Johto: Lugia and Ho-oh were side quests, and while I hate roaming legendaries from a completing the dex standpoint, it made them actually feel legendary. Edit: I commented before finishing the video. B2W2 are the best! I forgot about how they included other regions' legendaries.
Unova imo. The lore that came with each of them, to me, outclassed any others. The Tao trio being the og dragon, then splitting into two owned by two princes and a Husk being left over, the swords of justice each defending a different terrain was really interesting. And the weather trio were pretty cool too, despite the backlash they always seem to get
@@chalkprinc3 the complaint i have with the Unova legenderies is how they handled the swords of justice, mainly the way you obtain them In b/w they are soo absent from the story and you just catch them in these random caves In b2/w2 they just randomly jump in your face for no reason in the most random of locations
One more thing about Groudon and Kyogre, unlike almost all other legendaries, they actually get to wreck havoc for a little while before you catch them. You see their effect on the world as you explore. This, combined with the Drought and Drizzle theme, is something no other legendary ever does quite as well. Most legendaries are summoned just to be captured immediately after. You never see their power shown like Groudon and Kyogre.
The closest I can think of in terms of negative effects would be the 4 sealed legendaries in scarlet/violet. However, those 4 despite supposedly causing natural disasters like killing all plantlife near them etc, never get to do anything but instead are just there to be caught
I would say that gen 4 and gen 7 were the closest to that. The former you see only for a few seconds in the cutscene but for gen 7 with the ultra games if you lose to ultra necrozma or leave ultramegopolis you can explore the entirety of alola that's completely darke ed just like in gen 3
The one exception I can think of is Black/White 2's Kyurem. Sure, it is more of team neo plasma harnessing the legendary power and not the legendary itself posing a threat, but it is something.
I guess we do see Eternatus being a brick wall for Leon. The fact that the region's champion wasn't able to subdue the legend gives at least some idea of how powerful it is.
I remember playing Emerald as a kid and freaking out when the cataclysmic storm starts since it started storming irl and our power went out Needless to say I was freaking out trying to save Hoenn as fast as I could 😭
I can relate. I played it in the early monsoon seasons and it was windy and when the fight started the thunder storm took place and the rain didn't end but it became less when I ended the part
The pokémon of ruin are truly some of the best legendaries in terms of being beings of legend. The history lessons throw in a hint but you actually have to get through Ms. Reitfort's interactions to learn more about them. Multiple NPCs mention the sealed doors and so when you finally unlock the shrines you can really get that feeling, atleast on a first blind playthrough, of an ancient mysterious being that brings ruin and destruction being just beyond your reach.
@@JPRPokeTrainer98 not to mention the fact that I was completely flabberghasted when I found the Wo-Chien shrine, I didn't look at the dex and knew nothing apart from what was officialy revealed, so finding an ominous huge glowing door that didn't at all appear to be related to the Koraidon/Miraidon plot was so cool, really just like finding the Regi caverns back in Hoenn.
I both like them and also hate them. I like their concept but I hate most of their designs and how little history there is to them compared to, say, area zero. Idk I feel like they needed more threatening designs and a better tie in to Paldean history, maybe have the shrines be surrounded by unnatural formations based on their elements and tie them into maybe hidden areas of area zero. Biggest disappointment is chien pao. They say it’s threatening and dangerous but it looks like something paldean soccer players punted into a shrine because it was caught eating from the tomato berry gardens.
They all look so....stupid in my opinion. I'm so overwhelmingly disappointed with them it's staggering. Having that be the last thing I had to work for just left a horrid taste in my mouth.
I think it is really unfair for kanto to be so high, only for the solo reason of being the first game. I don't get why kanto always gets this special treatment. Where we have been looking at lore most of the video and presentation and upbuilding, kanto really lacks massively in two of those departments.
Well for one, the fact that they had overworld sprites and were in specific locations and were hard as hell to catch made them feel like special Pokemon. And there was only one MasterBall. At the time they felt like legendary Pokemon because there was only one of them in the game and hard to get.
Giratina was my personal favorite legendary. I remembered trying to earn my national dex in Diamond so I went back to routes with trainers I potentially avoided so I could see pokemon I've never saw before only to realize a path I never noticed leading to the Turnback Cave. I remembered being spooked from the sudden change in music yet super curious what was in Turnback cave only to see a really weird creepy legendary with a really intense battle theme. Can't describe the feeling kid me had but it was such a cool moment for me personally to catch this legendary that even my friends didn't know about or where too freaked out from Turnback Cave's music to delve into it deeper.
No worries, I think you might be right? I just remembered finding the area for Turnback cave BECAUSE of the national dex so I could've remembered some details wrong. DP released like 2006 (Wow, I'm old) and I haven't played it for years but it's cool to have some details corrected from a memory so long ago.
Blindly finding heatran in Diamond was exciting for me as a kid cause I didn’t expect a legendary to be there. A lot of people don’t like it but I loved it
I felt that in Black 2. It was my first DS pokemon game and my third overall and she was just there and I freaked out because it looked so important and I hadn't seen anything like them.
I was also like that in Diamond when I found a random cave called Turnback cave, and found Giratina at the end of it, I did what the cave told me and turned right back around!
Funny thing is Gen 9 makes it clear that their box legendaries aren't actually uncommon pokemon where they come from. In fact they are the paradox Pokemon of a common pokemon of the region Cyclizar
Yes. Although to be fair they do say that they were only able to bring two, so we don't know how common they were in the past/future. I'm asuming they are not as common as the other paradox pokemon, since they had no problem in bringing a lot of the others But yes, they don't have the same aura of being only one, which I honestly don't mind
Gen 9's story behind the paradox Pokémon is such a mindf**k lol😅🤯 Of course that's why they're called paradox Pokémon (I'm getting Snake Eater flashbacks)
Alola should be higher I feel. I rarely care about the legendaries but finding out that the Pokémon your friend has been travelling with is the legendary is still pretty cool. It means you have a bond with them, not to mention that you constantly hear about Solgaleo/Lunala throughout the game as these powerful, mystical god-like beings. It’s a lot better than most regions that just say “oh yeah there’s a rare Pokémon around, or whatever”.
I agree, i think it's still affected that a lot of pokemon fans hated the gen 7. Legendaries who have better bond throughout the games are the best ones and that's gen 7 and gen 9.
Necrozma wasn’t just chilling in the grass it was there because of the UB plot with Looker. But it was a bit underwhelming. I just think Nebby should get more credit. People are loving the bike legendaries but just forgetting about nebby :(
Watching the cutscene with Rayquaza appearing and just sushing 2 titans who were about to literally destroy the world was without doubt the most hypest thing to ever happen.
Late reply, but during the earlier leaks of the game, the 4 Treasures were actually said to be roaming Pokémon. It was sad to learn that they were not, in the end.
One of my favorite parts of the cataclysm in Hoenn as a kid when playing sapphire was that I didn't solve it immediately. I ended up traveling to different towns, and it was raining everywhere. Really made it feel like this monumental event
I think in time Koriadon and Miriadon will become some of the most beloved legendaries of the franchise. Purely because of their ongoing presence in the story of SV. They have personalities, and the fun quirk of loving sandwiches, and provided useful and meaning gameplay outside of battle. As compared to most legendaries that just sit in a cave waiting to be captured, and then just live in the box as a trophy (for most enfranchised players at least). I hope we see more legendaries treated as characters in the story moving forward.
Lol you keep thinking that you can easily tell the most beloved legendaries from the TCG card game . You got Rayquazas, Giratinas, Lugias going for almost 500 dollar a card. Meanwhile Zamazenta is going for 40 bucks at most. SV will go the same way
@@First-to-last That's not side media lol. Why do you think the games scarlet and violet came out half assed and broken ? They have a schedule to keep TCG and pokemon merchandise is their main money maker. They needed the games to release on time to promote their TCG
Legendaries in some later regions: The noble guardian has come to your aid against the threat! Legendaries in Hoenn: That big lizard’s gonna BOIL THE WORLD and you know what? That’s YOUR problem.
To be fair, that big lizard that's gonna BOIL THE WORLD IS the legendary of the game, and rayquaza doesn't really have much relevance outside of emerald
@@eaterofdung not saying he doesn't have any plot relevance at all, what I'm saying is in the og ruby and sapphire he's kinda just... there as a random legendary, he only comes in to stop them is in emerald
then there's me who never fully played gen 1 until Eevee, & practically got jumpscared when the block puzzle made me temporarily lost in the Seafoam Islands on the way to Blaine's gym
The cooler thing about ORAS, as well, was you had to fulfil certain requirements before being able to land on specific areas while soaring. Like 3 pokemon with full EVs for the swords of justice and 3 pokemon with max hapiness for the lake trio, etc. All came with their signature tracks too.
I hated that, because there was no way to know without consulting outside sources. And some of these Legendaries can only be obtained in certain time windows.
That was so unintuitive as hell, I much prefer the Regi trio or the Ruin trio way to get legendaries, whether be a puzzle you can do in game or having to do tasks that the game ACTUALLY HINTS you towards doing. I dunno, the Soaring in ORAS was lit but the way they implemented the way you get legendaries wasn’t that enjoyable for me
@@bonelesschickennuggets1868 The “hints” about the reggi trio are so vague they might as well be blank. Also reading braille? Quit your nonsense and admit it’s all nostalgia talking.
@@garf752as someone who never played Gen 3 but DID play the remakes, I actually did the puzzle semi-normally with a braille translator included for that section of the game's official walkthrough book. It was actually pretty fun.
