Also they are less annoying than some of the rise characters or exspecially World characters. The characters from World are so damn annoying. Not just the handler but some of the other characters. In combination with the huge amount of long cutscenes (which are also completely unskipable), this becomes really bad. Since the game focuses on exploration, longer cutscenes with just the enviroment and monsters wouldn't be so bad but most of the time the other characters take the spotloght in those cutscenes and then 80% of the time you have to get them out of a bad situation. Also they take all the credit despite doing barely anything. But in sunbreak the characters make much more sense. They deserve to take some credit because they actually do something (exspecially in this cutscene). They arent helpless when a monster appears. They actually fight. Also even if they appear in cutscenes, it is actually great. First of all the cutscenes arent to long but the other characters actually do something, like (previously mentioned) fighting a monster.
Well itt makes sense as most MH games dont really focus much on their characters or story anyway, most are like unknown NPC. Until recently when world did some story and make actual characters with voice actors.
I love this, because for the first time in Monster Hunter history, someone had the foresight that the flagship monster WASN’T the cause of everyone’s problems and prepared not one, not two, but THREE Dragonators to wipe whatever Elder Dragon decided to rear its ugly head off the face of the planet.
Galleus face when he sees Gaismagorm always gives me chills. He is finally standing in front of the monster who has destroyed his home and killed almost everyone he knew. This time it is personal.
If you listen to the music, you can hear bits of the Citadel theme, and Gaismagorm's. The music switches back and forth between them. The man from the Citadel, vs the demon responsible for destroying his home.
In World, they had the Admiral block a Rajang's beam attack with a boulder In Rise, they had Admiral Galleus hit Gaismagorm with a tactical nuke It seems like capcom is ramping up the Gigachadness from the Admiral of each game, I wonder how they'll top this one in the next
An Admiral who piledrives an explosive Dragonator into the head of the big bad, backflips off of it and lands with style while the Dragonator goes off.
Seeing Gaismagorm for the first time without a human nearby for scale, I thought he was average size for a monster, like Gore Magala size. But when I jumped down that hole, the first words out my mouth were: "WHAT THE *FUCK,* HE'S HUGE!!"
@@jahrusalem3658 right but look at the big ass remains of the castle it crawled through. Plus I'm sure you get this scene before the other without humans in it which showcases its size. Or did YOU not see that? Anyway hell yeah it's a big fuckin monster. Bigger if not as big as Akantor
@@spikezilla54 Honestly, I could very well have not noticed that. But my point was that I didn't know how big he was until I got into the pit with him.
I won't lie, at 1:36 I was fully expecting a White Fatalis to fly out from the side or top of the tower. Thank god I was wrong, because I would've fully accepted death if THAT happened.
I've been working on a piece called Ofnir for a fanfic. I think it would fit Galleus too (at least the fanfic version would. The original version for a different story is more tragic)
I get that it was likely too impractical to reload Dragonators onto the ship at the current rate, but I feel like they could've just waited while reloading for Gaismagorm to come back up and just blast the f**ker again :P
They DID blast the fker again, during the quest you get the dragonator signal and they just bombard the shit outta it while it was still in the hole (don't ask me how they made it into artillery tho) you even hear Galleus shout "DRAGONATOR LOAD NUMBER THREE!" during the first part of the quest
@@CBeavr I meant like just waiting for Gaismagorm to try coming back up and blasting it again. Just keep doing that until Gaismagorm gets sick of trying to resurface and getting blown back down :P
@@GunlessSnake My guess is they didn't wanna risk it being ready to counter it that time, thus sending in hunters to finish off the already somewhat weakened gaisma before it has time to recover (also if it got too annoyed it could've potentially started sending qurio in as well, which would've been bad i feel...)
