Elden Ring - Consort Radahn hitboxes visualized (real time and slow motion)
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- Опубликовано: 22 авг 2024
- Visualizing the hitboxes for all of Promised Consort Radahn/Radahn, Consort of Miquella's attacks. First half show the hitboxes in real time while the second half show the hitboxes in slow motion. Video was recorded in Elden Ring versions 1.12.2 and 1.12.3.
Idea for hitbox visualization was inspired by @Domo3000 's hitbox visualization series.
Attacks in real time timestamps:
0:05 Spinning Gravity Thrust
0:12 Sword combo
0:20 Meteor shower
0:28 Lion's Claw
0:33 Ground rupture
0:41 Stomp
0:45 Bloodflame talons
0:50 X-slash ground slam
0:54 Starcaller Cry
1:08 Light of Miquella
1:24 Sword combo, phase 2 version
1:32 Promised Consort
1:41 X-Slash ground slam, phase 2
1:45 Holy ring blast
1:47 Miquella's embrace
1:49 Lion's Claw, phase 2
1:53 Clone attack 1
1:58 Clone attack 2
2:02 Clone attack 3
2:12 Starcaller Cry, phase 2 version
2:24 Meteor strike
Attacks in slow motion timestamps:
2:47 Spinning Gravity Thrust
2:58 X-slash ground slam
3:08 Starcaller Cry
3:20 Light of Miquella
3:41 Sword combo, phase 2 version
3:58 Promised Consort
4:14 X-Slash ground slam, phase 2
4:22 Holy ring blast
4:29 Lion's Claw, phase 2
4:36 Clone attack 1
4:50 Clone attack 2
5:06 Clone attack 3. Video slowed further to show incorrect hitbox on downward slash.
5:31 Starcaller Cry, phase 2 version
6:04 Meteor strike
Phase 2 meteor shower attack wasn't included in this video. You can find the hitboxes for that attack here:
• Elden Ring - Consort R...
Mods used:
Camera offset:
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Hexington Cheat Engine table:
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Display Hitboxes and No Death options were checked in this video
Remove vignette:
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I forgot to include the phase 2 meteor shower in this video. You can find the hitboxes for that attack here: ruclips.net/video/Dy6A30ZyHY4/видео.html
Imagine if we had this camera while fighting ancient dragons, ulcerated tree spirits and fire giant...
fromsoftware clearely has been trying to avoid that for all these years for artistic reasons, you can see the camera move in other scenarios, sekiro uses the camera the most and the DLC has bosses like Metyr where they put your camera further behind you at ground level looking up.
Is not that they cant do it, they just dont want to make you look small in scale and want the enemies to feel large
Or Radahn... Lmao
@@jevmenyt3422 artistic my ass
Monster Hunter achieves the sense of scale without hiding the monsters attacks off screen
You need to stop pretending every single fuck up is a deliberate artistic decision brought down straight from the heavens by the holy hand of our lord and savior Miyazaki
I feel like with how close you’d have to be to the boss, and how big it is that would actually make it harder to see what your character is doing
Damn no one likes tree spirits.
Finally, I can see wtf is going on.
I'll be honest, sometimes i still cant tell
i feel like they need to adjust the camera distance for this fight only
@@hiccups6531 eh, while camera is definetly an issue in this fight too, there are fights for which camera is much bigger issue- majority of colossal enemies like BAYLE
@@blayzih Gaius and his constant running around. The Putrescent Knight when he jumps off his horse. So many bosses in the dlc have camera issues.
@@hiccups6531the camera was fine for me in this fight, Dancing Lion and Bayle were what caused problems for me
I had the feeling that some attacks had larger hitbox than the actual sword , turns out its most of them 😅
In my 8 hours of pure agony it was either "Why the f*ck could that sword reach me" or "Why the f*ck didn't my roll input register".
@@seruyeh6123 Saw a video where sometimes his attacks bug and he hits you despite it being a roll
I have a feeling you haven't looked at many hitboxes. That's very normal.
I think the large hitboxes are there for parry purposes. If they were narrower, a parry wouldn't register most of the time because of radahn's size and positioning
@@aTonno i feel like they could have used a second box to do that, one that can't hit you but allows for parries. Of course it's simpler to make it one box so that's what they did though.
I KNEW the hitboxes are longer than his swords!
Quick guide for dodge rolling these attacks!
Going in order:
0:05 Spinning gravity thrust: pretty easy to time if hes going for u solo, if hes targeting someone else from afar make sure to dodge after he lands, slightly longer based on distance.
0:12 Sword combo: time your rolls (the first two are almost instantly after each other) the last 2 sweeps are trickier than they look but theyre easy enough to time, he sometimes does a third swipe though, so generally only punish if he doesnt do that after about a second. (Not shown in video)
0:19 Meteor shower: if ur close, dodge the first slam down and IMMEDIATELY roll again, this should dodge the blast he does upwards, then simply gain a bit of distance from him and run to either side (i reccomend right as it helps dodge the clone version later) then either jump or roll the moment they come close. (Reccomend jumping for second phase also)
0:28 Lions claw: just dodge it, though of note, quicker weapons can hit him inbetween attacks if he does two. Half the time he doesnt do two, recognize this and punish accordingly.
