LBP3 Tutorial - Make the Randomizer Truly Random

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  • Опубликовано: 7 окт 2024
  • The problem with the randomizer in both Little Big Planet 2 and 3 is the pattern the randomizer creates is not truly random each time the level is loaded. This is important for example if you want to shuffle a deck of cards, have a slot machine, or roll dice. This tutorial will help explain why this happens and demonstrates a method to help resolve the problem.

Комментарии • 16

  • @Bourne310
    @Bourne310 9 лет назад +4

    Thank you for this, you deserve so many more views. Kudos to you my friend! So helpful

  • @spiderdian2
    @spiderdian2 9 лет назад +3

    this helps a lot. I noticed when I create my little bomb survival level to play with my friends. the default randomizer creates the same pattern for everyone when the level is started, this pattern just changes if you enter on create mode, save, quit and re-publish.

  • @greenguy5294
    @greenguy5294 9 лет назад +3

    Amazing! This can be done in LBP2 if you have the Cross-Controler Pack OR you use tag sensors set to infinite range instead of using remote tag sensors.

  • @BranoneMCSG
    @BranoneMCSG 7 лет назад +1

    Fantastic video.

  • @slackaxeable
    @slackaxeable 9 лет назад +2

    Thanks for this! :D

  • @codyplaysgames9294
    @codyplaysgames9294 9 лет назад +1

    This helped a lot

  • @snakfrien935
    @snakfrien935 7 лет назад +3

    Okay but listen, apparently if you spawn 2 memorizers with the same settings simultaneously with an emiter they actually have exactly the same output

    • @snakfrien935
      @snakfrien935 7 лет назад

      Apparently they only have the same output if there are other objects spawned by the same emiter (I hope people understand what I mean by that)

    • @snakfrien935
      @snakfrien935 7 лет назад

      And when you pause and then unpause the objects that were already spawned become actually random

  • @pb_sandwhich
    @pb_sandwhich 4 года назад

    Thanks! Now I could make a car radio that plays random music, including 21 of copyrighted music and ALL of the interactive music!

  • @FindingGoodies
    @FindingGoodies 9 лет назад +1

    why not use a object saver attached to and object with the randomizer in it? So each time you play a level, the next sequence will start where you left off

  • @kaijudice6481
    @kaijudice6481 8 лет назад

    also use the memoriser to save player's game progress.

  • @jimmymay7884
    @jimmymay7884 10 месяцев назад

    Bruh what's the point of remote tag sensors?

  • @kadenplays8743
    @kadenplays8743 9 лет назад

    I'm making a bomb survival with this

  • @based_dragon_0110
    @based_dragon_0110 6 лет назад

    how hard is it to just create a random algorithm SD? stop taking these random pattern shortcuts

  • @cydaddyvideos8061
    @cydaddyvideos8061 9 лет назад +3

    I have a big problem tho. I hate the idea of using sack boy. I am working on a Liars Dice game and it is vital that I get some input soon! Please! You could really clear one thing up for me very quickly.