Nomad Sculpt: Swords Tutorial

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  • Опубликовано: 25 авг 2024
  • Érika teaches you two methods for sculpting swords' blades in Nomad.
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Комментарии • 35

  • @billywhitaker6658
    @billywhitaker6658 11 месяцев назад +2

    You guys have always been the best for nomad period. 😊

  • @ipulkhad
    @ipulkhad Год назад

    love the way you explaining. I hope you can make nomad sculpt video often. Thank you

  • @KZ-yy9pm
    @KZ-yy9pm Год назад

    A lot of times I come across things and learn just how wrong I do things. Glad I came across your video, subbed now.

    • @SmallRobotStudio
      @SmallRobotStudio  Год назад

      Thank you!! Honestly there are many ways to solve a sculpt, as long as you get to the result you want, that's what matters ☺️

  • @superskander22
    @superskander22 18 дней назад

    Cool

  • @sarihatake1963
    @sarihatake1963 3 месяца назад

    THANK YOU THANK YOU THANK YOUUU SO MUCH YOU CAN NOT KNOW HOW MUCH YOU HELPED ME!

  • @Kyle_Butterfield81
    @Kyle_Butterfield81 Год назад

    great tutorial thanks! I learned some great things

  • @g8610g
    @g8610g Год назад

    Looking clean! 🤩👌
    That camera lock on the cube is amazing. Accidental orientation was driving me crazy 😂

  • @pinkyenglishclub9748
    @pinkyenglishclub9748 Год назад

    Very detailed and helpful. Thank youuuu

  • @TaeKwonMoe
    @TaeKwonMoe 2 месяца назад +1

    I find it hard to believe that there is no way to make a straight line? Like procreate, make a line and hold second finger to snap it straight or something. Or am I missing something?

    • @roofoofighter
      @roofoofighter 2 месяца назад

      Yeah I’d like a snap to grid function for the tube tool

  • @MrNeffHD
    @MrNeffHD 4 месяца назад

    can you do this without cozyblanket ?

  • @its_ratface
    @its_ratface 9 месяцев назад

    The "grid" doesn't appear in the toolbar for me :(

  • @vizeath
    @vizeath 9 месяцев назад

    Wow... I would never thought that...
    I've been trying to find a way to model something using nomad and I figured the tube tool could be useful, but I just don't know how to get it right.

  • @GuzForster
    @GuzForster 5 месяцев назад

    Love your tutorials! What software are you using for recording the screen? It's really nice that it shows the taps on screen.

  • @japanesepokemoncardsbuydir9657
    @japanesepokemoncardsbuydir9657 9 месяцев назад

    Great tutorial. Loved it. At 5.50 when you export to cozy blanket it that still necessary with the current version of Nomad or can the sword cut out from the plane be turned off not the sword blade with thin Nomad now ?

  • @hughdanger4581
    @hughdanger4581 5 месяцев назад

    I have been missing the tutorials in the past few months. I hope that yall are doing okay!!+

  • @japanesepokemoncardsbuydir9657
    @japanesepokemoncardsbuydir9657 9 месяцев назад

    At 9.00 etc why do you subdivide instead of just using vowel remesh ? What is the advantage I am not aware of ? Thanks.

  • @wizzyto99
    @wizzyto99 11 месяцев назад

    What exactly was done in clozy blanket? Why was it work on there then added back to nomad was it just to clean the plain up?

    • @SmallRobotStudio
      @SmallRobotStudio  11 месяцев назад

      CozyBlanket was used to obtain an edge flow that allowed me to get the shape I needed in Nomad.

  • @g8610g
    @g8610g Год назад

    One thing I dont understand though. Is why retopo only to remesh is 5 times after anyway?

    • @SmallRobotStudio
      @SmallRobotStudio  Год назад +3

      The retopo was not for optimization but merely to obtain an edge flow which allowed me to make the shape needed. I have not found another way to create the slope for the sharp edge :/

    • @g8610g
      @g8610g Год назад

      @@SmallRobotStudio ahh. Just for initial stage since it conforms shape after subdiv anyway, off course! 😁
      If Nomad would implement some rudementary low poly tools we could stay in Nomad for this I gues. Add/move loops, vertexes would allready be enough.

  • @crossfishcreations541
    @crossfishcreations541 Год назад

    What does project tool do differently to trim?

    • @SmallRobotStudio
      @SmallRobotStudio  Год назад +1

      Project pushes the existing mesh. Trim cuts and deletes part of the mesh. Check out my video about the tools, it's got visual explanations :)

  • @niko101
    @niko101 Год назад +1

    Hello Erika! I am a 3d artist and my dream is to work in the game industry! Are there any tips for making a portfolio you can share? It would be highly appreciated! Thanks in advance!

    • @SmallRobotStudio
      @SmallRobotStudio  Год назад +1

      My top three advice is:
      1. Show the technical behind the scenes of your models: topology, Uv's, texture maps... Show appealing models and that they are properly built
      2. Demonstrate the assets are game ready: Get your models working in Unity or Unreal engine, show that you are familiar in those environments
      3. Cater to the place you are applying for: Make/choose work that is compatible to the work the studio does; style range is good but it relevant to what they are looking for
      I hop this helps :)

    • @niko101
      @niko101 Год назад

      @@SmallRobotStudio Thank you very much!

  • @hakaiyou4532
    @hakaiyou4532 10 месяцев назад

    Not Android friendly....