The Current State of Beyblade X and My Rebalance Idea.

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  • Опубликовано: 20 янв 2025

Комментарии • 310

  • @marcelomena113
    @marcelomena113 7 месяцев назад +67

    Even though I love this, as someone who doesn't necessarily have the resources to reinvest on products, I don't know how much I'd like these suggestions. Even though I'm positive these changes were suggested with good intentions, this could really hurt the game financially and cause confusion against beginner/amateur players getting into the hobby and then learning they have to re-buy their whole arsenal.

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +10

      Those are very large issues indeed. I think if they only ban the overpowered blades and sell the rebalanced versions, while still making the weaker blades legal, this would be far better.

    • @marcelomena113
      @marcelomena113 7 месяцев назад +2

      I hope TT takes their time moving forward when it comes to designing and balancing the game, and also find a way to balance things out without the need to re-release these products.
      LeonClaw is by far my favorite blade, so it'd be hypocritical for me to say I wouldn't want to see a buffed version, but I'm not so sure something like that would work for the entire roster.

    • @DjBobe89
      @DjBobe89 4 месяца назад

      ​@@marcelomena113 game balance is extremely important to competitive games. I think these suggestions are very good actually.
      The amateur and beginners players probably wouldn't even care. The only people that would really care are the people that have a bazillion blades already and have to rebuy them. Those people seem to be in it for the long haul, so I could see them rebuying beys anyways.
      I think this dude is thinking about things that no one else is really thinking about. In which case he should be working for TT.
      I for one would like to see all the beys to be competitive. A rebalance would fix things.
      Different tournament rules could also fix things as well. Maybe instead of banning a certain beys they could set limitations on certain combinations of beys. To make the overpowered beys or weight bully's less competitive.
      Like maybe wizard rod can't use it's signature bit or maybe they can't use 3, 5, or 9 side ratchets.
      Perhaps instead of re-releasing stuff they could focus on releasing better bays that are lacking in the defense or stamina.
      I think a combination of bey combo limitations and a focus on the making stamina and defense better could be easier than releasing.

  • @BanzaiM50
    @BanzaiM50 6 месяцев назад +54

    Limited and banned lists ARE how you fix physical games, especially tabletop games. Comparing it to fighting games is nonsense as digital patching is much easier than trying to rebalance hardware. Beyblade is closer to a CCG than a fighting game

    • @UnshakableThug1
      @UnshakableThug1  6 месяцев назад +3

      Banning things currently wouldn't fix anything besides the heavy weights being in thr game. Theres still a power disparity between the bey types and theres blades that are just bad, so i rather buy remakes to rebalance the game.

    • @WhySeijuro
      @WhySeijuro 5 месяцев назад +4

      ​@UnshakableThug1 Most parts in Beyblade X and overall beys are pretty balanced. There's some good angles you can launch at tournaments that give you an advantage on whatever bey you're against.
      Overall, it's the most balanced Gen since any other Gen
      I do agree that you have good points, but you can still win, just keep pushing

    • @WhySeijuro
      @WhySeijuro 5 месяцев назад +1

      ​@@UnshakableThug1(if anything, ban wizard rod)

    • @thomasdiaz7064
      @thomasdiaz7064 4 месяца назад +3

      Well I know the game can be more balanced, but I also know in a competitive game people will find the best combos, and they will use them. It’s inevitable. There will always be a wizard rod type that dominates. If it’s not a single one then it’ll 2 or 3.

    • @bladekidWBO
      @bladekidWBO 4 месяца назад +1

      ​@@UnshakableThug1I agree with you that limits aren't how you solve this, but here's the thing, these aren't character in a fighting game. They make a shape with a gimmick they think will work, we test it to find out if it's good, and we use the good stuff.
      They shouldn't make broken stuff, and Rod is for sure, but if they do, I think we should just ban it. Again, it's not a character in a fighting game, to a blader, it's just a pool of stats.
      We use it cuz we've tested it and found that it's stamina is the highest and it's defense is also high. It's not like it's covering a specific niche, if we ban it, it's the same as a nerf, because it's a nerf to what Rod is trying to achieve.
      People are still going to do the same stuff they want to achieve, that being outspin your opponent, but they will have to use balanced options. Heck! We already have a really fun stamina matchup triangle in X with HS beating WA, US beating HS, and WA beating US. It's just that Rod beats all of them.
      You don't need to retool past beys, there would be no point. They work fine enough for casual play, and a competitive player isn't going to want to buy a slightly better reprint unless they really like that one. Even if it's good, they are going to think "why didn't they just make this a new bey"
      The reason we are sad that beys suck isn't because "that was my favorite" (I mean, ofc sometimes you'll hope something is good for that reason) but we're disappointed because it's not a new and interesting tool that we can add to our arsenal.
      We are sad that there are no good defense types because, yeah, there are no good ones, it's a niche we haven't covered. They don't need to remake rhino horn for that to happen, they can just make a bey that does that based on the issues RH had.
      The tier list isn't like a fgc tier list, it's almost just like a stat guide. It's the reason why there are a lot of different attack types used, but only one stamina.
      In order to have diversity in a game like this, you need to have what's called a "sidegrade" something equally viable or covers a niche something else doesn't. Or heck, a mix of the two.
      I think you can have heavy designs, they're honestly not that unbalanced, shark isn't heavy, and it's up there as one of the best.
      Defense needs to be heavy, that's true, so in order for that to happen, we will need weight creep.
      But again, I'd argue that without Rod in the game, we have everything we need to make a diverse meta.
      Also defense is not a mix of stamina and attack, they work different. Defense usually doesn't want to fight back, a good defense blade like KS is more focused on reducing and deflecting impact. Anti attack beys want to fight back, not defense, and anti attack wants to be mobile cuz it's a mix of attack and defense.

  • @MrStarbit
    @MrStarbit 7 месяцев назад +49

    The game definitely needs balancing but I can't see them doing this with a physical product. Would be like a game developer fixing bugs and doing balancing and then expecting you to repurchase the game or your original game has online multi player removed/block. Think a point system is the only way they can go. I like the idea of the player having a certain amount of points to build a deck and each part having a point cost. That way you wouldn't have to give up a point win for certain. Maybe if you go over your points cost for your deck you can in addition give up a point win 🤔

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +3

      The hardest hill for this to happen is this being a physical product, but currently the strongest blades make the others obsolete and a good amount of blades were bad before the strongest were released, but this rebalance would revive a lot of blades usage. I at first thought TTs format was a maximum point cost system for parts, which i would like more than what they did.

    • @MrStarbit
      @MrStarbit 7 месяцев назад +2

      @UnshakableThug1 would I be right in saying that this rule set was limited to one tournament that was a 1v1? I think in a 1v1 setting what they've done is probably the only way you could do it but I think it needs to be revised the blades should be higher than giving up 1 point because any of those blades can be extremely op on many different combos. I think people would be more than willing to give a point in 1v1 to use any of those blades but make them give up 2 or 3 for the blade alone and they might have second thoughts. As for the 3v3 (which seems to be the most popular format) I think the total part point cost should be viable I know I'd enjoy it and think we'll see more blades used as if you make a meta combo you might be left with no choice/points but to run leonclaw and shinobi shadow in your deck haha. Would also be interesting to see how deep the hasbro and tt collaboration goes this generation. I think harbro might be able to cook with the rule set if they're smart given the amount of ip's they have that constantly need rule changes and balancing done to them.

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      Ye, it was a 1v1 tournament, which i didn't learn in time for the video. If you had to give up 2 points, i think it would eliminate those parts, since a knock out is kind of easy to happen🤣

    • @muhammadrazziqbinmohdnazzr7065
      @muhammadrazziqbinmohdnazzr7065 6 месяцев назад

      Maybe in the next x series they make the beys of their generation as heavy as the heavy hiters in this generation because it would make the beys of the previoua generation that arent heavy obselite because the new beys would be evolutions.​@@UnshakableThug1

  • @harrycrumbs
    @harrycrumbs 6 месяцев назад +14

    I think the limited part thing makes sense. It helps promote new ideas in the meta.

  • @monadoDecoy
    @monadoDecoy 7 месяцев назад +18

    Overall a nice video, but I have a few critiques.
    1. I think that ratchet height shouldn’t be removed because removing actively removing customization is never good. Also some beys can use other ratchet heights, like HellsChain and HellsHammer, and many other beys can be introduced in the future that benefit from different heights.
    2. Making attack types heavier isn’t always a bad thing, like how DranBuster has good weight, but that is equaled out by how it’s ridiculously low stamina makes it need to one shot most things to win, giving it a higher skill use. Plus, Cobalt is tied for heaviest blade and still manages to not be that great.
    3. Not a critique, but a question, how would your weighting system work for a balance type that is a combo of defense and stamina?

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +3

      1. A blade could use a different height well, but so far i feel it's not worth it and TT doesn't care much about that. HellsChain and Hammer are advertised to use height but i think it's an empty selling point. HellsChain has good stamina with a little attack to be used offensively or defensively, but its shape is prone to bursting on higher ratchets, just like with many blades, which is why most people run low burst resistance bits on the lowest ratchet. Hammer has good attack and defense so it's good on the lowest height.
      2. I see what you mean for DranBuster but i feel like its shape, size, and weight make it too inconsistent, for example, I've noticed it has issues releasing from the launcher and its uneven shape makes it have a great sword swinging effect, where in its uneven design stunts and sabotages its movement, so i wonder if it would be better smaller and lighter. I think PhoenixWing is a better choice for attack anyway, thank TT 😭
      3. lol, I had this question when i thought of this. Logically, since stamina would have the lowest weight and defense has the highest weight, it would have the weight of the attack class.

