I’ve personally found fracture to be a nice change and improvement for VG healing, almost making VG the main heal weapon. You start a pack pull by Rupturing a heavy, drop oblivion, and then just void blade. If you need to heal or heal others, swap to LS and drop some Aoes, otherwise just reset your Rupture as needed and the mega heal at the end of it should reset the HP of the team
I believe it’s more than 80% with the new artifact no? But yeah the heal at the end is not sustainable heal but usually tops off the team after a pack. Anyways, the skill itself is still super useful and provides ample lifesteal for the whole team. Also, I still use oblivion (when I said I “drop oblivion” I meant I used it on the ground)
@@Verlisify ummm I wouldn't call a 6.5k+ heal "not much". that is more than 50% of the total HP for all of your 50CON DPS... that is a pretty chunky burst heal for everyone for no casting/action needed. Tether is useless if proper team comp and weaken capped. Fracture definitely is viable.
curious if this can dethrone lifetaker?? Im assuming that fracture is more of a focus towards a life staff/vg i can see rupture healing would be great in gorgon and worm depending completely on how it scales while still running blade and oblivion? Curious.
I put voracious blade on my well void gauntlet, which heals me for 51% of the damage void blade does while under 50% life. Putting it on armor gives me 31% heals.
For pve, definitely should have on weapon. It is 20% more lifesteal under 50% health. I put it in weapon too, but for pvp, with the self healing nerf, maybe putting on armor may be a better choice, since lifesteal itself is not very good.
@@kyu9135 Thats backwards. You can't get base damage on armor so your weapon needs it except for PvP where disdained affliction doesn't get enchanted passive and you need to make up for the lost healing
Why not make a Void Blade artifact?? They have ranged spear and hatchet, close range fire staff, offensive life stadd, both ice gauntlet playstyles but 2 completely identity-less VGs
I’ve personally found fracture to be a nice change and improvement for VG healing, almost making VG the main heal weapon. You start a pack pull by Rupturing a heavy, drop oblivion, and then just void blade. If you need to heal or heal others, swap to LS and drop some Aoes, otherwise just reset your Rupture as needed and the mega heal at the end of it should reset the HP of the team
an 80% FOC heal every few seconds isn't good, especially over Oblivion
I believe it’s more than 80% with the new artifact no? But yeah the heal at the end is not sustainable heal but usually tops off the team after a pack.
Anyways, the skill itself is still super useful and provides ample lifesteal for the whole team. Also, I still use oblivion (when I said I “drop oblivion” I meant I used it on the ground)
80% more at the end isn't much and the damage is low as well. Tether is better than oblivion
@@Verlisify ummm I wouldn't call a 6.5k+ heal "not much". that is more than 50% of the total HP for all of your 50CON DPS... that is a pretty chunky burst heal for everyone for no casting/action needed.
Tether is useless if proper team comp and weaken capped.
Fracture definitely is viable.
@@PerzyYT It can't be a 6.5K heal from just 160% FOC scaling
Yayy another new vid!! 😄😄
curious if this can dethrone lifetaker?? Im assuming that fracture is more of a focus towards a life staff/vg i can see rupture healing would be great in gorgon and worm depending completely on how it scales while still running blade and oblivion? Curious.
Lifetaker sucks and this is slightly not as bad since you can have a gem
They refuse to make a void gauntlet where that is your main weapon.
Or a Void Blade artifact
I put voracious blade on my well void gauntlet, which heals me for 51% of the damage void blade does while under 50% life. Putting it on armor gives me 31% heals.
Loses too much damage to have it on weapon
For pve, definitely should have on weapon. It is 20% more lifesteal under 50% health. I put it in weapon too, but for pvp, with the self healing nerf, maybe putting on armor may be a better choice, since lifesteal itself is not very good.
@@kyu9135 Thats backwards. You can't get base damage on armor so your weapon needs it except for PvP where disdained affliction doesn't get enchanted passive and you need to make up for the lost healing
All of the new artifacts seem underwhelming. Happy VG enjoyer and I completely get where the frustration comes from with this artifact
Why not make a Void Blade artifact?? They have ranged spear and hatchet, close range fire staff, offensive life stadd, both ice gauntlet playstyles but 2 completely identity-less VGs
inferno only gives 15% dmg boost to firestaff.
I have had many people tell me they tested it and its actually applying on both weapons.
@Verlisify when was this? I tested it myself recently and it only works on firestaff.
@@Verlisify. When was this? I tested it myself recently. It only applies to firestaff.
@@kyu9135 I have had regular comments since the launch of aeternum to always go inferno secondary with any melee build
@@Verlisify you can't assume people have the correct information. I think it did give dmg increase to both weapons in the past, but not anymore.
I logged in after patch and my INT 1-hand sword is now a STR 1-hand sword... Its a goldcursed 725.