out which ones have a functioning battle system that is reliant on tactics and not just stats. Thanks so much for this video! Can't wait to try Medieval 2 and Attila

  • @morniclegreen3534
    @morniclegreen3534 10 месяцев назад +1

    Nice, can we get one for campaigns?

  • @BucketBoatable
    @BucketBoatable 10 месяцев назад +1

    I'm suprised that Empire isn't F tier

  • @stevengull6703
    @stevengull6703 10 месяцев назад +2

    Wow I've had a completely different experience with empire's battles from you. My guns might need some support but once you tech up and DON'T use militia they can take on 2 groups to 1. Then there are the cannons, I go with 3 cannons with grape shot for the majority of the game its just so satisfying when the enemy is rounding a corner to be met with a direct blast of grapeshot. I can hold a fort with 3 cannons and some militia. And yes this is on the hardest difficulty.

    • @fcon2123
      @fcon2123 10 месяцев назад +1

      The shooting line upgrades are the most satisfying thing ever! Seeing your infantry go from just the front line shooting to a well-drilled, organized barrage completely changes the game.

  • @armouredarchives8867
    @armouredarchives8867 4 месяца назад

    despised thrones of B - gave it 3 hours and never ever went back to it

  • @CodingWithUnity
    @CodingWithUnity 10 месяцев назад

    I video like this on the campaign part of the game would be cool also

  • @Bubinni
    @Bubinni 10 месяцев назад

    19:14 Im sorry, but the thought of you trying to beat Oathsworn with nothing but Rorarii and wondering why they arent winning is super funny to me. Especially since Im certain youre playing on Legendary which means the AI is even more buffed than usual. Rorarii are THE worst unit in the entire Roman roster. They're worse than Greek Militia Hoplites. Oathsworn is up there as one of the best infantry units in the game next to Swordmasters and Armored Shotels. Even surrounded, that unit is gonna cut them down. I get the whole point is that units are quality based, but you've got essentially an elite sword unit fighting one of the worst spear units in the game. Pretty sure you mightve had 2 Rorarii if you were defending a town with the garrison and thats just not enough to beat elite infantry even on normal difficulty.

    • @LiewLmao
      @LiewLmao 10 месяцев назад

      You’ve missed the point
      Comparing to the older games, the most elite units wouldn’t lose completely but they would take morale damage and break
      Rome 1 is the clearest example of this with urban cohorts losing/breaking due to being flanked or surrounded by
      Rome 2 doesn’t feel responsive at all with units breaking only due to casualties instead of tactics. The entire game is just grindy without the satisfying chain routes which were reliably achievable in the other games

  • @Vitrolin2408
    @Vitrolin2408 10 месяцев назад +1

    What i find interesting is that Everybody loves Rome 1; but very few like Barbarian Invasion; and almost nobody enjoys Alexander. Same game though. So like; "flavour?" is sometimes a factor too?

  • @StarRider253
    @StarRider253 10 месяцев назад +1

    Tactics should matter most like in Shogun 2, Rome 1, and Medieval 2, but stats should matter at least somewhat. In your Rome 2 example, I don't think Rorarii in any world should be beating Oathsworn even with superior tactics.

  • @anothergenericname3126
    @anothergenericname3126 10 месяцев назад +1

    I am actually surprised you are placing the MTW2 to the S tier. Still playing it, still considering the best TW game in overal, but pathfinding in cities is ultimate nightmare, and units' responsivity really sucks. It is sometimes incredibly frustrating... you lose units just because they dont respond. Failed cavalry charges, pikemen switching to their secondary weapons without any reason... or units glitched in the buildings (I needed to enable timed battles due to this). But as you said, the morale system is great (if not the best), and it is the main reason why MTW2 battles feel to be fun imo.

  • @marcin7054
    @marcin7054 10 месяцев назад +1

    Best Total Wars of all for me are Medieval 2 and Both Rome. Because i totally disagree with you opinion and in both of those titles You can win battle either picking cheasy general kill tactic or winning thanks to Elite army you have like, knight infantry in Medieval 2 or Phalanx wall in both Rome games. In history battles where depending on not only elite units but battles used to be days long, i hate when i see historical TW and making run away enemy army when you can chesee AI by killing enemy general, without Enemy army response which you call "tactics" in your videos. Let's be honest you are one of best players and i like to watch your videos but you hitted it in your Rome 2 opinion, you just win every TW battle cheesing it somehow not playing properly how it should be done, to enjoy battles in game.
    Rome 2 is peak of balance of Total Wars for me, because you can't win ridiculous battle only because you routed 2 enemy armies using your 2 cavalry units killing enemy general in imposible in real life situation. I adored Shogun and Medieval because they had most realistic for that time battles and i wanted to play it for most realism. Shame they listened to players like you that want this game to be arcade 2 min battles instead of picking realism.

  • @Canuovea
    @Canuovea 10 месяцев назад +1

    Medieval 2 was pretty good, and had good variety, but personally? I can no longer get over how slowly the units move, and not just from place to place but in taking actions too. I don't, necessarily, have a problem with battle length, but the models sometimes feel like they're doing everything whilst submerged in molasses. Except the cavalry. Part of me thinks that the reason the cavalry is so good isn't just they move at a reasonable speed and can flank and such, but that the charge delivers damage almost immediately without them having to wait ten minutes to complete the motions of a physical attack. This all contributes to unresponsiveness, of course, but it isn't just that. That isn't to say it is bad, but it really does just annoy me. If you don't mind that, it's definitely great. S -Tier is reasonable for sure.
    Shogun 2 seems pretty good too. But I couldn't get into it because... well... everyone is (mostly) the same. Oh sure, there are some different flavours, and it can change things up, but this game would really have benefited from a Korea/China DLC that involved making invading Korea (or Japan) possible, or even a campaign for it. It's the main weakness, I think, especially in comparison to Medieval 2 and Rome/Rome 2. The other problem with Shogun 2, when I tried to get into it, was... battles felt far too fast. Not difficult to play, but just unsatisfying to me. Could I have hiked the difficulty up? Maybe. But that was my initial impression. That's a personal preference, though, and I do like the idea that all units are somehow viable.
    Attila... look, okay, I just... maybe it just didn't interest me for some reason? I'm not even sure. I just didn't get into it. I think that wasn't a problem with the battles though so much as optimization issues at first. I didn't like the campaign all that much. Maybe I should consider some of the mods? I'll wait until we get the Lord of the Rings mod out properly for it.
    I'll admit, I enjoyed Rome 2 most out of the ones I played for any length of time... though TW Warhammer is just my overall favourite.

  • @omarali262
    @omarali262 10 месяцев назад +1

    I only disagree with your take about Rome 2's crappy units not having any equalizers.
    Javelins and using the deployable fortified camp with towers are supposed to be your equalizers.
    Also in the ancient world troop quality mattered a lot more than in other eras since it differed so vastly compared to say, the medieval era when everyone was using much more similar armies.
    Otherwise I think you're spot on with it all.

  • @dashinysnorlax7720
    @dashinysnorlax7720 10 месяцев назад +2

    I love Rome 2 :(

  • @unifieddynasty
    @unifieddynasty 8 месяцев назад

    I'm still salty about TW3K's incomplete state. They could've easily remedied the lack of diversity with more DLC and map expansions.