Sonic 3D in 2D Playthrough Part 2: Rusty Ruin Zone
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- Опубликовано: 25 авг 2024
- Happy Fourth of July! Today in this playthrough on Sonic 3D in 2D I'll be doing Rusty Ruin Zone where a sniper is around at, the next zone will Spring Stadium Zone. I hope you will enjoy the video ^ ^
I love the picture in the wall during the boss fight, is prophetising about sonic adventure and Chaos!!!
I personally wanted a Sonic 3D Blast game in this style back in the 90's. Such a well designed zone.
Now I see that they should've called this Sonic 2D Blast lol. I like how Nack is involved all of a sudden. Very cool 👍
Agreed
His name is Fang. Not Knack, but Fang.
@@xxhiroyukixx4833 I know his name is Fang, but he's normally called Nack in the US.
@@kgs0n1c No. He was only called Knack in the UK. He was only called that in development for the US version, but then his name wasn't changed. He was even called Fang in Sonic The Fighters. And Mania. And those two games were in the US.
At no point, the US called him Knack. He was always Fang. And forever will be Fang. Heck, Archie and IDW called him Fang.
This is badass.. they should of made it like this in the 1st place.. 2D looks best on sonic in my opinion when it comes to gameplay
Idk man Sonic Adventure and Generations were pretty awesome and those were 3D.
@@sweetpataterz8738 but his spin dash just everything about him being in 3D comes off a bit slow to me.. than again that’s just how I feel.. I just can’t rock with 3D sonic..
@@morbidlust999 yeah I get that. I can’t rock with 3d Mega Man, so I just sick to the 2d classics.
@@morbidlust999 I frequently see 3D fans saying that they don’t like 2D sonic for the same reasons
@@sweetpataterz8738 you missed the point... 3D Blast clearly isn't good as Adventure and Generations with the isometric 3D view, and 3D Blast would look and plays better if it was a 2D game as this fangame "Sonic 3D in 2D" proves
The echidna statues pointing to where to go is pretty creative but in your first playthrough you would think these are just foreground decorations
This is the only stage in the game that has its own assets
When Fang/Nack showed up on the post:
Wait a minute
honestly got lost and ended up going in circles in act 2, level design was infuriating.
Aquatic Ruin Zone + Hydrocity Zone + Marble Garden Zone = this video :)
you forgot Tidal Tempest (background)
honestly, seeing Tidal Tempest's background in Rusty Ruin was actually kind of jarring. wish they just kept the whole thing throughout the entire stage.
If somebody told me that this were a scrapped Sonic the Hedgehog 4, I would have believed them.
Special stages have the rings and bombs move too fast.
I can’t tell, is it just your gameplay, or did they somehow make the og Genesis half pipe special stages worse? Sonic moves around like he’s on ice, and there’s barely any time to react when the rings come on screen.
Even though I did end up eventually finishing Act 2 on my own, I lost patience to finish this game. The creator designed this to be hard, much like Sonic 2 MS, but I feel that in addition to making a game hard by means of being FORCED to bounce off a Spring when spinning like a top is just outright CRIPTIC, the Special Stages are too punishing. I get that replaying them is key to getting the Chaos Emeralds, but Jesus Christ, make the challenge FAIR. Don't just make rings damn near impossible to get because I can't react to them coming that fast and making the quota low. Instead, increase the quota, and slow the Rings/Bombs down so I can SEE them. Also, design your fuckin' levels better so I KNOW where to land when I bounce off a spring. Don't make it a guessing game. It's terrible design!
Director's Cut is better than this, and I can't give a shit to play THAT either.
Yeah I gotta agree, came here to figure out how the hell to solve the spring thing you mentioned and I'm glad I'm not alone in this. I got to the third zone but it was also cryptic and annoying with you having to predict where springs are with no indication of it at all and I just gave up. The graphics, physics, characters etc are fantastic but the level design is just not good to be honest.
It's like u can beat video games says: modern players that attempt this game will still have to deal with all of the challenges that retro gaming is notorious for
@@adventureoflinkmk2 I'd be fine with that but classic sonic itself wasn't even like this. This is just poor design
The game is fine, even if the level design feels a bit like a maze, up until you get to last couple of zones. It starts to feel like a huge chore going through the stage, and it's really easy to get lost and not know where to go next. It's not fun at that point. I don't mind a challenge but at some point it just becomes bad level design. I should never have to guess where to go next in a sonic game. It should always be obvious.
I feel bad criticizing the game like this because it's obvious a LOT of work went into it (all for free!) but it feels like the levels were designed to frustrate and confuse you.
Yeah I agree Rusty Ruins was straight awful I had to put the game down, especially in act two where you can just straight up miss that one jumpable platform that falls and forces you to end yourself to get it to respawn @@scrimblocoded
Does the game save once every per zone and not per act?
I have to keep turning my laptop’s antivirus protection off if I ever wanna play this game!
And it was a major pain in the neck getting my Xbox 360 controller to work!
This could of been Sonic 4
thanks for the help
4:08
OH SHIT IS FANG
What sonic blast should’ve been: (if they made it for the genesis)
3:48 how did you do that?
It's the super peel out, it first appeared in sonci cd, u just make sonic look up then hold the button u use to spin dash then let go, it's super fun but ur left vulnerable to an attack when u use it
They should make Sonic 1 in 1D
Worst special stages ever