I remember how shocked I was by how the legends of Hoenn were handled. In Kanto, they were just super powerful Pokemon, with only one of them getting extensive lore. In Johto, they got a little more focus, specifically in Crystal, but they were still simply super powerful Pokemon. Then came Hoenn, where the evil team awakens a Legendary Pokemon whose power immediately puts the entirety of Hoenn at risk and required the player to put a stop to it. The silence after the legend's awakening, broken only by the familiar beeps from dialogue advancing, was deafening. Suddenly, Pokemon stories went from a fun adventure discovering cool monsters while stopping an evil crime syndicate thrown in to spice things up...to a high-stakes race against time to save the region you've spent the whole game exploring, and even the world as you knew it. It was a massive change of pace from what came before, and it made facing down these legends much more thrilling. This ended up setting the standard that the core series would follow for a decade, largely coming to an end with Gen 6 (which, fittingly enough, closed out with Hoenn remakes; they came full circle).
The braille was the best part of Hoenn legendaries! I didn't have the manual growing up, but did have an encyclopedia with braille translation. It made me feel so clever having to look that up! Also, probably the only time I've ever used an encyclopedia lol!
Hisui, by far! The best way to pickup a quest with a rumor/lore & then either risk your life to weaken them with sticky Globs/mud or go old fashioned false swipe & hypnosis/paralysis.
Edit- 17:05 fantastic reminder JPR RSE & ORAS were fantastic in creating a quest for lure. Reminded me of 4th year get together with the lads trying to solve the brail for the Regis :). ORAS 1 uped it with Gigas then the Delta episode & like you said Hoopa rings. Lastly tears in the sky with latis soar
yeah pretty much the only trip up in that regard in Arceus was Manaphy's quest because yes GF please, in a game that HEAVILY pushes you to getting everything, lock the actual hint to the location behind ANOTHER GAME'S EASILY MISSIBLE TEXT BOX
@@TheRedSmarty I know. But the fact it's an actual Request means if you don't it's just gonna sit there, going "hey you haven't done this yet", in a game that actively encourages you to do EVERYTHING
@@Triforce_of_Doom I feel that they had 2 options they could (and should) have taken with that request. One being to have the book actually be somewhere in the game, the other being to simply not have it listed as a request and doable whenever you wanted. What we ended up with is a request that expects the player to answer a non-existent riddle.
I've never had any issue with roaming legendary Pokemon. It becomes a little game when you're learning how the Pokemon moves around. Sometimes it takes you by surprise when you least expect it.
Absolutely. I can't believe how low gen 2 is with how well the roaming Pokémon are handled - Hunting down the beasts really does feel like having to desperately keep up with them, hitting them with a false swipe here and a sleep powder there. I can see why people would be frustrated with it, but isn't the point of a legendary supposed to be that they're difficult to capture instead of being handed to you?
My only issue with Roamers is that resetting for Nature and IVs is a pain in the ass. This is the reason why the birds in Kalos are my favorite roamers. You still get the experience of chasing them around the region, while also being able to get them as a static encounter. Meanwhile, FireRed and LeafGreen have the worst roamers. Not only do you only get one of the Beasts, they are are glitched so that they always have garbage IVs. And, worst of all, if they use Roar, they permanently disappear from your save file.
@@adampozzobon5193 They din't have an especific first time spawn and then the player had to pin them down, to have a chance to catch them. The especific spawn thing was kinda fixed in gen 3.
That's partly why I like it. When I was playing Heartgold I kinda gave up looking for Raikou and Entei (couldn't catch them in Gen 2). So when Raikou just popped up and I was able to catch it I added it to my team, like a reward (also I knew none of my other Pokemon 'sides Mamoswine could stand up to Lance). Its like finding a random shiny in the wild
I really love that with the Paldean legendaries you get to meet them right at the beginning, there's this whole thing where they bond with you after saving you, and they have a history with Arven as well. In the past, the legendaries have been interwoven in the story to an extent, but never like THIS. And the Ruin Legendary Pokemon really reminded me of the Regis as well, going on quests to find them. And I love that they have the Chinese names. Like Chien-Pao Wo-Chien Ting-Lu and Chi-Yu. It just ADDS to the mysticism of these Pokemon cause with most Pokemon etymology, it's pretty cut and dry. But with these guys, ohhhh sooooo many layers. Even with just the Romanized version of the names.
I remember just exploring around the power plant in my Yellow days and eventually running up to Zapdos. I ran back to the nearest pokemart and buy all the pokeballs I could afford. Eventually caught it. These memories last
I have fond memories of 2/3 birds. I caught Zapdos, I caught Moltres. As for Articuno.... Firstly, navigating that Seafoam Islands was a pain. Then when I finally got to Articuno, I couldn't catch it. Many, many, many, many, many times. I just said screw it knocked it out.
As much as I want to find something to like in every core Pokémon game, I must say that this list feels pretty fair. Looking forward to seeing what the Scarlet and Violet DLC will add to the table. PS. The Treasures of Ruin battle theme is really fitting. It screams "Chinese" to me and has an ominous feel to it.
I thought Necrozma's original appearance in SM was kinda cool. When you finish the Ultra Beast quest, you hear about him, but he instantly gets dismissed because all the Ultra Beasts are contained so surely it's just a fluke. I don't know about anyone else, but I IMMEDIATELY beelined for there to see what was up. The fact that he doesn't appear in the overworld, like the Ultra Beasts, makes it feel a lot more mysterious. What is this thing? It's not an Ultra Beast, but here it is, acting exactly like one. Mine became one of my core teammates in the post-game, and I was SO hyped to find out he'd be more important in USUM. Yes, he is just hanging out in the grass, but I feel like it's the context AROUND that (the Ultra Beast questline you just finished) that makes it more impactful.
I always opened up my games and looked at the book first. How did I miss the braille guide!? Even a decade later it makes me sad how Kalos was so unfinished. It was like they just stopped at 80% and gave up. I love the Kalos region and its Pokémon. It really needed another version.
Still a questionable design choice having to rely on a guide that's easily losable. I got a lot of games second-hand so I didn't even get the game's box.
I do wish that the Ruins Legendaries had been a path in the game before you got to complete it. It would’ve been nice to see them included in the story. Maybe Raifort would’ve helped give the player the Academy’s permission to enter Area Zero if they proved they could handle such legends?
i think they have been pretty good at integrating at least box art legendries into the plot since sun and moon with nebby. the lillie and nebby plot, the stuff with calyrex and peony in the crown tundra and all your friends interactions with koraidon or mairadon thru scarvio has been some of my favorate pokemon stories. the pokemon being a charecter in your party is really nice
I know. If only oras played more like emerald than r/s they would have been far and away the best remakes. Unleash both groudon and kyogre and, if they still wanted version exclusives, maybe have rayquaza only capable of taking 1 of the legendaries in their primal state while you take on the other. Or better yet dont make the legendaries exclusive and give us the full emerald content; just make rayquaza more of a mysterious being in the end that we explore more with episode delta after catching both primals.
figured that either Sinnoh or Hoen would be up fairly high the lore surrounding those beings and the impact they left on the world they inhabit was palpable throughout the story, even back on the Nintendo DS and GBA for example when you go out in Sinnoh and discover the cryptic texts of the Elemental Plates, you have not yet met either one of these creatures yet their existence is hinted at all over, creating a sense of anticipation I also really liked the old Intro Screens were instead of a remix of the usual pokémon melody a dark ambient soundtrack with a shaded silhouette of the pokémon was displayed
Agreed, Sinnoh just has the lore / history of the world so palpable, the legendaries truly felt like legends with the powers of god. And then Hoenn didn't have as much build up and palpable history, but it had a strong connection to the natural order with all the biomes and IRL science facts, and then you dive into a cave in an ocean trench only for Kyogre/Groudon to wake up and immediately start an apocalypse that affects the weather of the entire region. That level of impact from the legendaries is just amazing. I also had high hopes for Unova because the story integration of the box legendaries in the battle of truth vs ideals (i personally prefer pokemon Black where the player is Truth and N is ideals) and the theming down to the game titles: Balck and White. (A very common saying, the world isn't Black and White meaning cleanly divisible into right and wrong) I also remember deciding to explore that optional cave the old man said had strong pokemon in it, and was rewarded with axeu and then Cobalion who was super mysterious in the moment. (Which is ideal for a legendary, of course you learn more lore later but all of these regions handle their main legendaries so well)
I like the extremely cryptic hints of the regi locations in RSE where there are only 3 ruin maniac trainers in the game and they are all near the regi caves which have the same shape and they all mention ruins being nearby also how did you not mention ORAS regigigas?
I think it’d be interesting to have a game where your starter becomes a legendary through the story of the game. Kind of like a twist on sun/moon with cosmog (first time a pokemon evolves into a legendary), and scarlet/violet with the bike legendaries (first time you start out with a legendary) It could even be along the lines that you were tasked to raise an undiscovered pokemon to help with a professor’s research on the side (rather than exploring a region to collect already known pokemon)
I love how the Pokémon of ruin feel like actual folklore beats rather than Pokémon mascots like most of the other legendaries. I’m cool with the past legendaries but it’s a nice change of pace
One thing I see that no one states is the the roaming Legendary Dog in FR/LG. Depending on your starter, you could encounter Entei, Raikou, or Suicune. Another roaming legendary I might add. I remember this as kid as it was NEVER stated in the game and I didn't have internet at the time, and I ran into Suicune by random chance. (Starter was Charmander) I don't think roaming Legendaries are bad by any means, just wish they were implemented better by being able to only move one route/area over instead of RNG where they maneuvered to. This was also only possible after getting the National Dex.
The worst part of the legendary beasts in FRLG are that if you trap enter or raikou in battle and them they use roar, they become completely uncatchabale and you need to reload your file
You should have included Orre, Fiore, Almia, Oblivia, and Hisui. They are basically just more regions that introduce the legendarys a little differently.
It really feels like you can separate these games into tiers; you could slide 1-3 around and I would have no complaints; do you value story involvement more? lore? design? accessibility vs exploration? All of them have their pros and cons but they definitely stand above the others. Paldea feels like a really smart modern way of approaching legendaries and Kanto feels like the perfect old school. The rest... eh.