0:34 Ground rupture: same as sword combo, double dodge first 2 swipes, if u have a fast enough weapon u can sneak in a hit while he telegraphs the slam, then try rolling around him to try to get behind him as he slams to try to get in a charged attack for a hit, or double roll for absolute safety and get away with an r1. He usually does this after stomp. Note: you cannot jump the ground explosion.
0:40 Stomp: dodge as you would any other stomp, generally into it. Hes basically gaurenteed to start a sword combo, usually the first one or the ground rupture immediately after, though if he does a right hook with only one sword, dodge to his left and then dodge twice, very much instantly after each other as he does a quick double slash with his left hand that you have to spam roll for. (This is what i later refer to as "quick slash")
0:45 Bloodflame talons: easy to dodge, just remember to dodge both the stab and the swipe. though it seems safe to punish, its about a 50\50 chance if he will do a slow enough move to allow a punish after it. The explosion is incredibly small though, so if your weapon is fast you should be gaurenteed to sneak in a hit.
0:50 X slash: god help you. Gaurenteed roll catch if u dodge the first one unless you manage to get behind him or if you get enough distance around him the first left hook. Try dodging around to his left armpit and immediatley roll again still not too sure on this one. Be aware of this one as if you take the first hit you want to dodge the second and third as theres a punish after it. The third hit deals massive damage but is easy to roll as long as you ROLL IN. NOT OUT.
0:54 Starcaller cry: try to just reaction roll this one as much as possible. If you are caught, (or just too close) run to gain as much distance from radahn then roll if ur still too close. Spam roll can sometimes keep you out of the lingering tornado.
Not included in video: ill call it "quick slash": radahn hooks his right sword (your left) with one hand while the others remain dormant. Roll to your right. He will follow up with a double slash of his left hand. Roll the first and spam roll as you immediately want to dodge the second one (yes the window is that fast)
1:08 Light of miquella: book it as far away from the center as you can, its usually better to not lock on. Notable in coop: the explosion spawns directilly on the player targeted, so if its targeting another player and radahn is far away, you should be able to wail on radahn as much as you want provided u have long enough range.
Note: he sometimes does some moves before the actual light of miquella so watch out for that. Also if youve done significant posture damage before phase 2 its sometimes worth running up and smacking him as much as you can to hope for a stagger.
1:23 Sword combo 2: same as the first, though dodge to the left or backwards as dodging to the right will roll catch you with a pillar of light, also make sure to stay close and delay your final roll as this attack does a lot of damage, but has a pretty generous punish.
1:31 Promised consort: actually much easier to dodge than you think. Spam roll to the left and stay under his armpit and basically all his sweeps go over you. Make sure to time the last one, it has a big telegraph so it shouldnt be too bad
1:40 X slash 2: same as first. This one blinds ur camera a bit so its quite annoying.
1:43 Holy ring blast: another reaction roll like starcaller.
1:45 Embrace: roll.
1:48 Lions claw 2: same as first, make sure you roll to a side to avoid the lights though.
1:53 Clone attack 1: dodge all 3 of the clones at once and then dodge the final blow. This ones pretty easy ngl, just requires good timing. He usually uses this to close distance, if you find it annoying, stay close.
1:58 Clone attack 2: radahn becomes immune to damage during these btw, most evident with this one. He can do it at close range, best way to deal with it and stay safe is keep running to his right/ behind him and the whole thing should miss. Dodge to the right if ur getting hit by the clones.
2:02 Clone attack 3: roll into and then through the light ring and then RUN TO THE RIGHT. It should dodge all the clones, then time a roll with the last slam and immediately prepare for an oncoming sword combo 2.
2:12 Starcaller 2: TRY TO AVOID THIS ONE AT ALL COSTS. Reaction roll starcaller. If caught, run for your life directly away from radahn and keep going (even during the clones) until he lands near you and roll the last one (or if you can maintain distance keep running) theres a sweet spot directly between his swords at the end of his slams that you should maintain. PANIC ROLLING WILL NOT SAVE YOU IVE TRIED. (It can on the first and final tornado though, but he will get you with the followup if u spam roll on the first.)
Edit: starcaller cry 2: actually possible to jump over and away from when caught in it, then proceed to do the same running away and roll or jump the last one as usual (jumping is best though!)
2:24 Meteor strike: run for the hills! No, literally. Run as far as you can away from this attack (as in as soon as he shows up run away from where you were standing, preferably to the right or left of him.) and spam jump as hes slamming down for the s on legs incase ur too close. Or just uplifting aromatic, run, and tank the final explosion. He launches clones down before him, if youve been running they shouldnt hit you. (They land infront of him as seen in video.)