@@Zenomarinw_927 It feels like a major downgrade in quality by comparison to Iceborne or even base world just a few years back, whether that'd be graphically, geologically, or the effort put into making their monster more alive than they've ever been. Not by being a constant threat to the hunter 24/7, but be more relaxed and be found vibing, even right next to the player unless they're either naturally agressive, such as anjanath, or have been agitated in some way. Not only that, the designs of the monsters in Rise range from generic, or over designed with the rule of cool being the forefront, Rise's monsters being more for the fight as a boss than their lives as an animal, such as Magnamalo being a carnivore packing more armor than any species of ankylosaurid, and unnecessary spikes, antlers, or horns that're just there to make it look cool. Or how about the explosions he just has to have, isn't that so cool that he can cause explosions as a carnivore where that'd be a complete detriment to its survival by trying to be 'cool?' But how about sunbreak? Gaismagorm is just trying too hard to be Shara 2.0, Malzeno wishes he was a blood-sorcerer Velkhana subspecies, and scorned magna is the definition of overtuned for the sake of it, ruiner nerg did it objectively better, and that guy fits the bill for an apex scavenger alongside bazelgeuse and deviljho if one were to pop up. But what about mechanically, well we got damage and health bloat with no change in moveset outside of a very nichè and arbitrary mechanic to poorly compensate for falling asleep on the stat sliders. No one liked hyper monsters from GU, and afflicted monsters are just padding for actually interesting content, taking two steps back from what Iceborne did, and went back to base world with farming damage sponges for a marginal power boost at best. However, the big kicker for me is how the monsters feel way too slow by comparison to the hunter, in where their new attacks in any other game would range from being a welcomed addition, or be outright unfair, just look at Crimson Glow for that, and compensating by arbitrarily increasing numbers isn't a good way to make up for the speed difference. If Rise came before World, I wouldn't care much if at all, and it'd be a fun natural progression with a final sendoff to the handheld-style after nearly 12 years, and back at home with traditional home consoles with the introduction of what 2021 World would've been like.
@@theorangeman9147 what you've just written is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this comment section is now dumber for having read it.
@@theorangeman9147 honestly I think Sunbreak handled fights better than world, in world alot of things felt samey or downright frustrating with most of the monsters either being Great jagrass clones or dinosaur/wyvern #20000. I think world did environment better but the game is running on the switch of all things, its a miracle the game is able to perform at the rate it does so obviously theirs going to be limitations in that regard. And in terms with Gais being a Shara clone is a poor analogy, neithers fights are anything like the other with both going for completely different things (the biggest simmilarity would be hoe bizarre they look). While base rise was pretty bland I think Sunbreak is honestly a major improvement and honestly a pretty solid monster hunter experience. And lets not act like world/Iceborne was perfect in every design (story, characters, weapon design, power creep, The fing clutch claw) both have their ups and downs and in the end both execute their side of monster hunter well, it really boils down to preference
We had Admiral vs Rajang and now another Admiral vs Gaismagorm. Admirals really do have the best turf wars with other monsters
Capcom (or at least the MomHun team) seem really love to make their admirals to be total chads
@@freeph78 no wonder Galleus and Gigachad start with the same letter..😌😌
Anyone got there Rivals start from somewhere.
@@freeph78 Admiral Chadlleus
@@manusiabumi7673 Makes sense that the guild would make the chaddest hunter be admiral tbh
The gigachad energy RADIATES from this man.
New World Commander: WHERE’S MY DRAGONATOR?!?!?!
Admiral Galleus: I HAVE THREE!!!!!
Make it 4. Fiorayne Dragonator. :3
The Man need more
More Dragonators
About 20
*I AM THE DRAGONATOR*
(laughs in Ahtal-Ka)
This is genuinely the best cutscene capcom has made in a monster hunter game. I actually care about these characters and feel emotions towards them.
Also they are less annoying than some of the rise characters or exspecially World characters.
The characters from World are so damn annoying. Not just the handler but some of the other characters.
In combination with the huge amount of long cutscenes (which are also completely unskipable), this becomes really bad.
Since the game focuses on exploration, longer cutscenes with just the enviroment and monsters wouldn't be so bad but most of the time the other characters take the spotloght in those cutscenes and then 80% of the time you have to get them out of a bad situation.
Also they take all the credit despite doing barely anything.
But in sunbreak the characters make much more sense.
They deserve to take some credit because they actually do something (exspecially in this cutscene). They arent helpless when a monster appears. They actually fight.
Also even if they appear in cutscenes, it is actually great.
First of all the cutscenes arent to long but the other characters actually do something, like (previously mentioned) fighting a monster.
@@obambagaming1467 each game has its own downsides and gimmicks, still love them
You should play mh4u, it has good characters and great cutscenes
@@obambagaming1467 in Sunbreak the npcs are mostly doing their own thing, especially in the cutscenes
Well itt makes sense as most MH games dont really focus much on their characters or story anyway, most are like unknown NPC.
Until recently when world did some story and make actual characters with voice actors.
That last Dragonator was personal
I love this, because for the first time in Monster Hunter history, someone had the foresight that the flagship monster WASN’T the cause of everyone’s problems and prepared not one, not two, but THREE Dragonators to wipe whatever Elder Dragon decided to rear its ugly head off the face of the planet.
Galleus face when he sees Gaismagorm always gives me chills.
He is finally standing in front of the monster who has destroyed his home and killed almost everyone he knew.
This time it is personal.
Galleus: “You took everything from me!”