I disagree with roaming legendaries being bad by default. I will never forget facing Raikou for the first time, catching it with pure luck (and mean look) so my friends believe me it exist. Nothing in pokemon beats that feeling.
The roaming aspect was 99% fine. The issue was them combining it with the legendary doggos fleeing on the first turn and then roaring on the second if you managed to trap them. That's what made it annoying AF.
I have to agree, nothing will ever top decoding the riddles to the Regis. I remember when I was maybe 7 or at the time renting that guide book from my local library since I came across all of the Regis hideouts but didn’t know how to open them. It was fun spending hours with a good old pen and paper translating what each and every little brail blurb had to say.
Kalos is the only Gen that didn't get a beefed up sequel, remake, or dlc, and so it's not as fleshed out as most of the Gens ended up. Hopefully the eventual remake will rectify that, because Gen 6 got shafted.
I'd almost agree with Sinnoh being as high as it is if it weren't for so many of its legendaries being event exclusive in an era where "event" meant "find a participating retailer and if there isn't one near you lmfao idk"
For me, legendaries who have more interactions or bond with the player/trainer are the best ones in the series instead of being just another legendary that you capture and then nothing anymore... so to me, the best ones would be Koraidon/Miraidon and Nebby/Lunala/Solgaleo. The fun thing about it is that both these games made this legendaries as rideable pokemon. 😁
Urshifu is my favorite Legendary from recent gens, but yeah, as a 'Legendary' he's one of the most underwhelming. I mean, part of Urshifu's "Legendary lore" is the fact that he's the "Secret Armor of the Dojo", given by a Legendary Trainer. The "Legendary feel" however is due to Gigantamax, which makes both forms basically look like giant legendary guardian deities. But I agree this may not be enough, bond with it was fine gameplay-wise but it was clearly called Legendary just for marketing purposes (though I can accept the fact that there are multiples of the same species as long as it is still extremely rare). Maybe a simple way to "fix" its "Legendary appeal" would be to say that Urshifu is the species that created martial arts (the Pokedex suggests something along those lines) and teaching them to humans in the past for self-defense and spiritual balance (Gmax forms have spiritual powers), and so martial artists today wear those typical headbands in dojos, inspired by the design of the legendary master bears of the past; so developers just needed to find a way to implement this lore in the game in a way that the player would feel how mystical and special it is to train the little bear to become the Dragon Warrior -whoops I mean the Legendary Wushu master. Instead we got another waste by Game Freak I guess... My favorite Legendary mythology is easily gen 4 though - Creation of the universe, the Devil of the Pokémon world, space & time, parallel dimensions, I was hoping to see an expansion of these concepts in the remakes like time travel.
I stumbled upon one of the ruin legends’ stakes during my first play through and legit got chills when interacting with it. The music cut out, I had no idea what the sword in the ground was, and I’d never heard about them. Eventually I looked up the locations for all of them while trying to finish my Pokédex, but the hunt for them was still cool as hell with a great battle theme.
Thank you for putting Hoenn at number one! I totally agree. Finding the Regis and figuring it out with the foreboding music and all that as a kid is honestly one of the peaks of my 24 years playing Pokemon. It’s just not the same when you can just look it up
I remember dialga (i had diamond) leaving such a strong impression on me as a kid. I was so excited my heart beat fast and my adrenaline was pumping when I finally got to fight and catch it. It really felt urgent, like I had to catch this pokemon to save the world..but I think that's just being a kid tbh, I was like 7 and video games feel so much more real and exciting when youre that age..but even now I think sinnoh did an amazing job with its lore and the build up to the final spear pillar scene
Hearing JPR talk about the Kanto birds makes me wish I was old enough to have played Gen 1 when it first came out. Hearing playground talk about the legendary birds would've made them feel more legendary than current ones, since now we can just look up guides and strategies.
Back then, we had physical guides made of paper and your parents probably bought it for you when they got the game. And if your parents didn't, then someone else's parents did. The only real playground rumors were "How to catch Mew" and other stuff not actually in the game.
As a 31 year old, the greatest memory of me playing pokemon is when I discovered with 0 internet sources the braille method to unlock the 3 Regi in Sapphire. It was magnificent. Nothing as a playing experience these days can come close to compare with it
Wait you talked about Unova and didn’t mention the lore behind Kyurem?? The original dragon! They dive even deeper into it with B2/W2 also being the first legendary to fuse with others - the others being the previous box legendaries.
I think you're not giving the fact that the second Miraidon/Koraidon literally murdered the professor of the region while they were trying to defend your mount, which is one of the most raw things that happened in pokemon, enough credit
The Kalos box legendaries feel incredibly important and have reasons for being legendary, but the way they were implemented really killed their chances.
This is especially true for Zygarde. Game Freak basically shafted Zygarde in Kalos due to the lack of a Pokemon Z, transferring most of its lore and both of its other forms to Alola instead.
I think this is the first time I've ever heard any one defend that waaay too cryptic brail puzzle lol. I personally think Johto and Platinum are easily the best at handling legendaries.
I loved exploring the areas of Paldea in order to unlock the Ruin legendaries. It felt a little bit like the insane quest to unlock the Regi trio in Hoenn, figuring out the Braille texts in those games made young me feel like the Albert Einstein of Pokemon. I really hope Pokemon continue to create more such quests where you have to dive into the lore to unlock the pokemon instead of just encountering them somewhere random.
I think placing Galar below Kanto was a mistake. While I respect that Kanto's approach to Legendaries is having them be super powerful, rare, and mysterious Pokemon, in practice they're just static encounters. Galar on the other hand has storylines to most of their legendaries. Zacian and Zamazenta show up and help you fight Eternatus, a very cool moment. You have to train up and care for Kubfu to evolve it into Urshifu. Calyrex is just a straight up character, and the storyline of getting the people of The Crown Tundra believe in it again was unique. I feel like these placements are biased by nostalgia/the belief that newer games are worse.
I think it's because making them better characters doesn't make them better legendaries. The first legendaries, at least gens 1-4 were supposed to be this great beasts who were hard to find, so when they literally walk into you and literally allow you to catch them, yeah, it's kinda lame for a legendary. I wish we had more of those character driven stories with non-legendary pokemon tho
@@IvanRamirez-my1mg that dosent mean anything kanto is simply overrated due to nostalgic factor only mewtwo has great lore the birds suck if anything it should have been ranked way lower under jotho
@@aganbraganca4156 I said gens 1-4, if you play those games, you'll see that they were harder to catch, then play gen 5 onwards and they're not same vibe at all. But still, the legendary birds had lore from gen 1 about the seasons and follow the triade of the game, gen 2 expanded on that lore with Lugia.
The ruin legends in Paldea are handled great. I wasn't very explorative in the early game, so I didn't come across any of the stakes or vaults until I had already unlocked climbing. I also hadn't gone to history class at all. So, in my mind, these stakes were holding back the disk pokemon from the Scarlet Book like the Dark Dragon in Mother 3. Lo and behold, there were 32 stakes and 4 legends.
I think the ultra wormholes were better than the hoopa rings Its so cool having to dodge a different wormholes or youll get sucked into them, it adds a sense of challenge rather than flying around on latios or latias, finding a ring in the sky and then some hobo legend jumps out and beats your animals to a bloody pulp
My favorite part of ORAS was when you got a trio or the requirements to another legendary Pokémon, and then you fly in the air and just see this ominous cloud with a powerful Pokémon. Even while expecting it I was intimidated by it.
Johto should be higher! You failed to mention how in Silver and Crystal you had to catch all 3 roaming beasts to gain access to Ho-Oh. Yes, roaming legendaries are a chore, but it makes sense in this region considering their lore. It also created quite the feeling when you randomly found one in the grass only for it to flee. Really makes a person understand Eusine’s mania in chasing Suicune. The thrill of random chance crossing your path with a miracle. For me, how impossible Ho-Oh felt to obtain puts it in a category above all other legendaries. Finding and catching 3 beasts that evaded capture and ascending the heights of a puzzle maze tower, which mind you no other box art legendary has had to the same extent.
That only applies to crystal. In silver all you had to do was get the rainbow wing from the old man in pewter city. I even remember reading in the official strategy guides that you had to get all 16 badges for the old man to give the wing but that wasn't true either since i still needed viridian and cinnabars badges when i got it. An odd thing that always stuck in my memory since silver was my 1st ever pokemon game.
I actually think SV handles legendaries the best as immediately from the get-go, ur miraidon/koraidon becomes ur friend and u get to spend ur entire journey to form a connection with them. This not only gives the legendaries personality but also makes them memorable and likeable. From the first hour of the game , miraidon has already become one of my favourite legendaries, which for me can’t be said for the other legends. They also just tie into the lore so we’ll to the point where they literally become one of the characters. Top tier legends.
The first Pokemon game I ever played was my older brother's copy of Pokemon Red when I was 5. I grew up playing Pokemon until gen 3 and to this day I still think that Hoenn had the best handling of legendaries, Johto had the best story, lore, music, etc. and Kanto was the blueprint to success that gave us all the franchise we love today.
I really liked how the 4 from SV all looked so different for once. Like in the past they were the same body type (birds, beasts, golems, genies etc) but all four are unique in design.
The thing with heatran and cresselia is they were very popular in gen 4 anime so I think the lore was implied at the time for the games diff to other legendaries , shah min and darkrai were also pretty popular in the anime and loved in the game although I don’t remember the events as well 10 yrs later
This list feels fitting legends always been something of a point of contention for me in recent gens eaither there really good or there really bad or meh I just want to feel like I’m looking for a rare creature and gotta say gen 9 did that well the big doors and swords made it feel mysterious loved the video as a kid in 2003 I felt super hype because I didn’t have to look for Braille I already knew what it was and how to read it 😊 I was blown away to even see it in my Pokémon game tho! Even now still madness thankfully they never go to the more complex braille which yes does exist
I've said it before and I will say it again: Scarlet and Violet handled box legendaries the best. They managed to make me actually take Miraidon into my team afterwards
You're not, it's my favorite Pokémon from the last few gens, but I do agree that as a Legendary it's one of the least interesting ones. I talked about it better on another comment here with some ideas to fix it; as a Legendary the Kungfu Bear was really wasted by Game Freak.