Not shown in video: phase 2 meteors: same as the first meteors, though dont roll the last meteor, jump it, and keep running to the right to dodge the clones, then roll the last slam, and roll the following explosion. This ones pretty tricky.
I hope this proves useful fellow tarnished. Also so much for "quick" lmao.
Edit: one last move not shown in video is an attack where he slowly winds up and then sweeps you off your feet and then slams. This ones just a matter of timing ur dodges well, and if ur vigilant with a fast weapon sneak in a poke. Phase 2 roll to the right or left while dodging as he makes a line of light pillars directly ahead after he sweeps and slams.
Likes appreciated :D
This is all coming from personal experience with the fight (I used no shield), many, many, many coop battles, and videos I've watched on the fight. Feel free to correct me if anything is off or there's a better strat (especially on x slash o.o)
New strat for starcaller cry in phase 2: if he catches you you can run and jump the tornado blast hit both times allowing you to dodge it even from up close! Still probably best to just roll the initial cry
Appreciated.
Aside from the general visual clutter (and how nuts the 1-2-3 combo is--seriously, that shit should be slowed down so it can actually be consistently rolled), my biggest issue with this fight is with how incredibly unintuitive the clone moves are to dodge. It's such a nonsense cue.
Really hope this boss gets tweaked, though I'm not hopeful, considering that they never unborked Waterfowl Dance.
Nice
@@datbass6705 yeah but remember they toned down radahn in the base game, oddly enough.
@@corbenik8679 Yeah, guess we'll have to see.
I now know why phase 2 lags my game, 7 million particles and 8 million hitbox.
Why FromSoft why
Try on GTX 970 3.5 GB.
honestly this camera makes it clear that most of the bosses would be completely fine if we could actually see whats going on
Yep. Fuck the camera in this game. I feel like I'm guessing what he's doing because all I can see is his crotch. Its ridiculously unfun and he's not the only boss with this clarity issue.
Only flaw i see with that would be the fact that the "safe" spot id between radahn and the lasers, so even with a zoomed out camera that holy spam is blocking visuals
Preach. Camera has always been the real boss in these games, all the way back to Demon's Souls.
Or if their hitboxes werent absolute dogshit.
Terrible dev.
Most of the bosses aren’t hard it’s just a game mechanics that make it hard
Imagine if Fromsoft would just zoom out the camera a tiny bit for larger bosses. I feel like the camera really was dog water with golden hippo and dive beast at belurat.
Im just now realizing how much a missed opprotunity being able to zoom the camera is, even if a little bit. They still couldve scaled it back in certain areas too if they wanted
They should really consider that for the next game, that is if they'd actually care to do it ..
They did that with Sekiro. I don't understand why it's the only game that works like that.
DS3, Sekiro and I think maybe Bloodborne have dynamic cameras that adjust to big bosses. No idea why they didn’t have this for Elden Ring, where they went all out on the colossal bosses
@@gaszwyn449 Elden ring also has a dynamic camera for some bosses, but I agree the could have gone a bit further with it.
This is great! Now I can see how he destroys me in slow mo 😀
I already could because of the fps drops in second phase
The star caller in phase 2 is the most annoying thing I think I’ve ever had to deal with
yeah if he gets me with the gravity pull I just get hit by the full combo and die, I don't understand how to dodge any of that
@@elmer4090dodge backward or block and you won't get pulled in. Much easier said than done because it's quick. Regardless, it's helped me a lot.
yeh if you dont dodge the initial succ youre basically just cooked
@@isafatcat I like a cool grab attack but making me flail around for ten seconds while I'm already dead feels kinda bad to be honest
@@elmer4090 exactly !! Even with the whole great shied poke, he will always catch me when I have almost no stamina so I won’t be able to block it and and then just die
It isn’t the insane speed or damage that I struggle with, it’s the damn flashing lights every six milliseconds and effects taking up the whole damn screen that makes this fight hard for me.
Look who hasn't leveled Brain ADP!
The light beams will miss behind you and won't even be on screen most of the time if you roll towards him.
The only actual "blinding" moves are light of miquella and the ground explosion. But both are simple to dodge and he won't do anything else until the screen clears. It's just spectacle.
@@Koshbielit's just lazy visual design for a boss, that's on FROM for not considering that it is just too much visual slurry to reasonably read.
The DLC is a prime example of horrible visual clarity. Every effect seems to have been created to the contrast dialled up to 100. I genuinely can't bring myself to fight this boss because I just can't make sense of whatever the fuck's going on in phase 2.
