SFM - How to Animate Transformations! Transformers SFM Tutorial and Tips

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  • Опубликовано: 5 сен 2022
  • Join this channel to get access to perks:
    / @666sfm
    Massive thanks to Caréu for providing the Warpath Transformation: / @careu8695
    Massive thanks to Ultra Marcus for voicing Devastator: / @ultra_marcus
    Feel free to join my discord: / discord
    Transformers is an American and Japanese media franchise produced by American toy company Hasbro and Japanese toy company Takara Tomy
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Комментарии • 63

  • @666SFM
    @666SFM  Год назад +28

    I've never been the best at speaking for stuff like this, but hopefully this is useful regardless. Massive thanks to Caréu for providing the Warpath Transformation: ruclips.net/channel/UCm_E7pdTYPUMzcxovgRbWUw

    • @leonigama5597
      @leonigama5597 Год назад +1

      good job about SFM - How to Animate Transformations! Transformers SFM Tutorial and Tips

    • @jtworsham5488
      @jtworsham5488 Год назад

      I actually have a question. How do you time the scaling of one model with another one? Like having a car model and a robot mode together to make it look legit. ( the ideal method)

    • @GbvhGhvhh
      @GbvhGhvhh 7 дней назад

      ت😊😅😊​@@leonigama5597

  • @optisprimusproductions
    @optisprimusproductions Год назад +37

    "This will cause a few dents?!"

  • @punchparty4008
    @punchparty4008 Год назад +24

    As a learning transformers animator I make my models myself while using the action figure method which is honestly much easier

  • @jackytran7818
    @jackytran7818 Год назад +11

    Peter Cullen: "this will cause a few dents?!" *grunts* 0:01

  • @calebcarlton6935
    @calebcarlton6935 11 месяцев назад +11

    Honestly, I really like the idea of just making a model myself from scratch that has all the parts necessary to transform on its own and then just using that. I know it's way more work but it feels like it would be extremely satisfying.

    • @RAFMnBgaming
      @RAFMnBgaming 29 дней назад +1

      Yeah. It's not difficult to get something that fits what you were going for, providing you measure twice and cut once.
      Generally what I do is plan out what moves where ahead of time on paper so you have a rough idea of what makes sense in advance, then take it into Blender, block out all the moving parts and enough body work to see if things still make proportional sense. It's very easy to catch and avoid cases where parts would have to bend in natural looking ways (for unnatural and rigid metal) or clip through each other if you design what joints, rods and clearances you'll need as you're blocking things out, and minimize (though you don't need to give it up entirely especially with tyres because god they are annoying) where you'll have to cheat in obvious ways. It's a lot of fun if you're in to that sort of thing.
      The thing is it will look like an ugly pile of extruded cubes for most of figuring it out because you don't want to spend time making something pretty if it doesn't work.

    • @calebcarlton6935
      @calebcarlton6935 29 дней назад +1

      @@RAFMnBgaming Absolutely man. Since the 10months ago I posted the original comment, I've made crazy progress in blender and have been doing regular characters and rigging in the meantime. The cheating applies to everything apparently lol, not just transformers.

  • @krow1551
    @krow1551 Год назад +6

    You have somewhat cursed yourself for the sake of the people because it's now a lot easier to spot these. Thankyou none the less.

    • @666SFM
      @666SFM  Год назад +3

      Guess I'll just have to make better transformations then!

  • @malachaiprime8189
    @malachaiprime8189 Год назад +20

    Great video! Really informative, always wondered how transformations in SFM were done. I'd be tempted to try it out myself, but I'll probably explode my brain from trying to figure it all out. Maybe some time xD Keep it up man!

  • @Nomadx83
    @Nomadx83 Год назад +5

    I wouldn't lie, I would love a tuto for the "Ideal methode" for each archetype, rolling vehicles, flying and animals, really this can be so lovely 😭

  • @ZuluZizo
    @ZuluZizo Год назад +20

    There is also a 4th method that is a combination of these.
    You have 3 models: ALT mode (a model of ALT mode), TRANS mode (an 'action figure' model that has all the parts for both modes (if applicable to the transformation -- i.e. BOT mode has parts that cannot fit within ALT mode)), and BOT mode (a model based on the BOT mode).
    You can use the TRANS mode model whenever there is a transformation, so you have all parts from both modes without using a 'TRANS' mode model - that has lots of polys - in every scene... I think(?)
    Sorry for any bad English.

    • @mattandgames
      @mattandgames 11 месяцев назад

      i don't understand what you intend i tryed the straight swap but i don't understand how to dew it

    • @ZuluZizo
      @ZuluZizo 10 месяцев назад

      ​@@mattandgames The straight swap method is where you just up-scale one model and down-scale another (i find it easy if you need to cheat). I was refering to the action figure method where 1 model has the geometry/parts for both modes, but you don't use an action figure model for every scene if there is no transformation since it has too much useless geometry.

  • @wkac9155
    @wkac9155 Год назад +4

    You made a good explanation video, you said all that is required for a good transformations. Good job!

  • @RedE2Engine
    @RedE2Engine Год назад +4

    That is a VERY informative descriptions!
    Thanks for giving some advice of the transformations!