2:56 I thought I was the only one JPR. All those years ago when XY came out, I used to joke about this but I also had a theory in mind about the weather bird trio and Lugia having connection to Sea Spirit Den. Imagine bringing Articuno, Zapdos, and Moltres to Sea Spirit Den to summon Lugia. That would've been a good payoff almost like getting Tornadus and Thundurus in different games to summon Landorus. This would explain why they roam around Kalos until they went to that den where we catch them, hence the reference you said. All four of them had their own movie based on this.
Roaming legendaries are definitely not a negative in my opinion, they’re actually a huge positive. Having to locate and capture these super elusive Pokémon did as much to make legendaries feel legendary as anything has IMO. I will agree that the way X and Y did it was a little much, but otherwise I love the roaming mechanic. In fact, right now is when it could be at its best now that we’ve reached open world Pokemon games. Can you imagine coming across the Legendary Beasts or the Eon Duo while exploring Paldea? Where they can literally roam free and you can spot them off in the distance and proceed to try and sneak up on them and catch them? That would be a God tier experience, and I hope we eventually reach that point someday.
I know not many people will agree, but only for this case only. I actually really like the way ORAS handled getting Latios/Latias. They are meant to be friendly and understanding Pokémon (I played Alpha Safire so I got Latias and it made more sense), so it really made me happy when Latias wanted to come along with me, without me having to forcefully catch it. It felt like it cared for me than a normal Pokémon, so I made sure to always have it with me. I personally think Mew and Shaymin could work in a similar way. Mew, and Shaymin (2 of my favorite Pokémon) are said to only appear to those who have lots of gratitude and are good people. They both seem like Pokémon that would want to join you happily, and be your best friend from the moment you met them. I would rather that then being sent one through a gift box and it not make sense. Those are the only cases where I think it works, for Pokémon other than them, I think going on a long adventure and solving puzzles to find them is better for side legendaries (Regies, Paldea side legends), some I like when they see you as “worthy” (Arceus, Zacian/Zamazenta), some you have to locate (Mewtwo, Legendary Birds), and some are good when you have to catch them to save everyone (Giratina, Eternatus). I CANNOT STAND HOW THEY HANDLED CUBFU. It doesn’t even seem like a Pokémon that would deem someone as “worthy” because itself looks so young. It looks more like if someone just gave you a Pokémon because you were there when they thought of it. Oh wait isn’t that just Miradon/Koridon?
At least you have to complete three trials to receive a Kubfu and it is given by a Legendary Trainer (still underwhelming though). Press a button to give Kor/Miraidon a sandwich and its all yours; then "random" people start to give you special pokeballs, special missions and special stuff right away. Also I dont think theres "bonding scenes" enough with the Legendary to reeeally praise it, mostly only repetitive cutscenes about sandwich; but it was still something I guess.
9:10 it legit took me 100 tries to get myself a shiny Lunala because I love it's Blood moon shiny 11:00 So basically you complained about Gold and Silver not giving Lugia and Ho-Oh enough background but are fine with Gen 1 doing it? Don't make sense considering the reason you say they work cause they reward the player for exploring. Same with the Ruin Squad too cause "the lore doesn't matter". Can't have double standards bro.
I really loved how Gen 9 handled the legendaries. I had so much fun with these games, I know a lot of people dislike them for valid reasons but for me they’re my favorite Pokémon games in many years besides Legends Arceus. I can’t wait for the DLCs and I hope the teams developing the games are given more time to make the games in the future, because with a little bit of polish I truly think most people would have ADORED SV.
I'll already never forget my encounter with Chien-Pao. _Finally_ caught the thing with not the best but at least Beneficial Attack nature. My only reservation was its shrine for some strangest reason not being located in the vast Mount Glaseado region! I think the only gen I actually disliked overall was no8: Sword & Shield. Aside from that ORAS, USUM and gen5 all were really Special.
Great video with great points for each region I personally prefer Johto as the legendary stuff is its own story that doesn't overlap with the League story when I played Pokémon Crystal while still including the lore
16:59 I didn’t think that was true, so I had to check for myself since I still have my boxes and instruction booklets from back in the day. There is no braille guide in the instruction booklets for Ruby or FireRed (which also had braille stuff in the post game). Maybe the instruction booklet for Emerald has a braille guide, but I couldn’t check that because I got Emerald preowned cartridge-only as a kid. It’s also possible that regions outside the U.S. included braille guides in their instruction booklets. Anyway, I solved the problem by checking out a book on braille from the library as a kid.
i didnt have the ruby and sapphire guide as a kid, so i took my dictionary i got from the scholastics bookfair that had a section in the back that translated braille thinking back, that's some quality game design
Bro I didn't have the instruction book but we were learning about Braille in my elementary school class at the time and translating that stuff to find the Regis was super satisfying
Sorry, but the braille quest is legitamate bad design, everything in the game should be accessible in the game, not through internet, and esp not through a guide
The thing why I feel the threat of Groudon and Kyogre’s fights more than Dialga, Palkia, and Giratina’s is that the Hoenn legendaries’ powers were raw nature power and the creation Trio were more of abstract concepts. What I mean is that I feel more threatened with thunderstorms, earthquakes, and drought because you get to experience them in real life while you can’t really grasp the concept of reality being torn to shreds unless it’s portrayed in media. Creation trio still great nonetheless.
What region do you think handled Legendary Pokemon the best?
Johto: Lugia and Ho-oh were side quests, and while I hate roaming legendaries from a completing the dex standpoint, it made them actually feel legendary.
Edit: I commented before finishing the video. B2W2 are the best! I forgot about how they included other regions' legendaries.
ORAS and RSE were so good at handling their legends I totally agree
Unova imo. The lore that came with each of them, to me, outclassed any others. The Tao trio being the og dragon, then splitting into two owned by two princes and a Husk being left over, the swords of justice each defending a different terrain was really interesting. And the weather trio were pretty cool too, despite the backlash they always seem to get
Gen 3 did a really good job imo but if the ultra beasts counted I think gen 7 should've been higher. guzzlords ultra wormhole was sick
@@chalkprinc3 the complaint i have with the Unova legenderies is how they handled the swords of justice, mainly the way you obtain them
In b/w they are soo absent from the story and you just catch them in these random caves
In b2/w2 they just randomly jump in your face for no reason in the most random of locations
One more thing about Groudon and Kyogre, unlike almost all other legendaries, they actually get to wreck havoc for a little while before you catch them. You see their effect on the world as you explore. This, combined with the Drought and Drizzle theme, is something no other legendary ever does quite as well. Most legendaries are summoned just to be captured immediately after. You never see their power shown like Groudon and Kyogre.
The closest I can think of in terms of negative effects would be the 4 sealed legendaries in scarlet/violet. However, those 4 despite supposedly causing natural disasters like killing all plantlife near them etc, never get to do anything but instead are just there to be caught
Sadly the teams suck balls
I would say that gen 4 and gen 7 were the closest to that. The former you see only for a few seconds in the cutscene but for gen 7 with the ultra games if you lose to ultra necrozma or leave ultramegopolis you can explore the entirety of alola that's completely darke ed just like in gen 3
The one exception I can think of is Black/White 2's Kyurem. Sure, it is more of team neo plasma harnessing the legendary power and not the legendary itself posing a threat, but it is something.
I guess we do see Eternatus being a brick wall for Leon. The fact that the region's champion wasn't able to subdue the legend gives at least some idea of how powerful it is.
I remember playing Emerald as a kid and freaking out when the cataclysmic storm starts since it started storming irl and our power went out
Needless to say I was freaking out trying to save Hoenn as fast as I could 😭
Gah damn Kyogre and Groudon were bringing the pressure huh
@@ph0to. absolutely man, my 5 year old self was so scared and my parents were wondering why this storm spooked me 😂😭
This is so cute!
I can relate. I played it in the early monsoon seasons and it was windy and when the fight started the thunder storm took place and the rain didn't end but it became less when I ended the part
Immersion
The pokémon of ruin are truly some of the best legendaries in terms of being beings of legend. The history lessons throw in a hint but you actually have to get through Ms. Reitfort's interactions to learn more about them. Multiple NPCs mention the sealed doors and so when you finally unlock the shrines you can really get that feeling, atleast on a first blind playthrough, of an ancient mysterious being that brings ruin and destruction being just beyond your reach.
agreed! I really enjoy how they were handled :)
@@JPRPokeTrainer98 not to mention the fact that I was completely flabberghasted when I found the Wo-Chien shrine, I didn't look at the dex and knew nothing apart from what was officialy revealed, so finding an ominous huge glowing door that didn't at all appear to be related to the Koraidon/Miraidon plot was so cool, really just like finding the Regi caverns back in Hoenn.
@@JPRPokeTrainer98Same, some of my favorite Legendaries Lore-Wise. Also I love it how they are a lot more Evil/Sinister than most other Legendaries
I both like them and also hate them. I like their concept but I hate most of their designs and how little history there is to them compared to, say, area zero. Idk I feel like they needed more threatening designs and a better tie in to Paldean history, maybe have the shrines be surrounded by unnatural formations based on their elements and tie them into maybe hidden areas of area zero.
Biggest disappointment is chien pao. They say it’s threatening and dangerous but it looks like something paldean soccer players punted into a shrine because it was caught eating from the tomato berry gardens.
They all look so....stupid in my opinion.
I'm so overwhelmingly disappointed with them it's staggering.