Gaismagorm: “I don’t even know who you are…”
@@philosiraptorjr4912 Galleus: "You will..."
and via the power of mods, he can join you in killing this demon
@@tonyepic8or just the follower system (at least for rematches)
@@skrilllfury2120 true
If you listen to the music, you can hear bits of the Citadel theme, and Gaismagorm's. The music switches back and forth between them. The man from the Citadel, vs the demon responsible for destroying his home.
Luchika doesn't really have much to do with the story, so it's really nice seeing her get a moment to shine in this!
well we do know the cast more via followers quest, so thats nice
In World, they had the Admiral block a Rajang's beam attack with a boulder
In Rise, they had Admiral Galleus hit Gaismagorm with a tactical nuke
It seems like capcom is ramping up the Gigachadness from the Admiral of each game, I wonder how they'll top this one in the next
An Admiral who piledrives an explosive Dragonator into the head of the big bad, backflips off of it and lands with style while the Dragonator goes off.
Admiral rams his ship into Dire Maralis unleashing the Dragonnator on Board and Bonks him with a Hammer
The Admiral will carry a Dragonator by hand and stab the monster with it before walking away in slow motion as it explodes.
Easy, just make our Hunter the Admiral in next game
Have three dragonator equipped ships slam headfirst into the monster while simultaneously firing the Dragonstors in a three-pronged attack
Seeing Gaismagorm for the first time without a human nearby for scale, I thought he was average size for a monster, like Gore Magala size. But when I jumped down that hole, the first words out my mouth were:
"WHAT THE *FUCK,* HE'S HUGE!!"
You mean you missed the cutscenes?
@@spikezilla54 There were no humans or anything nearby for scale. Did I not say that?
@@jahrusalem3658 right but look at the big ass remains of the castle it crawled through. Plus I'm sure you get this scene before the other without humans in it which showcases its size. Or did YOU not see that? Anyway hell yeah it's a big fuckin monster. Bigger if not as big as Akantor
@@spikezilla54 Honestly, I could very well have not noticed that. But my point was that I didn't know how big he was until I got into the pit with him.
the way the boat just starts speeding towards it heads on while he has his arms behind his back is so badass
Best thing, the middle part ship is of the same design as the one from World, so one could tell the ship had three Dragonators before the reveal
I literaly found this by searching Admiral Galleus Gigachad
...RUclips hasn't dissapointed me
Admiral Galleus is a BOSS!
I won't lie, at 1:36 I was fully expecting a White Fatalis to fly out from the side or top of the tower. Thank god I was wrong, because I would've fully accepted death if THAT happened.
He would have been a good fit. Thank Gog it was only Geismagorm XD
With everything instead of Fior I wish we could have taken Galleus down there with us during the fight, this man freaking deserves it
Damn, Capcom really heard you
this cutscene gave me goosebumps so fucking hard
I would love to find the soundtrack of this cutscene. The mix of the Gaismagorm theme with the heroic theme work so nice
I feel, I've also been searching
@@BuriedBuddy I have a nice surprise for you :D ruclips.net/video/x0gc0JFGgeE/видео.html&ab_channel=TheDevilDucker
ruclips.net/video/9Rb9jqL9348/видео.html
There y' go
The heroic theme, if you listen closely, is part of the Citadel theme. It doesn't have the main melody, but there's no mistaking it.
I dont know who Admiral Galleus is, but I DO know who Admiral *Chadeus* is
Chadmiral Daddeus*
lowering the stern to give him the elevation he needs... hmmmmmm
ONE MILLION LIVES
SALVATION
Galleus the whole time: 🗿
The man don’t need one dragonator, not two but he need three Dragonators!!!
When he showed up riding the ship, all that I could hear was Ready to Die, if anyone has seen Hellsing Ultimate Abridged they’d understand
... Fuck, someone make that edit please.
I've been working on a piece called Ofnir for a fanfic. I think it would fit Galleus too (at least the fanfic version would. The original version for a different story is more tragic)
Cotton's dad is a Chad
Indeed
That's a man who knows where his dragonators are
I appreciate all of these Gaismagorm recordings, especially with the hud off. Thank you
This was the hypest fucking shit
I get that it was likely too impractical to reload Dragonators onto the ship at the current rate, but I feel like they could've just waited while reloading for Gaismagorm to come back up and just blast the f**ker again :P
They DID blast the fker again, during the quest you get the dragonator signal and they just bombard the shit outta it while it was still in the hole (don't ask me how they made it into artillery tho) you even hear Galleus shout "DRAGONATOR LOAD NUMBER THREE!" during the first part of the quest
@@CBeavr I meant like just waiting for Gaismagorm to try coming back up and blasting it again. Just keep doing that until Gaismagorm gets sick of trying to resurface and getting blown back down :P
@@GunlessSnake My guess is they didn't wanna risk it being ready to counter it that time, thus sending in hunters to finish off the already somewhat weakened gaisma before it has time to recover (also if it got too annoyed it could've potentially started sending qurio in as well, which would've been bad i feel...)