@@SparePencilsnevermind the fact that the lights come after his attacks so by the time they come if you’re actually playing the game how you’re supposed to have been/how the game and every fromsoft game since demons souls has reinforced, (reactively observing the boss to know when to dodge/block/parry/attack/heal/etc)
You’d already know what combo he’s likely going for
Also the beams aren’t that bright, maybe you should go touch grass
I firmly believe that From has reached a point where, if they want to keep doing these kind of spectacular bossfights, they HAVE to rework the combat system in its entirety. Integrating everything learned from Bloodborne, Sekiro and Elden Ring, and even Armored Core
I really hope their next game does that.
At least let us toggle the camera distance more
Honestly if Elden Ring's player character has Bloodborne speed or animation cancel like in Sekiro, most of the issues in Elden Ring boss fights would be fixed
Ah yes implementing Armored Core game mechanics into a medieval game is such a genius idea ! /s
Please never work in tthe gaming industry
Did you play DS1 once?
@@Ron_Jambo_ I hope you don't.
So Radahn is a bullet-hell boss... Got oit
A lot of this just seems like a giant fuck you to anything other than a shield holy fuck
I beat him without a shield or armour, it can actually be easier that way
Beat him solo with backhand blades.
Bloodhound step is GOATed.
@@widdershins5383 I used 2-handed Claws of Night. It wasn't the neatest clear (had 6 crimson flasks left at the end) but he is beatable without a shield if you're willing to trade damage sometimes.
This is called skill issue if you think he only has 2 ways to be beaten. Nothing wrong with using a shield, but complaining because of this complaint is terrible
@@fortress7493 seeing as a majority of folks are using fingerprint/black knight/versigris + shield poke and stacking defensive buffs.
And fromsoft has gone on and said they pushed this boss to the limit.
This "skill issue" aint much a skill issue. And I beat him just fine.
FOR ANYONE ANNOYED WITH STARCALLER CRY if you miss the dodge on the gravity pull then immediately running away from radahn then jumping when he slams the ground dodges it completely 100% of the time. I randomly did this one time when practicing and I haven't seen anyone else do this so thought i'd share
Can confirm. Did this many times myself. Works everytime.
Yeah i somehow figured it out myself randomly and has worked everytime unless i failed to run away in time
I do that shit all the time
Man, seeing the camera zoomed out like that makes me wish the fight was just like that by default. Not only are his moves easier to read, but you get to actually see so much more of the effects that are happening around you. So much of it gets lost because his attacks are always pushing him toward you, so you spend most of the fight pressed up against him.
Namco do this for every single one of their games. They’ll work for years and fire workers but will intrigate everything into the game except for a decent working camera around the player.
This fight looks much better at this wide angle.
In this video, you can actually see what Radahn is doing. It would be nice if this was also the case when fighting him.
New world ahh angle
No. It’s easier to see but it looks less epic
@@alalmalal ah, this epic Radahn's ass!
@@MindinVioletit is easier to see what he's doing, but it's also harder to see some of the subtle giveaways that help you know what move is coming next
light of miquella kills fps rip
It's actually insane how large those hitboxes are compared to his actual sword.
Average Elden Ring hitboxes honestly
Didnt know people invented handheld nuclear bombs because wtf are those hitboxes lol
Fromsofts Brainrot Brigade are stanning these already, of course.
Meteor Strike.
So, the whole arena, basically.
Miyazaki had a bad day when he design this boss
They didn’t allow him to put in more feet visuals.
FromSoft lost their fucking minds when it came to designing and “balancing” this boss.
Such a godawful fight
What's wrong with it?
@@JF-vz1ju i dont want to say pretty much everything but its close. Attacks non stop, so many unsafe attack winows if you go for more than one r1 its laughable. Low visiblity in phase 2. Gap closes the entire map in seconds so spacing doesnt matter at all. Holy chipdamage that staggers for some reason and obsures his attacks and to top it all off, if get bad attack rng you can be stuck dodging for more than a minute before you can either get to attack or heal
@@JF-vz1ju apart from everything? Hmm...
The extended hit-capsules on the swords are a bit of a joke, they def resorted to some straight up cheap and bad design in the pursuit of difficulty
I wouldn't mind the light show too much if it didn't make the framerate shit itself. X-Slash is just broken though.
This hit boxes are crazy, very small windows to move around in phase 2. It's doesn't feel right instead of making satisfying fight they made an aoe to make this boss hard but end up being nonsense. I don't feel victorious after beat the boss just felt bad
5:08 He attacks 3 times in the time it takes to dodge once. From, please.
Well done! Also good idea with moving the camera further back
his grab isn't shown but it's pretty large. in co-op you can get grabbed while being behind him lol
That sounds more of a desync though.
@@Saicofake Nah he's right even for single player, I've been grabbed while being nearly behind him on multiple occasions while trying to circle around him using sprint.
I love the clone attacks from a visual standpoint.
They should link this video from Wikipedia under the entry for "Bullshit"
His only bullshit move is the cross slash.
@@JF-vz1juEvery move that lights up is bullshit.
His only bullshit is his 2nd phase. He would have been a fun boss without those follow up visual vomit.