Having that be the last thing I had to work for just left a horrid taste in my mouth.
I think it is really unfair for kanto to be so high, only for the solo reason of being the first game. I don't get why kanto always gets this special treatment. Where we have been looking at lore most of the video and presentation and upbuilding, kanto really lacks massively in two of those departments.
Genwunners ☕️
@@TCStink3 so true I actually do not like red and blue.
The remakes are good though
Totally agree....I also think gen 1 legendaries are boring designwise...
It’s the power of nostalgia
Well for one, the fact that they had overworld sprites and were in specific locations and were hard as hell to catch made them feel like special Pokemon. And there was only one MasterBall. At the time they felt like legendary Pokemon because there was only one of them in the game and hard to get.
Giratina was my personal favorite legendary. I remembered trying to earn my national dex in Diamond so I went back to routes with trainers I potentially avoided so I could see pokemon I've never saw before only to realize a path I never noticed leading to the Turnback Cave. I remembered being spooked from the sudden change in music yet super curious what was in Turnback cave only to see a really weird creepy legendary with a really intense battle theme. Can't describe the feeling kid me had but it was such a cool moment for me personally to catch this legendary that even my friends didn't know about or where too freaked out from Turnback Cave's music to delve into it deeper.
Pretty sure you need the national dex to unlock turnback cave in dp. Could be wrong so pls don’t @ me
No worries, I think you might be right? I just remembered finding the area for Turnback cave BECAUSE of the national dex so I could've remembered some details wrong. DP released like 2006 (Wow, I'm old) and I haven't played it for years but it's cool to have some details corrected from a memory so long ago.
I had a similar experience I was replying with a new town and I couldn’t remember if I missed this strange path or not
Blindly finding heatran in Diamond was exciting for me as a kid cause I didn’t expect a legendary to be there. A lot of people don’t like it but I loved it
I felt that in Black 2. It was my first DS pokemon game and my third overall and she was just there and I freaked out because it looked so important and I hadn't seen anything like them.
Yea he kinda scared me actually, because he came out of absolutely nowhere lol
It was awesome. One of my favorite legendarys I wish people talked about more
Really sucks how mons like Heatran are actually super fun when you give em a chance, but everyone overlooks it
I was also like that in Diamond when I found a random cave called Turnback cave, and found Giratina at the end of it, I did what the cave told me and turned right back around!
Funny thing is Gen 9 makes it clear that their box legendaries aren't actually uncommon pokemon where they come from. In fact they are the paradox Pokemon of a common pokemon of the region Cyclizar
Yes. Although to be fair they do say that they were only able to bring two, so we don't know how common they were in the past/future. I'm asuming they are not as common as the other paradox pokemon, since they had no problem in bringing a lot of the others
But yes, they don't have the same aura of being only one, which I honestly don't mind
@@rodrigoperez5073 Considering the fact that they are rather rough and tumble pokemon and the one the player has is in a normal Pokeball maybe.
Same for gen 7
Gen 9's story behind the paradox Pokémon is such a mindf**k lol😅🤯
Of course that's why they're called paradox Pokémon (I'm getting Snake Eater flashbacks)
@@johnbuck4395 the amount of thought poured into a story like that already put it far ahead of the last Gen for me
Here's the good thing about Cresselia and by extension, its counterpart Darkrai. They had a really cool side story in the Strange House in BW2
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Facts
Alola should be higher I feel. I rarely care about the legendaries but finding out that the Pokémon your friend has been travelling with is the legendary is still pretty cool. It means you have a bond with them, not to mention that you constantly hear about Solgaleo/Lunala throughout the game as these powerful, mystical god-like beings. It’s a lot better than most regions that just say “oh yeah there’s a rare Pokémon around, or whatever”.
I mostly agree.
necrozma was sick as
I agree, i think it's still affected that a lot of pokemon fans hated the gen 7. Legendaries who have better bond throughout the games are the best ones and that's gen 7 and gen 9.
Alola should be higher. The only games I've gotten attached to the legendaries are Scarlet&Violet and Sun&Moon
Necrozma wasn’t just chilling in the grass it was there because of the UB plot with Looker. But it was a bit underwhelming. I just think Nebby should get more credit. People are loving the bike legendaries but just forgetting about nebby :(
Watching the cutscene with Rayquaza appearing and just sushing 2 titans who were about to literally destroy the world was without doubt the most hypest thing to ever happen.
I honestly feel like roaming legendaries would have been appreciated in Scarlet/Violet. Would make them seem kinda like open world events.
Late reply, but during the earlier leaks of the game, the 4 Treasures were actually said to be roaming Pokémon. It was sad to learn that they were not, in the end.
After playing legends arceus and dealing with the four genies, I am SO glad that S/V doesn’t have roaming legendaries
One of my favorite parts of the cataclysm in Hoenn as a kid when playing sapphire was that I didn't solve it immediately. I ended up traveling to different towns, and it was raining everywhere. Really made it feel like this monumental event
omds same but with oras
I think in time Koriadon and Miriadon will become some of the most beloved legendaries of the franchise. Purely because of their ongoing presence in the story of SV. They have personalities, and the fun quirk of loving sandwiches, and provided useful and meaning gameplay outside of battle. As compared to most legendaries that just sit in a cave waiting to be captured, and then just live in the box as a trophy (for most enfranchised players at least). I hope we see more legendaries treated as characters in the story moving forward.
*sandwich*
Lol you keep thinking that you can easily tell the most beloved legendaries from the TCG card game . You got Rayquazas, Giratinas, Lugias going for almost 500 dollar a card.
Meanwhile Zamazenta is going for 40 bucks at most.
SV will go the same way
@@itachi93674 ah yes, comparing legendary Pokemons popularity from side media, and it's the one who entire genre if somewhat famous for power creep.
@@itachi93674 my brother in christ, those are that is side media
@@First-to-last That's not side media lol. Why do you think the games scarlet and violet came out half assed and broken ?
They have a schedule to keep TCG and pokemon merchandise is their main money maker.
They needed the games to release on time to promote their TCG
Legendaries in some later regions:
The noble guardian has come to your aid against the threat!
Legendaries in Hoenn:
That big lizard’s gonna BOIL THE WORLD and you know what? That’s YOUR problem.
to be fair they went back to form in PLA with an insane god worshipper teaming up with satan and causing an apocalypse that almost destroyed the world
To be fair, that big lizard that's gonna BOIL THE WORLD IS the legendary of the game, and rayquaza doesn't really have much relevance outside of emerald
@@jakejohnson718hes the reason in ruby or sapphire the world doesnt end no matter what lol one just has the world flood other is boiling
@@eaterofdung not saying he doesn't have any plot relevance at all, what I'm saying is in the og ruby and sapphire he's kinda just... there as a random legendary, he only comes in to stop them is in emerald
@@jakejohnson718 he also stops in the other games? unless you mean the plot of the game is that scene and stuff then yeah
When I was in the power plant as a child I was like hey a lost pidgey...oh boy was I not ready for that fight.
then there's me who never fully played gen 1 until Eevee, & practically got jumpscared when the block puzzle made me temporarily lost in the Seafoam Islands on the way to Blaine's gym
The cooler thing about ORAS, as well, was you had to fulfil certain requirements before being able to land on specific areas while soaring. Like 3 pokemon with full EVs for the swords of justice and 3 pokemon with max hapiness for the lake trio, etc. All came with their signature tracks too.
I hated that, because there was no way to know without consulting outside sources. And some of these Legendaries can only be obtained in certain time windows.
That was so unintuitive as hell, I much prefer the Regi trio or the Ruin trio way to get legendaries, whether be a puzzle you can do in game or having to do tasks that the game ACTUALLY HINTS you towards doing. I dunno, the Soaring in ORAS was lit but the way they implemented the way you get legendaries wasn’t that enjoyable for me
@@bonelesschickennuggets1868 The “hints” about the reggi trio are so vague they might as well be blank. Also reading braille? Quit your nonsense and admit it’s all nostalgia talking.
@@garf752as someone who never played Gen 3 but DID play the remakes, I actually did the puzzle semi-normally with a braille translator included for that section of the game's official walkthrough book. It was actually pretty fun.
I remember how shocked I was by how the legends of Hoenn were handled. In Kanto, they were just super powerful Pokemon, with only one of them getting extensive lore. In Johto, they got a little more focus, specifically in Crystal, but they were still simply super powerful Pokemon. Then came Hoenn, where the evil team awakens a Legendary Pokemon whose power immediately puts the entirety of Hoenn at risk and required the player to put a stop to it. The silence after the legend's awakening, broken only by the familiar beeps from dialogue advancing, was deafening. Suddenly, Pokemon stories went from a fun adventure discovering cool monsters while stopping an evil crime syndicate thrown in to spice things up...to a high-stakes race against time to save the region you've spent the whole game exploring, and even the world as you knew it. It was a massive change of pace from what came before, and it made facing down these legends much more thrilling. This ended up setting the standard that the core series would follow for a decade, largely coming to an end with Gen 6 (which, fittingly enough, closed out with Hoenn remakes; they came full circle).
The braille was the best part of Hoenn legendaries! I didn't have the manual growing up, but did have an encyclopedia with braille translation. It made me feel so clever having to look that up! Also, probably the only time I've ever used an encyclopedia lol!
I guess I was just odd. Since I already knew it was braille at the start. My teachers taught us about it when I was around 5ish.
The best part wasn't even translating the braille too! Finding a relicath was as hard if not harder than catching the Regis themselves!
Hisui, by far!
The best way to pickup a quest with a rumor/lore & then either risk your life to weaken them with sticky Globs/mud or go old fashioned false swipe & hypnosis/paralysis.