I COME BACK TO THIS VIDEO, ONCE AGAIN ASKING FOR THE OST, PLEASE CAPCOM
Admirals be like from one piece:
Mhw one is basically Garp who doesnt use any weapons.
Mh rise SB one instead is a strategist like Sengoku.
ルーチカカッコよすぎなw
2:48
*0000OOOOOOOOAAAAAAAAAEI*
Giga Chadmiral
God I fucking love Monster Hunter weapons
Holy fuck is that the VA for kishibe from CSM? damn
What's the ost when galleus squares up?
We had an Admiral face an angry monkey then one against a literal archdemon, what's next? Is one gonna face off against fatalis?
Nice job Admiral
Honestly, Japanese VA's sounded better, except for Bahari.
How do we get galleus' voice tho?
Paid dlc probably
This is the enemy
I need so bad a Galleus skin playable *_*
Gigachad vs abyss aligator
I'm hearing Dainsleif 🙄
BARBATOS? YOU DON'T WANT TO STOP RIGHT!?
I mean we're fighting an Archdemon dragon from the abyss so we're going to need more of those
Gaismagorm
As much as I serverely dislike Rise and Sunbreak, this... is ferociously fantastic and well made.
Can you explain why you dislike Rise and Sunbreak? Not here to argue or anything
@@Zenomarinw_927 It feels like a major downgrade in quality by comparison to Iceborne or even base world just a few years back, whether that'd be graphically, geologically, or the effort put into making their monster more alive than they've ever been. Not by being a constant threat to the hunter 24/7, but be more relaxed and be found vibing, even right next to the player unless they're either naturally agressive, such as anjanath, or have been agitated in some way.
Not only that, the designs of the monsters in Rise range from generic, or over designed with the rule of cool being the forefront, Rise's monsters being more for the fight as a boss than their lives as an animal, such as Magnamalo being a carnivore packing more armor than any species of ankylosaurid, and unnecessary spikes, antlers, or horns that're just there to make it look cool. Or how about the explosions he just has to have, isn't that so cool that he can cause explosions as a carnivore where that'd be a complete detriment to its survival by trying to be 'cool?'
But how about sunbreak? Gaismagorm is just trying too hard to be Shara 2.0, Malzeno wishes he was a blood-sorcerer Velkhana subspecies, and scorned magna is the definition of overtuned for the sake of it, ruiner nerg did it objectively better, and that guy fits the bill for an apex scavenger alongside bazelgeuse and deviljho if one were to pop up.
But what about mechanically, well we got damage and health bloat with no change in moveset outside of a very nichè and arbitrary mechanic to poorly compensate for falling asleep on the stat sliders.
No one liked hyper monsters from GU, and afflicted monsters are just padding for actually interesting content, taking two steps back from what Iceborne did, and went back to base world with farming damage sponges for a marginal power boost at best.
However, the big kicker for me is how the monsters feel way too slow by comparison to the hunter, in where their new attacks in any other game would range from being a welcomed addition, or be outright unfair, just look at Crimson Glow for that, and compensating by arbitrarily increasing numbers isn't a good way to make up for the speed difference.
If Rise came before World, I wouldn't care much if at all, and it'd be a fun natural progression with a final sendoff to the handheld-style after nearly 12 years, and back at home with traditional home consoles with the introduction of what 2021 World would've been like.
this was made for the switch only, then got many demand for pc release. thats why graphic not really good like World
@@theorangeman9147 what you've just written is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this comment section is now dumber for having read it.
@@theorangeman9147 honestly I think Sunbreak handled fights better than world, in world alot of things felt samey or downright frustrating with most of the monsters either being Great jagrass clones or dinosaur/wyvern #20000. I think world did environment better but the game is running on the switch of all things, its a miracle the game is able to perform at the rate it does so obviously theirs going to be limitations in that regard. And in terms with Gais being a Shara clone is a poor analogy, neithers fights are anything like the other with both going for completely different things (the biggest simmilarity would be hoe bizarre they look). While base rise was pretty bland I think Sunbreak is honestly a major improvement and honestly a pretty solid monster hunter experience. And lets not act like world/Iceborne was perfect in every design (story, characters, weapon design, power creep, The fing clutch claw) both have their ups and downs and in the end both execute their side of monster hunter well, it really boils down to preference