@@JF-vz1juThese are the same people who cried about Malenia, Godskin Duo and what not when the base game released, just ignore them all they want is cry about the game and insult you if you don't use summons.
@@Saicofake2nd phase is 70% of his health bar buddy
This boss has probably the biggest phase 1/phase 2 discrepancy in enjoyment of anything I've ever faced. Phase 1 is incredible, phase 2 is just dogshit.
And honestly, it's mostly the particle effects. Can't see shit when the screen is 75% golden light.
Nah; it's only that you are a noob.
@@garurumon1203 wow man you really got my ass. such great insight.
@@garurumon1203you’re really gonna call someone a noob after they’ve likely beaten the whole game as well as a majority of it’s DLC?
Do you people think before you say things?
eh i personally disagree. at least his two phases have similar movesets, whereas radagon/elden beast and clergyman/maliketh have little to no connection between phases.
i 100% agree regarding the particle effects. fromsoft seriously needs to learn to chill
@@synical69 lol I got most of the way through a RL1 run as well. Just ignore him. He's probably just some 14-year-old dweeb.
Proof, it’s the game mechanics that makes a lot of these bosses harder than they should be that camera angle is fucking amazing
Um, it's always the game mechanics that make anything hard in a game. What do you expect? The game is hard because of its mechanics, yes, thank you Sherlock. Did you think the bosses were hard because of the hotdog you had for lunch? Of course it's the game mechanics. The only way to create difficulty in a game is to design mechanics that lead to a challenge. That's the concept of game design.
I dont care what anyone says the triple combo x slash is the worst attack in fromsoftware history. Having a moveset that punishes you for dodging too early is one thing but adding a move that punishes you for dodging a quarter second too late on top of moves that punish for dodging too early is horrendous.
Skill issue.
It’s more so requires precise positioning. If you make sure you’re up close to his left side and dodge left timing won’t matter.
@@coggnus9656the problemnis that anytime he does it, he fixes his own positioning. The only time he does the specific undodgeable is when he is looking at you dead on.
Yeah the only move I have a problem with I've beat him 3 times and have never fully dodged that move once I know it's possible but has such brutal timing that it feels bugged
Disagree, bed of chaos hand sweeps into the holes are way worse. Attack still is dogshit though. They nerfed it so that the 2nd slash doesn't stagger you into the 3rd slash but still, it's a big middle finger to no hit runners.
I don't understand how you're supposed to dodge those clone attacks. They last longer than your roll. Do they have bad tracking?
You have to run to the side but if you get caught by literally any of them you're screwed. I hate attacks like these that punish you massively for not being absolutely perfect especially when it can chip you like 20 times and you can't see anything
I just blocked them by two handing my weapon. They don't deal much damage at all.
The trick I found was to "tank" the clones and get a dodge out of the stun so I can dodge the actual attack. The clones do so little damage, you can effectively treat it as no damage. The final swing and holy beams are the only things that matter.
Also, the tip that helped me when I was struggling was to just focus hard on the direction of your dodges rather than the timing. The timing was important, but some of his phase 2 attacks can one shot when you roll back but miss entirely if you roll forward.
It's a common tip for most bosses but it's especially the case for radahn where you're so caught up in the chaos
Covered by a few others but:
1) Dodge towards him for most attacks, s are going to protect you, you aren’t trying to actually avoid the weapon swings.
2) All his light speed attacks have specific count of “clones” and their tracking/range is limited.
3) Running and jumping is often better for avoiding attacks when you want to make space (run directly away and then jump to the side for his meteors, and in phase 2 continue running away for his “clones” then dodge the real attack.
4) you don’t have to always dodge or avoid attacks, sometimes blocking even without a shield is a great option.
5) get some holy damage resistance and just tank them cause they basically tickle you then (even the laser does little with golden braid + lords divine fortification which you can cast during his charging).
Also unrelated to dodging but common issue people have with this boss: many of his attacks ARE openings for punishment. For example, his combo that ends in the ground slam has two points you can poke him during the combo and one at the end if you dodge the explosion.
Oh and the one where he vibrates and then dashes forward? Just stand under his legs. He will miss 100% of the time, it looks scarier than it actually is. (He only deals damage while rushing not during the charge up animation)
I knew the handles of the swords had some pretty bad ones but I didn’t expect them to be that bad
This game really is Dark Souls 2: 2
Wtf is that supposed to mean. You didn’t level adp bro? 🤓
More like Dark Souls 1: 2 (just hitbox wise)
All ds2 hitzones have been visualized at this point by lord radai. They’re fine, stop being told what your opinion is by other uploaders.
@@Kamawan0Says the guy who was told to like DS2 by a fanatic community on the internet. If you think DS2 is any good and lives up to the Dark Soul name, you are in a bad place and I hope you will find the help you need, no joke.