  • @darkedy8707
    @darkedy8707 7 месяцев назад +10

    It’s funny cuz the fact that all defenses types aren’t that good rn made me look at my collection. Usually defense types are my favorite but I only have knight sheild and this was from the start. The rest are attack and balance

    • @magellan6439
      @magellan6439 2 месяца назад

      X I'm noticing has a crap ton of "balance" types

  • @warriorcast8567
    @warriorcast8567 3 месяца назад +2

    alright, so about the ratchet heights, your theory is correct but there's more to it. In Metal Fight, the height triangle was easy to notice because there's much less wobble between the parts because they're affixed by a bolt rather than a twist lock. there's also more wobble between the ratchet and bit, meaning that taller combos are more unstable as the bit wobble creates more variation

  • @TheDarkSlayer415
    @TheDarkSlayer415 7 месяцев назад +5

    I think the best way to rebalance the Beybalde X meta without nerfing exiting parts is to introduce a few rules that don't outright ban certain parts, but make it so players are forced to use "unoptimal" parts in their deck as opposed to just the meta parts.
    The first rule I think should be adopted would be a total weight limit for your three beys. The combined weight of all three of your beys should not exceed 130 grams or more. With a rule like this, each deck would theoretically be limited to two Phoenix Wing or Wizard Rod combos, and a 3rd bey will have to use a lighter blade or the combos would have to be remade to fit within the weight limit.
    The second rule I think should be adopted is a ratchet height limit. Currently, there are ratchets at 60, 70, and 80 height, and likely more will come in the future, but most Beys just stick to a 60 height limit. In order to force players to use a variety of bey combos, I think there should be a limit of one ratchet height per deck (so no repeat 60 heights for example), and a limit of one on ratchets of different outward protrusions (so you can't have every bey in your deck use 5-60, 5-70, and 5-80 as an example).

  • @magellan6439
    @magellan6439 2 месяца назад +2

    I can really tell your passionate about the balance of the game. And I definitely share your sentiments about the heavy beys tking huge wins. I do t think changing parts would do any good. Like that would be a reason a lof of lower income people drop the game. Also i like the hight difference. TT and Hasbro should just make beys better at being taller.

  • @asharpiesniffer7553
    @asharpiesniffer7553 6 месяцев назад +3

    Small correction: sharper tips are stamina tips, and ball shaped tips are defensive. Sharp tips spin longer, but ball tips are harder to knock down.

    • @switchbro6622
      @switchbro6622 5 месяцев назад

      Not in x

    • @Cy8erTron1x
      @Cy8erTron1x 4 месяца назад +3

      Yeah its a bit different in X this time, all the defense beys I've gotten come with needle tips, and all the stamina ones have come with ball tips.

  • @ProactiveYellow
    @ProactiveYellow 6 месяцев назад +4

    I'd probably say that the weight classes idea is a pretty good one, but I would point out that with something like this, instead of downgrading certain bey weights, the game might benefit from a "balance to top" approach. I come from competitive Team Fortress 2, and while we've had our share of nerfs as well as buffs on items, the competitive community has seen a great benefit from the idea that underpowered weapons should be brought up to level with the overpowered items, rather than pulling things towards the middle. I can see you're already doing at least some of that, with limited nerfs, but it would feel better for most bladers to see buffed rereleases that simply outclass the older models rather than nerfed rereleases that then force old models to be banned by rules. Yes this would result in a bit of power creep during the rebalance process, but if you are very strict about balancing new parts against the updated version once it's in a good state, the boost would feel more rewarding than punishing.

  • @Casualias
    @Casualias 7 месяцев назад +5

    Major props, you really cooked this one man. Medium burst resistance and enforcing a type-based weight class system are both spectacular ideas. Nice attention to detail going into reshapes for each underpowered/overpowered blade, too.
    I would definitely repurchase a Knight Shield and Knight Lance if they were buffed to fit this rebalance proposal.

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      Thanks! Maybe one day we'll have a good defense type 😭🤣

    • @Zed_1103
      @Zed_1103 7 месяцев назад

      ​​​@@UnshakableThug1 knightshield is pretty good tho lmao, not S tier like wizardrod or phoenixwing obviously, but knightshield deserves A tier imo, slap that thing on a 60 height ratchet and hexa, it'll do pretty well

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      ​@@Zed_1103 Shield is definitely the best official defense blade right now, but i still feel like it struggles more than it should so i can't put it in A tier

  • @dombeybros7509
    @dombeybros7509 3 месяца назад

    I really liked this video, it's clear that you are really passionate about this, and don't fear to talk about this issues, to understand them and find a posible solution to them, even if it's a bit outlandish (No solution for the BB X metagame will NOT be outlandish, that's just how it is, but I appreciate that this one tries to be a Little plausible while being attentive and conclusive enough)
    Not entirely related but I want to ask (I have no Beyblade X experience yet):
    -How much less the high bits affect the burst resistance compared to high ratchets?
    -how do the Bits increased height differs from the ratchets so the burst resistance is less afected?
    -Do you think there could be a way to design the ratchets so the height difference can work better, just like with the Bits?

  • @tommyagin
    @tommyagin 7 месяцев назад +2

    i mostly agree on this awesome video! but personally i have a slightly different idea about ratchet. since i agree that ratchet high difference is useless, i feel the plastic outer ring is useless too. since it even heavily scratches in day one of usage, and ratchet is there for burst gimmick to be exist, i prefer metal outer ring for it but that would give greater weight difference for each ratchet type (3,4,5, or even 9). so maybe theres still weight issue on ratchet that could "disrupt" your weight class idea but the durability issue should be non exist (at least, it would be more durable).

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      Maybe we will get metal ratchets but it seems this is the cheapest gen so TT prob rather have you just replace them

  • @beyfades
    @beyfades 7 месяцев назад +1

    Ayyy solid vid my dude! And thanks for the shout out! I like your way of thinking for real, and I do think these changes would be better for the game than just outright limiting parts that they made just because they didn't account for how OP they are compared to the rest of the parts in the game. I really don't rock with that. Just making your bey a stamina type shouldn't handicap you in points to your opponent. But yeah...when them 50 and 90 ratchets drop, it's gonna get wacky. Next thing you know they'll limit 50 ratchets too 😂

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      Imagine 9-50 bro 😭. 90s are goin in the recycle bin so fast 😅. I imagine 90 is going to be shown in the anime in a battle between bird and the new bey with it and then bird almost wins but then the guy like, "You fool! My 90 height ratchet allows me to avoid attacks and and makes me harder to burst!" And then you use it in real life and sigh 😂🤣

    • @beyfades
      @beyfades 7 месяцев назад +1

      @@UnshakableThug1 Yo 90 ratchets just gonna have your bey looking like Flame Byxis for no damn reason. 😂

  • @JestaultSteinkeKachuik
    @JestaultSteinkeKachuik 4 месяца назад +2

    I don't think a redesign is a plausible ask for customer or developer. to pull the overpowered blades down combo bans could be put in to place.

  • @DjBobe89
    @DjBobe89 4 месяца назад

    I Love that you're trying to fix something that no one else is trying to fix or seems to care about honestly. Everyone in the comments here is just looking for the quick fixes. I do think limiting certain combinations of beys would be a good Band-Aid. But if you want the game to be truly the best it can be, I think you're on the money with re-releases. I wouldn't ban any of the old parts or accessories but I definitely think you're on to something. I can tell you thought about this way more than anybody else has and I think that makes you the right person for the this job. I'll put your name in the hat for you. Good work my friend!

    • @DjBobe89
      @DjBobe89 4 месяца назад

      I would like to hear a conversation between you and another very well-informed RUclips beyblader
      versusENDEV
      He believes there's a competitive build for every beyblade and you are the opposite which would make for a good conversation don't you think?

    • @DjBobe89
      @DjBobe89 4 месяца назад

      Here's one of his videos. He focuses on analytics not suggestions.
      Also I threw your name into the hat and I think I'm going to throw this guy's name into that because he knows just as much if not more than you about beyblades. Especially on the analytical side.
      ruclips.net/video/-TTUVMuOtVE/видео.htmlsi=j0u7CFrtnIJnexe6

  • @keshang_laow8325
    @keshang_laow8325 7 месяцев назад +24

    They didn't even need to balance the game if they were smarter about the release of beys. Like they really should've waited until the first season of beyblade X was done before they released the UX line of beys. But for some reason, they just want to push it all out super fast paste and worry about balancing as it happens

  • @yag4h
    @yag4h 6 месяцев назад +5

    The beyblade x stadium largely favors attack types, and the meta stamina types are so damn heavy and round that they can endure the hits where defense types are left in the dust. The new 3 player stadium by TT has proven to favor stamina and defense beys due to the X Dash not connecting to the center of the arena. The easiest solution to fixing defense types is introducing new stadiums that favor stamina and defense. And based on what you’re battling in- making your combos accordingly before the match.

  • @7SAVI0R
    @7SAVI0R 7 месяцев назад +7

    As someone who has played FGs for 10+ years, im going to have to disagree with some of the comparisons being made here. But first I want to point out that your example of fighting games contradicts your point on limited ruleset being bad, like when you showed clips of smash, even though that game had to be limited in order for it to be competitively viable in the first place (ban stages, items, techniques, ect.). You complained about the limited ruleset punishing you for using bits, but isn't proposing that we ban 9-60/80 ratchet contradictory towards the purpose of trying to get players to "interact" on an even playing field? Beyblade is nothing like a fighting game in the sense that we have less control over our beys and how they engage unlike a fighting game character that we have full control over. I would compare beyblade with more of a game where you equip your character with weapons and skills before going into battle.
    My scene is probably one of the only scenes in the US that is testing this Limited parts ruleset and the results have been pretty good and have presented diverse set of beys and creative combos (1v1, FT7, modified limited ruleset). I prefer it more for 1V1 though than a siege and weight class format. Although I will admit I do like the idea of treating beyblade like boxing where certain matchups are banned from even happening which is cool in my opinion. My problem with siege is that its no different than banning whole as beys and parts, which is what im actually against. But yeah banning ratchets is just not the way man.
    Lastly, I am under the belief that TT/Hasbro will not rebalance the game through rereleases. I just dont see that happening....Im new to Beyblade so I cant really speak on its past, but to rebalance something physical that relies on things out of your control and mostly with the physics and design of the game is totally going to set them up for flops. I also dont know how I feel about Fighting game comparisons to beyblade to argue against limited ruleset. Completely different realms of existence, fighting game characters =/= Beyblades lol This is just not a SF6 with a capcom that are constantly seeking feedback from the competitive scene on how to balance their games. And even these developers get it wrong, how do you expect Hasbro/TT to do any better? Again, this is a whole new world and we cant approach the game through the lens of our catered world of patches/updates when things are broken. At least in fighting games you have more control on how to engage with broken shit, but not in Beyblade unfortunately.
    Great video overall, nice to see a fellow legacy Guilty Gear fan in the scene. :)

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      Yes, this is very unpractical and is very different from fighters, but damn, I think this is how Beyblade X should've been from the start if the game was to be highly balanced. TT has made edits to blades in the past and slight ones in X to improve blade structure, but this is huge compared to anything they've done so its most likely not gonna happen. I think 9 ratchets themelves shouldn't exist because bursting is important to the game but these are made to avoid that. I should've clarified that the weight class system is not like boxing weight classes, but are design laws for how powerful a blade can be, like each typing has a certain weight range, so for example, my weight class system says stamina blades can only be 33 - 33.5 grams.