  • @Ramounskee
    @Ramounskee Год назад +1

    You answered my questions on how these animations work

  • @TheDumbassSoldier
    @TheDumbassSoldier Год назад +2

    Good work my friend
    Keep doin it

  • @DJXPRIME
    @DJXPRIME Год назад +1

    Now my question is finally answered thank you my friend have a blessed day and now I know your a man

  • @kingprime7163
    @kingprime7163 Год назад +1

    Thank you so much for explaining us you are the best

  • @fearglitchdragon7237
    @fearglitchdragon7237 11 месяцев назад

    9:47 I just started laughing so hard because of how cursed it is to have the Last Knight Design for Megatron (his head and fusion cannon) put on his Revenge of the fallen tank alt mode, when he turns into a jet

  • @Ultra_rocketmus
    @Ultra_rocketmus 10 месяцев назад +1

    Seeing how transformers mass shift makes transformation animation easier

  • @leonigama5597
    @leonigama5597 Год назад +1

    good job about SFM - How to Animate Transformations! Transformers SFM Tutorial and Tips

  • @Vexcenot
    @Vexcenot Год назад

    Oh boy time to animate then transforming
    *Opens up jobby transformation music 10hr loop

  • @KZAP2
    @KZAP2 Год назад

    Thank you so much

  • @KZAP2
    @KZAP2 Год назад

    Love your videos❤❤❤ and these tips are great for my channel thank you

    • @666SFM
      @666SFM  Год назад

      Happy to help!

  • @Robsuperfamous
    @Robsuperfamous 2 месяца назад

    Cool vid

  • @scott_the_cheetah
    @scott_the_cheetah Год назад

    Useful👌

  • @dfxlab9245
    @dfxlab9245 Год назад

    Nice video, I also made the mistake of not looking through the camera view often and concentrated on the main view, this lead to noticing things wrong when watching things render frame by frame, so much so that many times I would cancel the render and go back and fix the problems

  • @lukashavalda9115
    @lukashavalda9115 Год назад

    The fact that everybody is yousing transformers earth wars models is very suprising

  • @starzic
    @starzic 8 месяцев назад

    Really nice explanation. It's hars as fuck to do it but i will do my best to come close of what your doing. Nice job and keep going

  • @shadowcorners3758
    @shadowcorners3758 9 месяцев назад

    8:11 Optimus design has the same design I saw in ml skins

  • @garrylongiii9785
    @garrylongiii9785 Год назад

    Jokes on you, I use the elusive fourth method. "The Bay film method" tediously photo scanning and fixing items in cad taken directly from real life vehicles and transforming them into one cohesive transformation.

  • @rhashadcarter2051
    @rhashadcarter2051 10 месяцев назад

    I use the toy method fro mine. Trying to find an actual place for all the parts to go for a seemless transition since actully the entire model. And mainly trying to maintain scale so that it looks more natural.

  • @Alzeal07
    @Alzeal07 Год назад

    just created and animated my own Optimus model lol

  • @ngalexa7399
    @ngalexa7399 Год назад +5

    I have a favor to ask you something important. Would you mind make a SFM compilation videos about the transformation sequences, summoning weapons and transforming limbs into weapon deployments from the characters of Transformers: Prime CGI series? Please? I look forward to watch what they’re doing because they are awesome 🤩

  • @Comrade_Mittens
    @Comrade_Mittens 9 месяцев назад

    i made a sherman tank transform :D

  • @sphamlet
    @sphamlet 4 месяца назад

    How do you find the things that will allow you to let you do your transformation

  • @benjaminmcpeak5126
    @benjaminmcpeak5126 10 месяцев назад

    I’m trying to do a fan made transformers game using the action figure method, but I’ve no idea how to connect and rig all the separate parts together as one! Would you have any suggestions for this?

  • @muertenegra3246
    @muertenegra3246 Год назад +2

    El primero Jajaja

  • @FREEZA_AKA_MR_COOLA
    @FREEZA_AKA_MR_COOLA Год назад

    If I wanted to try this for a game character where do I start would I use sfm or blender?

  • @sergogo6268
    @sergogo6268 Год назад +1

    bumblebee movie arcee 🙏🙏🙏🙏🙏🙏

  • @juubgaming
    @juubgaming 5 месяцев назад

    how would i get the sound effects?

  • @willyboygaming4537
    @willyboygaming4537 2 месяца назад

    Now how would i make personal car in to a transformer im a little confused

  • @g0694
    @g0694 Год назад +1

    Does this apply to animating transformations in other software like Blender?

    • @666SFM
      @666SFM  Год назад +1

      I think the vast majority of stuff does, not all. But most

    • @ZuluZizo
      @ZuluZizo Год назад

      I have not seen anything in this video that is non-universal to 3D animation. Nothing seems to be relying on being in SFM exclusively. So, everything in this video can be applied to Blender.
      Sorry for any bad English.

    • @g0694
      @g0694 Год назад

      @@ZuluZizo it’s all good.
      Thank you

  • @kendrickvieraramos
    @kendrickvieraramos 11 месяцев назад

    But how do I get the models without paying

  • @NemesisPrime71
    @NemesisPrime71 5 месяцев назад

    Whats this app called?

  • @krumpkids6312
    @krumpkids6312 Год назад

    Hey 666

  • @sonicdrew
    @sonicdrew 2 месяца назад

    In my opinion, this didn't really help A lot of models are action figure required and I don't know how I'm just supposed to know where to put each limb in the correct spot.

  • @margyu4
    @margyu4 Год назад

    It looks hard I can't do it😔

  • @tipahisah8711
    @tipahisah8711 5 месяцев назад

    Ok.........

  • @user-ig1hm1qm8h
    @user-ig1hm1qm8h 9 месяцев назад

    qui peut me mettre le lien du optimus prime

  • @NexusProductions-rz1sv
    @NexusProductions-rz1sv Год назад

    "Try to make parts go where they look like they belong"
    ROTB Optimus Prime animators: "No."

  • @Alexgamer2020s
    @Alexgamer2020s 5 месяцев назад

    Why is your name 666???