Edit- 17:05 fantastic reminder JPR
RSE & ORAS were fantastic in creating a quest for lure. Reminded me of 4th year get together with the lads trying to solve the brail for the Regis :). ORAS 1 uped it with Gigas then the Delta episode & like you said Hoopa rings. Lastly tears in the sky with latis soar
yeah pretty much the only trip up in that regard in Arceus was Manaphy's quest because yes GF please, in a game that HEAVILY pushes you to getting everything, lock the actual hint to the location behind ANOTHER GAME'S EASILY MISSIBLE TEXT BOX
@@Triforce_of_Doom You don't need Manaphy or Phione to get Arceus or complete the Hisui Pokédex.
@@TheRedSmarty I know. But the fact it's an actual Request means if you don't it's just gonna sit there, going "hey you haven't done this yet", in a game that actively encourages you to do EVERYTHING
@@Triforce_of_Doom I feel that they had 2 options they could (and should) have taken with that request. One being to have the book actually be somewhere in the game, the other being to simply not have it listed as a request and doable whenever you wanted. What we ended up with is a request that expects the player to answer a non-existent riddle.
I've never had any issue with roaming legendary Pokemon. It becomes a little game when you're learning how the Pokemon moves around. Sometimes it takes you by surprise when you least expect it.
Absolutely. I can't believe how low gen 2 is with how well the roaming Pokémon are handled - Hunting down the beasts really does feel like having to desperately keep up with them, hitting them with a false swipe here and a sleep powder there. I can see why people would be frustrated with it, but isn't the point of a legendary supposed to be that they're difficult to capture instead of being handed to you?
My only issue with Roamers is that resetting for Nature and IVs is a pain in the ass.
This is the reason why the birds in Kalos are my favorite roamers. You still get the experience of chasing them around the region, while also being able to get them as a static encounter.
Meanwhile, FireRed and LeafGreen have the worst roamers. Not only do you only get one of the Beasts, they are are glitched so that they always have garbage IVs. And, worst of all, if they use Roar, they permanently disappear from your save file.
@@adampozzobon5193 They din't have an especific first time spawn and then the player had to pin them down, to have a chance to catch them. The especific spawn thing was kinda fixed in gen 3.
I have a grudge bc one popped up randomly and killed one of my pokemon during a nuzlocke 5 minutes after i released them
That's partly why I like it. When I was playing Heartgold I kinda gave up looking for Raikou and Entei (couldn't catch them in Gen 2).
So when Raikou just popped up and I was able to catch it I added it to my team, like a reward (also I knew none of my other Pokemon 'sides Mamoswine could stand up to Lance). Its like finding a random shiny in the wild
I really love that with the Paldean legendaries you get to meet them right at the beginning, there's this whole thing where they bond with you after saving you, and they have a history with Arven as well. In the past, the legendaries have been interwoven in the story to an extent, but never like THIS. And the Ruin Legendary Pokemon really reminded me of the Regis as well, going on quests to find them. And I love that they have the Chinese names. Like Chien-Pao Wo-Chien Ting-Lu and Chi-Yu. It just ADDS to the mysticism of these Pokemon cause with most Pokemon etymology, it's pretty cut and dry. But with these guys, ohhhh sooooo many layers. Even with just the Romanized version of the names.
Koraidon and miraidon are not really legendaries tho.....
@@vkak1 wat
@@jacjac7154 they aren't. They're just basically future/past cyclizar.
@@vkak1 so?
@@jacjac7154 sigh, I'm not gonna explain.....it's like I'm talking to a brick wall
I remember just exploring around the power plant in my Yellow days and eventually running up to Zapdos. I ran back to the nearest pokemart and buy all the pokeballs I could afford. Eventually caught it. These memories last
I have fond memories of 2/3 birds. I caught Zapdos, I caught Moltres. As for Articuno....
Firstly, navigating that Seafoam Islands was a pain. Then when I finally got to Articuno, I couldn't catch it. Many, many, many, many, many times. I just said screw it knocked it out.
As much as I want to find something to like in every core Pokémon game, I must say that this list feels pretty fair. Looking forward to seeing what the Scarlet and Violet DLC will add to the table.
PS. The Treasures of Ruin battle theme is really fitting. It screams "Chinese" to me and has an ominous feel to it.
I thought Necrozma's original appearance in SM was kinda cool. When you finish the Ultra Beast quest, you hear about him, but he instantly gets dismissed because all the Ultra Beasts are contained so surely it's just a fluke. I don't know about anyone else, but I IMMEDIATELY beelined for there to see what was up. The fact that he doesn't appear in the overworld, like the Ultra Beasts, makes it feel a lot more mysterious. What is this thing? It's not an Ultra Beast, but here it is, acting exactly like one. Mine became one of my core teammates in the post-game, and I was SO hyped to find out he'd be more important in USUM. Yes, he is just hanging out in the grass, but I feel like it's the context AROUND that (the Ultra Beast questline you just finished) that makes it more impactful.
I always opened up my games and looked at the book first. How did I miss the braille guide!?
Even a decade later it makes me sad how Kalos was so unfinished. It was like they just stopped at 80% and gave up. I love the Kalos region and its Pokémon. It really needed another version.
If there’s any region I want to get a remake now it’s gen 6
Still a questionable design choice having to rely on a guide that's easily losable. I got a lot of games second-hand so I didn't even get the game's box.
Imagine if Gen 4 had never gotten Platinum. That's what X and Y are.
Kalos needed DLC badly
I liked Kalos maybe because I was just a kid and didn’t care about plot
I do wish that the Ruins Legendaries had been a path in the game before you got to complete it. It would’ve been nice to see them included in the story. Maybe Raifort would’ve helped give the player the Academy’s permission to enter Area Zero if they proved they could handle such legends?
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I still think Raifort is gonna do something in the DLC. She has ominous dialogue, gives you Nasty Plot and uses Zoroark
The Regi quest from gen 3 was so good they coasted off it into gen 4, as there's no way outside of events to catch them
i think they have been pretty good at integrating at least box art legendries into the plot since sun and moon with nebby. the lillie and nebby plot, the stuff with calyrex and peony in the crown tundra and all your friends interactions with koraidon or mairadon thru scarvio has been some of my favorate pokemon stories. the pokemon being a charecter in your party is really nice
IT'S MIRAIDON, NOT MAIRADON!
Man the delta part in alpha sapphire and omega ruby hyped up rayquaza soo well
I know. If only oras played more like emerald than r/s they would have been far and away the best remakes. Unleash both groudon and kyogre and, if they still wanted version exclusives, maybe have rayquaza only capable of taking 1 of the legendaries in their primal state while you take on the other. Or better yet dont make the legendaries exclusive and give us the full emerald content; just make rayquaza more of a mysterious being in the end that we explore more with episode delta after catching both primals.
Hisui did quite a nice job both with Legends and Mythicals
My only complaint is how they treated Manaphy though. It was the only thing I looked up for Arceus.
figured that either Sinnoh or Hoen would be up fairly high
the lore surrounding those beings and the impact they left on the world they inhabit was palpable throughout the story, even back on the Nintendo DS and GBA
for example when you go out in Sinnoh and discover the cryptic texts of the Elemental Plates, you have not yet met either one of these creatures yet their existence is hinted at all over, creating a sense of anticipation
I also really liked the old Intro Screens were instead of a remix of the usual pokémon melody a dark ambient soundtrack with a shaded silhouette of the pokémon was displayed
Agreed, Sinnoh just has the lore / history of the world so palpable, the legendaries truly felt like legends with the powers of god.
And then Hoenn didn't have as much build up and palpable history, but it had a strong connection to the natural order with all the biomes and IRL science facts, and then you dive into a cave in an ocean trench only for Kyogre/Groudon to wake up and immediately start an apocalypse that affects the weather of the entire region. That level of impact from the legendaries is just amazing.
I also had high hopes for Unova because the story integration of the box legendaries in the battle of truth vs ideals (i personally prefer pokemon Black where the player is Truth and N is ideals) and the theming down to the game titles: Balck and White. (A very common saying, the world isn't Black and White meaning cleanly divisible into right and wrong) I also remember deciding to explore that optional cave the old man said had strong pokemon in it, and was rewarded with axeu and then Cobalion who was super mysterious in the moment. (Which is ideal for a legendary, of course you learn more lore later but all of these regions handle their main legendaries so well)
@@jasonreed7522 it´s why the DS era is the golden era of pokémon for me
I like the extremely cryptic hints of the regi locations in RSE where there are only 3 ruin maniac trainers in the game and they are all near the regi caves which have the same shape and they all mention ruins being nearby
also how did you not mention ORAS regigigas?
I think it’d be interesting to have a game where your starter becomes a legendary through the story of the game. Kind of like a twist on sun/moon with cosmog (first time a pokemon evolves into a legendary), and scarlet/violet with the bike legendaries (first time you start out with a legendary)
It could even be along the lines that you were tasked to raise an undiscovered pokemon to help with a professor’s research on the side (rather than exploring a region to collect already known pokemon)
Doesn't one of the more popular fangames do something similar? I remember reading about something along those lines somewhere.
@@robertlupa8273 Xenoverse: Per Aspera ad Astra
I love how the Pokémon of ruin feel like actual folklore beats rather than Pokémon mascots like most of the other legendaries. I’m cool with the past legendaries but it’s a nice change of pace
One thing I see that no one states is the the roaming Legendary Dog in FR/LG. Depending on your starter, you could encounter Entei, Raikou, or Suicune. Another roaming legendary I might add. I remember this as kid as it was NEVER stated in the game and I didn't have internet at the time, and I ran into Suicune by random chance. (Starter was Charmander) I don't think roaming Legendaries are bad by any means, just wish they were implemented better by being able to only move one route/area over instead of RNG where they maneuvered to. This was also only possible after getting the National Dex.
I think the swsh DLC handled roaming legendaries the best since you actually have to chase them instead of randomly encountering them.