    • @7SAVI0R
      @7SAVI0R 7 месяцев назад +1

      @@UnshakableThug1 Moreover, I dont think Hasbro will see the juice worth the squeeze for that sort of effort. Theres so many costs involved in redesigning, marketing, distributing, ect. that the profit will be a loss in the end since they would be catering to a niche sector in an already niche market. I doubt the majority of people that play beyblade will care about new releases and what it even means in a competitive sense.
      9 Ratchets can still burst. Even if something is made to work a certain way by the developers, it does not mean it will really work out that way. You already see this with Defense beys and shitty over 60 ratchets. Also, deck format battles already address this through the no repeating parts rules and limited rulesets can just award points to the opponent for using it in 1v1 format.
      Thanks for clarifying the weight class format. So then that means beys will still need to be banned like WR, which again I dont think is the solution. Esepcially for a game where the beys and the physics on the how they engage are beyond our control and best thing we can do is launch certain ways to increase likelihood of a favorable situation, but WR 960 B will simply spin outside the center and OS you to death until you yourself play the stamina battle with it, which is quite boring.

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      9 ratchets can burst but it's rare, which is why its in the limited format. No repeating parts rule is great but that should be a minimum and i don't like awarding free points in a game where the matches go to 4 points, but if more points were required to win, i would be more ok with it. Wizard Rod actually can be beat well with the heavier attack blades because the stadium eventually forces stamina types in the center and i've gotten weird out spins against it using attack types and rarely with Wizard RodHN.

  • @phantomV630
    @phantomV630 7 месяцев назад +7

    This is really good point😍Defense type need more love.
    And give up one point is not enough plus you need a phoenix to beat wizard rod.
    I love the burst gimmick but really need to update be more tight on defense

  • @Skibidikostever
    @Skibidikostever 7 месяцев назад +2

    With the new random booster blackshell, i can see both phoenix Wing and wizard rod using a different mold with them being lighter

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +1

      I think not because i dont remember when TT ever purposely made a part weaker. X releases seem to be mostly planned up to a certain point, besides ocassional blade structure improvements.

  • @yag4h
    @yag4h 6 месяцев назад +2

    I think the solution can be found in one of your points. Make more thought out metal layers, and introduce new fun ratchet/bit gimmicks. Weight, shape, and launch angle play a large role in the game but at the end of the day, there’s a pretty decent portion of luck. I’m having lots of fun with the new season and think the current point penalty system is the best way to go about fixing the meta. Remaking the “banned” parts would cause outrage.

    • @UnshakableThug1
      @UnshakableThug1  6 месяцев назад +1

      Don't get me wrong, i love X as a game, but the game balance was a ball drop that was in some aspects intentional. Remaking things would cause an outrage, but at this point i dont care about getting completely new things, i rather wait for old things to be upgraded.

  • @Lavie_Azure
    @Lavie_Azure 7 месяцев назад +4

    While I agree with the changes in a vacuum, I think they undermine the concept of combos. Singular parts should be able to do more than what they were originally designed for.
    Until all parts from a system are released, there's no way to know if a part is truly broken. If we take MFB for example, we can still see innovations such as Flame 230, which weren't common back in the day considering nobody knew they were good.
    The first left spin beyblade is almost here, and it might give blades like Wizard Rod a lot of trouble, but I don't see it faring well against Defense. There's also Weiss Tiger, and from what Takara Tomy has shown us, it likes to compete with heavy blades and burst stationary combos.
    I agree with the idea of sniping your opponent's part before the match starts. Makes the game more strategic.

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      Combos are important but i think X combos are super simple compared to MFB or Burst because older gen parts were crazy compared to now. Wizard Rod is currently the best blade for stamina and defense combos until TT releases something better.

    • @sergxcalius9908
      @sergxcalius9908 7 месяцев назад +3

      @@UnshakableThug1yea for now they’re simple, but Tt is going to release more and more complicated parts, that’s just how Beyblade is. The same could be said to how blades like hell scythe, despite being marketed for balance preforms best on stamina combos. Innovations within the parts still exist even with the current limited parts

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +1

      I await to see how complicated things will be, but if gimmicks or a new stadium aren't introduced then i think everything will be pretty simple.

  • @Sgt.chickens
    @Sgt.chickens 5 месяцев назад +2

    I think Dran buster would not need a rebalance in your system just because its the only Heavy-weight that makes any sense. its inherent instability leads to it being too volatile to be consistent so the extra weight is both a Boon to knocking out your opponent but also a Risk to just Killing your own spin.

    • @UnshakableThug1
      @UnshakableThug1  5 месяцев назад

      You're right. i tried running it, but i think its just a bad shape.

  • @Zed_1103
    @Zed_1103 7 месяцев назад +1

    1:17 where's disc ball tho? i'm aware about the burst resistance, but disc ball>ball/orb in terms of overall stamina 💀

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      I'm guessing their reasoning is that because of disc balls height, it makes it more vulnerable to attack types, which i can agree. It's currently the tallest bit and i think that makes it the easiest to burst

    • @Zed_1103
      @Zed_1103 7 месяцев назад +1

      @@UnshakableThug1 ye prob, it's even taller than a high variant bit 😭

    • @bcstrike2155
      @bcstrike2155 4 месяца назад

      @@Zed_1103also in my experience, the gimmick of disc ball hinders any combo it's used on more than it helps. Scraping out as soon as you go off balance makes it worse.

  • @LunarPurin
    @LunarPurin 4 месяца назад

    I think a main issue with Defense types is actually the sheer lack of defense bits.
    In Metal Fight rubber was king with defense types, and we're lacking it altogether in X.
    I don't think Defense will ever be viable without the rubber grip to help it withstand the massive hits of X

  • @everythingfightinggames993
    @everythingfightinggames993 7 месяцев назад +7

    Isnt this 1v1 rules only? Not deck? Also. Its to make wizard rod mirror matches faster. If they both use WR 960 ball. Then its just gonna be one game then the match is over. Do u want to want long watching a stamina mirror match? Like..

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +1

      That's what happens in 3v3 tournaments now lol. I remember we had 2 stadiums in a room and each of the 4 of us were using rod, but that's TT's fault for making it.

  • @pingufan1239
    @pingufan1239 7 месяцев назад +3

    I’m only halfway through the video so ignore this comment if you address it later.
    But there is no realistic way TT can remove new blades. That is not a producer friendly actions even though it’s directed for competitive players. Even if you are a competitive player, being forced to rebuy blades you already have just so you could use them in a tournament is horrendous. It’s like buying a character in a video game, then the developers ban it and force you to buy the nerfed version of that character.
    Also how would they re-release prize blades like Beat?
    Edit: as a sidenote I do agree with your balancing proposals. I have had the exact same vision verbatim. From the weight class system to defense bits having average BR.

  • @Looksmaxmogger
    @Looksmaxmogger 6 месяцев назад +1

    Good video, although I think for the new upgrades of old blades it should be a refund for the originals or even a price slash if you already own

  • @galactic-beys
    @galactic-beys 7 месяцев назад +7

    Great video💯🔥🔥🔥❤‍🔥lots of info in there!! i hope the next season of beys will be more balanced. also can't wait to see them be made up of more than 3 pieces lol

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +1

      I wonder what they would do if they went up a piece, but i wouldn't be surprised if they kept it at 3 since i can't think of anything 🤣

  • @GiganX1
    @GiganX1 7 месяцев назад +3

    There are counters to rod that are already in the meta, shark edge constantly beats rod from my tests, and I heard that tyranno beat can destroy it too. Phoenix is also hard counterd by rod atm. I do think that defense needs to be improved though

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      Shark is not meta to me. It has great attack but it loses stamina faster for it, unlike Tyranno Beat and Phoenix Wing.

    • @Darkking92200
      @Darkking92200 6 месяцев назад +1

      ​@@UnshakableThug1it may not be meta but it is a hard counter to a meta blade.

  • @matmightypenguin7408
    @matmightypenguin7408 7 месяцев назад +2

    I agree with just about everything, but maybe one thing. I’m not sure but Wyvern had been “NERFED” in belief that it was going to be overpowered. That consideration was not applied when making Rod. This maybe not be a good change idea instead of changing the size on somethings (not all some need that change) to fit a certain range but maybe the shape and or weight of them to make it better balanced and still be unique.

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +1

      Wyvrn is so mediocre it feels like it was dead from the start. If it was nerfed in development i would love to see what it was.

  • @ojamison8460
    @ojamison8460 7 месяцев назад +2

    This video was incredibley well put together and sums up what I think is starting to become a larger sentiment on X, in its need to change. Mold changes to rebalance beys have precedent too with beys like PHW Libra being rereleased multiple times in metal fight or beys recieving some sort of upgraded version like L-drago Guardian from Destructor. To add on to your idea too I think a stage picking system would be a good addition too with the release of the smaller more interaction heavy hasbro stadium, and it could be decided on in the same way as blade banning would be.

