[NotITG Release] eyes in the water
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- Опубликовано: 12 окт 2022
- dump_metadata.ini
[metadata]
file = "~/Downloads/log/PS_20XX_10_05-5.slg"
date = "2022-09-16"
[chunk]
chunkCount = "9"
chunkNames = [ "_METADATA" "_ENTRY" "log_0" "log_1" "log_2" "log_3" "log_4" "log_5" "log_6" "log_7" ]
...
/ eyesinthewater
file dl: modfiles.oat.zone/eyes_in_the...
notitg dl: notitg.heysora.net/ - Игры
UNBELIEVABLE!!! THE LAND OF TEN-THOUSAND UNBELIEVABLES!!! Your modcharting is like so amazing and epic for a Halloween special!!
This is THE BEST aesthetic I have seen ever
Visuals are so dope
kid named eyes:
🏊♂️
oh this is actually super cool wtf
INSANITY
damn das crazy
And they're watching
there's eyes in the water
👁
there's
this is SO FUCKING COOL HELLO ??
where is the water
Still trying to figure out the shader;
Voronoi diagrams, edge detection, moving points should be the keys here, cannot quite replicate it flawlessly as showcased in here though.
Edit: Turns out I was doing the edge detection incorrectly. Albeit ineffective -- my voronoi iterates for every randomly generated point, but it can be optimised by spreading the points out somewhat evenly rather than relying on complete randomness -- but it works! Magnificent.