The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them. On the offender's side, a powerful move is to accompany him with an Earthquake, obilerating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Use this to your advantage by placing a bulky swarm dealer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport it to the tower faster and also get protection from swarms. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up small spell. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. However, this is for a whopping 12 Elixir. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. A solid play is to deploy the Hog Rider at the bridge as soon as the match starts or when you reach 10 elixir which is safer. If the opponent does not react fast enough or has a bad starting hand, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if the opponent places something in front of the Hog Rider, the Hunter's splash will transfer overkill damage to said card.
:0 OMG OMG ty trippy for hearting my comment I enjoy your videos so much! your the only bloon tuber amd youtuber that i watch on my whole youtube application. your videos mean so much to me :)
Trippy pepper be like “ guys we need to find something that makes us money !” Literally two seconds later he finds something that makes him a lot of money 😂😂😂😂
great vid today, i've always wanted to see something like this and i hope you reach 1M before the end of the year and also can u do something like this for random projectiles as well?
Did you know that if the BAD blimp changes form 4 times(all the propellers and stuff wrecked), you can tsar bomba and the bad just dies? (at least i think so)
Bị nghiện bài này từ thời Bảo Thy, ko ngờ lại có ngày được nghe idol mới trong lòng mình Đức Phúc cover lại. Cảm ơn em ĐP vì đã cover lại lắng đọng cảm xúc như vậy
What round do you think I'll get to with 100 random towers!?
Probably 130
No, maybe atleast 150+
291
200+ if your lucky
Nvm, i just fast forward
15:59 'every single ability mattered right there' - dark knight teleport ability crying in a corner ;-;
:(
:(
:(
Good to have you back trippy!..keep up the amazing content 😇
Subscribe and like to tripyy
The reason that the true sim god could pop the DDTs is because of your necromancer you got at the beginning. It comes with shimmer which reveals camo.
the necromancer trippy got at the start of the game It's not just camo detection it's a camo remover too
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage.
When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them.
On the offender's side, a powerful move is to accompany him with an Earthquake, obilerating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter.
The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage.
A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary.
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells.
Use this to your advantage by placing a bulky swarm dealer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport it to the tower faster and also get protection from swarms.
Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up small spell.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. However, this is for a whopping 12 Elixir.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
A solid play is to deploy the Hog Rider at the bridge as soon as the match starts or when you reach 10 elixir which is safer. If the opponent does not react fast enough or has a bad starting hand, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if the opponent places something in front of the Hog Rider, the Hunter's splash will transfer overkill damage to said card.
hog ridaaaa
WTF
I love all your videos I watch them on my computer, TV, phone, and tablet. You are awesome!
This kid only speaks fax
@@link_1167 true
I can`t say enough how much I love your randomize Videos Trippy. Please more just like this❤
7:54 "do we really care? *no* "
The game:amma about to end this whole man's carrier
hello trippy i love your videos! i watch them all the time thx for posting a lot lately!! u made my day !
:0 OMG OMG ty trippy for hearting my comment I enjoy your videos so much! your the only bloon tuber amd youtuber that i watch on my whole youtube application. your videos mean so much to me :)
trippy, the sun god was attacking ddts because of the tactic shinobi in the back, it removes camo from every bloon (even ddt)
at round 10 be like:Guys, we need stuff for DDTs right now!
I sure have missed my favorite btd RUclipsr. Love you man
Hey trippy! Good to have to see you make more btd6 mod vids. They are my favourite ☺️.
Monkey city gives 1 free dart monkey every round without realizing it he had like 40 free random towers by round 100 keep that in mind Trippy😁
Really enjoying these randoming videos
its only been one day and you already almost got 10000 likes! i'd love to see a part 2 with 100 towers.
The man the myth the legend has returned with great content
Yes he had came back
He comes back when we need him the most
i would like to see you do it with a 100 towers. i love your randomise videos. keep up the good work!!
When everyone needed him most he returned
Banana farmer to bomb tower: ah finally, A worthy opponent! Our battle will be legendary!
The joke is that the banana farmer was a really lucky tower
your scard of cameo when you have shimmer
Imagine this with random projectiles
thank you you make amazing content give up the good work
Anytime I feel sad I like to watch a videos it makes me feel happy it makes me laugh
I am so glad you are uploading more often now
Trippy pepper be like “ guys we need to find something that makes us money !” Literally two seconds later he finds something that makes him a lot of money 😂😂😂😂
man got a true sun god and is asking for something good
Yess, do it. Also love your videos, they never get boring👌
Guys get to 10k likes make him suffer by making him commentate for 40 mins and get him to pay his editor double!