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      Stage picking could be cool, but it seems like the Hasbro version of the X stadium is very in favor of attack types, so i don't think TT would adopt them. I do like that its basically impossible for knock out rebounds to happen in it.

  • @asharpiesniffer7553
    @asharpiesniffer7553 6 месяцев назад +3

    Bro you can’t be serious. They shouldn’t drop op parts but if they do they can’t nerf it like a fighting game. You can’t change every single part they sold, so this is by far the smartest way to balance it

    • @UnshakableThug1
      @UnshakableThug1  5 месяцев назад

      I would buy it. Theres so many blades that should've been better and even now, bad blades are being released.

    • @asharpiesniffer7553
      @asharpiesniffer7553 5 месяцев назад

      @@UnshakableThug1 i understand that but until they release a new version they can't just outright ban them

  • @Bralore125
    @Bralore125 5 месяцев назад +1

    Cobalt drake should be heavy. With what you have to go through to get it, same with aero Pegasus

  • @MirunzX
    @MirunzX 7 месяцев назад +18

    I 100% agree with Ratchets heights is useless they should just release 60 hieght and ngl 80 and 70 heights is basically nothing and easier to burst

    • @phantomV630
      @phantomV630 7 месяцев назад

      😁

    • @magellan6439
      @magellan6439 2 месяца назад

      For now. We literally have an attack type meta rn. Of course the easier to burst ratchets are bad. If we leave an attack meta. Taller ratchets might be pretty good

  • @coleyip4763
    @coleyip4763 5 месяцев назад +2

    it’s unrealistic to expect revamped versions of old designs. i would hope that they keep the wizard rod, PW,TB,DB power level and release a lot at that power without increasing power. that way after enough releases there will be good meta diversity. unfortunately the old releases would become irrelevant but thats already in your plan anyways. basically just be patient for new releases and hope power level doesnt get any stronger.

  • @jliong128
    @jliong128 5 месяцев назад +1

    How do you think Leon Crest,Phoenix Rudder or Aero Pegasus will fit into this? Also whens the next vid dropping really liked this one.

    • @UnshakableThug1
      @UnshakableThug1  5 месяцев назад +1

      Leon Crest only needs to have good weight to be worth anything. Pheonix Rudder is gonna be good lol, and it may be heavier than Rod, since this is the Pheonix Line and i feel like its shape is better for stamina. I think Aero Pegasus is gonna be one of worse blades from its lack of attack, just like Storm Pegasus.
      Thanks for liking my vids! Im busy right now, but in the future i have unboxing vids when i have the time.

    • @Sgt.chickens
      @Sgt.chickens 5 месяцев назад

      if leon crest is actually heavy it will probably instantly be the best defense type. anything over 32 grams will guaruntee its Decent because of the shape. if its 36+ its OP

    • @jliong128
      @jliong128 5 месяцев назад

      @@Sgt.chickens Its weight has been revealed it weighs about
      34.5g

  • @IronManInPoland
    @IronManInPoland 5 месяцев назад +1

    How about
    1. separating UX line to make special tournaments with them in the future (when its going to be more ux beys)
    I feel like UX beys are meant to be stronger after all so its gonna be fair
    2. Banning Pheonix Feather because its meant to be OP just like in the anime
    3. Leaving Cobalt Drake legal because its a very rare bey and not too op
    9-xx ratchet has spikes all around and is still burstable
    There shouldnt be any bits banned like why tf
    Anyway I support your idea cause you have given every good reason how to make beyblade x actually a balanced sport and thats what we all want

  • @giz1006
    @giz1006 7 месяцев назад +2

    THE GOAT IS BACK

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +2

      ❗Resurrected ❗ (Me imagining SF Gill 3rd Strike)

  • @YoTerrako
    @YoTerrako 7 месяцев назад +2

    The only thing is I feel like ur focusing only on the comp scene and not the casual market
    I personally am not a hyper competitive player I play sometimes but I’m mostly a casual and I think removing hight is not a good idea and forcing every type of Beyblade to a certain weight is also not good for the casual market I do agree they need to stop making op heavy blades but also I think having one once and a while is good
    I think the best thing is to think of the gimmick of the blade and balance it around the 4 base blades because we aren’t supposed to be getting evolutions just new tools
    I think they do need to rework some old blades but that’s not very likely so the best I can hope for is that they improve in the future in year 2

    • @YoTerrako
      @YoTerrako 7 месяцев назад +1

      Also I think reworking the whole system this early is not a good idea we aren’t even in season 2 yet it’s not time for a rework it’s not like a video game where you can just send out a patch easily you have to develop EVERYTHING around it and it ruins the pacing of the anime and manga and hasbro blades

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      You're right, I'm focusing heavily on this game competitivity, but that's only because Beyblade X is advertised to be a competitive sport in both the literal advertising and the anime. If this was Metal Fight or Burst i can understand focusing on the casual aspect, as i have an expensive MFB collection but have never wanted to go to a tournament. I know there's some benefits to different height ratchets, but overall i think having the shortest is the best.

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      Ye, this would be hard because of everything that's connected to each other in this type of product and of course economically its probably not worth it, but If it did happen i wouldn't mind waiting. I personally don't care for the anime and manga side of Beyblade anymore and i think this gen has the weakest plot since they decided to take out the magical powers that beys had and the anime's quality isn't great.

  • @Isaacfetterhoff
    @Isaacfetterhoff 7 месяцев назад +4

    Its only 1v1 not a standard 3v3 deck set. So it just detracts from using those parts but isnt a complete handicap like it would be in a 3v3 where youd need all of those parts. But i agree ball and orb are kinds dumb in there

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      Thanks for sayin. I'm very surprised they would do 1v1 tournaments and that probably makes this worse since this game is about type match ups 💀

  • @floppydisk4500
    @floppydisk4500 7 месяцев назад +3

    I really do agree with the way you present this but I have one problem with your format and only one. It's not that big a deal it's just 20 seconds is simply not enough. I'm sorry but I'm genuinely autistic, My ADHD will not overcome that. I have choice paralysis. I would need at least a minute per blade to come up with a viable combo once somebody bans something

  • @Devildking
    @Devildking 7 месяцев назад +1

    I agree on the issue, but I don't think this solution will work. Players would get upset for having to re-buy a product.
    Part of the issue of beyblade X is that the blade determines too many important attributes (Stamina, contacts, weight, even burst resistance depending on how well it parries in front of the ratchet) This reduces customization and makes balancing harder, which also leads to another issue beyblade X has is that ratchets are incredibly boring.
    Going low is almost always the correct choice, so really you only choose the amount of sides.
    What I think should be done is to make ratchets far more distinct. Create ratchets with more weight and different weight distributions and heights. Make the heaviest ratchets also the tallest for example so you have a reason to use them. Or make the tallest ratchets the ones with the most outward weight distribution. And maybe make very heavy ratchets have uneven weight distribution. Stop making a ratchets of every type for every height.
    Also once ratchets have significant weight add a weight limit like suggested in the video, except not just for the blade but for the entire beyblade depending on the blade type.
    This would allow super light blades like the first gen remakes to use very heavy ratchets to become more useful, and blades which are already too heavy would be restricted from using ratchets which add weight. This solution circumvents the need for beyblade remakes, and adds more customization options.
    Also maybe make defense types have the primary goal of bursting? It would make sense that they want to hit the opponents ratchet anyway, since that reduces the recoil they experience, and would give them a proper identity that's not just "stamina but worse in exchange for weight". Attack types so far seem to do well enough, I don't think they need bursting to also be specifically their thing.

  • @Mouiz412
    @Mouiz412 6 месяцев назад +1

    bro thinks this is an online multiplayer with balance changes
    i like a lot of the ideas in this video though, even though i've never actually played beyblade x (im north african and they don't sell here) i pretty much just watch and make analysis of the games, nonetheless great video and gave me some good laughs too

    • @UnshakableThug1
      @UnshakableThug1  6 месяцев назад

      Glad you enjoyed 🫡. If anything i think this video shows what X should've been.

  • @JustJagsOG
    @JustJagsOG 5 месяцев назад

    I came here looking for the current meta only to find out that the game is incredibly unbalanced.
    Well if im playing casual i know what im using to flex on my friends lol.
    Great video. I wish they realized the unbalanced issues during development.

  • @LuciferArc1
    @LuciferArc1 4 месяца назад +1

    Well, i think thats why we got leon crest. I believe theyre not ever going to fix the weaker beys but instead make newer models of them that are more viable. Wether thats a good thing will be up to the consumer. I also think season 2 is gonna add more complexity to the rachet and bit system

    • @UnshakableThug1
      @UnshakableThug1  4 месяца назад

      Leon Crest is def gping on the right direction but i can't help but feel that its still too light. Defense needa to be at least 37 grams.

    • @LuciferArc1
      @LuciferArc1 4 месяца назад

      @UnshakableThug1 for sure. I think they should have decreased the plastic thickness a little and put the metal on the bottom with a slightly bigger diameter. This would have solved the top heavy issue but also keeping it balanced as it still wouldn't have perfect balance just because of the blade shape naturally being somewhat wobbly. So stamina probably wouldn't be the best but it would have made a better counter attacker

  • @valentinoesparza2399
    @valentinoesparza2399 7 месяцев назад +1

    I just feel like all band parts should only be used in finale battles. Once you reach the the end of your tournament, if you’re one of the final boxers. Fuck around and go hard

  • @thomasdabu6474
    @thomasdabu6474 3 месяца назад

    Beyblade X has an episode where every one in the anime was given Phoenix Feather and everyone loved it and used it because it was fast and won every battle. Now irl everyone just wants to use the Meta parts to win. I guess the best solution I can think of is every build should only have 1 meta part and of course Takara tomy should improve some of the parts like what they did with the unite bit.

  • @Yeloyay
    @Yeloyay 7 месяцев назад +3

    This video is sooooo ON POINT on everything

  • @timwiersma3960
    @timwiersma3960 4 месяца назад

    Why do stamina types even have ball bits, here comes pretty much the same question: why do defense types have spike tips?