@@Ron_Jambo_ one day you'll grow up and see what a gem ds2 is and how it's one of their best games
Ok now I know why I need to dodge the SWORD COMBO earlier because of the BIG ARMS HITBOXES
Wait a minute… if the pillars of light are spheres, couldn’t you jump over them??
Potentially, but they all happen mid-combo, so you’d be getting hit and knocked down if you tried
you can, i think i did it accidentally once
which is some amazing visual clarity on the nature of the attack, if *light beams which go up to the sky can be fricking jumped over*
My biggest gripe with this fight is the terrain, it turns an unsure attack into a rigged one. Some angles simply randomize his timing and spacing so you cannot do anything to avoid his attacks. If they’re gonna make a fight this precise, give us the courtesy of a (literally) fair playing field.
Everything else is secondary, I’m not a no-hit runner so his x slash is just meh for me. It’s unfortunate that the attack has a much higher chance of being changed, because the floor is a design choice tied directly to the story.
Only fought him by the door because of this, refused to step foot into that mess
i miss my chance for critical attack because of the terrain. I parry him until he's open for critical but due to uneven terrain, I can't do crits. What a mess of a boss fight
Combat mechanics of Elden ring which is fairly solid, can not handle this pace. +90% of all play styles/weapon arts etc are obsolete for this fight. which means all the progress you made to reach the fight might mean nothing.
That should really zoom the camera out like this for giga large bosses, especially dragons.
What were they thinking when they designed this monstrosity of a boss. I can dodge nearly every hit of his 1st phase just so I can get to his 2nd phase and mess up once and die shits comical at this point
Didn’t think the meteor strike was an expanding hitbox… no wonder dodging through it instead of just running felt so inconsistent
Radahn, the man who conquered the hitboxes. This was educational, please do Rune Bear next.
Two things I don't like about this Fight:
1. the visual effects tanking my framerate.
2. X Slash Combo
Everything else? Greatness, not perfect. Honestly it felt like beating Malenia the 1st time for me.
My 1st run of the dlc was NG+ so there was an added factor of bloated health for everything , but that's just the consequence of my choice to start DLC at NG+
I wish you included the attack where Radahn does the two super delayed attacks from his left (the first one knocks you in the air if it lands). I swear the second attack has some extreme jank to it. The hitbox feels like it comes out sooner than the animation, and other times I'll dodge through it like I've always done but it still hits me despite rolling through.
Edit: I'm pretty that move is just broken. I now have a recording of me being hit by the second swing in the middle of a roll.
Yep, I've noticed this as well, the second part of that attack seemingly ignores your i-frames sometimes. Really annoying.
There's a video on that, this attack can hit through i-frames and is bugged, yes
I'm glad y'all said something because I thought I was crazy.
Dude I literally recorded that move as well lmao. The second swing hits mid roll 100%
3:00 I know you're here for this one
Still no conclusion on how to dodge properly
It's his only bullshit move. The methods to dodge it are either very difficult and inconsistent, or very niche.
What Jesus doing down there?
Seeing this camera angle just proves me that a Hack and Slash FromSoft game would be freaking awesome
2:58 I was surprised to find everyone saying this attack is impossible to dodge, it's not. You have to dodge into his left sword swing then dodge into his right one. When you displace your hurtbox, his second swing has to travel further before it hits you, making you safe. If you dodge like the uploader did here, you get hit because the move is designed to catch people who dodge in/away from attacks. You don't need amazing positioning or the talisman that gives you I-frames on backstep, just fast reaction speed.
They could have done a bossfight like radagon or godfrey, instead they have decided to throw hands on us on dlc ending
Lmao whenever I'll hear again the "From games have good hitboxes" bullshit I'll point to this video.
Absolute shitshow of a fight, can't even understand the attack how tf am I supposed to dodge it.
What in the dark souls 2 are these hitboxes
I was already imagining his sword had gigantic pill hitboxes, or he'd be missing the tiny player constantly. What surprised me was that his arms also have enormous hitboxes, though in retrospect it makes sense why he never swung behind/over my head in the fight, you really just have to i-frame it.
and this is why i won't ever buy a fromsoft game again. not only won't they be able to do better than ER/sotE , but they will continue to stick for those Fing camera, elevators, wall of fog and so on without ever changing their ways.
amazing how much more readable the attacks are zoomed out
Wish i could get this zoomed out camera angle so i could FUCKING SEE
Holy moly no wonder this guys considered the hardest boss.
You didn't slow down the Rock Throw attack.
The one attack I wanted to see.
Run sideways and jump during phase 1, directly away and jump to the side in phase 2, then keep running away during the multi-slam and dodge roll the final hit. It’s his second easiest attack to dodge (the first being his gravity spin thing)
@@Khunkurisu I know what to do. I want to see the hitbox.
FYI just roll to your left aka his right side and you’ll be good for most attacks. Spoke to a couple of SL1 runners and they all came to the same conclusion if you watch the vids.