I have a theory
When towers cant have camo detection in its pathes it turns into a tower without camo detection
YOU SHOULD DO RANDOM TOWERS AND RANDOM PROJECTILES AT THE SAME TIME
TrippyPepper daily uploads?!?! Keep up the great content man!
Glad to have you back Trippy, nice video 👍🏻
Great video love ur content
Finally you're back
Our legend ♥️
Finally ur back.
B = Bomb
T = Tack
D = Dart monkey
The starting towers in btdb2
No the starting towers are
D=dart
B=bomb
T=tack
the master bomber had counter espionage so he ripped the camp off the ddt’s and the true sungod could attack them
I’m so glad your back brings a smile on my face everytime I see you have uploaded :)
I kept watching you when you had about 234k subs! And you is still making stuff that we love! ❤
so glad you made a return
(Round 140)
A Blon: *gets into end*
Everything else:oh no
Bom blitz: r/die
Thank goodness you are back
The fifth tear boomerang monkey with red hit ranges you got is my favourite way to go for that monkey
What a good vid and im happy your using this mod again
Plz make a hundred more of these videos
Trippy pepper is a legend on RUclips
When that bottom path wizard from the start gets rid of camo and he worries of it
Take every single fight to tower in a game and put them together and make the most powerful thing ever
You were my childhood Thanks :D
The content is perfect keep it up!
Hey trippy pepper! Could you do more of these type of videos?
great vid today, i've always wanted to see something like this and i hope you reach 1M before the end of the year
and also can u do something like this for random projectiles as well?
Super Rare Monster Monkey discovered!
Congrats on 600k!
You should do this mod but with only heroes
Bloons TD 6 Randomizer be like: you can pay 7 million and your wallet for a 0-0-0 tack, or you can buy god for $445
Imagine getting multiple paragons
you should make it so that whatever it transforms into is the next tower you must place
Yesssssss let's get trippy to 600k subs!!!
i want you to fill a map entirely with dart monkeys then randomize (footprints)
So if you get a bunch of dart monkeys, you can make the vtsg
WHAT when he got the super mine factory i was staring at it and then he zoomed into the factory
Hi trippy! Keep on posting such good content!❤
Thx for making videos again !!
Did you know that if the BAD blimp changes form 4 times(all the propellers and stuff wrecked), you can tsar bomba and the bad just dies? (at least i think so)
I think he isn't doing this as a job he's doing it as a hobby.
I like how he uses ever tower that he gets
5:52 Nice
Do super speed hypersonic randomized projectiles and towers please
cool vids man theyre great!
I like this content!
Did you know that against ceramics a 5-0-0 Super Monkey is worse then a 3-0-2 Sniper Monkey
You should have set the Perma Spikes to smart to make a broken spike wall
The signal flare is revealing the ddts so the true sun god can attack the ddts
Him:is the true sun god temple hitting ddts
Me:he is a god
You are the best and legend and good and super cool keep up the good work and don't go away again :(
2:03 jesus
Trippy i hope you reconis me glad your back♡♡♡♡
So glad your back trippy 🤗🤗🤗😇😇😇
I call the t5 top path sniper the bush boi.
the wizard u had at the start was de camo so u basically won the game right there
Me: sees monkey on water that should be on ground hacks
I'm loving the new upload :D
remmeber the days when you played duck life and btd battles
That tsg be looking kinda weak
59:59 is so good
Since Tsar Bomba is russian you would still pronounce the second b (pronunciation Zar Bom-Ba)
Every tower placed is random and the projectiles are random
More of this please 😉
when u get good tower random:nice
Love ur vids it's enjoyable and especially u do with mods ❤️❤️
Bị nghiện bài này từ thời Bảo Thy, ko ngờ lại có ngày được nghe idol mới trong lòng mình Đức Phúc cover lại. Cảm ơn em ĐP vì đã cover lại lắng đọng cảm xúc như vậy
Ultra Jason made land boat but in this video random tower will give
Love this vid i didn't watch it but i already know its a good vid
You're vids are so fun
with the sun god and ddt it was your necromancer it takes away camo permanetly
if anyone is asking how the true sun god can see camo it's because the first wizard had shimmer and it removes camo
That’s my hero the first zero is my hero