The worst part of the legendary beasts in FRLG are that if you trap enter or raikou in battle and them they use roar, they become completely uncatchabale and you need to reload your file
You should have included Orre, Fiore, Almia, Oblivia, and Hisui. They are basically just more regions that introduce the legendarys a little differently.
It really feels like you can separate these games into tiers; you could slide 1-3 around and I would have no complaints; do you value story involvement more? lore? design? accessibility vs exploration? All of them have their pros and cons but they definitely stand above the others. Paldea feels like a really smart modern way of approaching legendaries and Kanto feels like the perfect old school. The rest... eh.
I disagree with roaming legendaries being bad by default.
I will never forget facing Raikou for the first time, catching it with pure luck (and mean look) so my friends believe me it exist.
Nothing in pokemon beats that feeling.
The roaming aspect was 99% fine.
The issue was them combining it with the legendary doggos fleeing on the first turn and then roaring on the second if you managed to trap them. That's what made it annoying AF.
I have to agree, nothing will ever top decoding the riddles to the Regis. I remember when I was maybe 7 or at the time renting that guide book from my local library since I came across all of the Regis hideouts but didn’t know how to open them. It was fun spending hours with a good old pen and paper translating what each and every little brail blurb had to say.
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Even if they weren’t handled the best, you’ve gotta admit the Kalos legendary trio has some amazing designs visually
They’re right up there with the Hoenn trio to me. If only they were actually given some development they could’ve been all-timers
Kalos is the only Gen that didn't get a beefed up sequel, remake, or dlc, and so it's not as fleshed out as most of the Gens ended up. Hopefully the eventual remake will rectify that, because Gen 6 got shafted.
My vote is split between gen 3, 4 and 5. In all of these the legendaries are front and center in their stories
I'd almost agree with Sinnoh being as high as it is if it weren't for so many of its legendaries being event exclusive in an era where "event" meant "find a participating retailer and if there isn't one near you lmfao idk"
Yeah Iwas expecting Sinnoh to be near the bottom tbh
Your thinking of mythical my friend
Only mythicals were locked.
Only mythicals were locked.
For me, legendaries who have more interactions or bond with the player/trainer are the best ones in the series instead of being just another legendary that you capture and then nothing anymore... so to me, the best ones would be Koraidon/Miraidon and Nebby/Lunala/Solgaleo. The fun thing about it is that both these games made this legendaries as rideable pokemon. 😁
The Galar legendary wolves music is one of the most badass ost songs in the franchise. That wolf howling sound in the background is spine chilling.
A video like this but for mythicals would also be pretty cool
Urshifu is my favorite Legendary from recent gens, but yeah, as a 'Legendary' he's one of the most underwhelming. I mean, part of Urshifu's "Legendary lore" is the fact that he's the "Secret Armor of the Dojo", given by a Legendary Trainer. The "Legendary feel" however is due to Gigantamax, which makes both forms basically look like giant legendary guardian deities. But I agree this may not be enough, bond with it was fine gameplay-wise but it was clearly called Legendary just for marketing purposes (though I can accept the fact that there are multiples of the same species as long as it is still extremely rare). Maybe a simple way to "fix" its "Legendary appeal" would be to say that Urshifu is the species that created martial arts (the Pokedex suggests something along those lines) and teaching them to humans in the past for self-defense and spiritual balance (Gmax forms have spiritual powers), and so martial artists today wear those typical headbands in dojos, inspired by the design of the legendary master bears of the past; so developers just needed to find a way to implement this lore in the game in a way that the player would feel how mystical and special it is to train the little bear to become the Dragon Warrior -whoops I mean the Legendary Wushu master. Instead we got another waste by Game Freak I guess...
My favorite Legendary mythology is easily gen 4 though - Creation of the universe, the Devil of the Pokémon world, space & time, parallel dimensions, I was hoping to see an expansion of these concepts in the remakes like time travel.
I stumbled upon one of the ruin legends’ stakes during my first play through and legit got chills when interacting with it. The music cut out, I had no idea what the sword in the ground was, and I’d never heard about them. Eventually I looked up the locations for all of them while trying to finish my Pokédex, but the hunt for them was still cool as hell with a great battle theme.
When I found the stake I thought I made a mistake when it said the stake crumbled and vanished😅
Thank you for putting Hoenn at number one! I totally agree. Finding the Regis and figuring it out with the foreboding music and all that as a kid is honestly one of the peaks of my 24 years playing Pokemon. It’s just not the same when you can just look it up
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I remember dialga (i had diamond) leaving such a strong impression on me as a kid. I was so excited my heart beat fast and my adrenaline was pumping when I finally got to fight and catch it. It really felt urgent, like I had to catch this pokemon to save the world..but I think that's just being a kid tbh, I was like 7 and video games feel so much more real and exciting when youre that age..but even now I think sinnoh did an amazing job with its lore and the build up to the final spear pillar scene
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Suicune was beautifully memorable. The second to last encounter chasing after the beast running around on the ground trying to keep up was incredible.
Hearing JPR talk about the Kanto birds makes me wish I was old enough to have played Gen 1 when it first came out. Hearing playground talk about the legendary birds would've made them feel more legendary than current ones, since now we can just look up guides and strategies.
Back then, we had physical guides made of paper and your parents probably bought it for you when they got the game. And if your parents didn't, then someone else's parents did. The only real playground rumors were "How to catch Mew" and other stuff not actually in the game.
@@TheAntiSanta true, but you had to go out of your way to get them. Definitely not hard but still required you to at least leave the house
As a 31 year old, the greatest memory of me playing pokemon is when I discovered with 0 internet sources the braille method to unlock the 3 Regi in Sapphire. It was magnificent. Nothing as a playing experience these days can come close to compare with it
Wait you talked about Unova and didn’t mention the lore behind Kyurem?? The original dragon! They dive even deeper into it with B2/W2 also being the first legendary to fuse with others - the others being the previous box legendaries.
I think you're not giving the fact that the second Miraidon/Koraidon literally murdered the professor of the region while they were trying to defend your mount, which is one of the most raw things that happened in pokemon, enough credit
The Kalos box legendaries feel incredibly important and have reasons for being legendary, but the way they were implemented really killed their chances.
This is especially true for Zygarde. Game Freak basically shafted Zygarde in Kalos due to the lack of a Pokemon Z, transferring most of its lore and both of its other forms to Alola instead.
I think roaming legendaries can be frustrating but the fact that they roam & run can make the chase so much more exciting & the catch very satisfying
I think this is the first time I've ever heard any one defend that waaay too cryptic brail puzzle lol. I personally think Johto and Platinum are easily the best at handling legendaries.
I loved exploring the areas of Paldea in order to unlock the Ruin legendaries. It felt a little bit like the insane quest to unlock the Regi trio in Hoenn, figuring out the Braille texts in those games made young me feel like the Albert Einstein of Pokemon. I really hope Pokemon continue to create more such quests where you have to dive into the lore to unlock the pokemon instead of just encountering them somewhere random.
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I think placing Galar below Kanto was a mistake. While I respect that Kanto's approach to Legendaries is having them be super powerful, rare, and mysterious Pokemon, in practice they're just static encounters. Galar on the other hand has storylines to most of their legendaries. Zacian and Zamazenta show up and help you fight Eternatus, a very cool moment. You have to train up and care for Kubfu to evolve it into Urshifu. Calyrex is just a straight up character, and the storyline of getting the people of The Crown Tundra believe in it again was unique. I feel like these placements are biased by nostalgia/the belief that newer games are worse.
I think it's because making them better characters doesn't make them better legendaries.
The first legendaries, at least gens 1-4 were supposed to be this great beasts who were hard to find, so when they literally walk into you and literally allow you to catch them, yeah, it's kinda lame for a legendary.
I wish we had more of those character driven stories with non-legendary pokemon tho
@@IvanRamirez-my1mg that dosent mean anything kanto is simply overrated due to nostalgic factor only mewtwo has great lore the birds suck if anything it should have been ranked way lower under jotho
@@aganbraganca4156 I said gens 1-4, if you play those games, you'll see that they were harder to catch, then play gen 5 onwards and they're not same vibe at all.
But still, the legendary birds had lore from gen 1 about the seasons and follow the triade of the game, gen 2 expanded on that lore with Lugia.
The ruin legends in Paldea are handled great. I wasn't very explorative in the early game, so I didn't come across any of the stakes or vaults until I had already unlocked climbing. I also hadn't gone to history class at all. So, in my mind, these stakes were holding back the disk pokemon from the Scarlet Book like the Dark Dragon in Mother 3. Lo and behold, there were 32 stakes and 4 legends.
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In USUM the wormhole Legends aren't postgame. They all become available between Trial 7 and 8.
I think the ultra wormholes were better than the hoopa rings
Its so cool having to dodge a different wormholes or youll get sucked into them, it adds a sense of challenge rather than flying around on latios or latias, finding a ring in the sky and then some hobo legend jumps out and beats your animals to a bloody pulp
Loved that ORAS made the mirage islands more tangible.
My favorite part of ORAS was when you got a trio or the requirements to another legendary Pokémon, and then you fly in the air and just see this ominous cloud with a powerful Pokémon. Even while expecting it I was intimidated by it.
X and Y should have been bigger games with new legendaries introduced in a potential Z
It's bizarre, because they were clearly gunning for a Z game with NeroZma
Alola so low and kanto so high is blasphemy.
Because it’s all nostalgia bias for clicks from genwunners
@@BlackIce_ColdLMAOOOOO Alola is ass I have no clue why you think it's good
@@BlackIce_ColdKanto is better tho. Nothing is going to ever beat the iconography and popularity of mewtwo.
Johto should be higher! You failed to mention how in Silver and Crystal you had to catch all 3 roaming beasts to gain access to Ho-Oh. Yes, roaming legendaries are a chore, but it makes sense in this region considering their lore. It also created quite the feeling when you randomly found one in the grass only for it to flee. Really makes a person understand Eusine’s mania in chasing Suicune. The thrill of random chance crossing your path with a miracle. For me, how impossible Ho-Oh felt to obtain puts it in a category above all other legendaries. Finding and catching 3 beasts that evaded capture and ascending the heights of a puzzle maze tower, which mind you no other box art legendary has had to the same extent.