Wait so... you can technically jump the light columns attacks? most of them have the hitbox really small touching the ground
Yeah, but some of them have gigantic spherical hitboxes, and they look the same as the ground-effect ones, so get memorizing! Or just roll or block everything and don’t try lol
Comedy boss
knew it. always a cheap or amateur boss when they just attack everywhere all at once.
and he does it often.
I mean if you stay close to him as you're intended the AoE doesn't really matter.
In co-op though it's hilarious when the host will be cowering away and keeps getting chipped down by the long range AoE they aren't expecting.
People describe him like he has a constant waterfowl dance orb hitbox around him every attack. Most of them are easy to dodge it's not that bad.
@@Sharkamfss Waterfowl dance is a lot more dodgeable than this. By like, a lot. You just gotta roll around Malenia to take max 1-2 hits
@@pretzelboi64All of his light beams will miss you completely if you stay next to him.
Man, how do you zoom out the camera like that? What's the mod name? Half the problem of the game would've been solved if this is an actual option in the game
this shows most of my complaints with the boss.
It's the same shit as Caelid Radahn on release.
Hitboxes don't match with visual most of the time, you need to LEARN when to dodge, you can't do it by reaction.
he seems to be using two swords, while he has 2 giant columns for hitboxes.
sigh
You have needed to LEARN every boss since Vanguard. It's how these games have always worked.
no wonder starcaller cry always hit me when i tried rolling past the rocks on the floor into it, they made it a bloody sphere instead of a ring like the animation has you think it is
Honestly I think just zooming the camera out would make this fight feel a lot more fair
If you can get into parrying, it makes this fight slightly more bearable. You have so much less to dodge and be a nice breather between his crazy clone combos
how the hell does one dodge phase two starcaller (the second vortex) that might be the only attack I can't learn
Spam roll on the expanding purple vortex, sprint in a straight line away from clone slams, spam roll again
Just run and jump away whenever he does a gravity wave and spam roll whenever he does his clone attacks. (Sounds very inconsistent but it always works for me). You can also just spam roll away from the gravity wave if you want.
Run and jump away. Rolling will get you hit.
So that's why i had to dodge right on his clone dash attack.
Ty this helped i just beat him right now after 36hours and 18mins
Dude, the hitspheres not being aligned to the meteors is just cancer. Who programmed this shit?
How disgusting that hixboxes on his swords like 30% longer
Amazing breakdown - so it looks like it's a better deal if you dodge into his left/right arm in P2
In my experience basically everything is best dodged by rolling left/left+forward especially in phase 2
Almost all of his melee attacks can be totally invalidated by just dodging forward and to a side (usually left).
I wish people would learn the fight before complaining and asking for nerfs.
@@JF-vz1ju yeah thats what i learned as well... dont really get why people are complaining...also miquella's attack can be mitigated significantly by golden braid so you can trade safely if needed
left/right? which is it?
Elden Ring being my first souls experience made me go back and play Dark Souls 1 and 3 to see how they compare. When I realized the combat system was the same as Elden Ring I felt at home. Then I realized most of the bosses were more fair, it was more of a synchronized pattern where you could learn the bosses moves
Elden Ring does that too, but I feel especially in the middle/end of the base game then the DLC the old souls combat is reaaaalllyy dated for the Devil May Cry bullshit that got implemented on the harder levels. This is why I think they heavily rely on: “win by any means necessary” so summons, shield ganks, buffs, cheeses. Even Miyazaki went through the game utilizing ALL of the tools provided by the game. For someone who just got into the souls experience two/three years ago. All of these tools are valid. I solo’d a few bosses but towards the end especially with Malenia, Radagon, Godfrey then 80% of the DLC bosses I used whatever measures were necessary. Maybe one day I’ll be good as the ones that can just roll and stab things with a dagger but that’s extremely skilled and lucky. I’ve beaten Resident Evil 4 on professional, Resident Evil 2 on hardcore, Jak 2, played Battletoads and Beaten Elden Ring in its entirety. I’d call my self a veteran gamer.
And this is why I continue to say, to this day, that Dark Souls 3 is the Soulsborne combat system perfected. The bosses are (almost, with a few minor exceptions) all well balanced and paced, timings are great, most bosses are parriable outside of a few, many attacks make it feel like you messed up instead of feeling like the attack is BS, etc…
Elden Ring is fun, for sure, but literally the only bosses that I faced that felt well designed was Maliketh and Radagon. Everything else felt awful to fight, owing to the ‘hold attack for 3 hours’ and ‘defy gravity because why not’ mechanics. Adding on the ‘can combo into a chain of 12+ strikes with weird timings’ part and it all just feel like a total disaster.