  • @NEKOplaysgamez
    @NEKOplaysgamez 6 месяцев назад +2

    Tbh if you can’t deal with Wizrod that’s just a skill issue. I’ve won multiple tournaments (4 1st place placements, many podium placements) since Rod released without using rod. My deck since February is Pwing 5-60GP (mobile defense), Hellball 9-60 (ratchet buster/stamina) and ViperTail 3-60R (ratchet buster+upper attacker) and all of them have a good shot against rodball or rodhexa.
    Also for defense, right now the issue is that defense bits are useless for defense. Almost all defense beys utilise H,O or R.
    In all gens of beyblade many parts are not classed as the type they are actually used as. In the case of Vipertail and RhinoHorn both are used for attack.
    The restriction list was only a test run and even then it was only intended for the 1 on 1 format used in early rounds of Japanese tournaments. The restriction list is completely unneeded as 3 on 3 allows every single bey to be countered. People only refuse to run rod counters in 1v1 format as it is difficult for them to win consistently with 4 points against non rod beys. In a 3 on 3 format if you win with your rod counter you end up with 2 or 3 points, if you lose your opponent likely only gets one.

    • @UnshakableThug1
      @UnshakableThug1  6 месяцев назад

      I can beat rod in practice and tournament but it definitely currently has the highest power level, as it even outspins regular stamina combos while its on needle and once in tournament ive seen it outspin rod stamina from getting a counter hit at the last seconds of stamina left, while it was on HN.
      As someone who uses rod60HN as a defense type, i think needle works for defense but it need it needs burst resistence and defense blades are just bad so far this gen so they look worse, but rod unintentionally is the most viable defense option.

    • @NEKOplaysgamez
      @NEKOplaysgamez 6 месяцев назад

      @@UnshakableThug1 true, Rod is currently one of the best pure defense options, but as for defense overall some more varied builds have come up like HellsChain 9-80R, KS 9-80R, SS 3-80T/HT and of course the standard TB 1-60H (or in rare cases even 1-60DB). The thing with defense now is that you have to focus more on avoiding critical hits rather than just purely tanking as skilled attack players can easily burst you or get a good upper into a knockout if you just remain stationary.

    • @UnshakableThug1
      @UnshakableThug1  6 месяцев назад

      I'm surprised that you think Rush and Taper are better defense options. They do help in avoiding attacks and i do think Taper has defensive aspects, which is why i use it in TB60HT as an anti-attack. Really everything has to avoid critical hits so i try to find launch strats with needle to avoid KOs and i use 9-60 with rod to limit bursting.

    • @NEKOplaysgamez
      @NEKOplaysgamez 6 месяцев назад

      @@UnshakableThug1 currently the needle bits are near useless for competitive. The strongest true needle bit is HN and even that is outclassed by Hexa for pure defense. Especially with the power that attackers have rn to take down rod, defense beys now need to try and avoid hits rather than taking them and risk getting hit on the ratchet.

    • @UnshakableThug1
      @UnshakableThug1  6 месяцев назад

      I gotta disagree with Hexa. Its just a high stamina defense bit like WD in metal fight and after using it in tournament with rod, i think its easier to KO

  • @BigYabai
    @BigYabai 7 месяцев назад +1

    frankly I think they should just revive plastic gen with all the knowledge they've gained about balance, then just allow part bans
    back in plastic gen, weight was mainly tied to your weight disk and slightly by your spin gear if you have a neo SG with a magne or metal weight core, along with ball bearings in some bases
    but weight wasn't the name of the game
    weight was good if you were making a defensive bey, but otherwise you might choose a wide weight disk instead to increase impact force on the edges, as well as turning the weight disk itself into an extension of the attack ring, sort of like HMS
    there were a lot more choices to make back then because there were a ton more parts to pick from
    I think a good game analogy here would be that comparing Plastic to X is like comparing Armored Core gen 3 to Armored Core 6
    Gen 3/Plastic was crude and unrefined and had a lot of gimmicky stuff that was totally unnecessary, but the excessive freedom, variety and granularity of the parts available to you made it possible to make an infinite amount of unique combinations that had an equal chance to shine in the hands of a skilled assembler and player.
    Gen 6/X is very sleek and streamlined. A ton has been cut out and simplified in order to achieve a more clean and pure game, but that freedom to carefully tweak each factor in your build and throw in curveball ideas is replaced with a compacted restrictive system where obvious best choices become quickly apparent and dominate the meta unopposed.
    like just imagine how much it would shake up the meta if we were allowed to freely reverse the spin of X blades the same way we could in plastic gen by just swapping spin gears

  • @chuvongola
    @chuvongola 7 месяцев назад +2

    This format is incredible, I don't know what you mean. Using strong parts now has a risk and reward factor for using the strong parts, which adds strategy to a match because you have to think about what parts you use and come to terms with how much you're willing to give your opponents by default. Also, you can't expect something like this to be as balances as a fighting game, think more so of card games. The idea of making 2.0s and buffing and nerfing blades is a terrible idea, that makes previous purchases completely useless which is horrible. Fighting game developers can just make changes because the game is digital, this is not comparable. Banning blades isn't a bad idea on paper, but making combos on the fly rather than thinking and testing is very stupid. You can't keep comparing this to video games, look at yugioh instead. They limit cards to 1 copy per deck, which is pretty similar to making parts limited. And finally, as for weights, this is no different from metal fight, and not every tournament is dominated by heavy blades. Hell Scythe is a great example of this.
    You are right about how shit defense is, they do need to do something about that.

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      You're right, a lot of this is not practical, but it's what i think beyblade x should've been. A format where you give free points to your opponent just makes players refuse to use these parts or makes them try as hard as they can to not lose a round, because if you use 1 limited part then 1 extreme finish is all it takes to beat you. With my format, if you care about winning, you should know how every part behaves, so i find this to be far more interesting and competitive. I know HellsSythe was used a lot but i don't see that now, especially with wizard rod existing. Like what you said with Yugioh, I guess the most simple format would be to have a group of blades that are deemed overpowered and make it so you can only have 1 in your deck.

    • @jadenyuki6558
      @jadenyuki6558 4 месяца назад

      Its a give and take​@@UnshakableThug1

  • @driftjr8403
    @driftjr8403 7 месяцев назад +1

    Do you know any site that have shark edge itself in stock?

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +1

      Heres one beybladepremier.com/products/bx-14-02-shark-edge-4-80n-beyblade-x?_pos=3&_sid=cc96df352&_ss=r

    • @driftjr8403
      @driftjr8403 7 месяцев назад +1

      @@UnshakableThug1 thank

  • @keshang_laow8325
    @keshang_laow8325 7 месяцев назад +1

    Now hold up, rachet heights are useful. I believe they don't want any 1 part to make or break a combo, which is why they introduced different tip resistances. I believe the heigher you bey is the more resistance it needs.i believe that they think the punching down effect is the reward for the sacrifice of certain tips that perform better but have lower resistance

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +1

      Well people usually run stamina combos with 60 and really 60 is usally used for everything because anything taller is more prone to bursting. I also had a match where i used knight lance 80 ball and my opponent used knight lance 60 ball and he outspun me and i think its because he under cut my bey, like chopping down a tree, so i'm always gonna use the shortest ratchet.

  • @jliong128
    @jliong128 6 месяцев назад +1

    I think one thing you forgot to take in to account is that some of these beys gimmick is the weight like Cobalt Drake and Phoenix Wing so while yes Way too many Attack types and blades in general are heavy which coulda been done better we shouldnt have to cater the gimmicks/weight for balancing as it would make beys samey there should be somewhat of a inbalance but I agree with a LOT of this video especially the weight portion about how certain types should have a weight class as we have a 28 Shinobi Shadow to 38 Gram Cobalt Drake and Phoenix Wing weight pool which is Waaay to large and should be more like 33-38 weight pool so everything is usable

    • @UnshakableThug1
      @UnshakableThug1  6 месяцев назад

      I think for game balance weight should never be a gimmick. Cobalt Drake and Pheonix were proped up to be very strong beys, which is why Cobalt could only be randomly won and Phoenix Wing was hyped up, so in beyblade, weight is muscle. Shapes should be the only power difference for every blade, because like with Dran Sword, Dagger, and Shark Edge, they're not samey because their shapes are unique, but putting them against heavy blades is like making light weight boxers fight heavy weights.

    • @jliong128
      @jliong128 6 месяцев назад

      @@UnshakableThug1 well think about this after Barrage,Smash and Upper Attack their isnt much unique Types of Attacks they could do so Weight was a good way for them to be unique and fun and I would argue Phoenix and Cobalts weight is compromised by their shapes which arent as good as the three beys you mentioned

    • @UnshakableThug1
      @UnshakableThug1  6 месяцев назад

      Their always gonna make something new that still uses smash or upper attack or a mix of both, like with tyranno beat and dran buster. I personally don't believe barrage attack is real in X because of how the Xtreme rail forces beys to smash eachother. I believe the issue with heavy weights is that despite shape, their stamina and power is still higher which is why in my Expierience heavy attack blades are the way to go in attack vs attack match ups because the heavier one will most likely outspin the other and i find PhoenixWing to be the best attack type so its been great for beating WizardRod.