That only applies to crystal. In silver all you had to do was get the rainbow wing from the old man in pewter city. I even remember reading in the official strategy guides that you had to get all 16 badges for the old man to give the wing but that wasn't true either since i still needed viridian and cinnabars badges when i got it. An odd thing that always stuck in my memory since silver was my 1st ever pokemon game.
Welp after the first part of the DLC, we can see that gen9 just keeps on giving. Feels so good man
My first game was Moon and I honestly thought that Zygarde was an Alolan Pokémon for a while
Zygarde debuted in Pokemon X and Y, so it is one of the Kalosian Legendaries.
I actually think SV handles legendaries the best as immediately from the get-go, ur miraidon/koraidon becomes ur friend and u get to spend ur entire journey to form a connection with them. This not only gives the legendaries personality but also makes them memorable and likeable. From the first hour of the game , miraidon has already become one of my favourite legendaries, which for me can’t be said for the other legends. They also just tie into the lore so we’ll to the point where they literally become one of the characters. Top tier legends.
The first Pokemon game I ever played was my older brother's copy of Pokemon Red when I was 5. I grew up playing Pokemon until gen 3 and to this day I still think that Hoenn had the best handling of legendaries, Johto had the best story, lore, music, etc. and Kanto was the blueprint to success that gave us all the franchise we love today.
I really liked how the 4 from SV all looked so different for once. Like in the past they were the same body type (birds, beasts, golems, genies etc) but all four are unique in design.
Agreed. They all have the concept of item that grew into Pokémon, but handled so differently.
The thing with heatran and cresselia is they were very popular in gen 4 anime so I think the lore was implied at the time for the games diff to other legendaries , shah min and darkrai were also pretty popular in the anime and loved in the game although I don’t remember the events as well 10 yrs later
This list feels fitting legends always been something of a point of contention for me in recent gens eaither there really good or there really bad or meh I just want to feel like I’m looking for a rare creature and gotta say gen 9 did that well the big doors and swords made it feel mysterious loved the video as a kid in 2003 I felt super hype because I didn’t have to look for Braille I already knew what it was and how to read it 😊 I was blown away to even see it in my Pokémon game tho! Even now still madness thankfully they never go to the more complex braille which yes does exist
I've said it before and I will say it again: Scarlet and Violet handled box legendaries the best.
They managed to make me actually take Miraidon into my team afterwards
I can’t be the only one who love urshifu man
You're not, it's my favorite Pokémon from the last few gens, but I do agree that as a Legendary it's one of the least interesting ones. I talked about it better on another comment here with some ideas to fix it; as a Legendary the Kungfu Bear was really wasted by Game Freak.
Great fighting Pokemon design
Underhelming Legendary
8:56 holy crap that transition was smooth af
2:56 I thought I was the only one JPR. All those years ago when XY came out, I used to joke about this but I also had a theory in mind about the weather bird trio and Lugia having connection to Sea Spirit Den. Imagine bringing Articuno, Zapdos, and Moltres to Sea Spirit Den to summon Lugia. That would've been a good payoff almost like getting Tornadus and Thundurus in different games to summon Landorus. This would explain why they roam around Kalos until they went to that den where we catch them, hence the reference you said. All four of them had their own movie based on this.
to be honist i didn't know the treasure of ruins pokemons had lore of them own
Roaming legendaries are definitely not a negative in my opinion, they’re actually a huge positive. Having to locate and capture these super elusive Pokémon did as much to make legendaries feel legendary as anything has IMO. I will agree that the way X and Y did it was a little much, but otherwise I love the roaming mechanic. In fact, right now is when it could be at its best now that we’ve reached open world Pokemon games. Can you imagine coming across the Legendary Beasts or the Eon Duo while exploring Paldea? Where they can literally roam free and you can spot them off in the distance and proceed to try and sneak up on them and catch them? That would be a God tier experience, and I hope we eventually reach that point someday.
Turns pokemon into Monster Hunter 😂 could be good, or bad. Depends on how they (Gamefreak) implements it
16:00 - You don't want it in an over convenient room, yet you don't want roaming?! Make up your mind!
I know not many people will agree, but only for this case only.
I actually really like the way ORAS handled getting Latios/Latias. They are meant to be friendly and understanding Pokémon (I played Alpha Safire so I got Latias and it made more sense), so it really made me happy when Latias wanted to come along with me, without me having to forcefully catch it. It felt like it cared for me than a normal Pokémon, so I made sure to always have it with me.
I personally think Mew and Shaymin could work in a similar way. Mew, and Shaymin (2 of my favorite Pokémon) are said to only appear to those who have lots of gratitude and are good people. They both seem like Pokémon that would want to join you happily, and be your best friend from the moment you met them. I would rather that then being sent one through a gift box and it not make sense.
Those are the only cases where I think it works, for Pokémon other than them, I think going on a long adventure and solving puzzles to find them is better for side legendaries (Regies, Paldea side legends), some I like when they see you as “worthy” (Arceus, Zacian/Zamazenta), some you have to locate (Mewtwo, Legendary Birds), and some are good when you have to catch them to save everyone (Giratina, Eternatus).
I CANNOT STAND HOW THEY HANDLED CUBFU. It doesn’t even seem like a Pokémon that would deem someone as “worthy” because itself looks so young. It looks more like if someone just gave you a Pokémon because you were there when they thought of it.
Oh wait isn’t that just Miradon/Koridon?
At least you have to complete three trials to receive a Kubfu and it is given by a Legendary Trainer (still underwhelming though). Press a button to give Kor/Miraidon a sandwich and its all yours; then "random" people start to give you special pokeballs, special missions and special stuff right away. Also I dont think theres "bonding scenes" enough with the Legendary to reeeally praise it, mostly only repetitive cutscenes about sandwich; but it was still something I guess.
@@AndersonMallony-EricCF I’m not too big a fan of the way they handled Miradon and either
Randomly found your channel on a stoned RUclips rabbit hole and i am loving your content!
Nice list but I do disagree with the Gen 7 one, it makes sense for the lore of gen 7 and if paying attention they do feel earned.
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I didn’t know Urshifu was a legendary until this video…
9:10 it legit took me 100 tries to get myself a shiny Lunala because I love it's Blood moon shiny
11:00 So basically you complained about Gold and Silver not giving Lugia and Ho-Oh enough background but are fine with Gen 1 doing it? Don't make sense considering the reason you say they work cause they reward the player for exploring. Same with the Ruin Squad too cause "the lore doesn't matter". Can't have double standards bro.
Yea this list has some huge problems and some placements don't make sense
I really loved how Gen 9 handled the legendaries. I had so much fun with these games, I know a lot of people dislike them for valid reasons but for me they’re my favorite Pokémon games in many years besides Legends Arceus. I can’t wait for the DLCs and I hope the teams developing the games are given more time to make the games in the future, because with a little bit of polish I truly think most people would have ADORED SV.
I'll already never forget my encounter with Chien-Pao. _Finally_ caught the thing with not the best but at least Beneficial Attack nature. My only reservation was its shrine for some strangest reason not being located in the vast Mount Glaseado region!
I think the only gen I actually disliked overall was no8: Sword & Shield. Aside from that ORAS, USUM and gen5 all were really Special.
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Good thing that in a year we're getting Z-A, which I hope adds more to the Kalos legendaries' lore and purpose.
Roaming legendaries are burned into my memory. I'll remember them forever
Love the doggos
roaming legendary's always suck to catch, and thank god they eventually got rid of them
@@bulborb8756 I enjoyed them :)
@@alerixvthey’re felines.
@@jatarokemuri5443 I. Love. Doggos...
@@alerixv you also love cats, like the legendary beasts
I will never not be in awe the first time Reshiram appeared on my NDS screen.
Great video with great points for each region
I personally prefer Johto as the legendary stuff is its own story that doesn't overlap with the League story when I played Pokémon Crystal while still including the lore
I agree, I don’t hate the roaming legendaries either and I will always love the lore if Johto and the legendary beasts
16:59 I didn’t think that was true, so I had to check for myself since I still have my boxes and instruction booklets from back in the day. There is no braille guide in the instruction booklets for Ruby or FireRed (which also had braille stuff in the post game). Maybe the instruction booklet for Emerald has a braille guide, but I couldn’t check that because I got Emerald preowned cartridge-only as a kid. It’s also possible that regions outside the U.S. included braille guides in their instruction booklets.
Anyway, I solved the problem by checking out a book on braille from the library as a kid.
Gen 1 definitely did *not* deserve to be that high
i didnt have the ruby and sapphire guide as a kid, so i took my dictionary i got from the scholastics bookfair that had a section in the back that translated braille
thinking back, that's some quality game design
The chapters are incompletely assigned
Bro I didn't have the instruction book but we were learning about Braille in my elementary school class at the time and translating that stuff to find the Regis was super satisfying
Sorry, but the braille quest is legitamate bad design, everything in the game should be accessible in the game, not through internet, and esp not through a guide
it could had been cool if there were some book somewhere in the game with the braille translations.
@@mettelindegardnielsen9411 Preferably in the house of an archeologist. Is the definition of "too criptic" in the original release.
Lol no
The thing why I feel the threat of Groudon and Kyogre’s fights more than Dialga, Palkia, and Giratina’s is that the Hoenn legendaries’ powers were raw nature power and the creation Trio were more of abstract concepts. What I mean is that I feel more threatened with thunderstorms, earthquakes, and drought because you get to experience them in real life while you can’t really grasp the concept of reality being torn to shreds unless it’s portrayed in media. Creation trio still great nonetheless.