I bashed my head against a wall and parried him, didn't have anyone online at the time to reliably cheese him with me
Hilariously parrying him was easier and did more damage faster
Dark Souls 1 is still my favorite, it has a special jank to it that feels just right (:
@@deathound DS3 is literal cr*p, dude, Bloodborne is From's only decent game, combat-wise (Sekiro could've been decent too if it wasnt a such a lazy one-trick pony)
@@wallacesousuke1433 Hey, man, if you can’t handle the way the game is designed because it’s ‘too slow’ I guess? That’s on you. The game’s aren’t for everyone, and that’s fine. But objectively, DkS3 is Souls’ combat formula perfected.
Git gud.
@@deathound souls games take no skills though? You like DS3 because it's the most forgiving on R1 and dodge spam, you dont get to tell someone who SL1 that garbage game to "git gud", pleb :D
2:02 Clone attack 3, I know you can dodge all the clones if you strafe left or right. It doesn’t even have to be a run, I was out of stamina and found I could dodge all the clones by simply walking to my left while keeping radahn targeted.
You will get hit if you roll or jump out of this
Fuck the X-Slash Ground Slam... literally the only attack I cannot learn how to dodge, because the second slash always gets me, no matter where I dodge towards.
You can't roll the first 2 without a frame perfect roll with the Crucible Feather Talisman pretty sure.
A dodge I found consistent is to be at his side and then roll the first one to the left, automatically avoiding the second one due to your position, and then you can easily roll the third one. The attack has a cooldown though I'm not sure what exactly it is.
As a Monster Hunter Player
Fighting bosses as large as these is better off not being locked on by the camera. You'd see and move better
I killed Commander Gaius in my third attempt when I stopped locking on after the 20+ attempts of me trying to beat him with the camera locked on.
Speaking of Monster Hunter, this boss made me wish that we had superman dives in ER.
I get hit maybe less than 15 times in any hunts but in ER, that number increases due to getting clipped/ mistimed dodges etc.
2:19 i have no idea how to dodge this. I beat him because that time he didn’t do this.
You can't dodge it. You also can't dodge the phase 1 version either if you get hit by the gravity pull. It's not capable of being i-framed and at close range you certainly can't out-range it. Not sure, feels like a lot of oversights in this fight. Feels kind of cobbled together.
You run away.
crazy how some people say this is the beast fight
Cool video. Still working on him, on attempt number thirty something. I actually like this fight a lot. Having to use throwing pots and different AoWs to abuse his status weaknesses makes it feel more like a strategy game than the typical dodgefest; less about "getting good" than just thinking outside the box.
I think the fight with Radahn will be much much more easier if Miquella just cut the fkin hair off. Phase 1 is kinda fair but all I can see in phase 2 is some dude's long @ss hair and flashy light.
His hitboxes are so fucking wack 😭
Also why does Starcaller Cry gets 25 hitboxes in 2nd phase? Waterfowl only gets 10, and if you miss the pull, you will get hit by it eventually. I have not found a good way to dodge it beyond avoiding the initial stomp (and even if he misses but you're close enough, he can or will continue the rest of the attack)
If you get pulled in you can run directly backwards and jump to make the required distance to get out of the aoe
Funny thing about Radahn’s hitboxes on his swords they’re meant to punish jump attacks which means he’s not letting you jump not a single time & he also double hits … and I thought maliketh was more annoying took me at least 16 attempts to kill radahn
Looks like a lot of those hitboxes needs a diet
And the fanboys still defend this article difficulty bs. They can't stand criticism and r the reason Fromsoft keeps adding more bs to bosses.
The more I see about this boss, the less him interested in finishing the dlc 😒
Me: Awesome! I’ve been wondering about the hitbox on that cross slash combo
*sees literally the worst possible camera angle to visualize the hitboxes*
I love the part where he blatantly swings over your head but it still counts as a hit.
Especially lovely when you have beast claws and you're even lower than his swords.
Great game, Fromsoft! What a fuckin JOKE.
What a dastard
(Radahn)
I knew the hitboxes were bad but jesus christ
this fight lost me at 7 rolls in a row 😂😂😂 wtf is this?!?!
What the heck is that Bloodflame? It's a giant arc and it only has a hitbox in the middle.
I always rolled to not get caught by the explosion, but then the next hit is undodgeable.
I could have just walked to the side and been fine.
I ran out of stamina once and couldn't roll, just strafed to my left and it missed... the explosion is still pretty big, but it gives you a good chance to punish
I wish the camera actually looked like this, would be way easier to see his moves
X SLASH GROUND SLAM IS THE WORST ATTACK IN THE HISTORY OF UNIVERSE. WHAT WAS MIYAZAKI THINKING???
X-slash ground slam has got to be the hardest attack to dodge, and until now i still dont know how to do it. I've seen ongbal backstep into roll for that, but it's insanely difficult to pull off
Okay nevermind the solution is to go lightweight or use dodge roll talisman
If you roll into his legs and aren’t on elevated ground you can low profile X-slash and rolling/crouching helps you maintain the low profile. It’s the most consistent method I’ve found but it’s still tough to not get hit.