  • @stevecrafter518
    @stevecrafter518 7 месяцев назад +2

    From What Ive seen in 2 burst beys and 1 (maybe 2?) metal fight beys is that defense doesn't have to be the middle of the road between stamina and attack. I feel that while Stamina is focused on spinning as long as possible and Attack is focused on killing the opponent as fast as possible, Defense should focus on staying in the arena (and also not getting busted) for as long as possible.
    Bakushin Leone (i forgor height) Rubber Sharp is a very strong defense combo in Metal Fight Limited (haha weight creep). The cone shape and low height of Bakushin prevents it from being upper attacked and forces it downwards when hit, and Rubber Sharp allows for a lot of grip on the stadium without being aggressive. Most attack types wont be able to kill Bakushin Leone, and you would need a tornado staller or a stamina type in order to win.
    Variant Lucifer, Vanish Fafnir, and Barricade Lucifer are 3 beys that utilize rubber in their contact points to stop attack types. Variant Lucifer and Barricade Lucifer had rubber tongues that stick out due to centripetal force when launched. The tongues would create a barrier that stopped any momentum an attack bey had, sacrificing a fkton of stamina in exchange for defense. Variant Lucifer was horrible against any right-spinning bey as it would lose stamina faster than the opponent would, but it was great against left-spin Attack types due to its ability to equalize against them, and was probably the only counter against Rage Helios2 (which was so disgustingly OP it was still viable after the DB weight creep). The same goes for Barricade Lucifer except Attack was so under-powered at that point that you had to use the very top attack parts to stand a chance. Vanish Fafnir (a left spin) had a rubber ring instead of the tongues, which made it much stronger against lefts than Lucifer was against rights.
    The Fusion wheel in metal fight is similar to Vanish fafnir in that it used rubber to absorb the blow.
    let me know where i messed up because i very well know i did somewhere.
    edit: typos

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +1

      I think Knight Shield is a perfect example of defense being in the middle of stamina and attack. It has smooth features for stamina combined with a minimal amount of offense, so it can conserve more stamina when clashing with attack types while being able to use its small amount of attack to counterattack and deflect attack types so it's not too smooth or too jagged, it's an in between. and in testing needle bits resist being ko'ed so I'm glad they stopped counting spikes as stamina tips, like back in metal fight 😮‍💨. I wasn't a burst player so i gotta trust you on all that 🤣

    • @stevecrafter518
      @stevecrafter518 7 месяцев назад +2

      @@UnshakableThug1 yea spikes/sharps really sucked at stamina lol, and knightshield is literally the best defense layer right now.
      i do hope we get a rubber needle or ball in the future, because while needle is great, it still falls over quite a bit and isnt perfect with defense. it also balances itself a bit due to it losing a lot of stamina.
      also they fixed metal sharp in burst already why did they make it like that??

    • @matmightypenguin7408
      @matmightypenguin7408 7 месяцев назад +2

      Both makes sense on how defensive beys can be seen, and but defense can be offense . In metal fight rubber sharp and rubber ball are considered defense tips but act completely different. Rubber sharp is strong in center and mostly can’t be KOed easily, and on the flip side rubber ball moves a bit like an attack type sometimes and uses that hold its own. So one is defensive defense and the other is offensive defense.

  • @miguelcrafter2997
    @miguelcrafter2997 6 месяцев назад

    If the give a defense type a high weight, people will just put these disc on stamina/attack combos wrecking what they were supposed to

  • @repatillo6870
    @repatillo6870 7 месяцев назад +2

    0:40 isnt this how they balance characters like akuma and chipp in street fighter and guilty gear?

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      Its similar but not the same. The most consistent ways to win in X is getting a knock out or out spinning and when this game is played to 4 points and knockouts give 2-3 points, you can see why this is worse

  • @xianad2electricboogaloo399
    @xianad2electricboogaloo399 7 месяцев назад +3

    I appreciate the Japanese subtitles

  • @Ridley1313
    @Ridley1313 4 месяца назад

    i think a part being limited should mean you only get 1 limited part in your entire deck, or at least 1 limited part per bey.

  • @pigeondave123
    @pigeondave123 3 месяца назад

    implementing weight classes would make most sense to me

  • @madionthebus
    @madionthebus 3 месяца назад

    need to embrace underground format. legacy - any blade; modifications encouraged

  • @mikeh7649
    @mikeh7649 5 месяцев назад +1

    Overall good vid but i do disagree on a couple of points.
    The main one being rachet height removal i think this just limits customisation options as well as limits options for the design of new beys. Back in metal fight beyblade they had a spin track called 230 which completely changed the limited game format it made middle height spintracks quite useful for smash attackers. Rubber wing145 and change height120 became top tier.
    Secondly i think theres an argument to keep 9 rachets in the game for example i think a 9-80 rachet would be a quite welcome addition to the game over all.
    Lastly this isnt a criticism of the video more just my own opinion of the state of the game and potential future. Beyblade x is practically in its infantsy only being about a year old in japan and a couple of months everywhere else. I think its too soon to make solid claims about what'll fix game while its still going through its growing pains. I think with the early beys we do have yes a fair few are underpowered but i dont think going back and revising the early versions is the way to go, however i do think balancing new bey releases against beys like phoenix and wizard is needed.
    Also i gotta say i totally agree that defence types are in desperate need of buffing.

    • @UnshakableThug1
      @UnshakableThug1  5 месяцев назад +1

      230 was definitely a game changer but due to how bursting works in X, it seems that tall ratchets are too risky in my expirience. It is very early in X but we're all seeing that the power of releases have been very haphazard, like what 1 comment i remember said, Pheonix Wing and arguebably 38 gram blades shoudn't have been available this early and i think more than a few blades were subpar, so when are we going to get something thats stronger than Pheonix Wing, Pheonix Rudder, and Wizard Rod? At this point i dont even want to collect everything because too many things have been a flop or just ok.

  • @bcstrike2155
    @bcstrike2155 4 месяца назад

    Okay it was kind of funny seeing the side-by-side of Rhino Horn and Wizard Rod, given that Rhino is the smallest in diameter😂

  • @lbesavant
    @lbesavant 7 месяцев назад +1

    One other thing to mention: left spin beys CANNOT be good at defense or stamina. Burst had an over centralized meta around LAD.

  • @RoadDeerGames
    @RoadDeerGames 6 месяцев назад +1

    I think they should actually do -1… not that your opponent gets a point but you just need one more

  • @Squilliam50
    @Squilliam50 7 месяцев назад +8

    This is a bad idea because not everyone can afford new parts so if they have old parts and they get banned they can get new ones so now they can play in tournaments best thing they can do is ban the broken ones and make every new def release heavier stm lighter and atk in the middle like you said and for the burst resistance you can not have mid burst res its not possible i know how the bits and rachets react to eachother and the way they react does not allow a mid burst res

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      It depends on where you buy. X beys in Japan are around 10$ and now with Hasbro, Americans can get beys at the same price. Many blades aren't worth using right now, but this rebalance would make them good competitively. I looked at how the bits and ratchets work together and i think there can be a mid burst res. The shaft of attack bits pushes a piece of plastic in the ratchet but it's very tight so i think they can make the shaft smaller.

    • @Squilliam50
      @Squilliam50 7 месяцев назад

      @UnshakableThug1 see what you mean bur still not everyone has an extra 10 $ laying around to spend on a bey they already have just so they can use it competitively

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      @@Squilliam50 Well think of blades like Rhino Horn and Wyvrn Gale, no one uses them because they suck, but if they were improved people will start using them again.

    • @Squilliam50
      @Squilliam50 7 месяцев назад

      @UnshakableThug1 yes but this same thing will still hapen some blades will be better then others we have seen this n burst mettle and plastic it will just happen no matter what you do nothing will change that and you can still use them if you want you can make them good by having f p or t to carry thats why i always say to get the ones you like not the ones that are good

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      @@Squilliam50 We just have to agree to disagree. The past gens were bound to be unbalanced as balance wasn't there goal and in competitive games, playing with what you want doesn't give you a better chance to win.

  • @TBBB-l9f
    @TBBB-l9f 4 месяца назад

    TT tried to make defense beys "counter attack" that have high recoil to bounce attack types off of them, but bc they made them high recoil that needed to make them light so players couldnt just put an attack build on them an make an OP combo. Which was interesting as a concept but it clearly has failed-- Defense Types should be very heavy round/smooth beys with lost of friction in the bits (rubber or something like hexa and dot), which makes them hard to knock around and have slightly more stamina than attack types, but way less than stamina types. I consider Wizard Rod a defense type for its weight and it smooth design making it immovable vs lighter attackers.

    • @TBBB-l9f
      @TBBB-l9f 4 месяца назад

      Stamina would ideally just be a lighter version of wizard rod, high weight to the outside of the blade, and as circular as possible. This enables them to spin for a long time, but bc defense types in this version of X would have fewer contact points theyd beat defense types while getting smoked by attack types (which should be around the same weight as they are now)

  • @23ssaavedra44
    @23ssaavedra44 4 месяца назад

    The thing is its also not only demanding on the creators/designers, but you have to also co sider the consumer. These blades have been touted as extremely good meta blades, and many people have purchased them. You have to consider that consumers will not want to repurchase these blades and it would not be fair to have people do so. You loose goodwill with the people buying your products

  • @NoburesuOburīju4949
    @NoburesuOburīju4949 7 месяцев назад +59

    Bro wants to kill Beyblade X ☠️💀

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +9

      Nah 🤣, i want it to be majorly reborn. You know this would be cool!

    • @w2heck
      @w2heck 7 месяцев назад +1

      ​I don't think people would be happy they can't use most of the products they bought at all after like a year
      You suggest changing 19 blades alone? I can't see how anyone would be happy buying nearly 20 of the same things they already owned BC the company decided they didn't like what they turned out like
      ​@@UnshakableThug1

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +1

      That is bad but most people aren't using all their blades competitively. I would say what i should have said is too only ban the overpowered blades and let the weaker ones be legal.

    • @w2heck
      @w2heck 7 месяцев назад +7

      @@UnshakableThug1 I get what you are doing but this is really bad for trust in the product, what's to stop them doing this again people are 100% less likely to rebuy product they already have
      Like you can use your old ones but that's not how people work they hear they released a 'fixed' version and regardless of if they can still use the old ones they're gonna be sore they bought something now deemed obsolete, honestly a good alternative would be to make heavier ratchets or weighted bits and put in some kind of weight limit like metal fight had.

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +2

      @@w2heck Well if that's your issue, then you should already not trust the product. Attack blades were already good and then they make two 38 gram ones that make them obsolete. Defense blades still suck after 5 releases. Stamina blades only had 1 good release, being wizard arrow and then they dropped wizard rod, which makes them all obsolete and is also the best defense blade. Balance types have been ok but Leon Claw was bad. This gen's game balance sucks, but it's fun, so I and others would like to rebuy better blades but TT needs to advertise how they're better and take out what's too strong.

