Thanks for the great tutorial! How can I render the northern lights without a black background? I did render with an alpha channel but it didn't look right for some reason.
Might have something to do with straight or premultiplied alpha channel? Usually when an alpha doesn't look right that's what's going on. (If you're importing into After Effects you might need to tell it it's a straight alpha under Interpolate Footage, because AE usually gets it wrong.)
I couldn't figure it out, at least not a nice & fast to render way. I usually render an Aurora pass separate in standard, and in the main pass (arnold for instance) have an object not seen by camera with the aurora matte as a green emissive material to get some GI & reflections going.
Doubt it. Most third party renderers try to be so dang realistic all the time, and don't have the kind of fake (and nice) volumetric lighting we need. 😢
Finally! I've been waiting for this for 2 years. That's totally amazing, thank you 🌟
As the swedes say: He who waits for something good is always left waiting for too long. 😆
standard render coming in clutch
I was planning to switch to blender, until I found your videos 😍😍😍
I don't know if i'm loving, the effect, the (apparent) simplicitu of the process or the voice .... Holy sh.....Amazing
Thanks man!
AmaZING!, the good 'ol Standard renderer!
Not too bad at all!
simply awesome
Thanks Dan. That's a cool approach, love it.
Thanks I can now try to do some aurora auroratlieltileis
Aurora boraustrolealisisumminksummink is the best.
So clever!
finally!!
Amazing 👍
I love your tutorial!! could you please make the tutorial of thunder used in NORR?
It's a painful method... It's basically just manually doing sweep nurbs on splines with a little bit of XPresso in between. 😂
Hey! I was wondering if you can do the same thing but on Maya? 🙏🏽
Thanks for the great tutorial! How can I render the northern lights without a black background? I did render with an alpha channel but it didn't look right for some reason.
Might have something to do with straight or premultiplied alpha channel? Usually when an alpha doesn't look right that's what's going on. (If you're importing into After Effects you might need to tell it it's a straight alpha under Interpolate Footage, because AE usually gets it wrong.)
Awesome as usual.. is this possible with arnold? there is no inverse volumetric light visibility or something like that if im not mistaken 🙂
I couldn't figure it out, at least not a nice & fast to render way. I usually render an Aurora pass separate in standard, and in the main pass (arnold for instance) have an object not seen by camera with the aurora matte as a green emissive material to get some GI & reflections going.
can we do same in octane with c4d native noise node?
Doubt it. Most third party renderers try to be so dang realistic all the time, and don't have the kind of fake (and nice) volumetric lighting we need. 😢
Is there a way to do this do this with Octane render?
i love ur Tutorial but we mostly use redshift i hope in future u do in redshift
Can't do this in redshift unfortunately. But I've got another one featuring redshift coming up in a few weeks.... 😉
@@DanielDanielsson my LEGND 👑
Imagine not using blender. Imagine getting taxed for a gpu render
It's easy if you try
No hell below us
Above us, only sky