  • @toad4698
    @toad4698 6 месяцев назад +1

    i honestly believe that TT intentionally designed defense types to suck. i mean its obvious that the whole point of beyblade X is to make attacks types as good as possible since the whole gimmick is something only they can do consistently. what better way to add onto that than to make sure attack types "counters" arent threats

    • @UnshakableThug1
      @UnshakableThug1  6 месяцев назад

      Thats sad if true 😔

    • @toad4698
      @toad4698 6 месяцев назад +1

      @@UnshakableThug1 I mean just look at shinobi shadow, for a bey that’s supposed to be a defense type, they really seem to have made it a point to make sure it can’t take any hit whatsoever

  • @NLambo88
    @NLambo88 5 месяцев назад +1

    You can’t really make a rps system then have bans. Then you just ban your counters

    • @UnshakableThug1
      @UnshakableThug1  5 месяцев назад

      Well currently the top 2 blades are PheonixWing and Wizard Rod, so they're most likely going to be in the majority of matches and if each player gets to ban a blade, they will no doubt be banned, which forces players to adapt and make a more interesting deck with worse parts.

  • @asharpiesniffer7553
    @asharpiesniffer7553 6 месяцев назад +2

    Small correction: sharper tips are stamina tips, and ball shaped tips are defensive. Sharp tips spin longer, but ball tips are harder to knock down. This means that while, yes, defense typer blades are bad this generation, defensive tips are better than stamina tips.

    • @UnshakableThug1
      @UnshakableThug1  5 месяцев назад

      I wpuld have to disagree with that as someone who has played X for a long time. Ball tips definitely have more stamina than spikes and you can see it in battle.

    • @asharpiesniffer7553
      @asharpiesniffer7553 5 месяцев назад

      @@UnshakableThug1 it depends. if you are using a tip like sharp, it will have more stamina than ball (but its trash because you lose stamina a lot when hit), but wide defense (in metal fight) is a defensive tip even though it's not a ball, because it can take more hits at the cost of stamina

  • @zeroxenoverse9251
    @zeroxenoverse9251 7 месяцев назад +1

    Well shit. Don't this mostly feel like the opposite of how burst's competitive meta was handled being straight up defensive and stamina themed.

  • @jolttrontitan
    @jolttrontitan 4 месяца назад

    I haven’t play BbX but I like this draft and ban system

  • @yaboismashing5066
    @yaboismashing5066 5 месяцев назад +2

    Dude you do NOT DECIDE A WIN BY COINFLIP. Are you trying to kill the game?!

    • @Bralore125
      @Bralore125 5 месяцев назад

      I agree, I think if the decks aren't built by the 20 seconds, it should be a first to one point match. Only one bey will be used. This gives strategy, instead of pure luck.

  • @CakeorDeath1989
    @CakeorDeath1989 5 месяцев назад

    I think X just needs more time to cook. X is new, meaning the pool of parts is a lot shallower. Three blades currently dominate the meta, but in a year's time, when we have double the amount of releases overall, there might be six or seven blades that dominate the meta, then there will be nine or ten the year after, you see what I'm saying.
    That's assuming TT doesn't decide to "do a Burst" and power creep preexisting blades by introducing things on top of things on top of things. If they're serious about X being competitive, they need to cut it out with the introduction of god cores and quad layers and ass-clappers and whatever else they can think of. This is the only way they'll break out of a 3-blade meta that we're currently in; by keeping current meta parts meta throughout the lifespan of X, while introducing new stuff that's on parr. This is showing my age slightly, but I remember the plastic generation handled this fairly well. Of course, new gimmicks were constantly introduced, but you still had parts that were some of the first Beyblade releases from 1999 that had relevancy throughout the generation.
    BUT, that all being said, I'm kinda ready for them to spice things up ever so slightly in regards to ratchets. Gimme some ball bearings or some free-spinning or something. Something that'll influence builds other than "this one doesn't burst as often." That'll put a dent in 9-60. Trust.

  • @Echoes3333
    @Echoes3333 7 месяцев назад +3

    5 blades per paticipant? Are you kidding me?

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      At least 5. In this format, you should bring as many parts as you can so you can adapt to whatever is banned in the match.

  • @TateyamaRiumaChannel527
    @TateyamaRiumaChannel527 7 месяцев назад +1

    I do agree on how the game have to be balanced, but your suggestions only show your lack of knowledge in Beyblade X competitive scene
    For example knight shield and hells scythe were always been META bey until phoenix wing came out. Increasing the weight would only turn them into another wizard rod
    As for the community also experimenting with various custom rules to make the game more diverse and balanced, so the change on the model's performance not exactly necessary.
    Personally, i don't have problem about the META parts being banned or not. I'm just sick of seeing DB-WR-PW deck dominating the top ranker

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      I go to tournaments quite a lot but ive never heard of knight shield ever being META, but Rod defense is way better anyway. I know Sythe had good usage but it was mainly used for stamina but now that Rod is here, i barely see it. I'm surprised you see Buster dominating, as my tournament barely likes it and i think i rather use Tyranno Beat, as i think its better at anti attack and has enough power to beat Rod. I also have issues with how it interacts with launchers, so ill pass on it

    • @TateyamaRiumaChannel527
      @TateyamaRiumaChannel527 7 месяцев назад

      @@UnshakableThug1 if you're talking the competition after the UX release i understand your concern. However, i cannot agree with the opinion "defense type is trash because it barely competitive now". Yes shinobi and rhino were bad design, but the other like knight shield and sphinx cow working just fine when used correctly, even sometimes after phoenix wing release.
      not forget to mention the build were start getting pretty diverse too. A lot of wizard rod were made into attack/balance type and become more competitive than the stamina one, while attack type like phoenix or tyranno turned into defensive one
      and yes dran buster were considered heavily competitive in japan as well in my place. In last big tourney they're even proven to be heavier hitter than cobalt drake

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      @@TateyamaRiumaChannel527 I tried using Knight Shield HN and Sphinx on GN and HN defensively, but i didn't find them to be good enough. People can do all sorts of combos and get good results as long as they're using a strong blade and I've also won a tournament with WizardArrowHT.
      Cobalt isn't known to have very high offense so people use it as a weight bully and i know someone that likes using it with Hexa, but i know Dran Buster has good attack but its stamina and consistency is not it for me.

  • @Banazama
    @Banazama 7 месяцев назад +1

    You think your solutions are analogous to a patch in a fighting game, but it's actually closer to selling a new version akin to SF4, SSF4, SF4AE, USF4. There's a reason the industry doesn't use that model anymore, and implementing it into a toy line would be disastrous.

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +1

      Fair point. I would say to only ban the big 4, PhoenixWing,KobaltDrake,WizardRod,TyrannoBeat and make balanced versions of everything. At the rate we're going, we're gonna get more bad and ok releases and a few stronger ones, so i think there needs to be a power standard to how things are designed.

    • @Banazama
      @Banazama 7 месяцев назад +1

      @@UnshakableThug1 While I don't think making balance versions of everything is possible, a realistic ask would be for TT to look into performance data when planing out future releases. Like, making Viper Tail 2.0 is financial suicide, but they could do the same model as Dran Sword -> Dran Dagger and just make a brand new Viper that attempts to fix the issues of the old one.

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      Oh so like making new blades a new name to make it more appealing? That is more appealing to consumers and still solves the issue. DranSword and Dran Dagger aren't evolutions but are different tools, just like HellsSythe and HellsChain.

    • @Banazama
      @Banazama 7 месяцев назад +1

      @@UnshakableThug1 You got it.

  • @zackk3557
    @zackk3557 6 месяцев назад +5

    I love talking about game balance, but FGC is a really poor comparison point. I would look towards TCGs for more relevant ideas on bans and balance, because producing a physical game for a global audience can't really be compared to shipping a balance patch. Personally I think TT's solution is fine, it de-incentivizes the use of unbalanced pieces while keeping them legal. I personally think hard bans should be avoided, mainly for the benefit of children with limited allowance or other such people who, for whatever reason, would rather not spend tons of money on beyblades. Your system doesn't seem to take this into account. Also, if we're worried about the devs "admitting they made an unbalanced game", I think outright banning products would send that message a lot more strongly lol
    But even ignoring that, there's just no point in spending time and money rebalancing existing pieces. Not only does it disappoint the people who liked the originals and force people to rebuy a thing they already own, but it also won't even fix game balance. By the time the fixes are on shelves, the top tiers will be stacked full of newer products. This is how all collectible games work.

  • @critespranberry8872
    @critespranberry8872 4 месяца назад

    Yeah a banned / limited list is common among competitive table top games my guy, this one is actually unique in that you're not out right banned from using these parts but now you have to make tactical choices based on parts. You say the wizard rod blade is op as a stamina top, so limiting the amount of points you give your opponent based on your part by only picking the wizard rod blade and using a non limited ratchet and bit.
    Limitations breed creativity, this was going to happen at some point anyways if X wants to remain competitive.

  • @jadenyuki6558
    @jadenyuki6558 4 месяца назад

    That's okay for me. I hate people are just using what is like on the meta list.

  • @timwiersma3960
    @timwiersma3960 4 месяца назад

    Make a heavy left spin defense type, everything wil be alright

  • @_Lilac
    @_Lilac 6 месяцев назад

    i heavily disagree with you on the height 70 can beat out 60 stamina much easier along with 70 height attack having more stamina against 60 height and then 80 height beating out 70 height stamina wise

  • @WARLORD626
    @WARLORD626 7 месяцев назад +1

    Unshakable Thug How are you talking about balance when your* pfp is Guilty Gear Gorrila Sol badguy like bruh ?

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      U right bro 💀 but i play meta in X 😈

    • @WARLORD626
      @WARLORD626 7 месяцев назад +1

      @@UnshakableThug1 You mean Beyblade XX Accent core plus Lolz ?

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      LMAO u right again. I wish Beyblade X Xrd would drop already 🤣

  • @keshang_laow8325
    @keshang_laow8325 7 месяцев назад

    18:50 it would work with a massive outer weight increase, but i think a whole redesign is needed

  • @Lobo_X0
    @Lobo_X0 7 месяцев назад +6

    Developers Developers Developers Developers Developers Developers Developers Developers Developers Developers

  • @jermainedekle7920
    @jermainedekle7920 7 месяцев назад +2

    Phoenix Wing 9-60 O is the Akuma of Beyblade X

  • @Darkking92200
    @Darkking92200 6 месяцев назад +1

    I really dont see what needs to be changed..... everything has a statistical pro and con, plus this video doesnt refer to strategy as being related to the way beys may interact in the stadium: sharkedge stock may not be meta but its really good against wizard rod. Stock pheonix can throw its weight around but loses power faster on the rail, and has high risk of self, k-o'ing. Defense blades dont need to be rebalanced, you cant "rebalance" a physical product, with tcgs they errata or print the card, you cant just decide to make something obselete, instead focus on trying to find the strategy and combo that works best for the blade, odds are the stock may be bad, but theres bound to be a way to make them useable or even abuseable. It doesnt make sense to me to argue that a game in a physical realm needs parts to be remade, instead make a list of banned and limited parts, (parts that cant be used at all, and parts that cant be used *together*) a competitive format that helps delve away from problematic, and invite balanced gameplay. And base it off of actual irl use, for instance if wizard rod is too problematic and no amount of limiting will make it balanced, ban it, but for each blade, creat a list of "limited" parts, parts that cannot be used with that blade due to its extreme viability, this limits the problems of currently existing combos, without creating expensive replacements that differ from the original and can be abused. Another thing that doesnt make sense is a "stamina blade shouldnt be the best defense bey" overall stats change based on ths combo, a stamina blade can be made into an attack type bey and vice versa by combining overall stat/type changes based on the parts, this has BEEN a thing since at the very least the start of metal saga, and by that logic, a defense built wizard rod isnt still a stamina type if its stats allocate it as defense, which means defensive beys arent being ignored but rather stock defensive blades are underwhelming, which means they just need some trial and error with combos and strategy, and that can really change the meta when the right combo is found. Overall using your advice is correct: balancing the format to a format that doesnt punish the player, but the much more reasonable route would be a banlist/limitlist, people wouldnt have to rebuy product, and takara can use genuine statistics to put together a list: list a is all the overall BANNED parts, that cannot be used at all, the list b, lists each problematic blade, and the parts that cant be used with it, any other combo festuring that blade is fine to use. This would promote a fair, balanced and inexpensive format that doesnt punish the player for using certain beys, whilst still allowing players to strategize and build combos with parts that have a reasonable place in the meta, without corrupting the meta with dead-win combos.

    • @UnshakableThug1
      @UnshakableThug1  6 месяцев назад

      "A stamina blade shouldn't be the best defense blade" is exactly how it sounds. They poorly designed defense blades so the next best thing for defense is a stamina or balanced type blade. I currently run WizardRod60HN as a defense type and it currently and i think its the best defense combo but if they designed defense blades correctly then i wouldn't be using WizardRod

    • @Darkking92200
      @Darkking92200 6 месяцев назад

      @@UnshakableThug1 exactly my point... have you used the beys stats to see if its still a stamina or defense type? Just because a part is designed for stamina doesnt make it permanantly that type, a bey can be 2/3rds "stamina" parts but statistically lineup to a defense type

    • @UnshakableThug1
      @UnshakableThug1  6 месяцев назад

      Yes, WizardRod is a stamina blade but I'm using it as a defense blade, because defense blades suck in this gen.

    • @Darkking92200
      @Darkking92200 6 месяцев назад

      @@UnshakableThug1 thats what im saying, just because a part is stamina oriented, doesnt mean that the full combo its used in is guaranteed to be that type.

  • @MythicalNinjaBeyz
    @MythicalNinjaBeyz 6 месяцев назад +1

    My idea let us design beyblades like the competition back then in bakutan shoot and also I need 4 bladed beys
    And also stamina is bad it took over burst too I hate it also 60 is the best I love short beys

  • @yaboismashing5066
    @yaboismashing5066 10 дней назад

    Weight don't mean anything for Rod, Its purely the shape

  • @jliong128
    @jliong128 6 месяцев назад

    How do you feel about Cobalt Dragoon and Black Shells Blade weight being 38g for Dragoon and 32 for Black Shell 😂 TT not learning

    • @UnshakableThug1
      @UnshakableThug1  6 месяцев назад

      Wait, their weights have already been revealed?! Welp... this is beyblade X and its probably not getting better than this, since it seems every bey design is already planned. I probably wont be buying any defense types if things dont change 🤦‍♂️

    • @jliong128
      @jliong128 6 месяцев назад +1

      @@UnshakableThug1Idk Leon Crest the next defense type looks the most promising Beyblade X Defense has ever been

  • @Kapt.Konscious
    @Kapt.Konscious 7 месяцев назад +2

    Your solution toward fixing Beyblade X is shockingly solid, the only problem is that TT won’t re-release blades. However what TT can do is change the burst resistance of bits and standardize the weight of future beys in the way you explained. (Stamina

    • @Kapt.Konscious
      @Kapt.Konscious 7 месяцев назад +2

      Dont mind my horrible grammar or punctuation, I quite simply didn’t want to fix it.

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +2

      Ye, unfortanately this proposal is only what BeybladeX could've been 😭. They could do this for future beys, but the heavy weights if not banned will always be on top of the game unless their next line has the same strength, but i dont see that happening. Imagine a 38 gram defense type 🤣😩

    • @Kapt.Konscious
      @Kapt.Konscious 7 месяцев назад +2

      @@UnshakableThug1 when I get the funds Ill commission my own custom Beyblade X bey, I’ve always liked aggressive defense types so it’ll be a heavy aggressive defense bey. Ill post about it whenever I get it.🛡️🔝

  • @memetoze4291
    @memetoze4291 7 месяцев назад +1

    I see you're using a lot of Yu-Gi-Oh slang

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      I honestly didn't know. I stopped playing a decade ago

  • @cheesecake2141
    @cheesecake2141 7 месяцев назад +3

    its too early to make a video on the state of beyblade X when X isnt even a year old. Rod is really good, but its not unbeatable. If something wasnt meant to be in a game, it wouldnt be in there to begin with. ill be honest the early part of this video just seems like you're salty about losing to wizard rod. shark on accel is amazing against rod, i went 6-0 at a tournament yesterday without my shark losing to rod a single time. i even had my pheonix on rush being able to KO it. heavy parts being the meta is just something that comes with beyblade and is the case for almost every generation. remaking the parts wouldn't work. and its because of money. players arent going to want to rebuy all these parts to be able to play. they've already sunk all this money into the game just for their parts to suddenly become unplayable and then they need to sink in another few hundred dollars. i understand your issue with the ratchets though. instead of getting rid of heights, we should get different shapes for ratchets. think metal fight spin tracks with gimmicks and just rlly high height like 230.
    i also agree with you on stadium outs, those should definitely NOT be a reshoot. the thing about weight classes as well is that only the best beys from their respective weight classes will see play and that brings us back to the limited list. the concept is interesting though.

    • @cheesecake2141
      @cheesecake2141 7 месяцев назад +1

      to add onto what i said about the rereleases as well. comparing it to fighting games doesnt make sense because characters receive a multitude of buffs and nerfs over time. what happens when a beyblade ends up needing 3 or 4 reworks? boosters cost 35 dollars where i live. thats upwards of 100 dollars to have just a SINGLE beyblade thats playable in tournaments. at that point metal fight is more affordable lol

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад +1

      Rod isn't invincible, but its the best. I've beaten it in tournament but its of course harder to beat and is taking over the game. I can't agree with you on everything purposely being in the game, unless you mean for money lol. There's no justifiable competitive reason that wheels like Twisted Tempo was added to metal fight and its the same for Wizard Rod being 35 grams. The thing about the weight class is the weight difference within each class is only 0.5 grams, so its not big enough to make one blade better than the rest, so the difference in blade shape is what matters most and shapes alone can't be meta since there's positives and negatives to all shapes which will only be important in bey vs bey match ups. I think comparing blade rebalancing to fighting games is similar in just making blades fair, but no blade should need to be rebalanced more than once if there's a power standard for every typing, which is what the weight class system is for. The issue with rebuying blades is fair, but most people are only using a few blades anyway, especially because most blades are outclassed now

    • @cheesecake2141
      @cheesecake2141 7 месяцев назад +1

      sure, rod might be the best. from my experience though, i have a hard time believing its tier 0. maybe our tournament expirences are different. we usually only do 3v3. i would imagine wizard rod in 1v1 would be tier 0 or pretty close to it. even if the blades are only rebalanced once, thats still a lot of money to spend on product. this hobby, while not as expensive as metal fight or plastic gen, is still expensive and i would hate to have to rebuy a whole bunch of stuff just to be able to play in tournaments and im sure the majority of bladers out there would as well. while it might help the game, it would most likely come across as a cash grab and make people not want to adopt those rules for WBO tournaments. also, while people only use a few beys, competetive parts are scattered throughout products, for example the rush bit only being in a 70(CAD) dollar stadium set. all this aside though, its obvious you really care about the game and its great to see that, youve got my respect dude.

    • @UnshakableThug1
      @UnshakableThug1  7 месяцев назад

      I do play 3v3 and i would say rod is tier 0 because right now, i think you should always have it in your deck, and rod on needle has a very good chance out spinning normal stamina combos and it currently replaces defense blades, until TT realizes they screwed up and makes a heavier one, which i think they know by now. I don't know what TT is thinking when they keep 1 part in one release. We've gotta get another rush eventually.

  • @LoskiBroski9352
    @LoskiBroski9352 7 месяцев назад +4

    Oh i'm not rebuying anything unless it snaps in half